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Ultimate Iron Age Guide: Three Kingdoms China (Savage Worlds)
by George M.
Publisher: Mystical Throne Entertainment
Date Added: 11/23/2017 10:14:01
Ultimate Iron Age Guide: Three Kingdoms China (Savage Worlds) I bought this supplement with the intention of running a Savage Worlds campaign set in the Romance of the Three Kingdoms period, since the game seems to match perfect for the setting. I just want to say that my opinions of it are framed more around the potential of the setting rather than the reality of the time period, with my main criticisms being that I wish more focus was placed on the former rather than the latter. What I would have liked to see: * A new arcane background to represent the powers seemingly held by Taoist priests from the stories of the period. * More crunch for the interesting features that were described, like Chariots and duels between the officers mid-battle. * A guide to naming your characters, as well as more detail on social roleplaying (kowtowing, phrases etc). What I liked: * The descriptions of strategy and historical events helps to draw you into the setting and think like a late-Han era officer. * The timeline is really useful for lining up...

Rating:
[4 of 5 Stars!]
In Cold Blood
by Megan R. [Featured Reviewer]
Publisher: Alderac Entertainment Group
Date Added: 11/23/2017 09:17:31
In Cold Blood Turmoil in a city, where the 'lower classes' are convinced that some dread terror stalks the streets and the ruling elite will have none of it. This is an open-ended adventure, with the DM's Background providing information as to what is really going on, the encounters designed to enable the party to find out... and then it's up to them what they decide to do about the situation. It doesn't matter why the party is in town, or if this is their regular base or a first visit. They meet a rather crazy fellow ranting in the street about disappearances, and are then contacted by a priest from the Church of Salvation, which has a temple in the poor part of town, who asks if they'd investigate the disappearances. It appears that past disappearances were linked to a 'lizard cult' and some people say the current crop are similar... that is, those who have noticed anything at all. Merchants brush it all off, more concerningly they do not seem to trouble the town guard either. However some indi...

Rating:
[4 of 5 Stars!]
7th Sea Core Rulebook (Second Edition)
by Charles E.
Publisher: John Wick Presents
Date Added: 11/23/2017 07:37:16
7th Sea Core Rulebook (Second Edition) As someone who adored the original 7th Sea, this feels like a return to a beloved game and a massive evolution of it. John Wick is a game designer who's made a ton of games, most of which feel like they've led to this. Characters are swashbuckling heroes with mechanics to back that up. The nations of Theah present an interesting fictional Europe (and beyond!) with magic and myth amongst it. The setting is deep, but still ultimately about the player characters. The previous edition had a good fictional Europe, but this version feels both more researched and more progressive, which it should be as this is a fantasy world. The system is roll and keep (them all!) which is similar but more extreme than the original 7th Sea. Now all those lovely dice are clumped together in batches totalling 10 each. These results allow you to not only succeed at what you're doing, but select which other risks in a challenge you deal with and which don't. This level of agency of the players is sub...

Rating:
[5 of 5 Stars!]
AGLAECA the RPG - Quick Start Rules
by James G.
Publisher: Studio7aUK
Date Added: 11/23/2017 07:20:12
AGLAECA the RPG - Quick Start Rules I was lucky enough to be a playtester for Aglaeca and see its evolution from the game it began as to the one it has become. Though the premise is the same, dark sword and sorcery in a saxon/Conan/Beowulf type fantasy world the rules have developed into a unique and interesting mechanic that takes in account your characters past experience and family trade in a way that effects the character in a lot of what they do. The amount of choices within the 5 main character or heroic 'classes' means that no two characters will ever feel the same and the history, background of the character really lends itself to immersion and really feeling a sense of attachment to your hero. Its the fine detail that makes this game shine without it becoming to crunchy, the hero's date of birth determines their star sign which in turn can affect the characters personality, the choice of god will determine whether they will aid you when called upon, the family trade effects how you character acts around others ...

Rating:
[5 of 5 Stars!]
Red Markets: A Game of Economic Horror
by Customer Name Withheld
Publisher: Hebanon Games
Date Added: 11/23/2017 06:01:18
Red Markets: A Game of Economic Horror Hebanon Games has created a mechanically elegant game in Red Markets and placed that system in an intense survival horror setting. Even better, the setting's horror does not only come from the zombie tropes you might think but from the sense of grinding poverty. In Red Markets, your PCs have to adventure to eat - collecting Bounty to pay rent in isolated enclaves set in undead-infested wasteland. The player-facing Profit system allows for narratively-driven role playing while still giving the game a tiny bit of crunch. If you're looking for an easy to learn RPG that allows for a variety of playstyles in horror setting, Red Markets is here for you....

Rating:
[5 of 5 Stars!]
Cryptic Entry (Level 1 PCs)
by Jack W.
Publisher: Dan Coleman Productions
Date Added: 11/23/2017 04:32:20
Cryptic Entry (Level 1 PCs) Ran this for two brand-new players last weekend, and they totally loved it. They're hooked and can't wait for the next session!

Rating:
[5 of 5 Stars!]
Red Markets: A Game of Economic Horror
by Brennan B.
Publisher: Hebanon Games
Date Added: 11/22/2017 22:28:36
Red Markets: A Game of Economic Horror It's hard to imagine that we're looking an actual original take on zombies that makes them not only scary again, but also that the whole package is set in a beliveable near-future dystopia that generates so much excitement and amazing stories around the table like nothing before it. Absolutely crammed with ideas and inspiration, Red Markets weaves a perfect backdrop for you and your friends to craft characters in and watch them struggle to control the rate at which their lives crumble. More than a zomibe game, more than a poverty simulator, more than a soul-crushing, rip-roaring good time, Red Markets is the most fun I've had watching all my friends lose their will to live and demand to keep playing late into the night....

Rating:
[5 of 5 Stars!]
Red Markets: A Game of Economic Horror
by Customer Name Withheld
Publisher: Hebanon Games
Date Added: 11/22/2017 19:05:14
Red Markets: A Game of Economic Horror Disclaimer: Let me start out by saying that I backed the Kickstarter of this project. I have been a longtime fan of the crew of Role-Playing Public Radio (RPPR) and Caleb Stokes’ scenarios were some of the best (so good that I converted some of them so that I could run them in my Dark Heresy gaming group- I still hear them talk about Lover in the Ice). When I heard that Caleb was working on a zombie apocalypse-themed RPG setting (and after hearing some of the actual plays on RPPR) I was definitely interested. I have been looking to run a zombie apocalypse RPG after I retire my Dark Heresy game (which has been going on for nearly a decade now and counting) and didn’t really like the Dead Reign, All Flesh Must Be Eaten and End of the World: Zombie Apocalypse systems. I have finally finished reading Red Markets cover to cover and I think this is the system I’m going to use. Caleb spins a great story (over a 100+ pages) of how the zombie apocalypse happens in the near future. I found t...

Rating:
[4 of 5 Stars!]
Gold&Glory: Seven Deadly Dungeons
by Nathan C.
Publisher: GGstudio
Date Added: 11/22/2017 16:45:33
Gold&Glory: Seven Deadly Dungeons My first roleplaying experience was like many others in the form of a dungeon crawler. Over time I grew away from the systems that typically portrayed these and found my way to Savage Worlds. While SW is an amazing system, it always lacked a certain nostalgia that I had for dungeon crawls and their ilk. I can now officially say that this is no longer the case as Gold & Glory scratches the old school fantasy itch incredibly well. At first I thought that this would handle random dungeon creation with several example dungeons, and while it does so splendidly, the first 50ish pages include fast and random character creation, gear, rules to tweak the Magic and Miracles backgrounds to better reflect that D&D feel, easy encumberance rules, and some other nifty setting rules. I was expecting a random dungeon generator, what I got was that and so much more. As a bonus, I think that this product is fantastic for GMs new to Savage Worlds, particularly the monsters found in the book. Many ...

Rating:
[5 of 5 Stars!]
Finders of Fortune: Three Treasure-Seeking Prestige Classes
by Clint S.
Publisher: Skirmisher Publishing
Date Added: 11/22/2017 15:56:29
Finders of Fortune: Three Treasure-Seeking Prestige Classes Just got this and am very happy with the content, especially for the price! The art is a fun and evocative. I especially liked the Tomb-Robber,, which allows a rogue-y, ranger-y type to better survive the hazards involved in a career in archeological resource reallocation.

Rating:
[5 of 5 Stars!]
DDAL06-02 The Redemption of Kelvan (5e)
by Aaron N.
Publisher: Wizards of the Coast
Date Added: 11/22/2017 15:47:41
DDAL06-02 The Redemption of Kelvan (5e) Lots of traps, plan accordingly!! If you have a combat heavy party, they will struggle with this one. If you have a very cerebral group, they will enjoy this adventure. It was a blast to run as a DM, and I admit I got a thrill out of watching my party struggle with the traps. Either they figured out the traps and blew the DC or they had no clue and I had to throw them a bone. My only complaint is the lack of Season 6 adventures, which is not the fault of the writer, but rather WOTC. It is fun to run - do so!...

Rating:
[5 of 5 Stars!]
Gravity Age: Mutant Menagerie
by Dan J.
Publisher: Stroh Hammer
Date Added: 11/22/2017 15:30:56
Gravity Age: Mutant Menagerie If you ever wanted to play a mutant in a Roll Playing Game then this is the book for you. The Mutant Menagerie is packed with all kinds of possible mutations and can be used to create a vast number of unique mutant combinations. This book is 77 pages long and has a 5 step process to create the mutant of your dreams with the ability to evolve your mutations over time as your character advances.

Rating:
[5 of 5 Stars!]
Red Markets: A Game of Economic Horror
by Benjamin W.
Publisher: Hebanon Games
Date Added: 11/22/2017 14:00:45
Red Markets: A Game of Economic Horror [Transparency] I am a kickstarter backer. [/Transparency] A very strong contender for the best game released this year. Caleb Stokes is one of the best horror RPG scenario writers of the last decade, and in this his first RPG, he has proven himself to be one of the best RPG designers of that same period. Redmarkets is a game about poverty and its effects on us, shown through the lense of Zombies. In it you play Takers, a class of heroes who put the hobo into murder hobo. Whats more, every system of the game makes it abundantly clear that no well adjusted, healthy person would choose to be a taker, save that it offers the slim chance that the work may oneday let you and your loved ones escape abject poverty in a zombie haunted wastland. Victory for your taker, is retirement to the safe zone. In red markets, every decision has economic consequences, and ever mistake bitter consequences. All this is wrapped up in a neat and well-designed system that drives homes the games theme...

Rating:
[5 of 5 Stars!]
Red Markets: A Game of Economic Horror
by Ethan C.
Publisher: Hebanon Games
Date Added: 11/22/2017 13:21:10
Red Markets: A Game of Economic Horror I betatested the system and backed the Kickstarter, and now I get to tell you about my favorite RPG. You might think that a 500-page book couldn't have a core mechanical system that's simple, fast, easy to learn, and highly flexible. Red Markets is all those things. It combines the best elements of traditional task-resolution skill-based gameplay with innovations from the best of the story game scene. And it puts its mechanic constantly at the service of a tight, focused game theme: everything costs resources. Economics as horror. Economic horror is a genre that you might not have ever heard of, but you've probably played before. The old school dungeon crawl where you're counting your torches and arrows. The sci fi game where you struggle to fix the oxygen system before you asphyxiate. The childhood game of Monopoly, desperately trying to miss landing on your sister's Boardwalk hotel. Any game where the tension and worry revolves around the questions, "Can I afford this?" "Should...

Rating:
[5 of 5 Stars!]
Dog Bear
by Erik B.
Publisher: Invincible Ink
Date Added: 11/22/2017 12:45:25
Dog Bear When I played Dog Bear, my team infiltrated an enemy base, kidnapped a scientist at knife point, blew up a weapons depot, and drove off into the jungle in a stolen jeep. Fun times, had by all!

Rating:
[5 of 5 Stars!]
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