Really, what I want to say is "thank you" to GRAMEL. This is a wonderful, rich setting with great information and amazing support. What I particularly like is the ability of the author to capture the essence of Swords and Sorcery, yet provide some unique twists to a world that is somehow incredibly "relatable". The cultures have easy to explain analogs in our world, but none of them are straight knock-offs. The backstory is interesting and doesn't require a massive suspension of disbelief to buy into. The modifications to mechanics always seem to add to the game rather than unnecessarily bog it down.
While I have tinkered with the setting a small amount, each of my own modifications have been based on flavor and personal preference rather than the actual need to correct something. Make no mistake -- this product is fully and completely playable out of the box. Couple it with one of the short free adventures and you can have several hours of great game-play ready to go in no-time -- and yet, feel like there's a whole world left to uncover. Truly one of the best purchases I've made.
In terms of migration, because of some of the "plug and play" nature of Savage Worlds, it might be hard to migrate this to another system unless the system can handle low magic worlds-- but it absolutely could be done.
I also want to tell a little story... I've reached out for some additional information from GRAMEL a couple of times. Not only did I get quick responses, but when I posted in a player-seeking-player forum on the Savage Worlds boards that I was going to be running B&B, the author (based in Italy) created himself a meetup.com account, subscribed to the Portland area gamers group and posted a "good luck and have a great time" type of message to my game... My players LOVED hearing that and everyone felt like GRAMEL was taking real interest in the success of our particular game. Can't get much better than that, as far as I'm concerned.
[5 of 5 Stars!]