A setting supplement for QAGS (Quick Ass Game System) set in the early 1900s, combining weird science with the real-world vision and inventions of that era. Henry Ford and Thomas Edison team up to create a mobile weapon that will defeat the forces of Marshovia from invading Florida, and eventually form a special force to hold back any future efforts against the United States - the Edison Force.
This short and sweet package for the QAGS RPG rules comes complete with player archetypes Ex-Soldier, Daredevil, Aviator, Junior Inventor, and more), weird science equipment from the 1900s (a lot of guns that shoot lightning, as you would guess), sample skills, gimmicks, and weaknesses, as well as a sample adventure - Edison Force Versus the Martians, in which the Force is called to investigate some strange walking machines in the Arizona Territory.
The GMs section includes historical characters from the era statted up for play, and there's a great section of inspirational books to get you into the proper mindset. The art and layout are very good, as I've come to expect from Hex Games. It's a small package (37 pages), but it would make a great one-shot campaign for any gaming group that is looking to try something different and unique.
[4 of 5 Stars!]