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V20 Lore of the Bloodlines
by Customer Name Withheld
Publisher: Onyx Path Publishing
Date Added: 04/26/2017 20:22:54
V20 Lore of the Bloodlines Overall, the book is really good. It fleshes out the Bloodlines in interesting ways. I like the Samedi, Daughters, and Gargoyle chapters the best - I think those stuck closest to old canon while still being widely usable, and the Gargoyle variants are great. Those become more playable. The Trujah chapter is good in that it tells their side of the story more. The Kiasyd have a sommalier schtick added to them, yet no explanation of how they create these vintages that provide heady rushes - this should've been detailed and just better than taking Crafts with a specialty in Blood Vintages. Baali are still...Baali. Modern Salubri (not just the Sabbat variety) are detailed and semi-playable, but only where there are not Tremere, because, well, Tremere. Harbingers are also included, and have one utterly broken merit that is pretty much a must-have for any Necromantically inclined character. Overall, the one big complaint I have with the book is that it adds more to the True Black Hand bein...

Rating:
[4 of 5 Stars!]
Calvinball: The CCCG
by Derek T.
Publisher: Recent Future Games
Date Added: 04/26/2017 18:33:44
Calvinball: The CCCG This product is exactly what i expected it to be, All 5 of the Prior Reviews are Correct :) I have long kept a deck of mixed ccg's for use as a encounter and event deck, and use it when the players are ignoring more subtle clues that they are pushing their luck, I plan on hiding a copy of this in the shelf of game systems. To see how long it takes before one finds it, and "replies" in kind to an encounter

Rating:
[4 of 5 Stars!]
GATEWAY - The d20 Tabletop Roleplaying Game
by Dom B.
Publisher: Aurican 's Lair
Date Added: 04/26/2017 18:17:41
GATEWAY - The d20 Tabletop Roleplaying Game This is a great game, for beginning players and is especially fun for one-shots. The less constrained nature of the game lends a very cinematic feel to action and interaction - things flow smoothly and happen faster.

Rating:
[5 of 5 Stars!]
A0-A4: Against the Slave Lords (1e)
by Alvin B.
Publisher: Wizards of the Coast
Date Added: 04/26/2017 17:29:57
A0-A4: Against the Slave Lords (1e) What a surprise! I have been preparing to run thi series for my campaign. I had already acquired original A1 and A2 copies when I saw this had become available. I just received it today and am really impressed. The added 2013 forwards from the original authors are a nice touch. Included are fan illustrations based on their adventures in the A series. I hope to see more complete 1ed modules presented this way in a single volume, please!

Rating:
[5 of 5 Stars!]
A1 Assault on Blacktooth Ridge -- Adventures for 5th Edition Rules
by Martin W.
Publisher: Troll Lord Games
Date Added: 04/26/2017 12:42:37
A1 Assault on Blacktooth Ridge -- Adventures for 5th Edition Rules I **love** this module. It's everything an introductory module should be. I own the original C&C print version, but also picked up the 5e conversion in PDF. This modules is very reminiscent of introductory modules of old like T1 Village of Hommlet or B2 Keep on the Borderlands. The parallels between Hommlet and the Moathouse are striking, but that is not to say this isn't a fresh take on a classic RPG trope. It has a main town with description of a multitude of NPCs. Many of the NPCs also have some other minor hook described where the detail is left up to the GM to flesh out. They are a great source of inspiration for any GM building up a "starting area" for any campaign. The module also describes the surrounding environs with a few encounter sites (aside from the main dungeon). There's enough detail for a GM to make this town the basis of a new campaign, but without over-explaining or giving so much content that a new GM might be overwhelmed. Lastly, the main dungeon is jus...

Rating:
[5 of 5 Stars!]
DDEX1-04 Dues for the Dead (5e)
by Jonathan F.
Publisher: Wizards of the Coast
Date Added: 04/26/2017 12:26:44
DDEX1-04 Dues for the Dead (5e) Great module. 5/5 would run again. The Good: * Straight forward plot. * Fun NPC tagalong. * Lots of Phlan lore. ("How is a 'funerary cult' different from a 'death cult'?" "One is obsessed with funerals, the other with death?") The Bad: * Parties without access to radiant damage are going to have a bad time. * Big map, I had to shrink a few hallways and rooms to fit it on my big battlemat.

Rating:
[4 of 5 Stars!]
The Day After Ragnarok
by Kevin K.
Publisher: Atomic Overmind Press
Date Added: 04/26/2017 12:07:28
The Day After Ragnarok “Submachine guns and sorcery” The Day After Ragnarok by Kenneth Hite does not disappoint. From its zany concept (What would have happened if the Nazi’s unleashed the world serpent from Viking folk-lore?) to its alternate history (What would happen if the USA was Thor and “Thor” was killed during Ragnarok?) The Day After Ragnarok delivers a punch to your Savage Worlds game. I have played in The Day After Ragnarok campaign placed in Iowa. We were part of the army and trying to stabilize the Mississippi River and surrounding regions. This game was a ton of fun to play. The rules include new arcane backgrounds, new edges, some new (or tweaked) skills. Basically everything you have come to expect from Savage Settings. Something our GM raved about was the adventure generator. Throughout the campaign our GM used the adventure generator to come up with the next wacky conflict we had to resolve. He said it was perfect for The Day After Ragnarok. Myself, I’ve actually used the adventur...

Rating:
[5 of 5 Stars!]
Dark Obelisk 1: Berinncorte: Extended Pregenerated Characters (Pathfinder)
by Thilo G. [Featured Reviewer]
Publisher: Infinium Game Studios
Date Added: 04/26/2017 11:06:08
Dark Obelisk 1: Berinncorte: Extended Pregenerated Characters (Pathfinder) An Endzeitgeist.com review The biggest collection of pregens ever to come my way clocks in at an impressive 407 pages, 1 page front cover, 2 pages of editorial, 2 pages of ToC, 1 page studio-introduction, 2 pages SRD, 1 page blank, leaving us with 398 pages of content. Yeah. Ouch. That's a TON of statblocks. This book was moved up in my review-queue due to me receiving a print copy and furthermore, it was prioritized by my patreons. Now, included among these would be the standard pregenerated characters, available as their own separate pdf for PWYW, so consider that file to be an excellent teaser/first look of what to expect from this gigantic tome. You will notice that there is some overlap between this review and that of its smaller brother, since the principles on which they operate are the same, only the scope is different. This is a colossal pregen book for the Dark Obelisk AP, or, more precisely, its first chapter "Berinncorte" - in my review of the Player's Gui...

Rating:
[3 of 5 Stars!]
The Northlands Saga Complete Player's Guide
by Thilo G. [Featured Reviewer]
Publisher: Frog God Games
Date Added: 04/26/2017 11:01:47
The Northlands Saga Complete Player's Guide An Endzeitgeist.com review This Player's guide for the massive Northlands Saga Player's Guide clocks in at 50 pages if you ignore SRD, advertisement, editorial, etc. My review is based on the dead tree version, which comes as a nice softcover. I was a backer of the Northlands Saga kickstarter, but other than that not involved in any way with this project. So, how do we start? We start by contextualizing the Northlands and their myths - inspired by real life mythology from Scandinavia, a central leitmotif and proposition of the series was to get the feeling of the Northlands right - and, indeed, flavor-wise, the pdf begins pretty much from the get-go to do just that, presenting us with an angle that is certainly inspired by the traditional myths from our very own world, but which, at the same time, takes a different approach, putting the cultural implications and ramifications into a fantastic context, namely that of the Lost Lands, Frog God Games' evocative own setting. Th...

Rating:
[4 of 5 Stars!]
CLASSifieds: The Technopath
by Thilo G. [Featured Reviewer]
Publisher: Fat Goblin Games
Date Added: 04/26/2017 10:58:13
CLASSifieds: The Technopath An Endzeitgeist.com review This massive installment of the CLASSifieds-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 26 pages of content, so let's take a look! So, the first thing you should know is that this class builds on the Technology Guide's rules for science-fantasy tech. The book thus should be fully compatible with Call to Arms: Fantastic Technology...and the hinted at, but per the writing of this still unreleased sequel book. The technopath receives d8 HD, 4 + Int skills per levels and begins play with proficiency with simple weapons and laser torches as well as light armor. Technopath spells may be cast in light armor sans spell failure. Technopaths have their own spell-list and cast spells of up to 6th level drawn from it. The class does not need to prepare it in advance, but uses Intelligence as governing spellcasting attribute - if you're particular about th...

Rating:
[4 of 5 Stars!]
Dark Obelisk 1: Berinncorte: Standard Pregenerated Characters (Pathfinder)
by Thilo G. [Featured Reviewer]
Publisher: Infinium Game Studios
Date Added: 04/26/2017 10:57:13
Dark Obelisk 1: Berinncorte: Standard Pregenerated Characters (Pathfinder) An Endzeitgeist.com review This collection of PWYW-pregens clocks in at 63 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 2 pages of SRD, 1 page blank, leaving us with 56 pages of content, so let's take a look! So, this would be the small "Pay what you want"-companion tome to its massive extended brother, a colossal pregen book for the Dark Obelisk AP, or, more precisely, its first chapter "Berinncorte" - in my review of the Player's Guide, I briefly talked about the optional reward star character progression mechanic, so let me be brief: You award those for quest completion, defeating key bosses etc. - it's basically an XP-less advancement method. I'd not the biggest fan, but thankfully, easy conversion mechanics are provided. Since the Player's Guide was system-neutral, I did not comment on another peculiarity of Dark Obelisk that very much becomes relevant here: Quadded statblocks. Instead of one statblock, each statblock in this pdf comes in 4 iterations,...

Rating:
[3 of 5 Stars!]
Mini Quest: Sword of the Archon
by ed n.
Publisher: Survive RPG
Date Added: 04/26/2017 10:38:22
Mini Quest: Sword of the Archon I have been DMing a campaign using all of David's mini Quests. They are all excellent, playable in a night or two and easy to GM. This is the first one I had to modify and I think it improved the playability for the last encounter. In the last encounter I added the ability to gate in additional Angels to Erimial (25% chance as a move action), each gated-in-angel could immediately attempt to gate in more angles (also 25% chance). The Elder shadow could dismiss the angels with a touch form his tentacles (25% chance) up to 4 a round. The players were given control of each angel when they arrived and decided weather they attacked or summoned. Eventually when all was almost lost they managed to summon a hoard of angles and turn the tide. It was very exciting end to a great quest!...

Rating:
[5 of 5 Stars!]
Trail of Cthulhu: Dreamhounds of Paris
by Megan R. [Featured Reviewer]
Publisher: Pelgrane Press
Date Added: 04/26/2017 07:42:07
Trail of Cthulhu: Dreamhounds of Paris If you are looking to get seriously weird with your Trail of Cthulhu game, this where you ought to be looking. The materials here are designed you to take the already-weird surrealist movement in 1930s France, mix in the Mythos and come up with something that is warped beyond all recognition. It's all about accessing the Dreamlands via occult means, meddling with them, then trying to repair the damage. And if the green fairy doesn't play a part, you will be wanting a glass or two by the time you are done. ('Green fairy', if you don't know, is a nickname of the time for absinthe, widely believed to have addictive and degenerative properties which led to it being banned in France in 1914, not being revived there until 2000! But I digress, back to this book.) This is a toolbox rather than a campaign or adventures. It starts by presenting a history of the surrealist movement including write-ups of leading figures as NPCs and complete with a timeline. Next comes material on creating surr...

Rating:
[5 of 5 Stars!]
DSA5 - Rüstkammer der Streitenden Königreiche (PDF)
by Soeren H.
Publisher: Ulisses Spiele
Date Added: 04/26/2017 01:58:57
DSA5 - Rüstkammer der Streitenden Königreiche (PDF) Ich finde, dass die Rüstkammern mit in den Regionalband gehören. Auf vieles in der Rüstkammer kann ich gut und gerne verzichten und die Hand voll Waffen hätten sicher noch irgendwo in dem Regionalband platz gefunden. Im zweifelsfall hätte man die Rüstkammer auch kostenlos für Käufer des Regionalbandes als PDF zur verfügung stellen können.

Rating:
[2 of 5 Stars!]
GATEWAY - The d20 Tabletop Roleplaying Game
by Jeff C. S.
Publisher: Aurican 's Lair
Date Added: 04/25/2017 19:30:20
GATEWAY - The d20 Tabletop Roleplaying Game This system would be a great and easy way to introduce non-gamers to the world of RPGs. Also, an easy way to start children playing the game. The rules are simple enough for anyone to pick up. The creator did a good job creating this 'Gateway' system to RPGs.

Rating:
[5 of 5 Stars!]
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