Leadership is one of those aspects of Pathfinder that is clearly a nod back to the game’s history, but at the same time doesn’t quite replicate that history perfectly. Back in the day, having henchmen and hirelings was par for the course, though it could cost you quite a bit in funds. Having the feat provide a matrix by which you can calculate the exact number and levels of your cohort and followers can be rather awkward, to say nothing of the problems with a high-level cohort and a horde of low-level followers.
That’s where the aptly-named 2 Options for the Leadership Feat – part of Super Genius Games’s #1 With a Bullet Point line – comes in.
The PDF is three pages long, one for the title page, one for the OGL, and one for the new rules here. Surprisingly, there were no bookmarks, which was deeply shocking since I thought for sure a product of this length would be concerned about its ease of navigation, but I’ll chalk this one up to someone falling asleep at the wheel.
Seriously though, the book presents two mutually-exclusive options for what benefits you gain if you have the Leadership feat. Interestingly, both do away completely with having a second character (or, for that matter, a host of characters) that follow your PC around on his adventures. Rather, these options are both focused around having contacts and connections that you can exploit.
The difference between the two options comes from how wide, and how deep, these connections are. The first option gives you only a scant handful of connections, but you can get quite a lot from them. The second option gives you a broad spectrum of connections, but these aren’t very specific to any particular individual.
In both cases, the benefits are virtually free of combat utility, and more focused on what the people you know can do for you. Each option has a paragraph describing how this works in favor of the PC, and another describing how it’s easier for the GM. Both make some very good points, and are fairly upfront about the fact that this is to cut down on having to manage what’s essentially a second PC and a useless collection of followers.
Overall, I liked these options, simply because I’ve experienced the problems that Leadership can bring to the game table. Both of these create a stronger “support” role in the mechanics they offer, and have some great material for role-playing the people your character is friends with. If you’re tired of having to deal with cohorts and followers, check out 2 Options for the Leadership Feat.
[5 of 5 Stars!]