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This is a fun model that uses the same textures as Dave Graffam's models. It looks like Mr. Graffam said "Here, use my textures with your own geometry." I like that, and it allows for lots of fun collaboration between modellers. Kudos for working together.
There are 2 NPCs described in the instruction booklet. The master and apprentice each get a few sentences, although it's nothing ground-breaking.
The instructions are well-detailed and easy to follow. No surprises with building it. The geometry of the building is not the usual rectangular box, so it makes an interesting focal point on the wargames table.
The only issue I have with the model is the lack of options. I'm spoiled by Dave Graffam's usual options of dormers, building extensions, chimney options. There aren't any here. The geometry of the building doesn't change. Now, there are still layers to allow for window placement, or exterior surface options (plaster, half-stone,quarter-stone, stone, tudor wood)...
Puntuación: [4 de 5 Estrellas!] |
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Unusual paper miniatures are always welcome to me, perhaps sparking fresh scenario ideas, or simply filling an empty niche in my imagined fantasy worlds. I found the Wan-Ti Snakemen set did both, as I discovered it while preparing a 3D paper "lost temple" in a jungle setting, for which the more humanoid figures seemed ideal, while the larger snake-bodied demi-humanoids opened up options for serpent deities and inner sanctum guards.
The artwork has quite bold, simple, comic-book lines and colours, in a somewhat cartoon style, which fits well with many other paper minis currently available, and prints out crisply from my experience. Although from the instructions provided, it's intended the fronts and backs of individual figures should be folded over and glued together as stand-up inverted "T" shapes, the base panels can be easily recut to form them into "A"-frame standee shapes instead, without necessarily gluing them at all. This latter also means you don't end up with plain white b...
Puntuación: [4 de 5 Estrellas!] |
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In essence, this is the female human counterpart standee set to Dakkar's "Hot Dudes 1", that is, near-future paper "A"-frame minis, with sometimes several identical poses of the same figure dressed in different clothes from underwear/swimwear to casual streetwear (albeit none in full armour or spacesuits here). Few have obvious weapons, the range of stances adopted is notably greater and rather less static than with "Hot Dudes 1", and the colour palette is brighter and less "muddy" than in "Hot Dudes" too. The figures as a whole will neatly fill a similar range of niches as PCs or NPCs from heroes to villains and all points in between, for many scenario settings. A few are rather "Anime", including a Catgirl provided, strangely, in both a colour and black-and-white version, though there was no male equivalent in "Hot Dudes", but these are in the minority.
Dakkar's minis are intended to be 25mm-scale, so may need resizing if you want them to fit with 28/30mm figures and scenery. The ...
Puntuación: [4 de 5 Estrellas!] |
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Irrespective of your interest in Dakkar's "Hot Chicks: The RPG", the company have provided a real service to gamers by producing a large range of near-future printable paper "A"-frame standees in recent years, helping to fill an area that oddly remains something of a blank for such paper minis otherwise. This set has a useful mix of well-muscled male humans (in one case, apparently heavily steroid-infused!), all with full front and back artwork views, in Dakkar's usual near-realistic CGI style.
The poses here are all quite similar and rather static, but for most figures, there are various clothing options, sometimes from underwear/swimwear up to full body armour/spacesuits for the same named character. Few have weapons shown or held, and all these aspects increase their utility greatly, since you're not trapped into having minis who habitually use a different main weapon to what they're drawn with, or shown in "action" poses that character might never adopt in game terms. This also ...
Puntuación: [4 de 5 Estrellas!] |
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An easy-to-build 3D stone circle on a six-inch square base, all items with layer options in the PDF file, so you can toggle between three different 2D landscape textures and model stone colours, and even add a squared one-inch grid to the base if required. But there's also a curious circular symbol scribed on each stone, and thanks to a series of additional layers, these can be made to glow blue, green or red. These colour options are worth exploring fully, because I found they're not quite the same as each other, and by activating more than one symbol-colour layer together, you can actually achieve a further range of subtly different colours and effects. Plus of course, you could use them as individual standing stones rather than "just" in a ring. An excellent addition to the Lord Zsezse Ancient Worlds range....
Puntuación: [5 de 5 Estrellas!] |
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For a freebie, this is most excellent. Normally, I'd rate it a 4/5 if I had paid around a couple of bucks for it. But make it free? Nice.
Tombs and Tumuli is a product after my very own dark heart. Not only does this 8-page gem cover the portal tomb, the long barrow, a many chambered tumulus, and a large stone tomb, but it also provides a brief explanation. The tomb-plans are stark, black & white line drawings, giving a GM just enough to use in order to quickly plop it into their games-- whether it's for an evening's play, or a full campaign world.
I enjoy these sorts of illustrations, and I'm sure OSR and Old World WFRP types will, too, but your mileage may vary. I mean, come on, it's free, so you have nothing to lose.
I'll be sure to keep my eye on more products from DreamWorlds....
Puntuación: [5 de 5 Estrellas!] |
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Achtung!Cthulhu's Heroes of the Sea is the second adventure in the Nazi meets Mythos Zero Campaign. However, the events in the previous adventure, The Three Kings, do not directly lead to this adventure, and Heroes of the Sea can be played on its own. Besides the Overview, the adventure can be divided into three additional sections.
Random Encounters: I found this section the most disappointing because it gave the GM the least amount of prep to run an encounter. The encounters will be realistic, and I find these the hardest to roleplay. I highly recommend the GURPS WWII sourcebooks, particularly All the Kings Men, which describes Dunkirk, and Iron Cross, which details Germany's armies. GURPS WWII has some campaign advice for running cinematic vs. gritty WWII adventures.
Plot Episodes: The adventure itself is fantastically creative. "Heroes of the Sea takes place against the backdrop of Operation Dynamo, one of the biggest (if not the biggest) wartime troop evacuations in history....
Puntuación: [4 de 5 Estrellas!] |
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