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Book of Magic: Pirate Spells (PFRPG) $3.99 $2.99
Publisher: Jon Brazer Enterprises
by Thilo G. [Verified Purchaser] Date Added: 04/11/2012 06:09:13
This pdf is 10 pages long, 1 page front cover, 1 page editorial/SRD, 1 page back cover and 1 page advertisement, leaving 6 pages of content, so let's check out these spells!

The pdf starts with spell-lists by class and includes antipaladins and the magus as well as the full APG-roster. After that, we are introduced to a tightly-focused roster of spells, which, surprise, center on pirates and privateering. The 24 new spells (including 2 mass versions) herein are interesting in that they might be changing how you view (under-)water adventuring: A major problem for low-level aquatic adventuring is the fact that the environment restricts players and the necessity for magic support to function properly. While Alluria Publishing's "Cerulean Seas"-setting somewhat addresses these, Pirate Spells herein are more centered on shorter sojourns and vessels. Indeed, it is in the vessel-focused spells that the pdf truly shines: From the ability to conjure up Sargasso-seas and barnacle growth to impede vessel-movement, make the floor of a ship shiver and influence the crew by temporarily giving them sea-legs or temporarily regressing them to being landlubbers, we are given a neat gamut of magical options. Two spells influencing the water, either making it more stormy or calming it are interesting choices as well. And vessel-grapples via kelp are a great idea as well, at least in my book.

However, not all of the spells herein are as innovative: Dwarven Stone Plating grants a ship MASSIVE DR and can be considered a kind of superior stone-skin for the whole vessel and unfortunately comes with a minor glitch, a misplaced "/" - I would have loved the spell to somewhat impede maneuverability of the ship it is cast on. Two other spells I didn't like are Floatsteel, which lets you ignore armor and shield penalties for swimming. I don't like this spell, because it opens up a logic gap - if this spell exists in your campaign (it's only 2nd level), why are there not more full-armored corsairs out there? Not my cup of coffee. The second is the level 1-spell buoyancy, which moves you towards the surface at 30 feet per round without mentioning how it interacts with diving sickness/pressure etc. Perhaps I'm spoiled by "Cerulean Seas", but in my opinion the spell does something complex and oversimplifies it.

Before you get the impression that this collection of magic is sub-apr, I'll mention my two favorites: "Sodden Ship makes" naval combat 3d in that it enables a ship to dive (and the crew to survive the experience). My only question is: Why is there no flying-ship-version of the spell? MY second favorite is the high-level shipgate, which teleports a whole vessel - mad captain leading everyone into hell, anyone? NEAT!
The pdf also comes with hero-lab files.

Conclusion:
Editing and formatting are very good, I only noticed one minor glitch. Layout adheres to a printer-friendly 2-column b/w-standard and the pdf comes fully bookmarked, which is neat. Artwork, as far as I could tell, is stock and while I get the standard-cover, I wished JBE would use a more evocative font on the cover. The spells detailed in this pdf cover the range from being "ok" ideas to being awesome and iconic and, on a whole, this pdf has left me wanting more. To be more precise, more spells on the as of yet neglected vehicle-combat. Animating a figurehead is cool and all, but after reading about 2000 spells for PFRPG, I just don't require any standard spells and a brave innovation in focus is always appreciated. That being said, not all of the spells herein are as innovative and "Floatsteel" in particular, while I get the reasoning behind it, might wreck a crucial logical element of many a swashbuckling campaign, which seems contrary to the interests of this pdf. Generally, I think that filling up the pdf to 30 spells would have been a good idea as it felt a bit on the short end. These two being my only gripes with this installment of the "Book of Magic"-series, I'll settle for a final verdict of 4 stars.

Endzeitgeist out.

Rating:
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Book of Magic: Pirate Spells (PFRPG)
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Jon Brazer Enterprises
Jon Brazer Enterprises
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