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The Rite Review by Rite Publishing.
This product is 56 pages long and free. Cover, credits, intro and ToC take up 4 pages. I counted 17 pages of adds many of them for other Rite Publishing products but not all. Which leaves 35 pages of RPG goodness. I will list each article and how many pages it is.
Relics of Questhaven – (4 pages) It has 3 different relics, with what they do, all their powers and a nice lore section with varied DC's with more lore with each higher DC check. The Relics are basically magic items that grow in power as the PC levels. I love the idea of relics I have seen a couple of other books with items like this. But in short these are magic items you can give players at level one and they will likely hold onto them to 20th level. Written by Steven D. Russel
50 Questions: Interview of Frank Carr - ( 12 pages) This is a section of 50 questions to Frank Carr about the upcoming Heroes of the Jade Oath book and patron project. If you wanted to know anything about ...
Rating: [5 of 5 Stars!] |
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![[PFRPG] The Genius Guide to the War Master [PFRPG] The Genius Guide to the War Master](images/97/78828.jpg) |
In my experience, battles in Pathfinder tend to be somewhat chaotic. I don’t mean that in terms of mechanics or organization, but rather that most fights are, from an in-game point of view, brawls. Everyone moves off into little groups which proceed to whack (or blast) each other until someone falls down, at which point the victor goes to whack someone else. There’s nothing wrong with that, but it’s devoid of any particularly intricate tactics, to say nothing of teamwork (can you remember the last time someone aided another in combat?). Worse, a lot of classes with buffing abilities tend to have them at the expense of doing something cool – no one in my group wants to be a bard, for example, because who wants to spend every round just using bardic music?
The aptly-named Super Geniuses’ answer to this is found in The Genius Guide to the War Master, for the Pathfinder RPG. This new base class is a full-BAB class with tactically-focused options that benefit the entire party in various ...
Rating: [5 of 5 Stars!] |
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Feats 101 by Rite Publishing. I was given this product for the purposes of this review. I have not yet played using these feats my review is based on reading the feats and checking a few against existing PFRPG feats.
This product is 30 pages long. Cover, credits and ToC take up 3 pages. While OGL and back cover take up 2 pages.
It introduces 4 new types of feats. The first page is a intro and explaining this 4 new types of feats.
Combat Maneuver feats - These are feats designed to work with the new pathfinder mechanic in the combat maneuvers.
Bonded Feats – These are feats for those with animal companions, familiars, etc.
Talent Feats – These are special inborn feats that can only be taken at level one.
Spell-Touched Feats – These are feats one can take after having been exposed to a certain spell.
It of course has plenty of feats for the current types of feats in PFRPG. Needless to say there is 101 new feats.
The next 5 pages is a very nicely laid out chart that list e...
Rating: [4 of 5 Stars!] |
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Evocative City Sites Lorn's Entrepot (Abandoned Warehouse) by Rite Publishing. I was given this product for the purposes of this review. This product is 47 pages long. Cover, Credits, two pages of maps is the first 4 pages. OGL, 1 add page and back cover is 3 more pages. 32 pages is taken up by blown up sections of the map ready to print to be used as a miniatures map with built in grid. The next two pages is a IC account of the warehouse and two of the NPC's. The final 6 pages are taken up by NPC stat blocks and information of the 3 NPC's at the location. With the last half page of the NPC section take up with a magic item and 3 new feats. (least I believe the feats are new).
Closing thoughts, this is basically just a location one can drop into your existing game as a diversion for the PC's. The NPC's are well done, the IC intro was a nice touch and like all Rite publishing stuff the lay out and quality is top notch. But... it just felt like something was missing. There really isn'...
Rating: [3 of 5 Stars!] |
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A fantastic adaptation of the great Barbarians of Lemuria system to post-apocalypse settings. Other reviewers have gone fairly in-depth already, but I want to add that this book can easily be used to do almost any science fiction genre out there. Since it covers such a wide range of PA possibilities, it includes rules for aliens, robots, high-tech weapons and armor, cybernetics, vehicles (including, yes, spaceships). It is far more versatile than the title implies.
If you like BoL, this book is a must-have in my opinion....
Rating: [5 of 5 Stars!] |
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Please note that this is an updated review based on the current updated version of "Hammerax - The Ancient World" with an improved layout. This layout change was made to resolve a title font legibility concern I had raised in my original review which is no longer available since it no longer reflects the currently available version of this product. It is also worth mentioning that any publisher who is this responsive to customer feedback is sure to keep me as a loyal customer.
Now onto the review...
"Hammerax - The Ancient World" is another excellent product from the folks at Greywood Publishing. This is a complete roleplaying game powered by Greywood's excellent QUERP game engine paired with a classic fantasy world setting that covers all of the bases for a long campaign. At around 175 pages it is almost three times the size of the original QUERP rulebook and those extra pages are filled with lots of fantasy goodness. After a generic introductory chapter we are thrust into a len...
Rating: [5 of 5 Stars!] |
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There’s a lot of talk these days about e-publishing and (depending on who's talking) it represents either a brave new world or the end of civilisation as we know it. Personally, I think there are amazing opportunities once the business and format decisions are sorted, and everyone starts concentrating on the creative potential.
That's why I so enjoyed Queen of Crows, designed and written by author Monica Valentinelli in collaboration with illustrator Leanne Buckley and editor Shari Hill. Published by Flames Rising, it's currently available in pdf format, and provides a tantalising glimpse of what e-books might be, once they grow out of being simple digital clones of print books.
The central item in this gorgeously designed digital product is the short story “Queen of Crows”. But that’s just the beginning.If “Queen of Crows” is the main dish, the related fragments provide us with a perfect, sumptuous feast of complementary tastes. Short stories nearly always leave us with unanswer...
Rating: [4 of 5 Stars!] |
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There's some great stuff in here, especially if you're interested in Freedom City's own Silver Age (waves hand), but as a huge fan of the era, I was deeply disappointed in two things: 1) there's a difference between "tongue in cheek" and "snide," and 2) it's all well and good to be a Bronze Age fan, but in a book titled "Silver Age," a reader should not find the titular era bashed in favor of its successor period. Put the two together and...well, it's not pretty.
I was really looking forward to the M&M take on the Silver Age and wanted to love this book, but in the end, it was a really mixed bag. Great for Bronze Age fans and anyone looking to play Freedom City in the time period (time travelers included), but as a full-on Silver Age sourcebook, it's a disappointment, especially for a line that's been as consistently awesome as M&M....
Rating: [3 of 5 Stars!] |
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I ran this quickstart adventure at a local gaming meetup with a varied group. Some had never role-played before. Others had role-played but had never played a horror game before. Others still had role-played, had never played a horror game before, and really disliked White Wolf games. (Why they decided to come play Geist with me I have no idea. Sometimes gamers are just weird, you know?)
Anyway, by the end of the afternoon, everyone was very enthused about the game, including those that didn't like White Wolf games!
In Geist, the players portray people who have died and been brought back to life by an unholy pact with a powerful and alien ghost called a Geist. This Geist has a particular resonance with types of problems/issues/deaths, depending on how it (and the player character) died. As a result, the characters are drawn into ghostly affairs and compelled to resolve them if they want to continue living. They also have issues with respect to how they are treating their "second ...
Rating: [4 of 5 Stars!] |
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Four Color to Fantasy was one of the first superheroic games to come out during the d20 boom and it showed a bit in its earlier edition. This, the Revised Edition, cleans up the system and presentation quite a bit, while expanding it further.
Essentially, 4C2F is a bolt-on system to D&D Third Edition. It can be used as a standalone or in conjunction with the 3E class rules. The core engine that 4C2F introduces is the "hero" class, which gives the character points which can be spent on superpowers, similar to many other point-buy superhero systems. Thus, if you want to introduce superheroics into your fantasy system, you might have a Fighter 3/Hero 6, to reflect, say, an experienced soldier who was given an alien power ring after rescuing a crashed pilot.
Fantasy in the D&D mold and superheroics have a lot in common - the heroes may or may not be paragons, but they are a cut above the common folks, and they take it on themselves to protect the innocent. Often they have magical po...
Rating: [5 of 5 Stars!] |
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The purpose of a preview is to get across the basics so that you can make an informed decision on whether you want the full product or not. Four Color to Fantasy has a very particular way that they approach "fantasy superheroics" and this preview gives you an idea of what it is. (In sum, a new "hero" class gives a character points with which to build superheroic powers as with other, more obviously point-buy superhero games.)
The price is free and the quality is good.
Rating: [4 of 5 Stars!] |
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For anyone who is a fan of Frazetta's art, low magic, dark fantasy, or Molly Hatchet, this is a must-buy. Classic sword and sorcery. Goodman Games has done a very good job of translating the six-issue mini-series from Image Comics into a 4th-edition adventure. No, you don't get to play the Death Dealer, but you do play the adventurers who ultimately allow him to enter the world. As I read through the adventure, I wondered if I could tell my group we were playing a one-shot adventure, and not let them find out what we were playing. To have them arrive at the climax and "discover" the horned helmet and axe would be very, very rewarding.
As I said the adventure is very good, but I was also impressed by the six appendices. The first is on character creation - the races of Iparsia. If you're like me, and enjoy human campaigns, this will give you five human race options. As a fan of vikings, I was very glad to see stats for playing Vikavians (from the Dark Kingdom comic series). Also, there...
Rating: [5 of 5 Stars!] |
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Vampire: The Requiem
Vampire: The Requiem begins with forty pages of printed fan service to the kind of Vampire player who was too insecure to simply walk into a bar and have fun. The Requiem itself is described at great length as being little more than schemes and social interactions that “all” Vampires they must indulge in. This core focus of the game is thankfully contradicted around 150 pages later.
The text becomes really dry in between this description of the Requiem and the end of the Rules chapter. Much of this is essential reading, so maybe it's appropriate that these sections have all the life and vigor of a textbook. Then again, this is also a game. Games should be fun.
The last pages of the Special Rules and Systems chapter begin to paint a broader picture of different character goals. Now the book starts getting good.
At this point, it is important to stop and point out that White Wolf's staff have taken great care to relate Derangements to real world mental i...
Rating: [4 of 5 Stars!] |
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A product that will appeal mostly to Shadowrun completists, 10 Jackpointers delivers exactly what the title promises: brief biographies of ten members of the JackPointer network.
Rating: [3 of 5 Stars!] |
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Interesting npc class. Lots of new uses for the eye candy characters. Good plot twists to add to your game.
Rating: [4 of 5 Stars!] |
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