This adventure for the DCC-ruleset is 11 pages long, 1 page front cover and the total of editorial and SRD make up about 1/2 a page, resulting in a total content of 9 1/2 pages of content, so let's check this out!
This being an adventure-review, the following contains SPOILERS. Potential player may wish to jump to the conclusion.
Still here? All right! First of all, the module comes with DM-maps and player-friendly maps you can cut up and hand out to your players - kudos for that! The module consists essentially of a mini-dungeon that can be inserted into a dungeon of your own devise, coming with an eastern and western entrance. The pdf is truly in line with DCC's core concepts of unpredictable magic and potential drawbacks - the treasure awarded is mostly single use or fragile. Fragile? Yes, for one treasure is actually a balloon containing a breath of life! Now that's a cool idea! Once, these halls were the halls of a dread cult and the weird boneless leech-rats are but one of the things to come in these halls. Also rather nice and seldom seen - excavating parts of the complex is also part of the module and turns out to be rather dangerous!
The namegiving dancing horror, though, would be one cool critter, coming with the abilities to extract skeletons from its victims, displace voices and worst of all - it leaves its victims alive when doing so! And then there's the hoardling, an undead abomination resembling a snake/centipede-being somewhat resembling an Ophidius. Have I mentioned the tin soldiers and the intelligent blade the PCs can find?
The pdf comes also with high-res jpegs of the dungeon-map.
Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to PDG's 2-column standard and the artworks and full-color cartography are nice for the very low asking price. The pdf also comes with extensive bookmarks, which is nice to see indeed.
This module provides us with a nice sidetrek-dungeon to insert in you DCC-campaign and indeed, with some minor work and experience with 2nd or 1st edition modules, could be converted into other rulesets rather easily - why? Because the central selling point of this module, at least for me, lies in the eerie, unpredictable and wondrous atmosphere it evokes via so beautifully-disturbing things as the creatures and e.g. magical barnacle-growths. This module feels rather fresh in its ideas and even though it is a free-form dungeon, provides us with options to easily insert it and add a nice little boss-fight. What could one want more, especially at the very fair asking price? Not much, and since I lack any true gripes, I'll thus settle for a final verdict of 4.5 stars, rounded up to 5 for the purpose of this platform due to the low price.
[5 of 5 Stars!]