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#1 With a Bullet Point: 7 Feats For The Undead $1.00
Publisher: Rogue Genius Games
von Joshua G. [Verifizierter Käufer] Hinzugefügt am: 06/22/2012 02:30:23

Following the standard Bullet Point layout of three pages in landscape mode, with the material being presented in a three column format, with a few pieces of B&W artwork (that cover piece being an excellent choice of stock art by the way), this addition to the Bullet Point series focuses on those not quite dead critters we GM's love to throw in wave after wave at our players.

Disturbing Movements is the feat for all of you fans of the Oriental ghost story movies, and will give you translated game mechanics to add the bizarre stop motion jerkiness to your undead. Fulminate takes us further into Hollywood hilarity....when reduced low enough in hit points, the undead simply goes Ka-Boom! Dealing fire damage to a radius around their location. Best part, if the pieces aren't all found and dealt with, the undead reforms, lol Mist Walk answers that question of how does that slow moving shuffling body always manage to get ahead of the people its chasing? Well, we'll suffice to say it's taking a shortcut, lol. Putrid Spray will have your players rethinking their tactics in attacking your undead, as any hp damage can be answered with a spraying of putrid disease ridden puss. Shadow Minion allows for the ultimate dark Peter Pan moment, as it allows you to detach your shadow, using it as a loyal agent....ohhh, the wrongness that creeps through my brain in pondering the many many usages for this. Staggering Consequences is an interesting concept in that it allows an undead to “hold on” to the energy of an energy attack used against them a few rounds, creating an “aura” of this energy around them that can damage those within surrounding areas. i.e. acid attacks would hang on their outer skin and drip off as caustic fluids, ice forms a frozen mist, burst into flames, etc. Weapon Bind I can see a crafty GM using as a great way to remind a group that there is more to surviving then simply owning the biggest weapon. With this feat an undead has a higher percentage of catching an attacker's weapon within their body, forcing an opponent to free their weapon before being able to use it again.

Editing as usual falls within the top notch category, and the feats are all well thought out in that they all bring an interesting new twist to the table for a GM to make an encounter with undead something the players won't soon forget. Well worth the price, and an easy 5 stars.

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