Purple Mountain: Temple of the Locust Lord by Purple Duck Games
This product is 30 pages long. It starts with a cover, map, and credits. (3 pages)
Introduction (2 pages)
Here it talks about the Megadungeon and this level of the dungeon. While this is the first level of a much great dungeon complex it can be very easily played alone. In fact the only way down lower in the dungeon is not very obvious and something a GM could easily change and use as a stand alone. It gives some plot hooks, standard dungeon features like light sources, doors etc, and ends with a random encounter page.
The Temple of the Locust Lord (10 pages)
There is 14 rooms in this level of the dungeon with 8 combat encounters, 2 traps and well I won't ruin the surprise on the final obstacle in the dungeon. I liked the playtest notes in this section talking about some of the issues with some of the rooms and what might be hard and why. Plus one about how the playtest group and how the GM tweaked the dungeon due to their actions.
Monsters(6 ½ pages)
This section has 11 full stat blocks of creatures in the adventure.
Extra's (4 pages)
Here is new Cavalier order, a few feats, magic items and spells. As well as new vermin mounts and a new demon lord.
Treasure and XP (1 page)
This section list all the monsters in each of the rooms and list their xp, as well as another table listing all the treasure in all the rooms.
It ends with a OGL, ads and how to write for PDG. (3 ½ pages)
Closing thoughts. The art work is black and white, it ranges from fair to pretty good. Editing is pretty good, layout on the other hand could use some work. A couple of the issues I had with the layout. Right in the middle of the dungeon there is two full pages of art, they would have worked better as chapter headers. Just seemed a odd place to put both of them. I liked how the dungeon uses monsters that PC's normally rarely face and it has a nice theme. I don't have part two yet, but the only way down as written would be very easily missed by PC's perhaps in part two they will address this possible problem.
I had one final issues with the product and one comment. The comment is there is a random table for things that can happen in one of the rooms. I would have liked to have seen that have at least twice the number of options than it did have. My final problem is the final treasure room is left blank. I get the reasoning as it is explained but I would have still liked a sample treasure list of what the author thought worked myself. All and all I liked it but it does have a couple of rough spots. So what's my rating? I am going to give this one a 4 star review.
Trust me, I'm a Succubus.
[4 of 5 Stars!]