We are definite need of more products like this. Not a collections of new feats and prestige classes but a workable plug-in designed to take the place of one D&D's sacred cows.
The problem with divine magic is that clerics, druids, and other divine spell-casters are all yoked with a magic system that was built with wizards and mages in mind. Miracles and Wonders ditches that system entirely and makes divine casters unique and powerful in their own right. Rather than casting spells like a wizard, clerics, druids, paladins, et al, perform miracles (spell-like effects), benedictions (permanent abilities), and other similar powers using spell points. Even those of an evil bent can use this system. Well thought out. A worthy supplement that compliments the Elements of Magic Revised.<br><br><b>LIKED</b>: A well thought-out system that doesn't rehash older ideas but tries something new. I like the idea of using Grace and Hubris as a measure of ones devotions to your deity. It makes clerics and paladins especially work harder at playing the part of divine servants.<br><br><b>DISLIKED</b>: This is a nitpick but I wish that this products was a little longer than just 25 pages. I certainly think this system would only benefit from additional materials.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
[5 of 5 Stars!]