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Higher Grounds Presents: Hybrid Class - Blade-Siren
by BM M.
Publisher: Higher Grounds
Date Added: 07/24/2017 21:39:29
Higher Grounds Presents: Hybrid Class - Blade-Siren I bought this product on a whim hoping that it would provide a decent interpretation of the iconic bladesinger. Instead I purchased, what seems to me, an unfinished and highly incoherent product. I had to stop reading once I realized the class receives barbarian rage powers not to mention the odd BaB progression and grammar mistakes. My only wish would be to receive a refund. I know that's unlikely so in an attempt to prevent others from making the same mistake consider this message fair warning....

Rating:
[1 of 5 Stars!]
One Year In The Savage AfterWorld
by David J.
Publisher: Savage AfterWorld
Date Added: 07/24/2017 20:12:41
One Year In The Savage AfterWorld I'm only a few pages in, but I can tell this is going to be incredibly helpful. Exactly as it says "on the tin", these are (approx) 1-page mini adventures / scenario ideas / side quests. The ones I've read are a trifle too deadly for beginning characters, but then again I've barely scratched the surface of the 52 adventure seeds here, so it's entirely possible that lower HD creatures are in the spotlight later in the book. This isn't a reinvention of the wheel, but so far the ideas are fun, the grammar seems to be on-point, and it's got ideas that can be expanded upon fairly easily. Awesome!...

Rating:
[5 of 5 Stars!]
Mage: The Ascension 20th Anniversary Edition
by Lucus P.
Publisher: Onyx Path Publishing
Date Added: 07/24/2017 20:10:02
Mage: The Ascension 20th Anniversary Edition There's too much to say about how excellent this is -- but it can all be culminated in a simple "This is the BEST version of Mage." -- any other discussion is just trying to convince you to be "into" the game -- but if you already know you are, then this is the best version to own. If you don't know if you're into Mage -- the fact that you're thinking about it, shows you should be, and thus you should have the best version, and this is it.

Rating:
[5 of 5 Stars!]
Sector Fleet
by Customer Name Withheld
Publisher: Mongoose
Date Added: 07/24/2017 19:17:14
Sector Fleet Recycled material from a title called "Grand Fleet" that has been rebranded. The material is "ok" and is of use for developing the backdrop for an active duty naval campaign, but is of little practical use otherwise. After reading this you will still not know how much an Able Spacehand is paid.

Rating:
[2 of 5 Stars!]
Pip System QuickStart
by Stephen D.
Publisher: Third Eye Games
Date Added: 07/24/2017 19:04:12
Pip System QuickStart The Pip System QuickStart is a 2017 release from Third Eye Games. It was written by Eloy Lasanta and features a cover by Gunship Revolution. **Presentation** This is a 20 page pdf in full color. It has a page for a cover, one for credits and a back cover. The rest is content. The layout is clear and the editing is top-notch. This is easy to read and easy on the eyes. **Content** This is a quickstart and so it's not a complete game. It is comparable to many other quickstarts out there in that it provides a summary of the rules, a sample adventure, and some pre-generated characters to tackle that adventure. The book does not include character creation rules. Instead it focuses on what happens in a role-playing game, how tests, combat, and challenges are resolved using the PIP system. There's a section on Fortune and how to use it and a brief but comprehensive glossary of game terms. This short explanation of the rules takes about 6 pages in all with a few pieces of artwork. ...

Rating:
[5 of 5 Stars!]
OpenQuest
by Simon B.
Publisher: D101 Games
Date Added: 07/24/2017 16:35:49
OpenQuest Excellent! The rules live up to their tagline, 'D100 Gaming Made Easy.' The result is a smooth play style, unburdened by the snowflakery to which percentile systems so often succumb.

Rating:
[5 of 5 Stars!]
World of Farland Game Master's Handbook
by Brent A.
Publisher: World of Farland
Date Added: 07/24/2017 15:57:31
World of Farland Game Master's Handbook The World of Farland Game Master's Handbook is a must have addition to your collection. The handbook comes in PDF format. The organization of the material in this book flows naturally. I have it on my iPad. This handbook brings the information, artwork, etc. a GM may need when running a World of Farland campaign. I use it alongside The World of Farland Player's Handbook.

Rating:
[5 of 5 Stars!]
DDAL05-19 Eye of Xxiphu (5e)
by David H.
Publisher: Wizards of the Coast
Date Added: 07/24/2017 12:22:27
DDAL05-19 Eye of Xxiphu (5e) In my review of DDAL05-19’s predecessor, DDAL05-18 “The Mysterious Isle,” I wrote that “Mysterious Isle” can be viewed as a trap, luring the players with a false sense of confidence and then crushing them in the follow up. “Eye of Xxiphu” is the tier 4 adventure you were waiting for. It has a little bit of everything, especially for players who want a good scrap. There are a few missteps, but forgivable ones, which a DM can easily work through or work around. **SPOILERS AHEAD, OF COURSE.** Part 1. The adventure does a good job of looping in players who may not have played in DDAL05-18. You get dropped right back in, and our old friend SEER gives a concise update on what the players need to do: “Recover the Eye of Xxiphu.” Boom. Go for it. Part 2. A. Honestly, as a DM, this was my favorite part of the adventure — and there shouldn’t be a single initiative roll during this part, just some fun roleplaying. Have fun with the rooms and the oddities contained within. With the “...

Rating:
[4 of 5 Stars!]
1KWA-2: The Coin Purse's Strings
by Abraham Z.
Publisher: Total Party Kill Games
Date Added: 07/24/2017 10:55:13
1KWA-2: The Coin Purse's Strings Offering a basic structure that you can use with pretty much any fantasy roleplaying game, this adventure can be kept as short or as long as needed, if you are willing to expand upon that which is presented; it contains no stats, so running it as it is, it's perfectly suited to get a campaign started, better if it's a city or town based campaign. The beginning of the advetunture was too narrow, in its use of a particular railroad, and the conclusion is left too ambiguous. Considering that, it's still worth a try if you want something affordable and easy to run....

Rating:
[4 of 5 Stars!]
Pip System QuickStart
by Raymond S.
Publisher: Third Eye Games
Date Added: 07/24/2017 09:53:28
Pip System QuickStart Great intro to 3EG's Pip System. Like any good quickstart product, it gives you everything you need to understand the basics of the system and the sample adventure/included PCs will have you rolling dice in no time. All you need are some d6s, too, which is incredibly convenient for those new roleplayers or those introducing their kids to the hobby. Fewer dice types lead to less confusion, and for those not yet initiated into the joy of FLGS, d6s are easy to obtain. 5/5, would recommend picking this up (and then the Pip System core rulebook) to a friend. ...

Rating:
[5 of 5 Stars!]
Patrol - A Vietnam War Roleplaying Game
by Nathaniel C.
Publisher: Newstand Press
Date Added: 07/24/2017 03:23:04
Patrol - A Vietnam War Roleplaying Game A very captivating successor to Recon! Like Recon was capable of I'm currently using it to run a morally ambiguous Western Mercenaries game in a Cluster of "Imagi-nations" dealing with corrupt local governments, extremist militias and Shady Spooks running in the "Saigon Gothic" flavor. It all works wonderfully. I eagerly await my opportunity to consume all the expansions. Even if vietnam is not your thing this is simply the best military RPG on the market and as someone who deeply appreciates work in this underserved genre I can't recommend it enough....

Rating:
[5 of 5 Stars!]
DDEX2-08 Foulness Beneath Mulmaster (5e)
by Customer Name Withheld
Publisher: Wizards of the Coast
Date Added: 07/24/2017 01:21:32
DDEX2-08 Foulness Beneath Mulmaster (5e) This adventure was very enjoyable for myself and my players. There were however a few moments that could be inproved upon. At the beginning of the adventure, there wasn't a reward for the adventures. This tied in with the end where I (as the Sergant) told them there wasn't a reward for the job, offering only adventure and whatever they found. The first encounter with the other adventurers is a good RP moment that could be used to award inspiration if the characters are selfless. The sink hole in the first combat encounter is good to have as a surprise. The skull with the helmet could be changed to that of the lost dwarf to close the loop with the previous adventurers. Laal is a useful good informat to too trusting adventurers. Meeting with the cult provides the GM a chance to determine if the party needs a short rest or not. The betrayal of the cult after the troglydytes may be too much for a party, if they use all there resource or a few go down before then. An easy solution is Laa...

Rating:
[5 of 5 Stars!]
Harn Region Map
by Daniel C.
Publisher: Columbia Games Inc.
Date Added: 07/23/2017 18:29:17
Harn Region Map I owned a few of the Harn books and used them for years as drop in items for my own world. But this map of the complete Harn just puts anything I have ever done to shame. It is a very nice, clear map of the complete island. I can zoom in to 300% to get a tight shot of an area or zoom out to show the whole thing. Thank you for this high quality map.

Rating:
[5 of 5 Stars!]
INDEX CARD RPG Core Set
by Scott M.
Publisher: RUNEHAMMER GAMES
Date Added: 07/23/2017 18:14:47
INDEX CARD RPG Core Set I like the cards and the art of course, but the real treasure here is the fantastic ruleset. I started a new game with a group that all have varying degrees of RPG experience, and everyone had a blast. Rules are clear and not bogged down by unnecessary complexity. Rolls feel important and impactful, and combat stakes are kept high by keeping PC power creep in check. I love this system, and am excited to plan our next session!

Rating:
[5 of 5 Stars!]
BattleTech: Technical Readout: Succession Wars
by Brian B.
Publisher: Catalyst Game Labs
Date Added: 07/23/2017 17:33:02
BattleTech: Technical Readout: Succession Wars So I am a very long time Battletech player and was hoping at least something new would be in this TRO, but alas it wasn't to be. With that being said though, it isn't bad. The book has almost ALL battlemechs of importance or Star League era signifigance, though there are few blaring omissions due to another company being a pain. All in all not a good book for players that have all the TROs, new players though should love it, as it has everything in one place you need for histor5ical signifigance....

Rating:
[3 of 5 Stars!]
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