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Dungeon Crawl Classics #14: Dungeon Interludes
Publisher: Goodman Games
by Yair R. [Verified Purchaser] Date Added: 07/28/2005 00:00:00

I really like the idea of having a set of adventures that are not linearly following in each other's footsteps but do continue a plotline. Unfortunately, this product does have it's difficulties.<br><br><b>LIKED</b>: I've read the adventures, and played out one. They're well made, diverse, with player handouts and overall are just good adventures. The overarching plot is also pretty good, if a bit cliche, and can be easily tweaked.<br><br><b>DISLIKED</b>: The adventurers have little (read: no) effect on the grand plot. Regardless of their success in the previous ploys, the BBEG does his thing without being really affected. The last few adventures are also linked too strongly to be truly considered seperated, while others are somewhat loosely connected to the main plot; the idea of "interludes" spread over between other adventures and linking together is good, but not carried out as well as it could be. For example, there are no recurring villains appearing in the first adventure and a later adventure, although there could easily have been. <br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>

[4 of 5 Stars!]