This is actually a very nice little opening adventure area for groups of low rated Characters (really levels 1-3 for D&D). I picked it up for use with "The Fantasy Trip," and I think it will do very nicely for introducing some new characters (especially if the Players have never done "Fantasy Role Playing" before) to the concepts and ideas without overwhelming them. It lays out the basic ruined village and the surrounding areas for the players to adventure in, gives them a relatively tough monster to tackle at some point, and there are plenty of things for them to do which can earn them rewards. All in all, its a pretty classic introductory set-up, though it does lack a "home base" area a la "Village of Hommlet" for the players to work from. Still, this could easily be combined with "Village" or the "Caves" setting from classic D&D to provide a relatively complex area for the beginning characters to work through and having enough stuff in it so that the players won't be railroaded into any particular set of adventures -- always a plus when first working with a new group. In fact, there would be so much stuff in such an area that they might not even get to it all! Anyway, I enjoyed reading this one and can see how it would be easy to work into as a start for a much bigger campaign. I haven't tried it out on my players yet, but give me time; I think they'll love it. Production quality is pretty good (basically on a par with the classic AD&D Modules from yesteryear) and easy to read. RPGNow's production values are high as usual. The module includes some handouts and mostly blank map sheets for the players (par for the course with these modules), and is friendly to the GM. Overall, a good solid effort, only slightly marred by the lack of a working village or hamlet as a base area. I give it a "four."
[4 of 5 Stars!]