Close
New Account
 
  
 
 
You will lose your chance to get the free product of the week.
One-click unsubscribe later if you don't enjoy the newsletter.
Close
Log In
 
 Forgot password?
 

     or     Log In with your Facebook Account
Browse
 Follow Your Favorites!
NotificationsLog in or create an account and you can choose to get email notices whenever your favorite publishers or topics get new items!









Shadowrun: 2050 $25.00 $18.75
Publisher: Catalyst Game Labs
by Peter H. [Verified Purchaser] Date Added: 09/29/2012 19:17:37
This could have been a great book but just falls flat. 2/3rds of the book are all about whos who in 2050. Its like cliff notes from corporate shadowfiles and some other books. Then you get to the rules for magic and frankly with how easy it is to summon spirits in 4e its either mages suck or the GM has to be a dick to the shaman player as the rules are basicly shamans get free mentor spirits and loose binding, mages have to bind their spirits (6 pages). Moving on the matrix chatper is bringing back the 1e stats to 4e matric rules, though with lower numbers so its slightly less bean counting. The only real prblem with the matrix rules (if you wanted 1e stats with 4e rules) is a lack of good explination on how 1e matrix functions, it assumes you understand it a bit which would be fine if the authors had not spent the first 140 pages explaining about the world like you never read or played a previous edition. Matrix chapter comes in at 16 pages. Last is gear... which 90% is a complete waste of space as its gear SR4 books already had in them. I dont know how the featured reviews can rate this book so high other than nalstagia or blind love of the product line.

Rating:
[2 of 5 Stars!]
Back
You must be logged in to rate this
Shadowrun: 2050
Click to show product description

Add to RPGNow.com Order

0 items
 Gift Certificates
Powered by DrivethruRPG