StarCluster 2 is a game with a grand design and flawed implementation. The background setting and story is pretty solid, the classic sci-fi diaspora of refugees escaping from generic cataclysm 34. This is not necessarily a bad thing, and the authors put a lot of thought and effort into "why things are the way they are".
The game mechanics are perhaps too thought out and suffer some overcomplexity problems, despite a design goal of making things as simple as possible. It uses a d100 and reminds me a little bit of Traveler and Star Trek. Overall, the layout and structure (single column, pages of charts/tables, no bookmarks) make it very difficult to read.
My best recommendation would be to take the settings, gut the mechanics, and call it even. A layout specialist and a content editor would be helpful as well to make the product flow a bit easier and be more accessible.
At the end of the book are dozens of pages on star systems and planets. This information is nice, but could easily have been separated into a free download. The art appears to be pictures modified in photoshop to appear appropriate for the setting. It's a little odd at first, but it grows on you.<br><br><b>LIKED</b>: The setting and detail.<br><br><b>DISLIKED</b>: The mechanics, the look and feel.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
[3 of 5 Stars!]