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Read What Others Are Saying
Hero Kids - Fantasy RPG
by Patrick S.
Publisher: Hero Forge Games
Date Added: 11/27/2014 10:32:44
Hero Kids - Fantasy RPG My son is almost 4 and he had a great time sneaking through the basement trying to clear it of rats. We played a heavily slimmed down rule set, but I think that is the beauty of Hero Kids, you only need to enforce the rules that the young attention spans will allow. As he gets older I'm sure we'll revisit the adventures in more complicated versions.

[5 of 5 Stars!]
Schoolgirl RPG
by David T.
Publisher: Yaruki Zero Games
Date Added: 11/27/2014 10:29:58
Schoolgirl RPG This is an excellent short game that looks like it'll make a great one-shot to fill some time between other sessions. At only 7 pages, the rules are short and sweet, but leave plenty of room for all sorts of oddball scenarios. The only room for improvement I can see would be the inclusion of an example of play, but for the price and sort of niche the game fills, this isn't a major concern.

[5 of 5 Stars!]
Aether Sea • A World of Adventure for Fate Core
by Lolita V.
Publisher: Evil Hat Productions, LLC
Date Added: 11/27/2014 07:14:32
Aether Sea • A World of Adventure for Fate Core The Aether Sea is a great setting for Fate. From the first page I was intrigued in this world were different fantasy races fled their homeworld and started exploring the aether. It’s space, but also with a definite sea faring feel and I like how the different terminology gives it another feel. It’s a setting that really appeals to me and I would love to play a session or campaign in this world once. Another thing hat surprised me is how effortless it combines fantasy and sci-fi, without it being strange. It’s really neat and each race has a small bonus. It’s not a whole lot, but it’s still a nice bonus and managed to give some flavor to the different races. One things that bothered me a bit is how they use FEA, I prefer Fate Core and was constantly thinking how it could be adapted to Fate Core. I just find the whole concept of approaches a bit weird and think skills which Fate Core uses is more intuitive. Beside that this was a great book, the setting really comes alive and t...

[4 of 5 Stars!]
Subterranean Enclave: Severed Umbra
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 11/27/2014 06:29:33
Subterranean Enclave: Severed Umbra An review This first installment of Raging Swan Press' Subterranean Enclave-series clocks in at 10 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let's take a look! What is this series about? Well, in one sentence: "Village Backdrops for the Underworld." That's the truth in theory - i.e. you'll find a settlement statblock, a market place, a couple of notable folk and places, lore and rumors, sample events - by now you know the formula that works so extremely well. In practice, this is rather different beyond the formal criteria. Once, when the slums of the city of Fairhaven plummeted into the underdark, squashing an enclave of dark folk and subsequently cutting off the survivors from both the upper world and the realms below, people were forced to work together - the result being a most unlikely constellation: In Severed Umbra, now once again opened and a...

[5 of 5 Stars!]
The Genius Guide to More Ranger Talents
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 11/27/2014 06:27:26
The Genius Guide to More Ranger Talents An review This pdf clocks in at 11 pages of content, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let's take a look, shall we? A total of 7 new edges are provided - which sounds like not much. Well, they cover pages 2 -5: What I'm trying to say is - they are LONG. A total of 16 companion tricks, from trample to grab etc. - all those NASTY monster qualities, are for example part of the tricks! Or what about more hunter's tricks like one that prevents AoOs from spells or spell-like abilities? What about upgrading movement to flying, but with the caveat that you have to end your movement on solid ground or fall - WuXia-rangers, anyone? Oh, and fighter feats. Yeah. A total of 13 new talents are also provided - including unnatural auras, a revenge smite for killing animal companions, fast stealth in the right terrain, etc. 5 new advanced talents, allow you to make overland chases hard for your enemies (Yeah!), s...

[5 of 5 Stars!]
Sorcerer Bloodlines
by Thilo G. [Featured Reviewer]
Publisher: Tripod Machine
Date Added: 11/27/2014 06:24:09
Sorcerer Bloodlines An review This pdf clock in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 11 pages of content, so let's take a look, shall we? So, this book introduces us to an array of more bloodlines for how do they hold up? The ancient bloodline is all about the spirits of the past, but more in a "tapping into the ancestor's knowledge"-way. More interesting would be the crystal bloodline - fire rays and shards, refract illusions - nice one! The lycanthropy bloodline nets you beast shape and claws/bites - the former do not explicitly specify whether they are considered primary or secondary natural attacks, though the bite's caveat it can be used as secondary makes me think that they are primary weapons. This slightly opaque wording here, explicitly stating how many attacks you can execute with them, which, while precise, deviates somewhat from how one would expect such an ability to be deli...

[4 of 5 Stars!]
Heroic Maps - Geomorphs: Volcanic Wasteland
by James A.
Publisher: Heroic Maps
Date Added: 11/27/2014 03:37:47
Heroic Maps - Geomorphs: Volcanic Wasteland Really nice set of tiles this, very high quality and detail. Joe was also super helpful and helped me get an image put together for printing on a 4 foot by 4 mat. It came out perfectly and i'll be getting another of his maps printed before long! Great product and great people to deal with

[5 of 5 Stars!]
Enter The Shadowside - Core Book
by Jason C. [Featured Reviewer]
Publisher: FableForge
Date Added: 11/27/2014 00:09:00
Enter The Shadowside - Core Book Before I tell you about Enter the Shadowside, let's talk about the supernatural in RPGs. There are two huge mistakes people make when putting the supernatural into RPGs. The first is that sometimes they don't clearly define what the supernatural does in their RPG. We generally have some idea of what the real, non-supernatural world is like, and how it works, so we need some type of system or mechanics or at the very least instructions about what to do when something supernatural happens in our game, whether wielded by the players, by monsters, or just as a condition in the world. The second mistake some RPGs make is that they don't make the mechanisms of the supernatural, whether quasi-scientific or mystic an actionable fact, something that both impacts and can be impacted by player action. If nothing can ever be done about a ghost, that may be fine for a book or movie, because at the end the audience high fives each other and goes about its business, but in a RPG or other t...

[4 of 5 Stars!]
Wizard Battle
by Daniel S.
Publisher: Good Dream Games
Date Added: 11/26/2014 18:24:18
Wizard Battle It's like Diplomacy and Rock Paper Scissors had a baby, but you could time travel too. I loved tricking all my friends into letting me win! (even if it only comes off about half the time)

[5 of 5 Stars!]
Hunter: The Vigil
by John N.
Publisher: White Wolf
Date Added: 11/26/2014 17:38:14
Hunter: The Vigil First physical order from drivethru and I'm very disappointed with the quality. Ordered normal print since that was the only option available. Paper quality is what I'd call draft paper and the book isn't even the same size as my storebought WW books. I may purchase pdfs in the future, but printed copies are to low quality for my taste. Just a fair warning if you're used to storebought books and expect normal quality to mean normal and not draft paper.

[2 of 5 Stars!]
Corporia: Quick-Start Guide
by Michael D.
Publisher: Brabblemark Press
Date Added: 11/26/2014 17:34:11
Corporia: Quick-Start Guide Fascinating concept. If you have found the average cyberpunk/Shadowrun campaign aimless... try this one on for size. The Quick Start Guide really whets your appetite for more. It's a bit more of a campaign based idea... and not the standard: Punks vs. Corporations... Knight Errants in the future... Plenty of tech, plenty of rock and roll. Now throw in a little *magic* and you are ready for the return of King Arthur. Looking forward to getting a copy of the whole game.

[4 of 5 Stars!]
Tintagel's 5E D&D Card Template (CORE)
by Edward P.
Publisher: Creative Gremlins
Date Added: 11/26/2014 13:29:54
Tintagel's 5E D&D Card Template (CORE) This was a great addition to Magic Set Editor. This was my first experience with MSE and I found the templates that Tintagel produced where fantastic. I was on the verge of purchasing several sets of cards from Gale Force 9, however, I like that this tool and template provide the flexibility to create your own cards, make additional notes and comments and add corrections if necessary. Granted, there is additional work to input the text, however, one only needs to do the cards you need. Overall, I am very pleased with this....

[5 of 5 Stars!]
Hub Federation Navy
by Megan R. [Featured Reviewer]
Publisher: Gypsy Knights Games
Date Added: 11/26/2014 07:57:16
Hub Federation Navy At its simplest level, this is a sourcebook for the Hub Federation Navy and of great use if you are running a game in Gypsy Knights Games's alternate Traveller universe based around the Clement Sector. If so, you will find several other of their books invaluable including The Hub Federation and Clement Sector as well as, of course, the core Traveller rules from Mongoose. However, this would be a good basis for creating the naval forces for any pocket empire of your own devising, whereas the extensive naval career tables could enhance any game in which naval forces (or characters with naval backgrounds) are involved. The first part of the book details the history and current organisation of the Hub Federation Navy - copious detail even down to their uniforms and rank badges! The Hub Federation Navy was formed after the wormhole back to Earth collapsed out of British Royal Navy and German Navy fleets that were in the Hub sub-sector at the time. (A US fleet was also present but decline...

[5 of 5 Stars!]
An fremden Gestaden (PDF) als Download kaufen
by Florian E.
Publisher: Ulisses Spiele
Date Added: 11/26/2014 07:50:06
An fremden Gestaden (PDF) als Download kaufen Unfertig, Unzusammenhängend, Unspannend. Für den Nachgereichten Patch gibts noch einen Stern drauf. Nach Adam Riese Macht das 2/5 Sternen.

[2 of 5 Stars!]
The Translation Codex
by Simon E.
Publisher: Ryan Chaddock Games
Date Added: 11/26/2014 04:11:58
The Translation Codex DISCLAIMER: I received a copy of The Translation Codex free as a review copy, other than that I have no connection to Ryan Chaddock Games. SUMMARY: If you want extra foci and genre-based recursion ideas for your ‘The Strange’ game, buy this pdf, it’s a bargain and has a great deal of useful content. WHAT YOU GET: As it says in the description, there are 100 foci, grouped thematically together in a variety of genres. The format and layout is as per the preview, although what that doesn't show you is the 1-page-per-foci layout. Each of these 1-page layouts follows the format of foci from The Strange core book and is illustrated with a unique icon, colour-coded for the genre/setting. These illustrations are basic, and some are better than others, but they are consistent and give the pdf a unified look and feel. WHAT I LIKE: The Translation Codex is useful on a couple of levels. Firstly, it provides a set of pretty interesting new recursions, of the 18 described I’d certainly use h...

[4 of 5 Stars!]
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