If only other RPGs had this much support shortly after release. Actually, let me rephrase that slightly, if only other RPGs had this much quality support shortly after release. Everything I've seen release for the DCC RPG has been very good or better. Jewels of the Carnifex is no exception - it's damn good.
The background material for the Jewels of the Carnifex is awesome. There are seeds here to use in designing your own adventures if you are so inclined. Harley Stroh has done another fine job.
Something that struck me (but I'm sure I've seen it before in previous DCC RPG adventures from Goodman) is the rumors table. The roll is by player, not by PC - so there is an assumption here that players may be bringing more that one PC into the group. I know we often played with 2 PCs per player in my early AD&D days, as it was hard to fill a full group. I'm not sure if that is the intention here, but for the most part I've preferred 1 PC per player (plus henchmen). As a DM it's easier to follow who is doing what, and as a player it allows one to put a bit more focus on the roleplaying side of things. It's a minor thing, but something that struck me.
Jewels of the Carnifex is an adventure of twists and turns, and no greater one than in the last encounter. PCs can do very well for themselves, but as always, not everything is as it seems. Harley really has done a great job with this adventure. I can't praise him enough.
Even the wrap up after the adventure isn't neatly tied up with a bow as it often is in other adventures. There is much more here than meets the eye.
Crap - I'm sounding very cryptic, but this adventure is not as straight forward as it seems on the surface. As such, it should be a blast to run (and play in)
The maps are, as always, excellent. I'm going to sound like a broken record - "Joseph, start offering prints of these maps damnit!"
[5 of 5 Stars!]