As I mentioned in another review, I'm not a big fan of the Savage Worlds system. That being said, I would gladly play in a Savage Worlds game if we were using this as our setting. Heck, I actually want to run a Savage Worlds game using this setting. Beasts & Barbarians really captures the spirit and flavor of the pulp sword & sorcery stories. Magic is rare and dangerous, and mighty heroes solve problems with cunning and the edge of their swords.
Part of my problem with the standard Savage Worlds rules is how undeveloped the social skills, Edges, and mechanics felt to me. Social characters never feel as effective or as useful as more physical characters. Beasts & Barbarians doesn't change that mechanically, but what it does do is create a game setting where that seems right. Just like the source material it draws from, social interactions in this game are going to mostly focus on intimidation, seduction, and taunting.
In addition to the social aspect, the author has done a great job of creating other rule modifications that really make the system match the setting. The book has frequent sidebars that discuss the pulp sword & sorcery genre, while gives a nice insight into why certain rules are the way they are. Wrap this all up in a gorgeously illustrated book with a richly detailed game world complete with a bestiary and a sample adventure, and you have a product that is well worth the asking price. Highly recommended.
[5 of 5 Stars!]