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I must say that Pinnacle / Studio 2 certainly know how to put beautiful RPG books together. The art in the Deadland's Reloaded Player's Guide is nothing short of amazing - everything evokes the atmosphere of the setting. You are given express permission to print the PDF for personal use, but the ink cost would be insane. Still, its a nice gesture.
From a technical standpoint, the Deadland Reloaded Player's Guide PDF is aces. Not only is it bookmarked, but the Table of Contents is hyperlinked. Huzzah!
As for the contents of the book, we get the setting background from the player character's POV. It should be enough to get most players IN character. Character generation (including new hindrances and edges), gear and goodies, unique setting rules... it's all there. Some GMs may feel there is too much there for the players, but as this is an alternate history setting, and the PCs are living it, I think it's perfectly fine to bring the players (mostly) up to speed.
This coupled with the Gamemaster's Guide and the core Savage Worlds rules are all that are needed to run a Deadlands game (and from what I've heard, you probably want the Horror Companion too). I'm hoping to run a story arc or two using the Deadlands setting starting in the summer. Hopefully it's enough time to bring me up to speed ;)
But that's okay, as the Deadlands Player's Guide doesn't read so much like an RPG sourcebook but more like an actual guide to the "Weird West". Therein lies half the fun ;)
Puntuación: [5 de 5 Estrellas!] |
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