I haven't had a chance to read through (or review) all of these issues, but I wanted to be sure that this issue got some props.
New Races is a great addition to Mutant Future (and any other similar PA-type game). It takes the basics and kicks them up a notch...several in some cases. They all fit well and will easily drop in to any game you have in progress as well.
There are seven races discussed, 6 of which are variations of the human genome, but much more detailed and well thought out. The 7th is insectoid. They are: Ancients, Aquatics, Body Masters, Exotics, Regular Humans, Mind Masters, and Insectoids. The first four are different spins on genetically enhanced/engineered humans. Each of these cover a specific form of modification as well as their original intention. The fifth, Regular Humans, gives everyone a glimpse into the true origins of mutant humans. Basically, they are the "true" stock in that they have not had any enhancement or modifications. Think of them as you and I. From this pool, the mutants were spawned. The last 2 are mutant varieties of human (Mind Masters) and Insect. Each of these are pretty much self explanatory.
What I like about these new races is their "out-of-the-box" usefulness in a game. Players can select any one of them and run with them without needing a separate book to describe their traits. Each is also detailed in that a background history for the characters should be easily (and plausibly) derived by a few moments of thought.
They all seem well balanced and will easily fit right alongside the standard Pure human-mutant-android list already in place.
If you want to add some variety and flavor to your campaigns or just create some cool new NPCs, pick this issue up today! Great stuff!!
[5 of 5 Stars!]