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Monsterhearts 2 is a game for sexy teen monsters to have melodramatic interactions, but, it goes out of its way to be “sexy” and “edgy”, which to me was actually a turn off.
Mechanically, the game is fine. It follows the standard Powered by the Apocalypse layout, with a few minor name changes to suit the game’s style. I think MOST of the skins were well thought out, each skin representing a different kind of monster, and the abilities therein. I do not like the Mortal aka the human. Its abilities lead me to believe that the “best” way to play this character is as the victim of abuse, and you have very few choices beyond that.
The art is so-so. The cover is the best art by far; with the interior art looking like someone used a marker to copy pictured of goths and punks. The vast majority of the monsters look like normal people. Maybe this is part of the game, that monsters have to “blend in”, but for a game that pronounces itself as out and proud, I’d like the monsters to look lik...
Wertung: [3 von 5 Sternen!] |
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I can see this being a divisive title, but right now it’s probably my favorite of the “In The Company Of” series because of how well it captures the feel of playing a fiend (if not a specific type of fiend; more on that later). This book offers evocative flavor text, a cool new race, and a solid, playable new class that feels very fiendish. The art ranges from passable to quite good, and on the whole this is a book I’m excited to use in a future game.
The new race, the nephilim, are humanoid creatures that have been more or less permanently possessed by disembodied fiendish spirits. The precise metaphysics of this are left somewhat vague, although there is a handy sidebar discussing how to handle an existing PC or NPC who becomes a nephilim during play. I like this race rather a lot; they positively drip with flavor and potential GM hooks, and I would consider using them as a replacement for tieflings in a future campaign. Mechanically, the ramifications of their unique form of poss...
Wertung: [5 von 5 Sternen!] |
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An Endzeitgeist.com review
It’s that time of the year again! Usually, I try to have the April’s Fool-product reviews done in time for April 1st, but this year, I got them all either on that day or after it, so yeah – please excuse the delay! This year’s April Augmented-installment by Dreamscarred Press clocks in at 12 pages, 1 page front cover, 1 page SRD, ½ a page editorial, leaving us with 9.5 pages of content, so let’s take a look!
So, first of all, we get a Bloodforge (Infusion)-style new race – the Doggo! And no. It’s not another anthropomorphized dog-race. It’s a dog-race. You know, like in M.I.B. and various other forms of media? You can play an intelligent, talking dog! And that awakened dog? Yeah, you can play him. Doggos are augmented magical beasts, Medium, have a speed of 40 ft. and get +2 Str and Cha, -2 Int. Their language (beyond that of the awakener) is btw. called “Bork”, which made me grin. They get +1 natural AC, +2 to Survival and Acrobatics, low-light visio...
Wertung: [5 von 5 Sternen!] |
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An Endzeitgeist.com review
This installment of the Deep Magic-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 2/3 of a page SRD, 1 page advertisement, leaving us with 12 1/3 pages of content, so let’s take a look!
We begin this pdf with a discussion on the dangers of elementals existing in the material plane and elementalism in general, including a nice little section on the role of these magic traditions in Midgard. Traditions? Plural?
Yep, we get a sorcerous origin, a warlock otherworldly patron and a wizard arcane tradition on the class option side of things. We also receive two new feats: Negotiator increases Charisma by 1 to the maximum of 20 and lets you retry a failed Charisma (Persuasion) check at disadvantage. It also lets you haggle for a 10 % discount with a contest (and a 1-week cooldown per person to prevent abuse) as well as halved living expenses. The second feat, Survivor, increases Constitution by 1 and makes you require only half the f...
Wertung: [5 von 5 Sternen!] |
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An Endzeitgeist.com review
This installment of the Spheres of Power-expansion books clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!
As always, we begin this supplement with a brief piece of nice introductory prose before getting an overview of the content within, moving then forward towards the new archetypes, of which there are 4 this time around. The first would be the impressor fighter, who replaces the armor training ability sequence with the emotions eliciter class feature, gaining an emotion power of his choice at 3rd level and every 4 levels thereafter, using fighter levels as eliciter levels. 5th level acts as the minimum cap for lesser powers, 8th for greater powers and 11th for master powers. The archetype employs Intelligence as governing ability modifier. AT 19th level, the archetype may execute an emotion power as part of a full attack, here erroneousl...
Wertung: [3 von 5 Sternen!] |
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