GD3E is a good system -- but there are a few major flaws within the rules.
Game mechanics are fine until they deal with Hit Points, Health, and Damage management. These issues are too complicated for the type of system that it pretends to be. If you can rework the health and damage, as I have, then it gets another extra star in the rating.
Also, GD3E is based on Active Exploits, a diceless variation of this system. My question is: why two systems for the same game? and why not in the same book as well, or more specifically, why not one book for one system? Why does the one book that explains this concept cost about $8, where as the diceless edition is free?
Another pet peeve I have is when I have to write my own skill and feat lists, when a game does not include these lists within its text. GD3E does not have an easy list of skills and feats (as such), so you will have to write these things down, in order to review what skills are available at character creation. It seems like an unnecessary, yet vital chore for me to perform. Make the lists, fer' cryin' out loud!
[2 of 5 Stars!]