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Blood & Bronze: rules
par Ahimsa K.
Editeur: Cyclopean Games
Date Ajoutée: 02/12/2016 10:00:39
Blood & Bronze: rules Disclosure: I asked for and was sent a copy to review. Blood and Bronze seems to rest its hat on the setting. It's Mythical Mesopotamia, the land of flooding twin rivers, which to me is just a brilliant idea. In this case, it's a fantastical, quasi-historical land, and there is definitely a Zothique/Lankmar feeling to the setting. The art is really great. Maybe my favorite since Astonishing Swordsmen. The player classes aren't entirely new but in general look interesting, particularly the mystic's lotus spells and the seers bone salts. I also quite like that nomads and courtesans are basic class choices. It implies a game not reliant on dungeon delving and violence, but there are plenty of combat rules and tricks for those who do enjoy rolling for iniative. While the classes aren't entirely original, the ability scores are certainly more so. Gone are stalwarts like strength and constitution and instead we have guile, lore, sense, craft, vigor, and might. Okay, that last tw...

Classement:
[4 sur 5 Etoiles!]
Wormskin Issue 1
par Ahimsa K.
Editeur: Necrotic Gnome Productions
Date Ajoutée: 02/12/2016 09:37:37
Wormskin Issue 1 This seems to be just the beginning of a pretty cool setting. Some of the art is stunning and I don't use that word lightly. The Moss Dwarf is quite cool and something I want to play. (Their resistance to spoors alone can break a few adventures I can think of.) It seemed incongrous that they had minuses to using metal armor and weapons but could specilize in lock picking, which surely involves metal, but that's a pretty small quibble. The list of Fungi is another resource with value for almost any game and is a great inclusion. The Fae cats I could take or leave, and I would have liked to see more than one monster included in the "Monsters in the Wood" section but overall this is really a cool ass thing....

Classement:
[4 sur 5 Etoiles!]
Night's Watch
par Megan R. [Featured Reviewer]
Editeur: Green Ronin
Date Ajoutée: 02/12/2016 08:50:24
Night's Watch Whilst all the noble houses are engrossed in the Game of Thrones - and those beholden to them get caught up in it, like it or not, especially when scheming turns to open skirmishing - there is one group that remains aloof, dedicated to a higher purpose. That purpose is the defence of Westeros from those that dwell in the far north, and that group is the Night's Watch. Clad in their distinctive black, they live an almost monastic existence - only men are accepted, and they are not permitted to marry - leaving home and family to serve until death on the Wall. This book contains all you need to know to create characters who are members of the Watch, run a Night's Watch campaign or otherwise have them feature in whatever is going on in your game. The Introduction gives an overview of the Night's Watch and its role in Westeros society, and talks about how a Night's Watch campaign might appeal - especially to those who fancy exploration and combat (including combat against supernatural po...

Classement:
[5 sur 5 Etoiles!]
Alterkine: The Ones We Were
par Thilo G. [Featured Reviewer]
Editeur: HermaDolph
Date Ajoutée: 02/12/2016 05:16:06
Alterkine: The Ones We Were An Endzeitgeist.com review This module for Alterkine clocks in at 38 pages, 1 page front cover, 1 page editorial, 2 pages blank, 1 page back cover, leaving us with 33 pages of content, so let's take a look! This being an adventure review, the following contains SPOILERS. Potential players should jump to the conclusion. ... .. . All right, only GMs left? Great! Our world has recently been graced by a strange meteor shower and the PCs find themselves in a moderately priced bar in the tourist trap Coppersmith, where they are contacted by one Betram, who represents parties intrested in Delsvale - which has shut down operations since the meteor shower - hence, the players, via an ominous black limousine and a chopper, enter the target area. Delsvale town does look like an eerily ghost-like town, including roving animals. Things turn grim fast, though: The barbed wire fence the players encounter has a breach and said breach is stuffed with human corpses, from which a...

Classement:
[4 sur 5 Etoiles!]
Cerberus Royalty Free Clip Art Pack
par David R.
Editeur: Cerberus Illustration
Date Ajoutée: 02/12/2016 01:08:43
Cerberus Royalty Free Clip Art Pack This is a nice and generous collection of artwork. In particular, I appreciate the variety and creative choices used for the sketchs. I am looking forward to the ways in which I'll be able to incorporate this artwork with my rpg storylines in the future.

Classement:
[5 sur 5 Etoiles!]
Shadowplans - Pack #2 [BUNDLE]
par Andrew B.
Editeur: Shadowplans
Date Ajoutée: 02/12/2016 00:12:44
Shadowplans - Pack #2 [BUNDLE] This is a great product, but this second Map Pack was nowhere near as well organized as the first one. Because of this I had to knock off a star. Sorry.

Classement:
[3 sur 5 Etoiles!]
Aether Sea • A World of Adventure for Fate Core
par Shain E.
Editeur: Evil Hat Productions, LLC
Date Ajoutée: 02/11/2016 23:57:30
Aether Sea • A World of Adventure for Fate Core While the book is decent for a setting of Fantasy among the Stars, it has one huge flaw: It is sold as a FATE Core suppliment setting. It is actually FATE Accelerated, which is not the flavor I care to use. I'm not sure why this flaw has been allowed to stand for as long as it has.

Classement:
[3 sur 5 Etoiles!]
Weapons of Legacy
par Michael K.
Editeur: Dan Coleman Productions
Date Ajoutée: 02/11/2016 22:11:02
Weapons of Legacy After getting this for free for backing the DoD Kickstarter I devoured it and really enjoyed it. It inspired me to create my own Weapons of Legacy. Absolutely fantastic supplement. Well worth a look for any DM.

Classement:
[5 sur 5 Etoiles!]
Dungeon Crawl Classics #0: Legends are Made, not Born
par Eric B.
Editeur: Goodman Games
Date Ajoutée: 02/11/2016 18:54:33
Dungeon Crawl Classics #0: Legends are Made, not Born This is the adventure that got me hooked on Goodman Games. I have game mastered this adventure five times and each one has been memorable and most led to a long term campaign - including one of which was the most epic that I ever ran and based on elements introduced in this adventure. For fans of Dungeon Crawl Classics RPG, I consider this the original funnel. Characters start out at 0-level and the very weakness of the PCs causes the players to stretch their imagination to keep the characters alive. The module serves as a great origine story and has plenty of hooks for future adventures. Highly recomended....

Classement:
[5 sur 5 Etoiles!]
Quill: A Letter-Writing Roleplaying Game for a Single Player
par Geoffrey R.
Editeur: Trollish Delver Games
Date Ajoutée: 02/11/2016 18:47:08
Quill: A Letter-Writing Roleplaying Game for a Single Player Looking through this document, I am anxious to play this seemingly simple, though easily complex, based on how one responds to the task, game of scribing. Especially given my penchant for handwriting with any of my numerous fountain pens, I do look forward to it!

Classement:
[5 sur 5 Etoiles!]
D3 Vault of the Drow (1e)
par Bruce L.
Editeur: Wizards of the Coast
Date Ajoutée: 02/11/2016 16:57:30
D3 Vault of the Drow (1e) Classic module which truly explained, and demonstrated, the legendary Drow Elves. This module maps out a large Drow city, in the Underdark realm. It is classic, old-school, in every way. Much of the city is left blank, for description, to allow the DM to develop it as they see fit. Key encounter areas are detailed, of course. It is not a place for the blundering warrior to waltz through, smashing every evil creature he sees... That would be suicidal. It is quite daunting to look at the city map, and realize just how much of it is a blank canvas for the DM to paint in their vision of the city. While the DM could fill in all of the blank areas, it is also possible to just gloss over the blank areas of the city, and only play those areas detailed by Gygax. With regards to quallity of the scan, it is quite readable. The maps are clear. It is fully complete. The price is a bargain compared to rare copies which occasionally appear on sites like e-Bay, Amazon, and other online ve...

Classement:
[5 sur 5 Etoiles!]
The Book of Encounters & Lairs
par Bruce L.
Editeur: Mongoose
Date Ajoutée: 02/11/2016 16:46:15
The Book of Encounters & Lairs Wow!!! This book lists 46 separate encounters, two of each monster type, one, "On the road," so to speak, and the other of the monster type in their lair. Note that the two encounters may feature a different type of the same creature from the, "On the road, encounter." The monsters featured are varied: Aboleth, Behir, Bugbear, Derro, Black, and White Dragons, to name just a few! The encounters are labelled for "Encounter Level" (EL) which helps the DM make a decision, at a glance, whether a selected encounter is of the correct level. There are also guidelines for scaling the encounters to a different EL. The encounters offer tactics, maps for each encounter area, with descriptions on how the monsters will approach the PC's. Each encounter consists of two, or more, pages of description. The second, Lair encounter, features the same family of monster, though not always the same monster in particular. For example the wilderness encounter, for the two Dragon entries, concerns a...

Classement:
[5 sur 5 Etoiles!]
Shadowrun: Coyotes
par Customer Name Withheld
Editeur: Catalyst Game Labs
Date Ajoutée: 02/11/2016 15:18:35
Shadowrun: Coyotes Pros: #/ Gives a good idea what Coyotes do #/ Price table #/ Outlines types of border, and what's present at each in terms of actual assets, eg. guard stats, no of spirits, etc. Cons: #/ Doesn't address corporate extra-territoriality - big omission really, since countries who've signed the BRA and other corporations can't search vehicles belonging to AA and AAA corps (is my understanding) #/ Doesn't look at what happens at a border when you try to get thru! Eg. I have a rating 4 fake SIN, and I try to cross a 'Normal' border - does it work? Ratings of devices such as SIN scanners, MAD detectors, etc. at each border type is not addressed at all. #/ Would have been helpful to have more info about visas, etc. I'd also expect info on bribing officials, etc. here with regards to what's allowed, who gets searched, etc. In the Denver missions there are come quick rules on border crossing, which I imagined would have been expanded upon. #/ Would have also been useful to...

Classement:
[2 sur 5 Etoiles!]
Puertas Set 2 (carta)
par Bruce L.
Editeur: EnPapelArte
Date Ajoutée: 02/11/2016 15:09:06
Puertas Set 2 (carta) This set consists of four different, 3-dimensional doors, which are actually rather thick, compared to most of their kind. The door graphics are simple, but effective. At arm's length, the simpler graphics will work fine (minus one pip). They are affordable, and 'heavy', compared to their competitors. For their intended purposes, they will work just fine. If you want them to be quite sturdy, print on regular paper, then glue them to backboard (1-2 mm thick solid cardboard), and assemble. This will not only give then tremendous strength, but also heft. Cheers!...

Classement:
[4 sur 5 Etoiles!]
Cinematic Environs - Arctic Lands
par Michael B.
Editeur: Critical Hit Publishing
Date Ajoutée: 02/11/2016 11:08:11
Cinematic Environs - Arctic Lands This is the sort of RPG supplement I love. It takes a look at all the intricate and descriptive ways to take something broad (in this case, arctic weather), and help you insert it into your game in smaller, more digestable and cinematic ways. I will be buying every single book in this series.

Classement:
[5 sur 5 Etoiles!]
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