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Battlemap - The Plane of Havoc
Battlemap - The Plane of Havoc
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Renegade ~ Corruption
by Chet C.
Publisher: Thistle Games
Date Added: 05/19/2013 17:10:26
Renegade ~ Corruption All right, I'll admit it. I'm the person who can't keep all the versions of Renegade straight. Is Corruption the expanded ruleset or is it the Advanced version? All I know is that it has more pages than one of the Renegades and not as many as another. Or is it the other way around? What you have here is Original something-and-something with better editing (even self-editing beats no editing) and a "voice" in the text which speaks to someone who is not familiar with miniatures rules and jargon. Yes, when I read that Original game, I was utterly lost and made almost everything up on the fly. In a way, I liked that. Yet I also wanted to know what the actual nuts & bolts were, what made things tie together into a cohesive system. In short, I wanted to know what the script was that I was ad-libbing to. So it helps - a lot - that I can understand what Renegade is saying to me, and demonstrating to me how to play and run it. I really like the fact that it still allows me to ad-lib and h...

Rating:
[5 of 5 Stars!]
Spinechillers and Silent Killers
by Chet C.
Publisher: Thistle Games
Date Added: 05/19/2013 16:48:07
Spinechillers and Silent Killers Megan may be correct. Perhaps David could use an editor. A good editor can make a good book great and a great book fantastic, and there's not a one of us who is our own best editor. On the other hand, that would undoubtedly increase the price - and I'd rather see more copies of this book get in gamesmasters' hands than have it become a bit too much professional. There's a part of me which really likes the unstructured "fannish" style of writing. And the information - the raw data - is what the book is about. Is it easy to understand? Yes! Is it data you will use? Yes! Will you have a hard time using it because you'll be laughing so much? Probably! I didn't NEED to make my PCs feel even more uneasy, but I saw the most delightful thing for them to be served. Y'see, I just happen to have a photo of baked sheep's head. It's more than just traps, scary things, and PC killers. It's also a means to discomfort your heroes, to make things a little off-center. Just when they think they ...

Rating:
[5 of 5 Stars!]
Fate of the Norns: Ragnarok
by Craig F.
Publisher: Pendelhaven
Date Added: 05/19/2013 16:32:12
Fate of the Norns: Ragnarok Where have you been all my life??? Where to begin? Well it's the Core Rulebook and it has everything: world lore (Ragnarok is brutal!), geography (WOW awesome maps for both mortal realms and the realms of the divinities!), key NPC's (everything from gods and giants to mortal royalty), culture and games (longships to rules for viking chess), the Runic game system (put away your dice, you are playing with rune stones now!), 15 playable archetypes (with 100's of powers and skills), monsters (and more monsters!) and an introductory saga that helps to get one acclimatized to a world where the sun and moon have been devoured! ...and the artwork is eye popping!...

Rating:
[5 of 5 Stars!]
Fate of the Norns: Ragnarok -- Fafnir's Treasure
by Craig F.
Publisher: Pendelhaven
Date Added: 05/19/2013 16:21:24
Fate of the Norns: Ragnarok -- Fafnir's Treasure Fafnir's Treasure is taking the red pill to see just how far the rabbit hole goes! The runic game system (or RGS) is a wonderful rune based mechanic that makes story telling and mechanics resolution pure bliss. You have to see it to believe it!

Rating:
[5 of 5 Stars!]
SlaughterGrid
by Shane O. [Featured Reviewer]
Publisher: Neoplastic Press
Date Added: 05/19/2013 11:29:42
SlaughterGrid I really didn’t want to go back here. When I reviewed the Teratic Tome, I mentioned that I was going to need some time to recover from the twisted works of the sinister fiend Rafael Chandler. These few months have not afforded me the requisite recuperation necessary, and yet with the release of his first adventure – the unsubtlely-named Slaughtergrid – someone has to step up to warn the role-playing world about the horrors found herein. As no one else has done so yet, it falls to me. The book – which has amusingly changed its titular game system to Gateways & Golems – opens with, of all things, a soundtrack. Actually, “soundtrack” is the wrong word, as these were the songs (a hundred or more) the author listened to when writing the material, rather than being music keyed to specific areas in the game. That said, this is probably the first real warning of what you’re going to get here, as showcased by listings of November Doom’s “They Were Left To Die” or Deicide’s “Hang In Agony Unt...

Rating:
[4 of 5 Stars!]
A12: When the Ship Goes Down
by Megan R. [Featured Reviewer]
Publisher: Adventureaweek.com, LLP
Date Added: 05/19/2013 10:55:18
A12: When the Ship Goes Down This adventure presents some interesting quirks, and is best run for a group of characters who have already become well-known in the area through particpation on earlier adventures. It begins with some unseasonal bad weather, storms so severe that waterborne traffic has ceased. Although it doesn't suggest this, if you are running this as part of a campaign set in and around Rybalka, you might want to have the bad weather start during the previous adventure rather than suddenly announce that it's stormy. When an experienced sea captain shows up dead, his battered corpse tied to a shipping crate and floating into the harbour, the characters are asked to investigate... The adventure starts rather slowly although there is an interesting scene involving a potentially-hostile mob - and which occasions the presentation of ways in which you can handle a mob scene. One suggestion is to handle them as a swarm, dispersing when they reach a notional 'zero hit points' (although no damage is a...

Rating:
[4 of 5 Stars!]
Always/Never/Now
by gg g.
Publisher: Will Hindmarch
Date Added: 05/19/2013 07:49:19
Always/Never/Now While plotline itself is not fully to my liking, the style of gaming suggested and overall quality and attention makes it a solid hit in my book. totally worth the waiting

Rating:
[5 of 5 Stars!]
Universal Adventures Treasure Deck
by Charles K.
Publisher: New Realms Publishing
Date Added: 05/18/2013 23:54:39
Universal Adventures Treasure Deck I have been looking for a product like this for awhile. I love the fact to be able to give the card to the player of the item they get, makes it easier to keep track of and the stats. Granted, the pages printed out nice, but only 6 of the 14 pages are actual items, there is 54 items so enough for a 'deck' but I guess I was expecting more. I guess what brings the rating down for me is the price. There is similar companies that offer treasure decks that have more items and sometimes for less money....

Rating:
[2 of 5 Stars!]
Admiral o' the High Seas: The Naval Combat Supplement for Pathfinder & D&D 4th Edition
by Roger N.
Publisher: EN Publishing
Date Added: 05/18/2013 23:07:10
Admiral o' the High Seas: The Naval Combat Supplement for Pathfinder & D&D 4th Edition My problem with this product? It is NOT Pathfinder compatible. I don't care what the label says, everything is in 4e stats. All of the rules draw on 4e tropes. I imagine it works perfectly fine as a 4e supplement. It is entirely useless to me as written. Just because they both use a d20, doesn't mean they are interchangeable.

Rating:
[1 of 5 Stars!]
F.o.r.c.e.
by john a.
Publisher: Fantasy Games Unlimited
Date Added: 05/18/2013 15:22:40
F.o.r.c.e. And real nice read and very informative. I enjoyed it very much

Rating:
[4 of 5 Stars!]
Ley Lines
by Sean H. [Featured Reviewer]
Publisher: Skortched Urf' Studios
Date Added: 05/18/2013 13:03:40
Ley Lines If you have considered adding ley lines, or similar magical phenomenon, to your Pathfinder world this product should be a useful resource. Not perfect by any means, but a good starting point for thinking about such magics in a world. Ley Lines is a Pathfinder source book from Scorched Urf’ studios detailing ley lines, that is the lines of magical force that can exist in a game world (and some say exist on Earth). It details various types of ley lines, divided by color, how they affect magic (and more) and what sort of patterns (“world lace”) they can form to enhance world building along with a meta-explanation for why multiple worlds have ley lines. To further integrate ley lines into the existing rules there is: a goddess with a new clerical domain and nested sub-domains. A prestige class, Geomancer, whose skill list has not made the transition from 3.5 to Pathfinder. A magic weapon trait and new material (ley ash). With quite a few feats, some of which do not require ley ...

Rating:
[3 of 5 Stars!]
Fantastic Maps - Iconic Town
by Dra8er H.
Publisher: Rite Publishing
Date Added: 05/18/2013 12:44:45
Fantastic Maps - Iconic Town What an exceptional or should I say FANTASTIC map. It will defiantly get heavy use in my campaigns. AND NOW WITH A HI RES PIC!

Rating:
[5 of 5 Stars!]
Beasts of Legend: Coldwood Codex
by Megan R. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 05/18/2013 12:16:05
Beasts of Legend: Coldwood Codex Even if it were not written with the Kingmaker AP in mind (pretty obvious, seeing as I'm GMing it right now!), this is a glorious and beautiful collection of ten well-concieved and thoroughly developed critters suitable for throwing at any adventurer bold enough to venture into a temperate forest. Each critter comes with a full-colour illustration and a description suitable for reading out to your players when they first catch sight of it. Full stats are given with hyperlinks to the PFSRD should you need reminding of precisely what each obscure ability lets it do, as well as explanations of special abilities laid out clearly. Ecology, combat tactics and more are covered in the copious notes provided here for you to read through, as well as what local lore and other sources may say about the creature in question. GMs who prefer printed notes will be pleased to find that each monster fills two or three pages, so there are no awkward split pages to contend with. The full-colour illu...

Rating:
[5 of 5 Stars!]
Itras By (English)
by Edward J.
Publisher: Vagrant Workshop
Date Added: 05/18/2013 12:05:55
Itras By (English) When I first discovered indie RPGs after many years thinking GURPS was the epitome of gaming, I thought simply opening up the GM role to the rest of the table, asking the other players "I don't know, what IS behind that door?", would make an awesome play experience. It didn't work very well! But with Itras By, I've finally found that experience: it's a game where volleying ideas back and forth between GM and character-players is fun, functional, and utterly central. Itras By is founded on the principles of improv theater. "Don't block," that is, never stifle another player's fun by rejecting their ideas or refusing to participate in their stories. Instead, use what they give you, and build and add your own spin and suggestions. It brings about a delightful, smooth flow of play with a lot of kibbitzing and laughter. The setting, an anything-is-possible surrealistic city where elements of weird urban fantasy (like China Miéville or Neil Gaiman), crime noir, and mythic fable blend, ...

Rating:
[5 of 5 Stars!]
Character Workbook: Wizard for PFRPG
by Megan R. [Featured Reviewer]
Publisher: Asparagus Jumpsuit
Date Added: 05/18/2013 11:53:10
Character Workbook: Wizard for PFRPG I have a secret: I hate the 'number-crunching' aspects of character generation, especially in systems which have pre-conceived ideas of particular groupings into which you have to shoehorn that delightful concept that sprang into your mind when someone proposed the game that's being planned... even more so if it's an unfamiliar ruleset so I don't know how to do half the things that I want my new guy to have or be able to do. Here's a product which can help. It takes you by the hand and leads you through the process of creating a Wizard character for the Pathfinder RPG, explaining each stage and the ramifications of your choices. The really neat thing is, it doesn't just let you set up your starting character, it takes you through levelling up, level by level right up to level 20. Now, you will probably have figured out how Wizard characters work by then, even so it is very useful in ensuring that you do not miss anything out. No forgetting which levels you gain feats or special abil...

Rating:
[5 of 5 Stars!]
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