Close
New Account
 
  
 
 
You will lose your chance to get the free product of the week.
One-click unsubscribe later if you don't enjoy the newsletter.
Close
Log In
 
 Forgot password?
 

     or     Log In with your Facebook Account
Browse
 Publisher Info
 Follow Your Favorites!
NotificationsLog in or create an account and you can choose to get email notices whenever your favorite publishers or topics get new items!









High Space Core Rules Beta $0.00
Publisher: StoryWeaver
by neil h. [Verified Purchaser] Date Added: 09/10/2012 11:02:48
Over all i think this has a lot of promise. over all i like the look and the way things are done.

the ship building rules are cool. The take a complex thing and turn it into a pretty easy task that you can have some fun with. needs to be expanded a little and some, but over all very nice.

I just had one huge problem with the rules. I understand this is "Space Opera" with things happening on a huge scale but I think parts of the space combat system took this way to far. We have a game mat that is 1000 meters per inch. Okay, not a bad scale to work with, easy to understand. We also have AUs... OOOkay. The range of my x ray laser is.... C or M which is 0 to 12 AUs. Okay, yeah, Once again I do understand this is space opera but 12 AUs? I can shoot a laser over 1 billion miles into space and hit something that is moving with a laser that will take over 1 1/2 hours to get there, if it gets there. No, sorry, you lost me on that one. I think i will be tossing out the whole range thing and house ruling that one. I guessing something based on quality or computer.

by the way, love the quality attribute for space ships.

okay, back to my original point. good shot at a set of sci fi rules. going in the right direction and worth a look. (just dump the range thing)

Rating:
[4 of 5 Stars!]
Back
You must be logged in to rate this
High Space Core Rules Beta
Click to show product description

Add to RPGNow.com Order

0 items
 Gift Certificates
Powered by DrivethruRPG