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Megadungeon Delver's Player Options $0.00
Publisher: Super Genius Games
by Thilo G. [Verified Purchaser] Date Added: 08/29/2012 06:04:57

This free pdf is 5 pages long, 1 page front cover, 1 page editorial/SRD and 1 page advertisement, leaving us with 2 pages of content. This BP is intended for Megadungeons like SGG's dungeonaday-colossus Dragon's Delve or Rappan Athuk and seeks to provide character options, specifically, feats, tailored towards prolonged journeys through these places, so let's check them out!

-Caged Rage: Improved CMB to bull rush and no need to move when underground. Also 1/rage bull rush as a swift action. Nice to shove foes into these pit traps!

-Corridor Combatant: Use improved speed to move through friendly spaces when in the corridor by walking on the walls.

-Delver's Saga: Have allies add your inspire courage bonus to atk, saves, skill checks, concentration, spell penetration and dispel checks, up to a maximum of the dungeon's total levels.

-Doorkicker: Improved breaking of unattended options, not only doors.

-Dungeon Stalker: Use Knowledge (Dungeoneering) and Survival to determine the creatures in an adjacent room.

-Earth Dragon: 1 caster level to earth, rock and stone-related spells.

-Herald of Justice: Aura of Courage also applies to saves vs. traps and skill check to survive difficult terrain.

-Mole Master: Replace summoned creature's low-light with darkvision and/or summon less to give them burrow rates.

-Room Sweeper: Take in potentially all inhabitants of a room in one sweeping glance.

-Shrine Keeper: Modifies consecrate and desecrate to abr a type of creature or boost a non-undead creature respectively.

-Spread Spell (Metamagic): Cast a burst or line-spell as a spread at 0 levels.

-Trap Master: Use cunning trigger to activate traps you have disarmed, not only created.

Conclusion: Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to SGG's 3-column standard and the pdf has no bookmarks, but needs none at this length. The feats herein are definitely geared toward old-schoolish dungeon romp and provide useful, powerful options to grant players an edge in a continuously hostile environment. That being said, the design goal and intended purpose also means that depending on your campaign, I'd suggest being careful with taking/allowing them if you're not going into a mega-dungeon. In mega-dungeons they work just awesome and could mean the difference between life and death - plus, this pdf is FREE! Free is hard to beat, especially at this quality and thus, my final verdict will be 5 stars - and if you haven't, check out dungeonaday-site, which will not only remain open, but be fully pathfinderized for a dungeon to use them in.

Endzeitgeist out.

[5 of 5 Stars!]
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Megadungeon Delver's Player Options
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