WHAT WORKS: I feel pretty confident that someone could go into this not knowing a thing about the Mistborn series and come out of it with a pretty strong impression of the setting. A lot of care went into explaining things to the non-gamers who may pick this up, I thought, and I certainly liked the extra time put into cross referencing rules sections in the GMing chapter. The entirety of Book 2 is freaking cool, with the metals and their uses in the powers sets. For a book that's closer to 600 pages than 500 pages, not only is it very reasonably priced, but there is NOT a lot of wasted space at ALL. I also rather enjoyed the intertwining of Secrets, Destinies and Tragedies, complete with mechanical benefits.
WHAT DOESN'T WORK: I fear that the system has a bit of a "whiff" factor, although I may be underestimating the number of "matches" one can get with a d6 dice pool. I also question how newbie friendly this RPG would be, given that it's so close to 600 pages. The emphasis on "scripting" and "storytelling" is bound to turn off a segment of the RPG population that prefer a more "traditional" approach to gaming. That said, there is also a free primer you can download to check it out first.
CONCLUSION: Mistborn certainly isn't Just Another D&D. A great price on a massive volume grounded in a game system that has a lot of cool features to it. I'm probably going to look the Mistborn novels up on the Nook, and pick them up if they're available, because this game has convinced me this is a setting that interests me. If you're a fan of the novels and nervous about it being too much for you, don't worry...the authors offer you several hands along the way (including some insightful sidebars). Just a fair warning: If you haven't read the books and think you might want to, there are spoilers all over the place (though they do a pretty good job of warning you first). Great product, especially for the price.
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[5 of 5 Stars!]