The OGL Barbarian books provide supporting content for Mongoose Publishing's d20 Conan line. At the time of this review, there are currently three volumes available: The Barbaric Warrior, The Barbaric Sorcerer and Barbaric Treasures.
Killing things and taking their stuff has long been a staple of fantasy games. Often that treasure consists of nothing more than generic stacks of coins or items of X value read from a chart, along with piles of magic items. Since there aren't a lot of magic items floating around the world of Conan, the traditional swag just doesn't work.
A large portion of the information in this book is made up of lists of mundane goods. Reading through the listings you can find out how much you can get for the 60 pounds of tea leaves you recovered from the remains of the enemy lord's camp, or what it would run you for a gallon of perfume. More than just your standard good are available: information is provided on such things as the cost of animal pelts and meat, or how much it costs to buy the supplies for a shop. More traditional treasures also have their place, with charts covering gems and objects d' art. New skill and feat information relating to all this is also provided.
Weapons and armor also have a good sized presence in the book. Some of the weapons, and the rules for piecemeal armor are reprinted from The Barbaric Warrior. New material is also provided in the form of weapons, new suits of armor and barding. In addition to the mundane equipment, rules are given for Atlantean weapons and armor. These rare and valuable items are of hardier stuff than mundane equipment, and offer enhancement bonuses as well. In addition to these benefits an item may have exceptional qualities: these are similar, though not identical to some of the magic item properties of normal d20 Fantasy.
Example items of legend are presented. These are rare and/or storied but mundane objects. Each provides some flavor information; then goes on to present the item's value, the DC for Appraise checks regarding the object, and various levels of information that can be discovered with a Knowledge (History) check.<br><br><b>LIKED</b>: The information contained here can be applied to any low-magic campaign, or even a standard d20 Fantasy game where the DM doesn't want so many magic items floating about, or just wants to add a little more flavor to treasure hordes. The lists of goods also present a good starting place for other sorts of campaigns; from frontier explorers to games focused on merchants.<br><br><b>DISLIKED</b>: The amount of reprinted material.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
[4 of 5 Stars!]