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Read What Others Are Saying
Osprey - AoV Solo (M&M3e)
by Dominique S.
Publisher: Xion Studios
Date Added: 01/29/2015 22:37:57
Osprey - AoV Solo (M&M3e) Like previous releases in the Acts of Villainy Solo Series, Vol. 89 – Osprey, is presented in a standardized 5-6 page format with the first page being a cover page showing a full-sized color image of character. The second page presents a brief into by the series author D. T. Butchino, as well as blurb on the next “issue” in the series, and the standard publisher and copyright info. The meat of the PDF consists of the next three pages of material. Each character in the series has a standardized write-up format consisting of a brief overview of the character, his background story, a smaller version of the cover art, a quote, a physical description, an overview of the character’s physical strength level and description of their powers, and any equipment and/or weapons they make carry/make use of. Osprey’s write-up also includes an NPC ally who assists him in maintaining his gear. The next page consists of his actual M&M stats, while the last page details the standard Open Gaming Lic...

Rating:
[4 of 5 Stars!]
Emergence Roleplaying Game: Core Rulebook
by Michael G.
Publisher: 3mergent Games
Date Added: 01/29/2015 21:04:13
Emergence Roleplaying Game: Core Rulebook I purchased both the hardcover and pdf. It is an "crunchier" system than I have seen in the last year, but am ok with that. I have wanted something similar to Shadowrun for a while and, from my brief read though of the PDF, this seems like it will quench that want. Not that Emergence is like Catalysts inherited world, it has its own story, background, system, and possible faults; again, I am ok with that. The book in PDF is great, the art definitely comes through. It seems to me the text block areas could have faded into the page more, and in some areas "splash" was added to cover it up. I am the "hands on" type and like the book. Even though the paper quality could be hardier, I like the way it translates onto paper. The text block and image edges are less noticeable, someone may say washed out; to me it does not detract from the end product. After a play through we'll see if I can come back and add that next star....

Rating:
[4 of 5 Stars!]
Gunman's Law Main Rulebook
by Scott F.
Publisher: Nocturnal
Date Added: 01/29/2015 19:25:34
Gunman's Law Main Rulebook This has to be the most accurate portrayal of cinematic gunfights in a tactical situation since Cowboys. It also serves as a brilliant solo/multi-player RPG to boot. I highly recommend it to anyone into the western cinematic gaming genre: fans of Boot Hill (2e but to a minor extent 3e), Cowboys, or Coyote Trail will get their moneys worth on this one.

Rating:
[5 of 5 Stars!]
Forgotten Tomb (5e)
by Raymond F.
Publisher: R&D D&D Adventures
Date Added: 01/29/2015 19:17:35
Forgotten Tomb (5e) Text says this is an encounter designed for one to five characters of level one, but based on the number of monsters, their CR, and calculating in Combat Encounter Difficulty on page 82 of the DMG, and factoring in the trap this encounter seems to me to be a little on the easy side of easy, and with the monsters all bunched up in one area if the PC's win initiative it could be over before all players have a turn. I would recommend planning on one monster per PC for this adventure, and spreading them out. Conversely two of these monsters might be an OK encounter for complete newbie players. The text says there are two monsters marked with X's on the map. The map has four X's. For the tactically minded the X's are not placed inside a square rather, kind of haphazardly splashed around a small 10x10 area. As previously noted it would be better to spread the monsters about a bit, and clearly mark which square they reside in, not an intersection of four squares, or on a line between two ...

Rating:
[3 of 5 Stars!]
SUPERS! Revised Edition Judge's Screen
by Steve R.
Publisher: HAZARD Studio
Date Added: 01/29/2015 16:55:56
SUPERS! Revised Edition Judge's Screen Just what I wanted from a GM screen for this great little game. Given that the game is fairly rules light, you might think there wasn't much call for a screen. I'm happy to say that the screen admirably captures all of the necessary tables and then uses the remaining space to provide something really useful, summarised versions of the archetype characters from the game. I have a feeling that this will be a very useful resource when you need to call up some enemies on the fly. The artwork is familiar from the covers of the game and looks really nice when dropped into the customisable GM screen. All in all, great value and just what I wanted from a screen....

Rating:
[4 of 5 Stars!]
Party of 1: Kalgor Bloodhammer and the Ghouls Through the Breach (solo adventure)
by Tim M.
Publisher: Kobold Press
Date Added: 01/29/2015 16:00:00
Party of 1: Kalgor Bloodhammer and the Ghouls Through the Breach (solo adventure) Simple and short. Maybe it's my netbook, but my PDF version didn't come with any live number links, which would of course have made the play much more efficient. Other reviewers seemed not to have this problem. First time I've bought an adventure module in 2.5 decades. Certainly better quality than I could have gotten for the same price back in those days. (Even better if you factor inflation.) Used this as a practical to aid in comprehension of all the core rules I've been reading for the last couple of days back on Pathfinder's site. It was a little too simple for my intended purpose; but it was nice to roll some dice after all that reading....

Rating:
[4 of 5 Stars!]
Advanced Options: Slayer Talents & Lethalities
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 01/29/2015 15:51:40
Advanced Options: Slayer Talents & Lethalities An Endzeitgeist.com review This installment of the advanced options line, now dealing with the slayer base-class from the ACG, clocks in at 12 pages, 1 page front cover, 1 page advertisement, 2 pages editorial/SRD, leaving us with 8 pages of content, so let's take a look! Now first of all, even if you do *not* like the slayer hybrid-class, this actually has some merit in owning - why? Well, are you aware of the rather popular talented versions of base classes RGG puts out? Well, the slayer talents and lethalities herein can be potentially used in conjunction with just that system! SO yes, even if, due to (imho partially more than valid) balance concerns or just fluff-preference you have elected not to use the ACG, this may have something for you, especially since the guidelines provided for the use of either turn out to be pretty conservative. That out of the way, let us take a look at the talents first. A total of 16 talents are provided herein. The talents include ...

Rating:
[3 of 5 Stars!]
Mythic Minis 31: Feats of Acrobatics
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 01/29/2015 15:48:31
Mythic Minis 31: Feats of Acrobatics An Endzeitgeist.com review All right, you know the deal - 3 pages - 1 page front cover, 1 page SRD, 1 page content, let's go! -Cartwheel Dodge: Your movement below 1/2 base movement does not provoke AoOs, any excess movement of up to your movement rate does. Use mythic power to take an ally along for the ride at the cost of 1/2 your speed. See this is the level of awesomeness I love to see in this series! -Disorienting maneuver: +1/2 mythic tier to acrobatics checks to move through enemy squares. Also increase bonuses granted. Okay, I guess. -Duck and Cover: Better bonuses, also depending on shield type, and use it even without adjacent allies. Nice. -Sidestep: You do not have to remain in the threatened area of an adversary when sidestepping. Additionally, sidestep as an immediate action within the threatened area for a bonus to AC. More uses per round for mythic power. Cool! -Improved Sidestep: Withdraw as an immediate action when an opponen...

Rating:
[5 of 5 Stars!]
Dwimmermount (ACKS version)
by Eric F.
Publisher: Autarch
Date Added: 01/29/2015 15:07:58
Dwimmermount (ACKS version) It is the place where adventure begins, the ender of lives, and the legend itself. Dwimmermount (ACKS version) From Autarch is all that and more. And it almost broke me. Well not really but this is the first of a multi part review in which I take a look at one of the most massive products in PDF to come across my hard drive. So lets dive right into Dwimmermount (ACKS version) I want to take a look at the descendant of Dwimmermount ACK's version). The Adventurer, Conqueror King system has some twists to it and I spend sometime looking and reading up on it before even attempting to tackle this megadungeon. I actually like the system from what I've seen. Its well done and has some very smart twists and turns to it. The skill and proficiency bits are nice. But as a DM you really don't have to know the system to get the most out of this product. The history, setting, timeline, interaction, and back base material for Dwimmermount are essential these are the backbone of the campaign its...

Rating:
[4 of 5 Stars!]
Pirate Set
by David N.
Publisher: Arion Games
Date Added: 01/29/2015 11:31:25
Pirate Set Good quality, just like the other sets, but I wish it came with a pdf as well as the ppt files like the other sets.

Rating:
[4 of 5 Stars!]
Musketeers Set
by David N.
Publisher: Arion Games
Date Added: 01/29/2015 11:28:57
Musketeers Set Very nice artwork. Quality designs. It could use more variety in the clothing, and more female characters, but sill a great value.

Rating:
[5 of 5 Stars!]
The Hyper Halfling's Book of Lists, Vol.1
by Roy B.
Publisher: Goblins Comic
Date Added: 01/29/2015 10:48:35
The Hyper Halfling's Book of Lists, Vol.1 Detailed enough to be useful without being so specific as to eliminate adaptability. One of the nicer list sets for various equipment, items, and found object I have ever purchased.

Rating:
[5 of 5 Stars!]
Mythender Roleplaying Game
by Paxton K.
Publisher: Ryan Macklin
Date Added: 01/29/2015 10:10:16
Mythender Roleplaying Game This is a hard game to rate. It is a cool idea and its free! But, it feels like owning a #1 of some comic book. Am I going to show it to my friends? Yes. Do anything with it? Probably not. Another reviewer remarked that this would make a nice "one off". I agree; but it felt so much like that because it is not a role playing game. What is Role-Playing? How many times have we read that essay? Mythender is great game. the idea is beyond cool; however it kinda left the role playing out. OD&D wants a maze of monsters to a big fight. Story telling wants a good story until the big fight. Mythender reminds me of that old cartoon. "Hey, I did it! I rolled a 20. I cut off Odin's head!" Though it talks a lot about "losing your humanity", it feels like goth vampires sulking. This is an epic battle game. It is hard to role play when you can't "hide". In "Highlander" people felt "funny" around the Immortals. Hard to nip off to the tavern when the room full of a God's faithful are doing t...

Rating:
[3 of 5 Stars!]
Agent X: The Runner
by Megan R. [Featured Reviewer]
Publisher: Crafty Games
Date Added: 01/29/2015 07:45:48
Agent X: The Runner This short supplement introduces an expert class called the Runner... but no athlete, he. Forget running-and-gunning, this runner is a 'netrunner' scampering along the information superhighway, getting into all the places he should not and copying (or destroying) that which others might wish to keep quiet. For profit or through ideology, it matters little. But he is not the traditional hacker lurking in his Mom's basement, this Runner is adept at physical infiltration as well. All the usual information necessary to plan, build and play a character are provided. Intelligence is the primary attribute, but closely followed by Charisma and Dexterity. The Charisma is important because his core ability is Social Engineering - the art of getting information out of people rather than their computers (how else do you find out passwords without doing a brute force attack?) that is too often forgotten in fictional portrayals of hacker types. One, especially, of the class attributes is rather n...

Rating:
[5 of 5 Stars!]
The Bard - A Dungeon World Playbook
by Victor H.
Publisher: Awful Good Games
Date Added: 01/29/2015 06:35:05
The Bard - A Dungeon World Playbook Out of all the bards ive seen for Dungeon World, this one is my favorite. I like the fact that this bard doesn't simply just starts playing an instrument in battle, it is a capable combatant and its magical moves work well inside and outside of combat.

Rating:
[5 of 5 Stars!]
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