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Read What Others Are Saying
Collectanea Creaturae - Fate Core
by Jim P.
Publisher: Ebon Gryphon Games
Date Added: 07/22/2014 18:56:59
Collectanea Creaturae - Fate Core I backed this from Kickstarter on a whim. I'm glad I did. These guys did all the heavy work translating tons of fantasy creatures to FATE stats. The collection runs the gamut from simple no stress box mooks to terrifying Great Wyrms. Don't buy this for the art. These guys had a limited budget to work with and I'm sure they paid the artists pretty fair. Remember the white box D&D collection? Everyone has to start out small before they turn in to a phenomenon. This is a great tool for FATE GMs. There's tons of creatures and it's chock full of ideas. There's a section on animal companions and a section for new skills. The authors even expand on some creatures from myth and folklore; so, you get a bonus history lesson at no extra cost....

Rating:
[5 of 5 Stars!]
Castle Adlerstein and Environs Map Pack
by Timothy B. [Featured Reviewer]
Publisher: James Mishler Games
Date Added: 07/22/2014 15:54:10
Castle Adlerstein and Environs Map Pack 8 maps. Pay What You Want The maps are all hires PNG files. Features the hex area around Castle Adlerstein which is to be detailed in the future. Again at present it is avery sandboxy and can be used with anything. 8 maps (7 maps and a grid) and PWYW make this a great deal. It will be a better deal when the rest of it comes out too.

Rating:
[4 of 5 Stars!]
Chronicles of Mhoriedh Map 00 Olden Lands Continent
by Timothy B. [Featured Reviewer]
Publisher: James Mishler Games
Date Added: 07/22/2014 15:51:21
Chronicles of Mhoriedh Map 00 Olden Lands Continent 7 maps and a guidebook. Pay What You Want. The maps are all hires PNG files. The guidebook lists various monsters and resources of the areas. No descriptions of the lands or anything else. That is all coming in the in the Gazetteer of the Olden Lands. But it works as a huge sandbox and I was already mentally placing it in my own world. Easily worth the price of a look and throwing a few bucks into James' hat. Easily more things to do here than I can put down on paper (pixels?) now. IT really recalls that feel that getting the original Expert Set box and seeing the maps....

Rating:
[5 of 5 Stars!]
Into The Breach: The Gunslinger
by Customer Name Withheld
Publisher: Flying Pincushion Games
Date Added: 07/22/2014 15:42:55
Into The Breach: The Gunslinger I think this is the third ‘Into the Breach’ by Flying Pincushion. Into the Breach is a series of books expanding on paizo’s base classes with new Archetypes, Class options, Alternate Classes and Prestige Classes, This one focusing on the Gunslinger. The 34 page document kicks in with the crunch on page 5 and the last page is legal information leaving 29 pages of content. First lets look at the Archetypes… The Black Powder knight comes out as kind of a merger between Gunslinger and Paladin. It gets Lay on Hands and a gun variant on Divine Bond. I wish the Divine Bond thing was rewritten because there are a few ambiguities, like what effective Paladin level the BP Knight has or whether or not he can take a steed. The other abilities are general protection things although one ability seems weird. Essentially you purposely misfire to deal damage to all enemies in 30 ft and stabilize all allies in 30 ft. Why it does both of these things I don’t understand, I guess because of Paladin...

Rating:
[5 of 5 Stars!]
Ogres of the Olden Lands
by Timothy B. [Featured Reviewer]
Publisher: James Mishler Games
Date Added: 07/22/2014 15:40:54
Ogres of the Olden Lands Ogres are the boogeymen of the Olden Lands. Or at least that is how they are depicted here. I love what James is trying to do with the ogres here. Give them something more of the supernatural. It works to be honest and for how little this book costs you have no excuse not to be using this to spice up the ogres in your own game. Ok though, I do plan on using this information for goblins instead! The random ogre feature tables for both Ogre and Ogre Magi is just great. Though the STAR of this book is the Half-Ogre as a player character. Gamers of A Certain Age (like James and myself) grew up on a steady diet of fantasy and the half-ogre is the result of that. Either from the pages of Dragon magazine or the pages of Piers Anothony, the half-ogre was something that was sure to show up in someone's game in the early 80s. This half-ogre does that memory justice. As a bonus we get the lands of the ogre and full color maps! This book is designed to be used with any Old-School ga...

Rating:
[5 of 5 Stars!]
[PFRPG] The Genius Guide to the Dragonrider
by Richard H.
Publisher: Rogue Genius Games
Date Added: 07/22/2014 15:38:56
[PFRPG] The Genius Guide to the Dragonrider Just checked out Owen Stephens' Genius Guide to the Dragonrider, after his ‪#‎microfeats‬ post this morning on FB. If dragonriders are something that interest you, you need to have this. If you're on the fence about dragonriders, you should seriously consider picking this up. Owen's "focus" mechanic is a brilliant way to balance out, not only the number of actions the PC/dragon can take in a round, but the power you're dealing with. It's a mechanic I wish they had incorporated into familiars, summoned creatures, animal companions, etc. Nothing slows down play like a druid with a companion who has just summoned a several metric tons of claws and teeth. The dragonriders themselves are decent in a fight (Full BAB, monk-like saves), but only wear light armor, have limited weapons and very limited selection of spells. Still, these features compliment their companion well. The focus is on the dragonrider/dragon combo, not one or the other. Even the explanation behind why an intelligent dr...

Rating:
[5 of 5 Stars!]
Hercynian Grimoire #1
by Timothy B. [Featured Reviewer]
Publisher: James Mishler Games
Date Added: 07/22/2014 15:31:53
Hercynian Grimoire #1 46 pages (cover, OGL, 44 pages). The first of hopefully more books in this series as well. This is also the first of the Olden Lands and the Chronicles of Mhoriedh line. The book is divided into a recognizable "Men & Magic", "Monsters & Treasure", "Underworld & Wilderness" and a newer, but still recognizable "Gods & Demi-gods". So needless to say I am hooked so far. First up a great few of pages on Gnolls and their human-half breed kin the Gnoles. I never gave gnolls a second thought but this is some good stuff. Another feature that you see the d66 table. Roll two d6s like percentile dice and get 36 outcomes. Like Traveler used to do. Next up is a section on spells. What I love about this and can get 100% behind is that Magic-user/Wizard spells are also labeled as "Intelligence", Cleric spells as "Wisdom" and Witchcraft spells as "Charisma". It is like it is custom made for my Witch class! There is a Gnoll encounter table, a random faerie table. The next section is a ...

Rating:
[5 of 5 Stars!]
Gods, Demi-Gods, and Cults #1: Chaos Queen of Ants
by Timothy B. [Featured Reviewer]
Publisher: James Mishler Games
Date Added: 07/22/2014 15:03:08
Gods, Demi-Gods, and Cults #1: Chaos Queen of Ants This 21 page (cover, OGL, and 19 pages) book is the first of the GODS,DEMI-GODS, AND CULTS series. This one features Khraliche Karinkhamür the Chaos Queen of Ants. Presented here is plenty of detail about the cult, the sub cults and the important figures. Worshipers are detailed and discussed. We also get some new spells for both Wizards and Clerics and some new monsters. What I like most about this is that it can be easily added to any game world. The feel is overwhelming old-school and sandbox, but that is great. This book is designed to be used with any Old-School game. It is overtly labeled for Labyrinth Lord and dual-stated for Castles & Crusades, but really you could pick up anything from the *D&D family and play these. The look of the books is certainly Old-school with the Souvenir/Soutane font. The layout is crisp, clean and easy to read. Like other books from this publisher it lacks art, but I don't think it is lessened because of it. All in all a great a...

Rating:
[5 of 5 Stars!]
Battle for Oz
by Michael S.
Publisher: Pirate Press LLC
Date Added: 07/22/2014 13:16:50
Battle for Oz Great twist on a long time classic. Love the historical perspective that takes OZ from pre-Dorothy to the rise of an evil wizard. Wide selection of unique creatures and the lands of Oz are nicely mapped and detailed enough to allow GM to add his or her unique touch. Graphics and maps are supurb. Can not wait to run this with my gaming group.

Rating:
[5 of 5 Stars!]
Stock Art Shields: Griffon
by Travis P.
Publisher: Raging Swan Press
Date Added: 07/22/2014 08:54:56
Stock Art Shields: Griffon The file is high quality, with excellent resolution. A very good value!

Rating:
[5 of 5 Stars!]
Castles & Crusades F5 A Shattered Night
by Alexander L. [Featured Reviewer]
Publisher: Troll Lord Games
Date Added: 07/22/2014 08:11:53
Castles & Crusades F5 A Shattered Night Originally published at: http://diehardgamefan.com/2014/07/22/tabletop-review-castles-
-crusades-a-shattered-night/ A Shattered Night is the latest adventure in the “F” series for Castles & Crusades. These adventures take place in a fantasy version of Post-Roman Britain. This includes adventures like The Goblins of Mount Shadow, The Crimson Pact and of course, To Kill a King, the winner of last years “Best Adventure (Solo)” award. A Shattered Night is a pretty open ended affair where the PCs attempt to save a kidnapped princesses from an unsavory Saxon prince. The adventure is designed for two to players whose characters range between levels 4-6. I think a Rogue, Druid, Ranger and Assassin would all be quite helpful in this piece as the adventure is one that is as much stealth as it is combat, and much of the adventure takes place in the woods or outside. The adventure is divided into three parts: getting to the princess, storming the location where the princess is held, and then s...

Rating:
[4 of 5 Stars!]
Mythic Minis 13: Feats of Protection
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 07/22/2014 04:16:11
Mythic Minis 13: Feats of Protection An Endzeitgeist.com review This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let's take a look, shall we? This time, we're all about feats of protection, so let's check this out! Okay, unsurprisingly, this pdf offers mythic versions of the "bodyguard" and "In Harm's Way"-feats, with the former not requiring you to threaten foes to help your allies and even use mythic power to reach them, whereas "In Harm's Way"'s mythic version allows you to use AoOs to intercept attacks, taking the effects upon yourself - this means no AC-tanking per my reading, though the feat could use some tighter wording as to whether the intercepted attack has to hit your AC as opposed to the one of your ally. While this remains a slight blemish, I did enjoy what these two feats do - i.e. offer a mythic version of the base feats that indeed feel distinct in what they do, not just like some generic mythified feat. The further increased AoE of "comb...

Rating:
[4 of 5 Stars!]
Camp Myth: The RPG
by Aaron H.
Publisher: Third Eye Games
Date Added: 07/21/2014 20:23:44
Camp Myth: The RPG The following review was posted at Roleplayers Chronicle and can be read in its entirety at http://roleplayerschronicle.com/?p=44700. Camp Myth RPG, based on the Camp Myth book series, is another role-playing game from Third Eye Games designed for the next generation of gamers. While Mermaid Adventures appears designed for the fairly young, Camp Myth RPG seems more appropriate for teenagers and their parents to enjoy. Players take on the role of one of many mythical creature types as what I believe is a teenager, or possibly young adult, at the famed Camp Myth where they learn how all different types of ways of dealing with the mythical world they live in, which resides within the confines of Earth (kind of like Hogwarts does). What these characters learn turns into badges like one would collect at summer camp. However, the tasks needed to acquire these badges is mythical in nature, just like everything else in the book. Camp Myth RPG is a bit of a surprise to me as I was expecti...

Rating:
[5 of 5 Stars!]
Double Cross Roleplaying Game Supplement - Advanced Rulebook
by Jeremy T.
Publisher: Ver. Blue Amusement
Date Added: 07/21/2014 17:14:41
Double Cross Roleplaying Game Supplement - Advanced Rulebook Fantastic system if you're looking for a heavy anime-inspired table-top setting, where the threat of losing your character is very real.

Rating:
[5 of 5 Stars!]
The Carcass, GMZero RPG 4
by M.J. T.
Publisher: post world games
Date Added: 07/21/2014 17:00:39
The Carcass, GMZero RPG 4 This is not your standard post apocalyptic game. What really makes this an interesting game, is that the mechanics reflect the nasty, harsh environment that the players have to operate in. Die results can be interpreted by another player, which can give the game a dramatic turn. For the good of the game experience, but possibly bad for the character. As it should in a post apocalyptic game. The game doesn't require a gamemaster, and incites players to make good stories. It also gives advice on how to frame the game, and concludes with examples of play. Highly recommended. It's well worth your money if only because of the mechanics....

Rating:
[5 of 5 Stars!]
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