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The Factol's Manifesto (2e)
by Customer Name Withheld
Publisher: Wizards of the Coast
Date Added: 01/18/2017 18:02:30
The Factol's Manifesto (2e) The Factol\'s Manifesto is a great book expanding upon the main factions of the basic setting. It includes information on the leaders and abilities of the factions (new abilities gained as you move up in a faction) as well as their base of operations and ways of roleplaying a member. Additionally, each faction has a rumours section which can be used as a jump start to further adventures and all in all, the information contained is excellent. However, the scan does need to be redone. Although readable, it is somewhat pixelated in some places. Some of the pages scanned in show the edge of the page as it was torn out of the original book which can be a little distracting, since this is a scan though it is understandable that it was going to look perfect. All in all, I would recommend this product if you want more information on the main factions and can see your way past the imperfections of the scan....

Rating:
[4 of 5 Stars!]
The Lucanii Drift
by Richard T. H.
Publisher: Kitsune Press
Date Added: 01/18/2017 12:45:03
The Lucanii Drift This is a very good product. The art is clear, the descriptions really bring you into the setting, it\'s a relatively easy read and really expands the S&S game. It seems the Starships and Spacemen RPG has been waiting ages for a supplement just like this and now it has one. Well done Paul Kidd

Rating:
[5 of 5 Stars!]
Dispatches from the Raven Crowking Volume 2
by Thilo G. [Featured Reviewer]
Publisher: Purple Duck Games
Date Added: 01/18/2017 07:24:45
Dispatches from the Raven Crowking Volume 2 An Endzeitgeist.com review The second booklet of essays and thoughts by the eponymous Raven Crowking (aka Daniel J. Bishop) clocks in at 54 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page blank, leaving us with 50 pages, though these are made for the a5 (6\'\' by 9\'\'-standard) - you can fit 4 of them on a sheet of paper if you\'re like me and tend to print things out. We begin this pdf with the basics and, even if one is an experienced judge, it may help to recap the steps: 1) Brainstorm. In the beginning, there was the idea. Simple as that. 2) is a golden rule. I mean it. If every designer followed the rule, my job\'d be much more pleasant: \"Never base the adventure on expectations of what players will do.\" Seriously, you can try to rig the game, manipulate structure, etc. - no pre-written module will survive contact with a table of creative minds intact. It\'s simple as that. If the module requires a thoroughly railroady array of sequential dec...

Rating:
[5 of 5 Stars!]
The Esoterror Summoning Guide
by Thilo G. [Featured Reviewer]
Publisher: Pelgrane Press
Date Added: 01/18/2017 07:21:12
The Esoterror Summoning Guide An Endzeitgeist.com review This expansion book for The Esoterrorists (which is also useful for other GUMSHOE-games) clocks in at 44 pages, 1 page front cover, 1 page editorial, 1 page ToC, leaving us with 41 pages of content, so let\'s take a look! So, first things first - since I\'m trying to help retain this review\'s usefulness for folks not familiar with esoterrorists: The idea of this horror-game is pretty much brilliant. The PCs are part of a conspiracy, the Ordo Veritatis - and it is actually a benign one. You see, our world sports a membrane that separates us from the Outer Dark, a place of chaotic and infinite possibilities, pretty much all of which are horrific nightmare fuel - think of it as the desert of the real, as the horrific, chthonic truth of reality, where science and the laws of physics break down. Here\'s the thing - the membrane isn\'t a wall - it is elastic, regenerates slowly and can be ripped, torn...and it may be the collective unconscious of our speci...

Rating:
[5 of 5 Stars!]
Das Schwarze Auge 4 - Basisregeln (PDF) als Download kaufen
by Marco M.
Publisher: Ulisses Spiele
Date Added: 01/18/2017 07:20:09
Das Schwarze Auge 4 - Basisregeln (PDF) als Download kaufen Dem PDF fehlen leider brauchbare Bookmarks: Ich hätte hierarchisch gegliederte Bookmarks erwartet, die das Inhaltsverzeichnis wiederspiegeln. Stattdessen gibt es einen Sprungpunkt alle 20 Seiten. Das ist mir unverständlich, schliesslich ist das Inhaltsverzeichnis mit Sicherheit automatisch aus den Überschriften erstellt.

Rating:
[3 of 5 Stars!]
Mythic Minis 95: Clever Combat Feats II
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 01/18/2017 07:19:32
Mythic Minis 95: Clever Combat Feats II An Endzeitgeist.com review All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial (also contains 2 feats) , 1 page content, so let\'s go! -Lightning Draw: +2 to atk and damage with the first attack of a Lightning Draw weapon before the end of the turn. Only one weapon gets the benefit, if more are drawn. If you expend one mythic power, it costs no panache and the target is flat-footed versus the attack that receives the bonus. Nice. -Measure Foe: Increase bonuses granted by base feat by +1, learn about twice as many combat feats. If you expend mythic power and use Sense Motive after only one attack/full-round of watching the target, you suffer no penalty. While I loathe the base feat, this is a valid upgrade to mythic stature. -My Blade is Yours: Treat your blade as having all applicable special features. Cool: For mythic power, you may add your partnered ally\'s magic weapon property as well, with 1/2 mythic tier acting as cap a...

Rating:
[5 of 5 Stars!]
Mythic Minis 89: Clever Combat Feats
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 01/18/2017 07:17:35
Mythic Minis 89: Clever Combat Feats An Endzeitgeist.com review All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let\'s go! -But a Scratch: You can use the feat with ranged crits and the DC is reduced the farther the attacker is away. Shaken duration increases by +1 round per 2 mythic tier. I assume a minimum of 1, but am not sure here. However, being critically hit thereafter or subject to an ability that deals more than 1/5th of your maximum HP end the effect. 1/5th max HP is a petty inelegant benchmark cap here. -Cat and Mouse: When not attempting a riposte with the regular feat, the dodge bonuses are doubled. When expending mythic power in conjunction with parry and riposte and successfully parry, you gain these benefits without having to forego the riposte. The feat could be slightly clearer when the mythic power expenditure takes place. I assume upon activation of parry and riposte. -Circuitous Shot: When using the feat to bounce rang...

Rating:
[3 of 5 Stars!]
Always/Never/Now
by Loris G.
Publisher: Will Hindmarch
Date Added: 01/18/2017 07:11:52
Always/Never/Now An _excellent_ campaign that I strongly recommend !

Rating:
[5 of 5 Stars!]
Castle Gargantua
by J.S.A. L.
Publisher: Kabuki Kaiser
Date Added: 01/18/2017 05:19:33
Castle Gargantua This is a wonderful little toolkit for building your own megadungeon, and I can say from personal experience that it works really well at the table to generate a dungeon on-the-fly. Some caveats: I would recommend reading the whole thing through first and being very familiar with the material. Also, there is a really nifty \"roll all the dice\" mechanic to generate each room, and that eliminates the problem of rolling on multiple tables. However, I would highly recommend using different brightly-coloured dice to make reading the results as smooth as possible. From experience, it also helps to tell the players that the dungeon is randomly-generated ahead of time. Also: There is a great \"snakes and ladders\" worksheet that helps generate different-flavoured environments within the dungeon. I would print that out and put it in front of the players, so they can see the mechanics at work. It means breaking immersion slightly, but I believe it\'s worth it; showing players what\'s going o...

Rating:
[5 of 5 Stars!]
The Living Cavern
by Rachel B.
Publisher: Plate Mail Games
Date Added: 01/17/2017 17:16:38
The Living Cavern This is a nice location kit with an attractive layout, pretty maps, and atmospheric music. The pages are packed with text. Each area is detailed with multiple ideas for monsters, healing ideas, and treasures you can adapt to your world. The maps are very nice and are indeed quite large. There are both GM and player copies. I plan to print the player copies out into several sections to lay down as needed and keep the GM copy on my tablet. Everything is very system-agnostic - even the area descriptions are written to the GM, not in a narrative style. You should expect to be writing your own narration and plot line. That\'s great for customizing your own campaign and making it special for your own play group. Just don\'t expect this to be ready-to-play. This is a jumping off place. If you like background sounds for your campaign - and I do - that\'s a place where this pack really shines. There are sounds for each general area, and they are generic enough to be useful in many...

Rating:
[5 of 5 Stars!]
Dies Illa
by Customer Name Withheld
Publisher: Enigma Machinations
Date Added: 01/17/2017 15:33:52
Dies Illa I bought it, and played it, not I\'m very happy about both these decisions. Note: I know Apocalypse World a little, but I\'m not a fan. And I like Diablo 2 a lot. -unclear rules: what takes a turn and what doesn\'t? How ambush rules work, exactly (do all enemies attack me at once?). Can I just skip enemies and proceed to another level? Making a ruling once in a while is OK, but not when it\'s about the core mechanics of the game (especially since the game is GM-less). I don\'t know, maybe all is explained somewhere in the rules, but not easily found? Or maybe it all becomes clear once you are an Apocalypse World afficionado? -it\'s not a 1-player game. When you play alone, you get massacred (at least with 1 character per player). That\'s wouldn\'t be that much of a problem if only it was said anywhere in the rules (or better, in product description). -it\'s short. The tree with skills looks promising, but you won\'t get very far in it, since - spoiler alert - you get only 1...

Rating:
[1 of 5 Stars!]
Swords Against Chaos Part 1: Crimson Curse
by Brett S.
Publisher: John R Davis
Date Added: 01/17/2017 15:26:13
Swords Against Chaos Part 1: Crimson Curse Crimson Curse is a fun starter adventure with an interesting problem to solve and a fun location to explore. Not the usual boring first level fare. I hope the other parts get published.

Rating:
[4 of 5 Stars!]
The Gardener Base Class
by N. J.
Publisher: Glenbuckie Publishing
Date Added: 01/17/2017 13:37:36
The Gardener Base Class Hey there, giving this smaller publisher a look with their new product! **What I liked** -The quirkiness of the seeds being listed in your base gear got a smile from me. -Weed out is a really cool ability that goes in a direction I wasn\'t expecting, making it quite unique. -Stability talents are a good way to make a boring class feature more interesting. **What I wasn\'t sure about** -I\'d have liked more plant powers, but that\'s just me being selfish here. -Again, a personal complaint, I\'m not a fan of bonus feat design, that\'s just me. **What I didn\'t like** -I wish the gardening weapons had been more unique; it\'s a cool idea, but it doesn\'t feel like it goes far enough. It\'s also vague on if they can be enchanted like weapons since some of them would normally be considered tools. **Final Thoughts** This is a considerably small product that\'s exactly what it says on the tin; it\'s a gardener class. The lack of feats, archetypes, sample charac...

Rating:
[4 of 5 Stars!]
The Last Days of Anglekite
by Steven W.
Publisher: Magpie Games
Date Added: 01/17/2017 11:11:00
The Last Days of Anglekite I am a big fan of Magpie Games, so feel free to tale my review with a grain of salt. Last Days of Anglekite is a fantastic adventure setting for Dungeon World, full of strange evocative monsters, NPCs, artifacts and locations. In fact, my main complaint is that there is too much going on in this book. Much more than I could fit into a single campaign. As someone who plays a number of games besides Dungeon World, I would also say that this would be a great campaign for a number of fantasy campaigns. I could definitely see converting it to a certain 5th edition game that is all the rage, or Savage Worlds, or Fate. Admittedly, the book does not give you a tactical level tour of the world - no town or city maps, for instance - but it does give you a city of demons and another of undead, pan-dimensional slavers, werewolves and vampires, and enough plots and motivations to understand how they all smash together to cause destruction only your heroes can stop. A great book. Buy it...

Rating:
[5 of 5 Stars!]
The Black Hack
by SIMONE P.
Publisher: Gold Piece Publications
Date Added: 01/17/2017 11:09:11
The Black Hack It\'s a minimalist game and I like it for its semplicity. It\'s amazing how the D&D literally reborn through this thin manual: it seems to play to a totally new game. It\'s pretty easy to roll characters, make up a party and start to explore all in the same evening: it\'s a save-timing game. I have bought other Hacked products because I like this style to roleplaly with my friends.

Rating:
[5 of 5 Stars!]
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