Someone has to say it: this is the game that D&D should always have been. If Monte Cooke and associates want a blueprint to follow, they could do no better than look at what C&C has been doing to solve various problems of rolegaming's past.
This book isn't the rules for Castles & Crusades, nor should it be thought similar to a DM Guide. This is, instead, many pieces of advice, alternate rules, and words of experience for tba GM. And every page is of value, nothing is wasted.
The art is beautiful, and there's not nearly enough. This book is a book that you want to never end.
Highly recommended, with three thumbs up!
[5 of 5 Stars!]