||LPJDesign does not do anything by the books. When they set out to design a campaign world it is always something you have never seen before. Do not be mistaken, it is always fantasy. But the take is some mad man’s vision of fantasy. Whether it be a planet that has evolved in eternal darkness or a world where its adventurers take the skies, LPJDesign take the ideas of fantasy and turns them on top of their head. In NeoExodus: A House Divided Campaign Setting, the publishing house takes us back to one of their earlier settings, this time was a hundred more pages of detail and expansive new purpose.
NeoExodus started a few years ago as a 3.5 campaign setting, but did not have the detailed needed to sustain it for a long running campaign. In this revised Pathfinder edition, we finally get the detail needed to sustain the campaign for years to come.
With a detailed and richer history to begin the 190 page PDF, Neoexodus starts off on a great foot. The writing is immersive and draws you into the myths of the world. Neoexodus is a world that was once dominated by a vicious assortment of beings called the First Ones. They eventually disappeared from the world, but their reappearances sparks this new age of heroes. In the mean time, a volatile assortment of countries set the background for the politics of the world.
Among the many changes to the world is an introduction to a fantasy plane where magic is as common as a sneeze. Nine races set the tone for the world. There are plant people, magical golems, talking rats, tentacle monsters, felines and 4 other races that stretches your beliefs on what fantasy really means. These races interact like the lands claiming to be king in Game of Thrones. The writing on the politics of this world is very good and allows a DM to pick where he wants to begin a campaign. A mystery or political campaign is actually really viable in this world.
Equally as well written are the assortment of new feats, classes and spells, all of them centered around a world where magic is powerful, so the more uncommon the magic, the better results of catching your opponent off guard.
For the Player
LPJDesign does balance well. They hire very competent mechanical engineers to insure that you can take any of the material of their campaigns and use it in a normal campaign and it works just as find, so long as you can explain why you’re playing master splinter in Golorian you won’t have any problems transferring any of this information into your normal game world. IF you have this option, sneak in the Barbarian archetype: Fist of the Dragon. It’s an amazing version of the barbarian that gets its powers from one of the various dragons you choose.
For the Dungeon Master
The First Ones are some of the best written villains if you like dark fantasy. They are very dark, and border on that line between suitable and decrepit. I used them in my following campaign even after I finished my first NeoExodus campaign.
The Iron Word
This is a campaign setting for a group of players that just want a different type of fantasy. Neoexodus features strong elements of high-end magic and psionics and a touch of steampunk. This feels like what aliens play when they play Dungeons and Dragons.
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