The Emerald Enchanter is the 2nd adventure released in the DCC RPG Line of adventures for 2nd level characters after Purple Duck Games' release of Bone Hoard of the Dancing Horror. If you are a referee that prefers to use prewritten adventures in your gaming, the DCC RPG is has the strong beginnings of a varied assortment to choose from.
The Emerald Enchanter isn't just the name of the adventure, it's also the hook that draws the players in - townsfolk have gone missing, and the Emerald Enchanter is the likely culprit.
I must say I'm really digging the adversaries in this adventure. The grunts have a nice twist to them. The more specialized adversaries? Awesome twists to them. I will never look at mosaic artwork the same way again. Ever ;)
The ability to work potential replacement characters into the adventure is in itself a great thing, especially with the potential lethality of the DCC system. I'm glad to see the author placed some replacements if needed.
The challenges are great, but so are the rewards. I think it is a pretty well balanced adventure, both in the challenge department and in the goodies the PCs might acquire. I think having a Wizard or an Elf in the party is pretty much needed for the party to succeed but I could be wrong. It's a shame I won't get a chance to run this until sometime in the future. My PCs are still 1st level.
The artwork is, as always, many layers of awesome. I'll say it again: Goodman, start selling art prints!
Oh, and the PDF is bookmarked as always. Nice job.
[5 of 5 Stars!]