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For a freebie, this is most excellent. Normally, I'd rate it a 4/5 if I had paid around a couple of bucks for it. But make it free? Nice.
Tombs and Tumuli is a product after my very own dark heart. Not only does this 8-page gem cover the portal tomb, the long barrow, a many chambered tumulus, and a large stone tomb, but it also provides a brief explanation. The tomb-plans are stark, black & white line drawings, giving a GM just enough to use in order to quickly plop it into their games-- whether it's for an evening's play, or a full campaign world.
I enjoy these sorts of illustrations, and I'm sure OSR and Old World WFRP types will, too, but your mileage may vary. I mean, come on, it's free, so you have nothing to lose.
I'll be sure to keep my eye on more products from DreamWorlds....
Classement: [5 sur 5 Etoiles!] |
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Achtung!Cthulhu's Heroes of the Sea is the second adventure in the Nazi meets Mythos Zero Campaign. However, the events in the previous adventure, The Three Kings, do not directly lead to this adventure, and Heroes of the Sea can be played on its own. Besides the Overview, the adventure can be divided into three additional sections.
Random Encounters: I found this section the most disappointing because it gave the GM the least amount of prep to run an encounter. The encounters will be realistic, and I find these the hardest to roleplay. I highly recommend the GURPS WWII sourcebooks, particularly All the Kings Men, which describes Dunkirk, and Iron Cross, which details Germany's armies. GURPS WWII has some campaign advice for running cinematic vs. gritty WWII adventures.
Plot Episodes: The adventure itself is fantastically creative. "Heroes of the Sea takes place against the backdrop of Operation Dynamo, one of the biggest (if not the biggest) wartime troop evacuations in history....
Classement: [4 sur 5 Etoiles!] |
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This is a heady swirling mix of steampunk and pulp written with a delightful whimsey and apparently suitable for playing in a tearoom over a nice pot of tea and a few cakes...
It opens with a discourse (there's no other word for it, style matches content so well here) explaining what steampunk and pulp and, yes, role-playing are, ready to set the scene. It's set well indeed, and is recommended reading even if you know (or think you know) what they all are. This is followed by a section explaining the alternate history on which the game world is based, beginning with Charles Babbage having actually built (rather than just designed) his difference engine which is, of course, in the late 1830s powered by steam. As Great Britain's technology developed apace, America and Canada embarked on a race to put the first man on the moon!
The basic rules are then presented. Character attributes take their names from the title of the game: with Cogs being mental and technical abilities, Cakes...
Classement: [5 sur 5 Etoiles!] |
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