Legendary weapons can be really FUN! Not just for the character lucky enough to wield one, but for the GM as well. Did you know that they can get jealous...? I for one would find it perturbing if the tools of my trade were getting miffed with me.
So here we have a selection of legendary weapons, the sort that young heroes acquire early in their careers and which grow with them, all of an unusual nature to Western eyes. Legendary indeed, perhaps something that nobody else uses, never mind the special powers that acrue... potential for some interesting quests to strange and exotic parts of the campaign world just to find out how to use the weapon to full effect, seeking tutelage from some ancient guru. (I like that, not just another weapons catalogue, but one which starts to spawn adventure ideas as I flick through it!)
Each weapon comes complete with backstory that gives not merely a rationale to the powers it confers on its owner, but ideas about what it might want from the relationship: particular actions or styles it might require, or quests that must be fulfilled. An assassin's weapon that coerces each successive owner into becoming the ultimate assassin himself... a fighting iron that once belonged to a warrior who made battlefield control an art form, and confers similar cunning on new wielders - or moves on to someone else forthwith.... a rope dart used by a geisha to right wrongs and said to appear in the hands of those who would defend those who cannot defend themselves... each weapon comes with a wealth of detail that builds plot ideas, whole campaigns even, as you read about them. And there's a nice illustration too, useful if you don't happen to be an expert in unusual Oriental weaponry.
Whether you are running an Oriental-flavour campaign or want to introduce a really unusual weapon into your standard cod-mediaeval European-style world, there are ideas here that could readily grow into... well, legend. Can't ask for more than that!
[5 of 5 Stars!]