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GamesOrbit #50
GamesOrbit #50
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(G-Core) Stairs of the Immortal: Homegrown Heroes (Modern FASERIP)
by Christopher C.
Publisher: Dilly Green Bean Games
Date Added: 06/27/2017 09:35:23
(G-Core) Stairs of the Immortal: Homegrown Heroes (Modern FASERIP) Homegrown Heroes is designed to help Players detail out brand new characters without becoming bogged down in unnecessary work. The premise is to create the G-Core fantasy equivalent of "0-Level" characters. As is always the case with G-Core based products it is easy to use and contains a great deal of information in a few pages. Homegrown Heroes details the character's humble beginnings with a series of random-roll tables. These table present everything from the type of family the character was born into, to their personal status at the beginning of the campaign. It also presents a number of Metier's, or professions, that the character can start with. Each Metier's gives the character their base skills, starting equipment, and a special trait. The only downside is that there isn't a random table for generating the characters metier. This is a minor quibble really. If possible I would give Homegrown Heroes a 4.5 rather than the 4 stars I rated it as. All in all a great a...

Rating:
[4 of 5 Stars!]
100 Oddities for an Enchanted Forest
by Christopher C.
Publisher: Skirmisher Publishing
Date Added: 06/27/2017 09:18:54
100 Oddities for an Enchanted Forest 100 Oddtities for an Enchanted Forest tackles the challenge of helping create interesting woodland encounters on the fly. It is designed to be used quickly, leaving the GM with more time to plan other activities. There are a multitude of entries ranging from encountering a Troll happily munching on a Fairy King to those that detail the impending doom of an approaching Wild Hunt. The best part is that the ideas presented can be used as simple 'spot' encounters or as fodder for entire sessions. I truly enjoy this product. As a GM that seldom has time to prepare much ahead of time, this will help make over-land adventures more memorable and allow me to concentrate on what's important. The fun of all....

Rating:
[5 of 5 Stars!]
Cthulhu Dark Preview
by Edward P.
Publisher: Graham Walmsley
Date Added: 06/27/2017 09:18:08
Cthulhu Dark Preview For me, this is one of the most exciting RPG products coming out this year. I find it well written, engaging, and easy to learn and run. And dark. Very, very dark. The included scenario, Screams of the Children, is amazing. This is how horror games should be played. Love it, love it, love it!

Rating:
[5 of 5 Stars!]
The Little Town of Hamlin
by Megan R. [Featured Reviewer]
Publisher: Eden Studios
Date Added: 06/27/2017 08:02:54
The Little Town of Hamlin Described as an 'appetiser' for All Flesh Must Be Eaten, this is a complete adventure which ought to take one or two sessions to run. As it has a mediaeval timeframe, characters should be generated using the 'Dead at 1000' setting in the core rulebook. It's suitable for a one-off game, or it may be part of a longer campaign in that setting. The plot is basically a retelling of the traditional tale The Pied Piper of Hamlin, with zombies instead of the rats in the original. The backstory links back to the 'Dead at 1000' setting with the Piper himself having been an acolyte of the fellow responsible for the rise of the walking dead in that setting, now travelling the length of Europe causing his own zombie plagues and then being rewarded handsomely for getting rid of them! A neat little moneyspinner... until he reaches Hamlin. For first of all the town is broke (due to somewhat shady practices on the part of the mayor) and secondly... well, the party is in town. The idea is that the...

Rating:
[5 of 5 Stars!]
Death Slaves of Eternity (DCC)
by Thilo G. [Featured Reviewer]
Publisher: Purple Duck Games
Date Added: 06/27/2017 07:14:13
Death Slaves of Eternity (DCC) An Endzeitgeist.com review This massive adventure clocks in at 80 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with a MASSIVE 76 pages of content, so let's take a look! Well, first of all, this is a funnel (0 level adventure) and as such, the review will contain SPOILERS later...but it also is a bit more than that: The adventure actually has quite a bit of interesting supplemental material, so let's start by discussing that: One of the appendices contains various curses for plundering the dead; there is a nice 100-entry-strong loot-table for judges and we can find a d30-table of magic items, which include enchanted gladiatorial paint, magic veils, vine made from golden pomegranates, the iconic hand of glory, the horror in clay that can be sent after foes, starsteel items and purple lotus dust. I encountered no issues in this section - the items are evocative and cool. The pdf also contains the ancient god-king Mog'malu as a new pat...

Rating:
[5 of 5 Stars!]
Derelict Generator
by Thilo G. [Featured Reviewer]
Publisher: Ideagonk
Date Added: 06/27/2017 07:11:41
Derelict Generator An Endzeitgeist.com review This pdf clocks in at 11 pages, 1 page front cover, 1 page editorial, leaving us with 9 pages of content, so let's take a look! This creator is pretty simple and so are the instructions: You take 1d4, 4d6, 1 d8, 2d10, 1d12 and 1d20. That's the baseline for big ships, though you can use the system to create smaller or more massive derelicts by adding or subtracting dice. Okay, now that you have the dice ready, you drop them on a standard sheet of paper - US letterpack or Din A4 both work. Notate where each die lands. Remove the die from the paper and note, in its place, the die size and what it did show -a d8 showing a 7 would be noted as d8-7, for example. This is called a "node". Now draw a line from the node to another node - this is called a "connection." Each node must be connected to at least another node. This establishes the basic shape of the derelict and can really kick off your imagination - then, you look up the results of the nod...

Rating:
[3 of 5 Stars!]
ZWEIHÄNDER Grim & Perilous RPG (FULL VERSION)
by Stefano C.
Publisher: Grim & Perilous Studios
Date Added: 06/27/2017 06:38:46
ZWEIHÄNDER Grim & Perilous RPG (FULL VERSION) Great game, it's borne from Warhammer Fantasy rpg but evolved from it and now can be used in any grim and dark world you prefere. I'm going to start a series of adventure soon. Keep up this awsome quality Stefano

Rating:
[5 of 5 Stars!]
DDEX03-14 Death on the Wall (5e)
by Customer Name Withheld
Publisher: Wizards of the Coast
Date Added: 06/27/2017 01:58:53
DDEX03-14 Death on the Wall (5e) This adventure is interesting as it can easily be run via theater of the mind. Since a good amount of time of the adventure is about planning for the final chapter, this gives the DM a change to test out splitting the party in non-combat situations, especially when they know they're heavily out numbered. This adventure gives the party a chance to explore, discuss strategy, and cleverly apply rare tool proficiencies to the overall game (e.g. Cook's Utensils and Playing Cards). Choice paralysis by the party can be solved by introducing one of the several NPCs who could relate to a faction assignment. During fights, space can easily be narrated since most areas of combats can be open rooms and fields. The best part is that there is a chance of failing, but with the possibility of getting out alive with rewards. This is great for parties (like mine) who had consistently bad dice rolls in combat. Giving the party the option to run with partial rewards instead of dying kept them fighting. M...

Rating:
[5 of 5 Stars!]
DDAL05-07 Chelimber's Descent (5e)
by Customer Name Withheld
Publisher: Wizards of the Coast
Date Added: 06/27/2017 01:26:31
DDAL05-07 Chelimber's Descent (5e) This was my second adventure ever DMing. Unlike the previous adventure that was straightfoward, this one was more about puzzles and problem solving. Half of the first floor existed only to give the players a glimpse of the next, but did have any immediate rewards for solving the it. The rest of the room was fine and gave the opportunities for the players to experience the unknown. Unfortunately, players who didn't know how to respond to rooms kept triggering traps. On the second floor, the wording of the trap was confusing to understand as my players found a contradication between the player handout and my reading of the rooms. The final fight wasn't great even when I challenged the party of six to a very strong encounter. The monsters attack bonus and AC are too low. The two wights couldn't touch characters with high ACs. Additionally, the hallways to the final fight allowed support characters to buff the front characters with zero threats. I recommend having the rooms either magicall...

Rating:
[2 of 5 Stars!]
CTHULHU: Grundregelwerk Edition 7
by Tim D.
Publisher: Pegasus Press
Date Added: 06/27/2017 00:57:08
CTHULHU: Grundregelwerk Edition 7 Diese Wertung bezieht sich nicht auf Inhalt sondern nur auf die Publikation in dieser PDF-Form. - Es fehlen Lesezeichen im PDF, was gerade bei einem 400-Seitenwälzer sehr negativ bei der Navigation auswirkt. - Direkt auf der zweiten Seite findet sich eine Karte, die sehr stark verpixelt, und dadurch nicht einmal lesbar ist. Hier ist dieser Inhalt also einfach nicht nutzbar. Immerhin sind die restlichen Bilder und Karten in lesbarer Qualität vorhanden. - Der Preis von Hardcover und PDF sind gleich, was zwar ein echtes Schnäppchen für Käufer des echten Buchs ist, aber aufgrund der oben erwähnten Mängel ein ärgerlicher und schlechter Deal für Käufer des PDFs ist. Fazit: Ich bleibe enttäuscht zurück, weil ich ein Produkt gekauft habe, dessen Inhalt mich zwar voll und ganz überzeugt, ich aber scheinbar ein Kunde zweiter Klasse bin, dem eine sorgfältige Qualitätskontrolle vorenthalten wurde. Ein verlinktes Inhaltsverzeichnis ist absolut Standard, und fehlt gewaltig. Hier werde ich m...

Rating:
[3 of 5 Stars!]
DDAL05-06 Beneath the Fetid Chelimber (5e)
by Customer Name Withheld
Publisher: Wizards of the Coast
Date Added: 06/27/2017 00:53:34
DDAL05-06 Beneath the Fetid Chelimber (5e) This was the first adventure I ever run as a DM ever and I found this suprisingly easy to run. I found this adventure easy to run because there was a clear pathway. This can ultimately consist two map locations, three NPCs, and a minimum of two combats. There wasn't a lot of NPC dialogue and was more of a hack and slash adventure. This is good for new DMs like me who need more time to get into character. The first fight was really useful for me to gauge the party's strength, which was definitely higher than the recommended. Due to time restraint, I found the option to skip some combat really useful, especially since I also had a new player at the table. The final fight would've been too easy if I just went with the recommended and should be higher to make the combat feel like a TPK is possible. Since the goal of this adventure was clear, my players got the feeling of being conquerers of the marsh without having to worry about being unknowning used by another. I recommend this adventure...

Rating:
[5 of 5 Stars!]
Light City #3 - The Amazon
by Royce R.
Publisher: Monstrous Matters
Date Added: 06/27/2017 00:10:30
Light City #3 - The Amazon GOOD EVENING MR. AND MRS. AMERICA AND ALL THE SHIPS AT SEA! DEATELINE: 26 JUNE There's a new girl in town tonight, come not to rival Liberty but to defend her, and this is one gal the little fellers won't think it sissy to have a crush on. She hails from that time and place where responsible citizens were first thought to be able tio govern themselves and brings to the fight against Hitler the wisdom of an Athena, the strength of a Hercules, the beauty of an Aphroidite, and the speed of a Hermes. Let Adolph and company have their Valkyries. we have THE AMAZONS! FOOD IS A WEAPON. WASTE NONE OF IT!...

Rating:
[5 of 5 Stars!]
Anime Action: Diceless Anime-Style Roleplaying
by Katelyn S.
Publisher: Three Sages Games
Date Added: 06/26/2017 19:00:34
Anime Action: Diceless Anime-Style Roleplaying *Anime Action!* is a rules-light system that focuses on the narrative as the GM and players create their own anime series, episode by episode. The mechanics leave it wide open for a variety of genres, from swords & sorcery, to space operas, to rom-coms. While the book gives you ideas and a basic structure for character creation, the exact way your stats, traits, and specials interact with the story is extremely malleable. You largely make up your own trait's fluff and application, but the bonus it gives it static. For instance, my character had "You Gotta Have Faith +2" as a Trait. As long as I could justify it within a story ("I have faith that my goddess will help me aim when I chuck this apple at that bandit's head!"), it could be done. This could have issues with players/GMs who are adversarial, but anyone interested in telling a cooperative story with anime flavor will love this system. I own the paperback copy. Glossy cover, perfect bound, matte pages....

Rating:
[5 of 5 Stars!]
Cold & Dark
by Todd S.
Publisher: Modiphius
Date Added: 06/26/2017 18:50:33
Cold & Dark In terms of setting, I can't think of a better sci-fi game. I'm not a fan of the core mechanic (build a dice pool and count successes), however after some playtesting I find it isn't quite as streaky as I've experienced in some other games. Overall, the rules mesh well with the setting and theme of the game. I really can't stress enough how well-thought out the setting is and I really appreciate that it leaves out the all too familiar (these days) tropes of transhumanism and super-intelligent AI. The monsters are quite a bit more monstrous than what you normally find in a sci-fi setting, but that's where the horror aspect comes in I suppose....

Rating:
[5 of 5 Stars!]
ZWEIHÄNDER Grim & Perilous RPG (FULL VERSION)
by Customer Name Withheld
Publisher: Grim & Perilous Studios
Date Added: 06/26/2017 18:46:34
ZWEIHÄNDER Grim & Perilous RPG (FULL VERSION) As a big fan of WFRP's first and second editions, I love Zweihander. It's a fantastic stand-in for both of those editions while also adding enough unique touches of its own to make it stand tall on its own merits. The morality system, various customization options, the social intrigue rules, madness and corruption and many more things make Zweihander a worthy successor to WFRP. I also enjoy that the way they designed the rules makes it easy to "move" the game system from setting to setting without too much work. Even in settings that are pretty different from the "old world" European flavor of Zweihander, it wouldn't be too hard to extrapolate the system out. For instance, my gaming group has always been a big fan of the old Dark Sun setting and I could see how Zweihander, with a bit of tweaking, could be used in that setting. I will say that the sheer size of the book does make finding a particular rule a bit tricky sometimes, but it's not too bad, especially after you get fam...

Rating:
[5 of 5 Stars!]
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