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Class Acts: Fighter Archetypes $2.26
Publisher: Fat Goblin Games
by Thilo G. [Verified Purchaser] Date Added: 10/19/2012 02:39:39

This pdf is 4 pages long, 1 page front cover, 1 page SRD, leaving 2 pages of content for 3 archetypes, so let's check them out!

The first is the lasher, a fighter that focuses on whips, scorpion whips and spiked chains, gaining bonuses to AC and combat maneuvers when using such weapons as well as the option to deal more damage against foes suffering from certain conditions and even suspend beneficial morale bonuses with non-lethal attacks. Their damage also increases at later levels, though not to a sufficient extent and provides no proficiency for the exotic weapons it's centered on, which also kind of makes me prefer Above Average Creation's Scourger-take on such a character, in spite of some interesting crunch-takes.

The Sentinel is a bodyguard/watchman-style archetype of the fighter, exchanging a bonus feat, armor training 1 and all weapon training for the option to sleep in heavy armor, can use bodyguard without expending AoOs and an additional stance that improves the AC while remaining unmoving. An ok archetype, though nothing too exciting.

The final archetype we get is the Soldier, a rather simple, yet cool archetype that also gains access to teamwork-feats as bonus-feats as well additional class-skills and bonuses to Profession (Soldier) spells and a cool capstone ability that lets a legendary soldier serve as inspiration to his allies, even beyond death, becoming a powerful symbol of inspiration to your allies. Simple, yet elegant archetype.

Conclusion: Editing and formatting are good, though the missing proficiency of the lasher is a major bummer. Layout adheres to a 2-column standard and the pdf has neither artworks nor bookmarks, but needs none at this length. This installment of archetype-centric Class Acts is a solid addition at the low asking price, though none of the archetypes truly astounded or wowed me with their execution or mechanic ideas - the soldier has probably the most potential, but I would have liked to see the teamwork-aspect developed further, perhaps with a limited version of solo-tactics or the option to grant allies temporary access to the respective teamwork feats? As written, this pdf is a solid addition at the low cost, but not a must-have. My final verdict will thus be 3 stars. Endzeitgeist out.

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Class Acts: Fighter Archetypes
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