The Center of the Universe is best described as a science fantasy game in which the creator allowed reality to infringe upon no level of the game where it did not belong to his concept. It isn't "wild" or even really "bizarre", but it is very different (gun fighters standing next to sapient suits of armor, looking across from a sorceror and a wandering vagabond... you do the math).
For all of that, it is extremely well-founded, and there's no aspect of the game that is bizarre to the rest of it and no aspect of the game that just doesn't fit. In other words, there's nothing in there that doesn't belong or doesn't quite fit. Anybody wanting good <br><br><b>LIKED</b>: It literally creates a whole new world, which plays by a coherent but totally new set of rules. The game system is nicely coneptual, giving you a set of concrete ideas from which to deviate rather than leaving you in the cold in a world that doesn't ever quite fit our expectations. The rules set is also fairly simple (but read the didn't likes).<br><br><b>DISLIKED</b>: The rules are a bit difficult to grasp, and there are some organization issues in the book. While it's nice having all the quick reference charts in the back, some things just weren't explained well enough untill I read through them a third or fourth time.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
[4 of 5 Stars!]