While the other dungeon crawl classic have been quite good (with, I feel, the 1 exception) this seemed to lack that vital something. There are a number of great encounters and some very interesting ideas. Having grown up with dnd for 22 years now I appreciate the dungeon crawl classics for what they are don't get me wrong. If your are looking for a couple of nights of hack and slash mayhem then this is great but if you more then you'll need to put in the leg work. The ideas and encounters presented however will certainly privide a DM with some grist for the old ideas mill
LIKED: Easy to use and integrate into an established game. Clearly presented for the most part. Some interesting ideas that could be developed.
DISLIKED: Came acroos as a string of encounters one after the other with very little problem solving or roleplaying - although this could be added with only a little work.