There is a lot of meat here (145 pages). There are new Hindrances and Edges for heroes (though a lot of the horror standards are in the main core book) There are even ways to make monsters into friends (to quote the late, great Joey Ramone) or rather to make monsters into Player Characters. I particularly like their Dhampyr and might yoink it for Unisystem. There are new weapons, not as extensive as the listings in some other games, but still fine, though if you wanted to do "Savage Ghostbusters" or even "Savage Blade the Vampire Hunter" then everything you need is here. There is an obligatory section on sanity. It is better than most, but I still don't like it (AGAIN that is more about me as a former QMHP than as a gamer). There is a good section about Rituals and one about Magick (with a k) that does much in strengthening what I have always perceived as SW's greatest weakness, it's magic system. Lots and lots of great monsters too, much more than I expected. So this is a huge plus. The book falls down a bit at the Game Mastering Section. But in it's defense what it does cover is perfectly suited to a Savage Worlds game. So SW Gamemasters can start here and then move out to other sources to get more info. All in all this was a good purchase.
[4 of 5 Stars!]