||10 Inquisitor Feats is exactly what it sounds like, 10 brand-new feats for the Pathfinder RPG Inquisitor class from the Advanced Player's Guide. The question is, it it worth the very low asking price? The answer is a resounding yes! These are some very fine feats here, listed following:
Anathema Strike -- Inflict cursed unhealing bane damage.
Astute Advantage -- Get the drop on your enemies, even if you are surprised.
Bane Burst -- Your bane weapons explode with even greater power on a critical hit.
Chastising Stare -- Inflict agony on your enemies with merely a stare.
Instant Judgement -- Activate and change your judgements much more swiftly.
Know Thy Enemy -- When you know an enemy's alignment and can figure out their weaknesses, you have a better chance of hitting and hurting them.
Pronounce Weakness -- The nastiest feat here! Allows you to force a vulnerability on an enemy. One problem, we get no official ruling on just how long this affects someone.
Stalwart -- Can provide yourself with temporary hit points if you get weakened too badly 3/day; once per day, you can maximize them.
Strike Down The Liar -- What it says on the box, 3/day you gain the ability to blast someone with a lightning bolt if they lied to you.
Track Magic -- You can track someone by their constant or active spells, spell-like abilities, or magic items. This can make for some interesting hunts, whether or not it's being used by or on your PCs.
One more note, all of the above feats can be taken as bonus teamwork feats by an inquisitor and can be switched out by them using solo tactics.
A great, great PDF for the price, this one comes highly recommended!
[5 of 5 Stars!]