Talk about value! Invaluable to giving character to a session. Inspiring in elevating the quality of my NPC and beyond!
The primary use for me is to inspire me to go a few steps deeper in introducing and portaying characters. Out-of-character descriptions have become more complete, without taking more game time. Snappy, fast-burst enrichment of who these people are, regardless of whether they are passer-bys or important features of the story.
A secondary use that was fun, was printing out some of the included NPCs for my players to play on-the-fly. I was running a campaign where each session included flashback scenes for one of my players - so the other players played NPCs-turned-PCs for the scene. Everybody at the table instantly knew the tone of the scene, and jumped wholeheartedly to make the flashback a story-to-remember!
This is definitely a resource I will return to over and over in years to come!...
Most of my gaming acompaniment is stuff from classic operas of big film scores. But this one I bought on association with the excellent fantasy craft game, and it has worked its way in alongside its better known peers at adding a mody feel to the villains of my game. Well done!
Editeur: 0one Games
Date Ajoutée: 08/27/2016 11:44:15
In this installment of the massive Dungeon of Terror underground complex, you are provided with an area that encompasses one of only two entrances to the complex and a maze that is said to be haunted by the spirit of a minotaur which once was trapped there by Infidus, the (allegedly) insane mage who made this complex his home after driving out the dwarves who used to live and work there (or he may have found the place deserted and the dwarves long gone, records are unclear on this point!).
The maze is trapped with a complex series of teleports, although there is a way to neutralise them... if the party can find it! There are also some inhabitants who have started making their own modifications - although perhaps they are better adventurers than they are bricklayers - and who offer to show visitors the way through, for a fat fee of course.
In total, this area comprises some fifteen rooms and the passages between them... a LOT of passages! It is presented as an overview (which also...
Now I bought this set more out of curiosity than anything. Very good detail as always and ideal for it's purpose eg Sinbad and co. That said I can also see it being used for some more detail in a Sword & Ssorcery scenario.
For my first paper building it was a good test of my skills or lack their of. I am not a gamer but was looking for something like this. The base layout would of been nice if it was a full print without the white area. Thanks, Doug
I like the PocketMod format for micro RPGs and so I was predisposed to like this before I read it. After the read through I can confirm I like what I've read.
The trick with pocketmod games is getting a rules system and a "feel" for the game all stuffed into 8 tiny pages. I believe the publisher has managed that.
The core die roll mechanisms in here are D6 based with actions generally being "save vs stat" with some modifiers. That's pretty standard affair, but your character can also have special mysterious abilities, or might even be cursed before the game starts. There's not a lot of crunch here, and that's the right way to go with such a small game.
Hard to believe, but the rules also cater for character skill progression and a creeping level of fear that could turn your hero into a quivering wreck.
As to the feel, I get the pulp-era horror magazine feel from the game. The "mummy" cover is very pulpy with a monster stealing a beautiful young woman, and this continues ins...
Dead Reign ist ein Spiel um die Zombie-Apokalypse. Eine spannende und lebendige Idee, die mich als Leser natürlich sofort an Genreklassiker wie 28 Days Later und Resident Evil denken ließ. Und tatsächlich, im Hause Palladium hat man sich reichlich Kreatives zum Thema einfallen lassen. Herausgekommen ist ein Spiel, dessen Stärke im Umgang mit der Zombie-Thematik liegt. Hier wird teilweise sehr innovatives Gedankengut erkennbar. Die Schwächen sind aber nicht zu übersehen. Sie liegen für mich vor allem in einem völlig unlogischen Aufbau des Regelwerkes, gepaart mit einer Spielmechanik, die deutlich an längst vergangene Rollenspieltage erinnert.
Gespielt wird in einer - wie könnte es anders sein - postapokalyptischen Welt. Die Verteidigungskräfte der Menschheit sind einer Zombieplage anheimgefallen. Das gilt für Militär und Polizei genauso wie für Krankenhäuser, Versorgungseinrichtungen und Informationsdienste. In einem Zeitalter, das wie das unsere von Erreichbarkeit u...
First I'll summarize my opinion on the game. It's great! You should get it. That being done here's a quick list of pros and cons followed by my, likely rambling, opinions on some of the highlights.
Flexible character creation.
Huge number of character options.
Simple, flexible psionic rules.
Variety of gear to cover many sci-fi universes.
Fairly simple space travel.
Star ship combat that involves multiple PCs on one ship.
Guidelines for making a setting.
Useful scale for technology levels.
Rules for making star systems.
Useful guidelines for making your own everything.
Random tables for inspiration.
The options could be overwhelming for new gamers.
There are only a few sample space ships.
This is the best sci-fi toolbox system I've ever used. You can build a very wide range of universes, or multiverses, with N.E.W. A GM can choose what technology advancement level everyone has access to, choose where on the scale of hard/soft sci-fi t...
Cryptomancer is an excellent game! It relies less on raw numbers, like GURPS, and instead is a fun game that empowers players to find creative solutions.
If you are interested in breaking away from the drudgery of Pathfinder or D&D, give Cryptomancer a shot!