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Ships of Clement Sector 14: Boyne-class Replenishment Ship (OGL)
by David T.
Publisher: Gypsy Knights Games
Date Added: 07/25/2016 08:07:16
Ships of Clement Sector 14: Boyne-class Replenishment Ship (OGL) Amazing background detail as usual and lovely views and plans of the ship. I love the quality of these products and cost is extremely reasonable for the amount of work put into them

Rating:
[5 of 5 Stars!]
Ships of Clement Sector 13: Strikemaster Class Brig (OGL)
by David T.
Publisher: Gypsy Knights Games
Date Added: 07/25/2016 08:04:58
Ships of Clement Sector 13: Strikemaster Class Brig (OGL) I love the detail put into these, another fine ACS

Rating:
[5 of 5 Stars!]
Firefly Role-Playing Game Corebook
by Customer Name Withheld
Publisher: Margaret Weis Productions
Date Added: 07/24/2016 23:08:36
Firefly Role-Playing Game Corebook The ruleset is interesting (I love the task resolution) but it reduces crunch a little too much and really runs counter to some of the things the show was really about. The show featured a ragtag group of scoundrels struggling to get by. In this game, they have nothing to worry about since there is no money really and they can just make items appear from thin air with "plot points." This really rubs me the wrong way. Don't get me wrong, I like rules lite systems. I also like that this game gets rid of HP bloat and Monty Hall itemization. However, for a game about a group of folk out in the verse just scraping by, there needs to be more emphasis on basic equipment loadouts, trading, job payouts vs fuel/food costs, etc. With some basic mods (particularly to how assets/signature assets are handled) and some additions (hack in a some stuff from Stars Without Number), the rules can be good. I would also consider tossing in Savage Worlds-like card dealt intitiative since it leaves tur...

Rating:
[3 of 5 Stars!]
Mini Six: Bare Bones Edition
by Michael H.
Publisher: AntiPaladin Games
Date Added: 07/24/2016 21:53:18
Mini Six: Bare Bones Edition Taking an existing system and boiling it down to the bare essentials, adding in some varient rules to aid ease and speed of play, Mini Six is a great game engine product. Obviously not as detailed as other generic rpgs, but therein is the charm. The title including the phrase "Bare Bones Edition" is a tempting teaser that has me looking for a more comprehensive product, but really this book and a couple notebooks for whatever I add on would be perfectly sufficient for most sorts of games. I like the book enough that I bought it here even though I already have the pdf just to fling a couple bucks at the producers and to be able to write this short review. Also of note, the d6 system as boiled here is also used in a couple of other neat projects which will be easy to see on a search of Mini Six. The licensing terms are quite favorable for those who want to publish their own games using this engine, which is pretty cool....

Rating:
[5 of 5 Stars!]
The Dungeon Under the Mountain: Level 5
by Mike S.
Publisher: 0one Games
Date Added: 07/24/2016 21:46:02
The Dungeon Under the Mountain: Level 5 it's fantastic! is there a way to make this usable with roll20?

Rating:
[4 of 5 Stars!]
DDAL04-09 The Tempter (5e)
by Merric B.
Publisher: Wizards of the Coast
Date Added: 07/24/2016 20:34:11
DDAL04-09 The Tempter (5e) Some excellent ideas, although too many for the time slot. Great last encounter! Full review here: [merricb.com](https://goo.gl/eI6bu5)

Rating:
[3 of 5 Stars!]
Fate System Toolkit
by Gustavo C.
Publisher: Evil Hat Productions, LLC
Date Added: 07/24/2016 18:22:02
Fate System Toolkit I recently received this book in paper format as part of a kickstarter. This will give you an idea of how much I love the Fate Core and FAE systems. Some people may not realize it but in truth both are the same game system with the dials adjusted differently. This fact is one of a whole sets of insights you'll get as you read this toolkit. Before starting this review, let's say that you can perfectly play Fate without this toolkit. Now, lets face it, once you'll start playing, you'll start tinkering with the system, because that's something GMs like to do, give their unique twist, find the unique flavor, provide the extra rule that will set their campaign appart from others. And that is why this book is for you. This toolkit will show you how modular the design is, how it can be tinkered with, where the dials are. And it will also expose you to a lot of thought provoking ideas, several variations one each theme and interesting possibilities everywhere. You'll also noticed that...

Rating:
[5 of 5 Stars!]
Budget Bundle
by Customer Name Withheld
Publisher: Dave Graffam Models
Date Added: 07/24/2016 18:12:32
Budget Bundle Great kit, but often the wall/roof textures do not match the photos. For example the Dock-Warehouse is included in the Budget Bundle, but the texture of the second story is wood/plaster and not brick (as shown in the Maritime Building bundle). The Bait-Shop is similar where the roof does not match the pictures nor the location of the doors. Also it would have been helpful for each pdf download to have instructions about the specific model. Overall it has been a great kit to put together. Thanks to the free hovel model, I was able to experience the ease of putting Dave Graffam kits together. I use these pdf with my Silhouette Cameo which makes for faster and more accurate cutting....

Rating:
[4 of 5 Stars!]
Hovel Paper Model
by Customer Name Withheld
Publisher: Dave Graffam Models
Date Added: 07/24/2016 18:10:15
Hovel Paper Model Thanks to the free hovel model, I was able to experience the ease of putting Dave Graffam kits together. This lead me to purchasing the Budget Bundle.

Rating:
[5 of 5 Stars!]
Fudge RPG: Interactive Version
by Nicholas C.
Publisher: Dimensions Game Software
Date Added: 07/24/2016 16:52:29
Fudge RPG: Interactive Version Fudge is one of those games that I think people either love or hate. Personally I love it in most of its forms. Fundamentally it is a toolbox - and this is the ideal tool to use in that way. It makes it very easy for you to design your own Fudge-based game, allowing you to created a customised system of your own, using the Fudge Rules. Want 3 attributes? Or 12? Easy, a few skills, or lots? simplicity itself. Mkae no mistake - this is not a developed riules system. What it is, is an easy way to create your own Fudge-based set of rules exactly tailored to what you want. If that's the sort of thing you are looking for, this is one of the best things on the market....

Rating:
[4 of 5 Stars!]
The Zorcerer of Zo
by Nicholas C.
Publisher: Atomic Sock Monkey Press
Date Added: 07/24/2016 16:43:53
The Zorcerer of Zo I have to start by saying I am very fond of the PDQ system. Its simplicity and flexibility is something that draws ne back to it tiem and time again. In many respects Teh Zorcerer of Zo is simultaneously the simplest yet most sophisticated version of the rules, and is very well explained indeed. I would single out the magic rules for particular praise - pretty much anythign can be a magical ability, but every magical effect has both a cost (something that is consumed or damaged to power the magic, such as possessions, relationships, health etc) and a catch (an inherent way of dispelling the enchantment, such as time (it only lasts a day) place (it only affects the village), action (only against Talking Animals) etc). Wilst not essential to the rules, one of the best parts of hte book is the 150 page campaign write up. It is simply boiling with advice, plot hooks and suggestions, as well as story hooks. This is a book that really rewards multile readings, and I cant recomm...

Rating:
[5 of 5 Stars!]
D-Percent - 100 Pulp Rumors and Mysteries
by Brian D.
Publisher: Black Falcon Games LLC
Date Added: 07/24/2016 12:55:05
D-Percent - 100 Pulp Rumors and Mysteries I bought this supplement to use with a 1930s Noir campaign I am running. The ideas in this supplement matched up perfectly with the mood I have set for the campaign but I could easier see using these ideas for other types of campaigns as well. You can expect to find a mix of normal sounding and supernatural ideas in this PDF. If you are not running a supernatural campaign, you can easily use those as rumors the party investigates with a less supernatural origin. Each idea consists of two to three sentences that summarizes the concept and leaves the GM plenty of room to modify and incorporate it into their campaign. I found the ideas to be well written and creative. As for the PDF itself, it is three full pages with pretty dense text. There is an image in the top right corner of each page to break up the text a bit and spur the imagination. I copied and pasted the text into a word doc to see how large it would be, and it's 7 pages without the images using Calibri 11 font with ...

Rating:
[5 of 5 Stars!]
Advanced Arcana Volume II
by Megan R. [Featured Reviewer]
Publisher: Necromancers of the Northwest
Date Added: 07/24/2016 10:44:18
Advanced Arcana Volume II Following on from the first volume of Advanced Arcana, this one starts with a similar letter to a student who has now completed his first year at Aubergrave Academy of Magecraft. Likewise, the foreword to the book proper reveals that it was written by the same academically-minded mage, Kabaz Anvitz. This time, he says, he wants to concentrate on useful spells rather than those picked to challenge commonly-accepted principles of magical thought... but of course, he's ended up doing that as well. For a start, he explains - in a wonderful mix of in-character theory and game mechanics - just why a wizard 'prepares' spells in advance in terms of how spell energy is stored and used. At least, a rationale for the game mechanic! It's always been something that bugged me - ok, it's the game rule but why does it have to be like that? This book presents over an hundred new spells ranging from first to ninth level, and the underlying theme of many of them is the idea of spells which can have mo...

Rating:
[5 of 5 Stars!]
In Darkest Warrens
by Jeffrey S.
Publisher: Trollish Delver Games
Date Added: 07/24/2016 10:14:27
In Darkest Warrens My friends and I tried this out last night. It was my first time DMing and a few others' first venture into the Tabletop RPG scene. We had a blast and I think the simplicity of the system really helped us get more comfortable with this type of game! I highly recommend it if you're looking for a quick set-up, quirky little RPG that you can add a lot of your own character to. Trollish Delver Games- You deserve more than I paid for this. I promise to pay more for the next installment.

Rating:
[5 of 5 Stars!]
Stargate SG-1: Roleplaying Game
by Customer Name Withheld
Publisher: Alderac Entertainment Group
Date Added: 07/24/2016 06:23:48
Stargate SG-1: Roleplaying Game **DO NOT WASTE YOUR MONEY !** I am 100% very unhappy. This is a terrible scanned copy of the paper book. There is artifacts on every page, the text is blurred and it is not OCR. This low quality is not what I expect from DriveThru RPG.

Rating:
[1 of 5 Stars!]
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