Well, I finally had to buy it. There just aren't enough Age of Sail RPGs out there that I could ignore this one. Unfortunately, though, I wish I had. Not that it's bad; it isn't. It has interesting character creation and group dynamic rules that would encourage roleplaying. Where it falls short is in integrity of period detail and overall atmosphere. I know that it says right in the blurb that it is aimed more at adventure than historical recreation, but that doesn't excuse the GROSS inaccuracies in their nautical presentation. What really bothers me is that young players coming to the genre through this particular game will tend to take what it professes at face value and encourage ignorance in others they may bring to the hobby.
If you're thinking about buying this and don't have a copy of FGU's old classic Privateers and Gentlemen, do yourself a favor and pick that one up instead!
[3 of 5 Stars!]