Which side will your players choose in the clash between heroes for and against the Superhuman Registration Act? Whether your group wants to join Iron Man in enforcing the law, or to join Captain America in standing up for individual freedom, you’ll find plenty of depth in the Civil War Event Book for compelling gameplay. The book even provides a new option called “troupe play” to enable players to run multiple characters, perhaps even on opposite sides of a conflict—and no other recent comics event has been more ideal for promoting player vs. player combat.
The event book lays out the events of the superhero civil war in three acts: “Road to Civil War” (the SHRA passes at the end of this event), “Registration,” and “Rocket’s Red Glare.” Each act includes multiple action and transition scenes, with great role-playing and combat/action opportunities for heroes on both sides of the SHRA debate. The presence of other opportunistic factions like AIM, Hydra, Atlantis, and Wakanda complicate matters, of course.
Thirty-two superhero datafiles appear in the “Hero Datafiles” section of the book. Comparing the versions of heroes that appear both here and in the basic game gives a great sense of how the MHR game can treat “snapshots” of heroes at different points in their careers. Shorter datafiles for various allies and enemies—which, in this event, are terms at least partially relative to which side of the SHRA you’re on—appear throughout the book at opportune moments. Fortunately, there’s a complete index to the datafiles at the end of the event book, so you can easily find the various supervillains and supporting cast wherever they appear.
You can buy the Civil War Event Book in “essentials” and “premium” flavors. The only difference is that the premium edition includes the Operations Manual, for those who don’t already own the basic game.
[5 of 5 Stars!]