I’ll be blunt: I’m very dubious of the idea of feats that only modify specific spells (or extremely small groups of spells). The idea that you’re ever going to be using that particular spell just that much that you can afford to spend a precious feat slot in it is, to me, a stretch. Having said that, if anyone can pull it off, it’s the Super Geniuses, so let’s take a look.
Part of their #1 With a Bullet Point series, 4 Feats for Spells that Raise the Dead is fairly self-explanatory in what it offers. Notwithstanding the ubiquitous series intro (explaining the idea of buying a short product with no “frills”) and the OGL, what you have here is one page with four feats on it, designed to modify the roughly half-dozen spells that bring the dead back to life.
While I don’t want to go too deeply into what these feats do (why would you buy the product otherwise), there’s one that allows you to “swap out” spells for resurrection-type spells, one that allows the resurrected creature to come back with the answer to a specific question, one that allows the creature to “rewrite” some of its basic information (e.g. stats, age, etc.), and one that allows you to take on the negative level of a resurrected creature.
Overall, I’m not sure if I’m entirely convinced that these feats are worthwhile. The Super Geniuses clearly understand that when the versatility of a feat is so tightly restricted, its power needs to be greater; I’m just not sure that these necessarily live up to that. For example, a feat that lets you “swap out” for resurrection type spells seems like overkill…will you ever really need just THAT many resurrection spells in a single day? If you need one immediately, but don’t want to prepare one, why not just go for a scroll? It doesn’t seem like quite enough. Similarly, coming back to life with the equivalent of a commune spell seems like a flat-out waste of a feat; just cast commune!
Having said that, the other two feats do, to my mind, live up (resurrection pun!) to their potential. Being able to rewrite a resurrected character, at least to some degree, is the best of both worlds between getting to play your old character again and playing a new one. Similarly, being able to avoid a negative level is good, particularly if the other person is willing to take that particular hit for you.
Overall, while none of these feats are anywhere near being bad, to me only two out of four were truly worthwhile. Your mileage may vary, of course, but to me this has two winners and two near-misses. So a solid three out of five stars.
[3 of 5 Stars!]