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Very pretty, very well written. The engine, however, is a major paradigm shift away from normal RPG's, and the book is not a good introduction to the Burning Wheel system. On the other hand, it does do what it sets out to do: evoke a setting by use of rules without having to use lots of exposition about the setting. The setting itself is based on the Iron Empires comics, which I have not read, but boils down to this: The remnants of a larger empire are collected into a group of smaller noblity-dominated empires, and are being invaded by a Go'uld-like alien race, but one operating by stealth rather than worship, and having the same technology base as the humans. The minimal setting exposition is wonderful, and rather than detail the universe, it encourages players to build their setting, and then their characters, and then the story arc. This game is not suitable for novice GM's, and while novice players may have no problem, it can take a good bit of digging through the Burning Wheel Wi...
Rating: [4 of 5 Stars!] |
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Greg Porter's most powerful book... Given the lack of weapon design systems for most games, this fills a much needed niche. I have used this system for years, having two editions on paper. Once you develop a conversion from the core stats to your favorite system, the system becomes a wonderful design and customization tool for weapons. If you are a Timelords, SpaceTime, or CORPS GM, this is your weapons design system. It covers melee and a variety of ranged weapons, and works in real world units, with generally about a 10% of real result. Included sequences are Chemical-Explosive Propelled Rounds, Railguns, Lasers, Particle Beams, and Melee weapons....
Rating: [5 of 5 Stars!] |
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To be blunt, I just don't like the new edition. Visualy excellent, well laid out, but I just don't like the mechanics. I do like the older SAKE edition. The tone is more serious than the older edition, and the mechanics also more involved and less of a board game.
Rating: [3 of 5 Stars!] |
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This fifth volume in the City Builder series focuses on Tradesman Places. Though five are detailed; Apothecaries, Breweries, Livery Stables, Mills, and Slave Pens, you can easily find other tidbits for more locations (ie. the brewery mentions the cooper, an essential to the trade and another location to explore).
This volume follows the tried and true combo of good getailed places, adventure hooks to get your creative juices flowing and artwork (which is also great as GM handouts).
However, what I really liked about this volume is the inclusion of a text-only version. This, I thought was an excellent idea for my non-sighted friends that like to play RPGs. This way, they get all the good stuff in one place.
The writing is very informative and great for GMs that want more details. Again, an excellent product for under 2 bucks!...
Rating: [5 of 5 Stars!] |
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An RPG Resource Review:
Basically, this is a wonderfully-detailed city to use as a base for urban adventures. It's a port, so there is the potential for nautical adventures to begin (or end) here as well. Cunningly, the city is self-contained with few references to what lies beyond the walls - so you can place it in a convenient location within an existing campaign world. But it is not, as cities often are, a place where adventurers go between adventures, but with its rich history and largely-unexplored subterranean labyrinth below provides plenty of scope for exploits to gain fame and fortune right here in town.
To facilitate this, the designers have woven several themes throughout the city. Firstly, adventure. It's a place that attracts adventurers so your characters will never be alone... some may like the comparative anonymity, others may not like the lack of attention and bards singing about other people's exploits! Faith is also important, as will be revealed by study of th...
Rating: [5 of 5 Stars!] |
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Didn't know if these would be nessessary. They are not, but they are tottaly worth it. A+++
Rating: [5 of 5 Stars!] |
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I never got my username and password to get into the member area of the arion site?
Rating: [4 of 5 Stars!] |
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really nice, i think i like it better than all the rest
Rating: [4 of 5 Stars!] |
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This PDF was a very unexpected pleasure, I'm not sure what I was expecting from a game entitled "Hot Chicks" but the saying "don't judge a book by its cover" has never been more applicable than here. Despite the title, this is not necessarily a game about hot chicks (although you can play them), instead the setting is quite dark where humanity is mere cattle for demons, aliens and corporations and it your job to try and stem the flow of darkness.
The book is a hefty tome at 454 pages with lavish artwork running through it. The book is complete with background, character generation, magic, psionics, cyberware, super powers, vehicle rules, equipment, and a lot lot more. Everything you need is there, and then some. The authors have obviously thought about what might be needed and then covered their backs by including a lot more. Extensive appendices round out the book giving references, tables and more.
The game system itself is the Inverted Twenty System which despite the name is n...
Rating: [5 of 5 Stars!] |
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At first glance the initiative system it uses looks very confusing and clunky, but as soon as you use it regularly it just clicks in your head. With all the new moves my combats have realy started to sing, and my players have started to describe there moves in detaikl now. Really cinematic.
Rating: [4 of 5 Stars!] |
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I love this system! I discovered this book at my local game store, and had to buy it. Then I found this wonderful site and now have all the released books, and the subscription, for this marvelous system in digital format. That is WAY awesome!
Rating: [5 of 5 Stars!] |
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What a great product! Very professionally produced, this module gives you a COMPLETE adventure and then adds a set of sidebars that expand upon the story and offer "director's cut" views on the product. Nicely done and I look forward to future products of this type!
Rating: [5 of 5 Stars!] |
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I actually own the hard-copy of this book, and I'm even happier to own the pdf now as well. Despite using the Storyteller system, it is NOT the World of Darkness. However, because the game uses the ST system, it's extremely playable. The ideas behind the gods having mortal children is very original, and well worth exploring. I DO wish that more gods were listed, but since there's a Wiki with fan-submitted gods, this isn't much of a problem. A great game, all in all.
Rating: [5 of 5 Stars!] |
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I actually own the hard-copy of this book, and I'm even happier to own the pdf now as well. Despite using the Storyteller system, it is NOT the World of Darkness. However, because the game uses the ST system, it's extremely playable. The ideas behind the gods having mortal children is very original, and well worth exploring. I DO wish that more gods were listed, but since there's a Wiki with fan-submitted gods, this isn't much of a problem. A great game, all in all.
Rating: [5 of 5 Stars!] |
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I actually hown the hard-copy of this book, and I'm even happier to own the pdf now as well. Despite using the Storyteller system, it is NOT the World of Darkness. However, because the game uses the ST system, it's extremely playable. The ideas behind the gods having mortal children is very original, and well worth exploring. I DO wish that more gods were listed, but since there's a Wiki with fan-submitted gods, this isn't much of a problem. A great game, all in all.
Rating: [5 of 5 Stars!] |
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