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Trailer Park Shark Attack!
by David B.
Publisher: Dog House Rules
Date Added: 11/13/2018 23:03:11
Trailer Park Shark Attack! I got this on a dare. No, seriously, a buddy of mine told me to drop everything, as Trailer Park Shark Attack! (TPSA!) was on the Deal of the Day. I was surprised to find a well-polished homage to B-movie shark films, from Jaws to Sharknado to The Meg. Not only does the author present multiple main plotlines as to just why sharks of every variety are attacking this flooded trailer park, but they also include multiple side plots you can churn the waters with. And they provide extensive map tiles and paper miniatures for the sharks. My only complaint - if you can call it a complaint - is while they provided minis for the sharks, the trailer park residents didn't get paper minis. Where am I to find two dozen paper minis of various rednecks? I'll figure it out, I'll probably just use stills from Ozark and/or The Trailer Park Boys. But still... ...

Rating:
[4 of 5 Stars!]
Enlightened Grimoire
by Jason E.
Publisher: White Wolf
Date Added: 11/13/2018 22:39:12
Enlightened Grimoire Bought this for my game and within a couple hours had dozens of bookmarks and notes. Super usefull and very well designed. The layout of the book is amazing, both in format, and visualy. This book is worth every cent and I cannot stress enough how useful this has been with my group.

Rating:
[5 of 5 Stars!]
DDEX2-02 Embers of Elmwood (5e)
by Michael K.
Publisher: Wizards of the Coast
Date Added: 11/13/2018 22:39:03
DDEX2-02 Embers of Elmwood (5e) Embers of Elmwood was the first AL module I ever ran as a DM. Looking back, there's some writing goofs and the part where you're required to make the NPC escape despite the players making all of the right choices is a bit lame. However, the mansion layout and that entire part of the module is fantastic. I've run it four times, and each time was a totally different game.

Rating:
[5 of 5 Stars!]
Paradox: The Brainstorming
by Jason E.
Publisher: White Wolf
Date Added: 11/13/2018 22:34:18
Paradox: The Brainstorming With no indication of how big this file was I was super disappointed that I paid $12 for only 14 pages of charts with effects such as "leaves fall", "a bird poops on the mage", or "Burn of one die of aggravated damage and reroll" the last of which appears many, many times. Many of the effects are underwhelming and not scaled to their severity IE; a "Minor flaw" of a Mage walking upside down vs a "Severe flaw" of the mages XP becoming candy that must be eaten to regain the xp........ This book would have an appropriate value if it was closer to $3 or $4. The effects are random, unorganized, filled with type-o's, and over-all feels lazy. This was a great idea, but I feel that it should have been crowdsourced and had more input to provide more options of actual clever flaws...........

Rating:
[1 of 5 Stars!]
Amazing Tales, complete kids' RPG
by Jesse B.
Publisher: Amazing Tales
Date Added: 11/13/2018 17:27:53
Amazing Tales, complete kids' RPG I grabbed the pdf to play with my 5-year old son and after one game I already feel I got my money's worth. Nothing earth shattering inside as expected, just some super simple rules, some nice art, and some good advice/tips on how to run a very free-form story that a young kid will enjoy. I particularly liked the section about avoiding saying 'No' and getting in the habit of saying 'Yes, and...'. Also contains some story ideas in case you're struggling that can help get creative juices flowing just by reading through them before starting. During character creation, reading off the list of 'skills' a robot might be good at helped us get the ball rolling on the skills my son ultimately picked, and following the advise to ask a lot of questions questions about 'What is space like in this story?' (Are there aliens? Are they good or bad or both? Do you have a ship?) quickly got us started on a random adventure we made up on the spot about him buying his ship and traveling to a friend ro...

Rating:
[5 of 5 Stars!]
Bunnies & Burrows Light
by pat e.
Publisher: Frog God Games
Date Added: 11/13/2018 12:58:22
Bunnies & Burrows Light I used to play the original ruleset and have been looking for a way to play this classic with my family. The Light edition is great for an introduction and has me waiting for the full version to hit the shelves at some point.

Rating:
[5 of 5 Stars!]
The Bard
by pat e.
Publisher: BRW Games
Date Added: 11/13/2018 12:55:18
The Bard I love this implementation of the Bard class. I'm using it in my OSRIC campaign and it fits perfectly. The spells and abilities are well written and balanced. I also picked up the Jester (haven't used it yet) and am thinking about getting the Mountebank, Mystic, and Savant as well.

Rating:
[5 of 5 Stars!]
Mini Quest: Beware the Wyvern Wood
by Zee R.
Publisher: Survive RPG
Date Added: 11/13/2018 12:50:57
Mini Quest: Beware the Wyvern Wood I formed a TTRPG group at my work. We play over our lunch break and this was our first adventure. This was super-easy to pick up and start playing without a ton of prep time (which works well in our office). I spent MAYBE 15 minutes going over the details of the encounters and NPCs. The best part was when after the first time they lost Honor Points, everybody quickly shaped up and one of them said "we don't know what's waiting for us, so let's not lose any more unless we absolutely have to, ok?" I've bragged about this one on social media, it's so well done! Great job!...

Rating:
[5 of 5 Stars!]
OP4 - Leprechaun's Luck
by Zee R.
Publisher: Adventures in Filbar
Date Added: 11/13/2018 12:19:21
OP4 - Leprechaun's Luck I like that it was pretty quick to get a first-time PC to pick it up and go! This is great for those that want to try their experimental Race/Class combinations. The difficulty isn't too hard and it's definitely not a stroll in the park either!

Rating:
[5 of 5 Stars!]
Mothership: Player's Survival Guide
by Seraphim D.
Publisher: Tuesday Knight Games
Date Added: 11/13/2018 10:26:48
Mothership: Player's Survival Guide This rulebook is surprisingly well composed. It's very short as far as rulebooks go, but it packs a lot into its 48 pages. I found myself frequently asking "Why doesn't every rulebook do this!?" One example of this is the quick reference "cheat sheet" on the back cover. All chargen elements and ship building elements are presented in nice flow diagrams that efficiently communicate the process. This makes the rules incredibly easy and fast to pick up. I only have two real complaints. One, I don't like how they handle contested rolls by having whoever rolls bellow their skill, but still higher than their opponent, win the contest. I prefer Dark Heresy 2e's method of degrees of success/failure. Second, I wish the had more crunch with the skills. They only describe roughly what they are and don't give players/GM's much else to work with. I suppose that will have to be handled by house rules. Still, 5/5. Excellent system portrayed in an elegant way....

Rating:
[5 of 5 Stars!]
Improv for Gamers
by John D.
Publisher: Evil Hat Productions, LLC
Date Added: 11/13/2018 08:25:03
Improv for Gamers I've purchased and reviewed **Improv for Gamers**. Check it out [here](https://rollforyourfate.wordpress.com/2018/11/13/impr-
ov-for-gamers-review/).

Rating:
[3 of 5 Stars!]
5E Mini-Dungeon #076: The Great Library
by Gustavo P.
Publisher: AAW Games
Date Added: 11/13/2018 08:14:45
5E Mini-Dungeon #076: The Great Library The Naga is large, the corridors are medium, some rooms just cannot be used to put the naga there. There are lot of enemies, but where is the naga?

Rating:
[1 of 5 Stars!]
Geist: The Sin-Eaters Quickstart
by Daniel C.
Publisher: White Wolf
Date Added: 11/13/2018 03:30:39
Geist: The Sin-Eaters Quickstart So.....I am finally getting around to reviewing my purchases on Drivethru. i ain't very long winded, nor do I mince words. Been gaming since 1978 so I've ran a lot, played a lot and seen a lot, but by no means am I anything but a novice in this grand adventure called gaming. New is interesting as well as old. I keep an open mind and open pages towards games. Geist is a World of Darkness game that doesn't really need to be integrated into the Vampire, Werewolf, Wraith or Mage biome. It ain't Wraith, but it is easily confused until you open the first page. Geist deals with a lot about life and death and what happens between and after. It is its own language, dialect, accent. It doesn't belong anywhere else in the World of Darkness. It is a world of hope and despair and the places in between, and I am ok with that. Sin Eaters are those who deal with and guide or destroy aberrance in the After. There are serious powers going on here, used by ghosts and skills kind of link you to what you ...

Rating:
[4 of 5 Stars!]
Standing Stones
by Neal L.
Publisher: J.H. Illustrations
Date Added: 11/12/2018 19:29:12
Standing Stones A phenomenal piece of work that works beautifully for my book cover needs!

Rating:
[5 of 5 Stars!]
Coriolis - The Third Horizon Core Book
by dom l.
Publisher: Free League Publishing
Date Added: 11/12/2018 17:52:20
Coriolis - The Third Horizon Core Book I just love this setting. The factions are not all one-dimensional and mystery of the portal builders is very intriguing. Also, the rules system is very smooth and deadly enough for the kind of game i like to play. My group has a few roleplaying beginners and after Uncharted Worlds were looking for something with more robust rules without being overwhelmed to continue our story. Boy am I glad I discovered Coriolis. Everyone at our table loves it and we will be playing it for a while. I especially like the space combat. The creators did an amazing job and put together a beautiful book. They have something to be proud of here. You will not be disappointed. Buy this book!...

Rating:
[5 of 5 Stars!]
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