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Overall I liked this book, and I would buy the sequels (when written).
There aren't many Traveller novels out there, and now that Traveller 5
is out, I find I really want to read more Traveller fiction. There are
quite a few battle scenes, and sometimes you get the sense that
someone just had a bad, bad dice roll.
The interplay between the characters feels better written in the
beginning half of the book. In the first half I felt like the
characters had to make tough choices and were forced to fight.
In the second half, more new characters are introduced, and I started
to loose focus on them all. The story seemed to wander about too. In
the second half, the characters seemed more to choose to fight and I
wasn't really convinced about how intelligent those decisions were.
Also, I really would have liked to see a sector map, like in Paul
Brunette's The Death of Wisdom novel....
Rating: [3 of 5 Stars!] |
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Great value for the money, overall.
Like all OSR themed products, it has some pretty capricious deadliness that only sadists afraid of high-level campaigns or player empowerment. Full disclosure, more of a Pathfinder home-rules kind of DM.
That isn't important though, what is important is it is a wonderful source for creation of an advanture, standa-alone rooms, treasures, challenges, and a classes of creatures that may be adapted to any OGL.
What would be sensational, and is a lot to ask from $5.00 Pdfs is some maps adaptable as images for virtual tabletops for the tactical types. Something like that, people like me would pay even more for.
As I said, I highly recommend it!
Cheers,
-Jeff...
Rating: [5 of 5 Stars!] |
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