While the short stories are interesting, I find the lack of useful tools for storytellers and players alike a disappointment after the long wait.
There are large sections of the book that are nearly illegible due to odd cursive font choices. It may make the book look pretty, but it's a horrible migraine inducing headache.
In a word: Wow.
This is a pitch perfect introduction to the roleplaying hobby. It is (very) rules light, but comprehensive on gaming technique. It holds your hand and guides you through everything about the system and setting, including a segment on talking your friends into playing with you. (See "how to sell it." on page 9!)
The section covering game mastering is also meant for the new GM, but it will teach even the oldest grognard a couple of tricks. Further than just telling the fledgling GM how to run the game, it also addresses some of the finer details, with clever insights on handling players based on how they speak for their characters. (See page 211 for the Advanced Game Mastering segment.)
On top of all of this, is a lavishly illustrated campaign setting with each new chapter representing another element of nature and some new complications that the party must overcome to progress the story. If I said much about the campaign world I'd be spoiling it, but the author hi...
Great set of encouters for low level (1-5) D&D 5E play. The stats for all of the monsters and traps are included, so no need to flip through the Monster Manual or Dungeon Masters Guide for stats. They have an old school feel to all of them and include ideas for how to expand each encoutner for additional play.
Let me preface this this review by stating that the old 3.X Scarred Lands setting was, in my estimation, the best setting to arise from those fabled days of yore. It had a really unique setting that seemed vaguely reminiscent of Greek/Roman mythology and had the most flavorful elements you could think of. The setting featured things like dragons made of ashes and hatred, a city of non-evil necromancers nestled against a dead volcano, a sea tainted by the foul blood of a chained titan, a lawful evil god of tyranny who seemed strangely reasonable, crystalline beings that sought to return reality to the formless nothing that existed before the titans, the Divine War between the gods and titans that scarred the mortal realm, and a city built around a giant mithril golem made by the god of paladins himself. Those halcyon days of sitting around and dreaming up new adventures for the setting are one of the things that I remember most fondly during my years of public school.
So, that long...
Date Added: 12/09/2016 20:56:04
I would've preffered this information to be within the core rulebook, as I felt it somewhat deceptive to have to pay another 45 dollars for something I feel is very integral to Traveller. However, the depth of information was amazing in this book, and it almost makes up for the fact that it didn't come within the core rulebook. Pretty much a must-buy for a Traveller player.
Black Pudding #1 absolutely oozes with personality and charm (yes, I'm sorry for that one, I'll show myself out). The art style is cartoony and campy in a way reminiscent of 70s and 80s cartoons, while the rules and materials are simple and adaptable to nearly any OSR-style campaign. Overall, this is one of my favorite purchases that I have made, and I can't wait for more!
This is a Preview for a very interesting time travel setting. It definitely gives you enough information to decide whether you want to get more. Worth picking up just to see if it's something that might interest you.
> Great content. As a lazy DM, I wish there was a little more roleplay elements added to the ball section but it's easy enough to just adlib and create some interesting roleplay with some of the prominent NPCs beforehand. Post ball, it's a solid dungeon crawl with some dangerous fights. Very easy adventure to customize as well. I sliced about a third of the content and ran a VERY abridged version for about five hours with three players and still didn't finish. Good stuff though.
Nice flavour, but overall a sloppy and unfinished looking product. It had good ideas but combined them with an iniability to artciulate them well and make them flow.
Plus it had agod-awful system that was trying to be 'retro' and instead felt cruede and unfinished. The Psionics system was particualrily clunky and felt poorly implmented, like it was bolted on at a later stage.