Azamar is an awesome fantasy setting. It's just plain grand on all levels-it takes a tried and true genre, spruces it up with new and innovative stuff, then combines it with a tried and true system, mixing it up enough to keep things interesting but still sticking to the important core tenets.
Basically, this is a fantasy game done well; nothing's terribly obtuse, everything's quick, there's detail, good art, typesetting, and more!
Azamar is an interesting game because of the conventions of the fantasy genre it observes and those it doesn't, and it has a very complex and well thought out world, and while it may be one of many in a popular genre it manages to have a distinct feel of its own. It's a little bit grim but doesn't revel in it like some games would, so it falls in an interesting space in terms of feel and the setting combines traditional conventions with some notable tweaks (though these are not always that far off from conventions).
Content: 5/5 (Covers the setting and players well, there's a lot of good stuff here, and it's rather original and deep)
Art/Typesetting: 5/5 (No complaints and very uniform, nothing to complain about)
Writing: 4,5/5 (Not always the clearest or smoothest, but well-done nonetheless)
Awesome Factor: 4.5/5 (It's a fantasy setting; it may be a bit creative, but there's still a lot of those)
Interest: 4/5 (Fun, but loses some points just due to the massive amount of similar stuff)
Maturity: 12+ (No real complaints, touches on racism and war [not losing points for it])
Value: 5/5 ($5 is truly a steal for a fully featured game like this, especially given its production values)
[5 of 5 Stars!]