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Monsters of Sin Collection (Pathfinder RPG)
Monsters of Sin Collection (Pathfinder RPG)
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Tombs and Tumuli - Fantasy Floorplans
par Steven S.
Editeur: Dreamworlds
Date Ajoutée: 05/22/2013 19:18:08
Tombs and Tumuli - Fantasy Floorplans For a freebie, this is most excellent. Normally, I'd rate it a 4/5 if I had paid around a couple of bucks for it. But make it free? Nice. Tombs and Tumuli is a product after my very own dark heart. Not only does this 8-page gem cover the portal tomb, the long barrow, a many chambered tumulus, and a large stone tomb, but it also provides a brief explanation. The tomb-plans are stark, black & white line drawings, giving a GM just enough to use in order to quickly plop it into their games-- whether it's for an evening's play, or a full campaign world. I enjoy these sorts of illustrations, and I'm sure OSR and Old World WFRP types will, too, but your mileage may vary. I mean, come on, it's free, so you have nothing to lose. I'll be sure to keep my eye on more products from DreamWorlds....

Classement:
[5 sur 5 Etoiles!]
Achtung! Cthulhu - Zero Point Part 2 - Heroes of the Sea - For Savage Worlds
par Cedric C. [Featured Reviewer]
Editeur: Modiphius
Date Ajoutée: 05/22/2013 17:45:52
Achtung! Cthulhu - Zero Point Part 2 - Heroes of the Sea - For Savage Worlds Achtung!Cthulhu's Heroes of the Sea is the second adventure in the Nazi meets Mythos Zero Campaign. However, the events in the previous adventure, The Three Kings, do not directly lead to this adventure, and Heroes of the Sea can be played on its own. Besides the Overview, the adventure can be divided into three additional sections. Random Encounters: I found this section the most disappointing because it gave the GM the least amount of prep to run an encounter. The encounters will be realistic, and I find these the hardest to roleplay. I highly recommend the GURPS WWII sourcebooks, particularly All the Kings Men, which describes Dunkirk, and Iron Cross, which details Germany's armies. GURPS WWII has some campaign advice for running cinematic vs. gritty WWII adventures. Plot Episodes: The adventure itself is fantastically creative. "Heroes of the Sea takes place against the backdrop of Operation Dynamo, one of the biggest (if not the biggest) wartime troop evacuations in history....

Classement:
[4 sur 5 Etoiles!]
Castles & Crusades Codex Celtarum
par Timothy B. [Featured Reviewer]
Editeur: Troll Lord Games
Date Ajoutée: 05/22/2013 14:09:54
Castles & Crusades Codex Celtarum The Codex Celtarum is written by Brian Young. He is a gamer and an academic in Celtic history and languages and all around nice guy. Honestly he is the kind of guy I want writing this sort of thing. You talk to him and get the feeling that he could immediately tell you a story from the Mabinogion and it would roll off his tongue like the bards of old. This is the guy you want working on your Celtic game. The first thing I noticed in his introduction was his acknowledgement of the differences in legend and in history and where he was putting his cards. For me, as someone that has had to have the same tug of war, the value of this book went up several degrees. Before moving on to the book itself I spent a lot of time with Castles & Crusades again, this time from the point of view of a Celtic-themed game. Honestly I think it might be one of the better systems to do it with. The book itself is divided into eight sections plus the forward. Now at this point it should be note...

Classement:
[5 sur 5 Etoiles!]
Cogs, Cakes & Swordsticks - Steampunk RPG - Core Rulebook
par Megan R. [Featured Reviewer]
Editeur: Modiphius
Date Ajoutée: 05/22/2013 12:05:11
Cogs, Cakes & Swordsticks  - Steampunk RPG - Core Rulebook This is a heady swirling mix of steampunk and pulp written with a delightful whimsey and apparently suitable for playing in a tearoom over a nice pot of tea and a few cakes... It opens with a discourse (there's no other word for it, style matches content so well here) explaining what steampunk and pulp and, yes, role-playing are, ready to set the scene. It's set well indeed, and is recommended reading even if you know (or think you know) what they all are. This is followed by a section explaining the alternate history on which the game world is based, beginning with Charles Babbage having actually built (rather than just designed) his difference engine which is, of course, in the late 1830s powered by steam. As Great Britain's technology developed apace, America and Canada embarked on a race to put the first man on the moon! The basic rules are then presented. Character attributes take their names from the title of the game: with Cogs being mental and technical abilities, Cakes...

Classement:
[5 sur 5 Etoiles!]
C1: Alagoran's Gem
par Megan R. [Featured Reviewer]
Editeur: Adventureaweek.com, LLP
Date Ajoutée: 05/22/2013 11:17:16
C1: Alagoran's Gem In a deliberate - and charming - attempt to recreate an early 'dungeon delve' style of adventure, this opens with a neat background for how the dungeon came to be, followed by several 'hooks' from which you can select the one most likely to entice the characters to go visit. Now, I am not a great fan of the 'puzzle/trap' dungeon, but this one at least has an excellent reason for being there and the various traps within have been carefully thought through both in terms of challenge and as being plausible given the fantasy technology and magic available to the builders. It provides a good work-out for skills, wits and the sword-arm and - provided your players enjoy this style of dungeon - should prove for an entertaining evening or two around your game table. Most of the challenges are deadly: make sure you have healing magic a-plenty, and perhaps some characters in reserve. Likewise characters capable of discerning and disabling traps are essential. Everything is well laid out, wi...

Classement:
[5 sur 5 Etoiles!]
World of Darkness: Demon Hunter X
par Nick S.
Editeur: White Wolf
Date Ajoutée: 05/22/2013 10:43:28
World of Darkness: Demon Hunter X This is one of the best stand alone books for Word of Darkness. Few WoD supplements can stand on their own but Demon Hunter X does an excellent job of telling you everything you need to start playing as Shih or Agent of Strike Force Zero in Japan, if you already know the story teller system really almost no other books needed (though Kindred of the East will probably be very helpful for Storytellers). This books strikes an excellent balance between giving you RP flavor of Demon Hunter X, mechanical information like new powers and abilities and storyline ideas for the series. Further the book is extremely well written and with rules and concepts being clear and easy to understand even for those not familiar with the WoD:East material. Demon Hunter X certainly has a different flavor than most Word of Darkness lines being more anime influence, but it comes off as refreshing and still in line with the spirit of World of Darkness as whole. Finally Demon Hunter X does a good job estab...

Classement:
[5 sur 5 Etoiles!]
The Hunters Hunted (WW2205)
par Nick S.
Editeur: White Wolf
Date Ajoutée: 05/22/2013 09:37:00
The Hunters Hunted (WW2205) A much less informative than other WoD books. It spends a lot of time telling you how to role play "you are angry at vampires so you kill them blarg!" and very little time giving you the history of the hunters, their place in the WoD and game rules. This was clearly an early book and not even close to the quality of Demon Hunter's X or Project Twilight and was very disappointing. Most later books go out of there way to point out some of the material here is out of date and provide much more clear rules for rules and concepts of this volume. There are some good ideas here, but they are not given enough detail in favor of hitting you over the head with "Why Hunter's Hunt" and those sections feels padded, repetitive and underwhelming. If you can get this one for $4.00 or less I'd say it would be worth picking up as it does have a few good moment but most material in this book is better covered in other books. Project Twilight and Ascension's Right Hand between them have most the materia...

Classement:
[2 sur 5 Etoiles!]
Ascension's Right Hand
par Nick S.
Editeur: White Wolf
Date Ajoutée: 05/22/2013 09:31:35
Ascension's Right Hand I got this book strictly for the Numia material to expand on the poorly written rules in Hunter's Hunted. I'm not sure how this reads as a Mage Book but as a WoD supplement to the mortal material I liked it a lot. The Numia rules are much better explained here, more clearly written and in the case of the Hedge Magic, expanded on nicely. If you are looking for Numia rules for your mortal characters I recommend Ascension's Right Hand over Hunter's Hunted. Still, if you are not playing mage I'd wait for it to on sale the Numia rules only cover a single chapter and are not worth 9 dollars. If you are not looking to play mage you can get decent Numia powers out of Project Twilight and the material is more relevant to the World of Darkness as a whole instead of just mage so I'd pick that up first and wait for a sale....

Classement:
[4 sur 5 Etoiles!]
Ultimate Roman Legions Guide (Legend)
par Alexander L. [Featured Reviewer]
Editeur: Mystical Throne Entertainment
Date Ajoutée: 05/22/2013 06:39:31
Ultimate Roman Legions Guide (Legend) Originally posted at: http://diehardgamefan.com/2013/05/22/tabletop-review-ultimat-
e-roman-legions-guide-legend/ This sourcebook is an historical compendium of information on the famous Roman armies during the height of their military power, roughly 30 BCE to about 290 CE. This version of the book is for Legend, a fantasy role=playing game from Mongoose Publishing based on RuneQuest. I am not familiar with Legend, but I thought I would take a look at this book anyway and see what it had to offer. The Might of the Legions While I have studied the Roman Empire in its later periods, I don’t know a lot about the age of military might and expansion that this volume covers. This is perhaps the period Rome is most famous for though, and the book seems to be pretty comprehensive and written from an authoritative and knowledgeable position. It starts off with a bit of flavor, a few pages of story to give the reader a feeling for the period and attitudes of the army. After some historica...

Classement:
[4 sur 5 Etoiles!]
Savage Insider Deluxe Issue #1: Modularity
par Sean P. F.
Editeur: Mystical Throne Entertainment
Date Ajoutée: 05/21/2013 19:25:52
Savage Insider Deluxe Issue #1: Modularity SEAN'S PICK OF THE DAY: With so much setting-specific material re-released in stand-alone formats, the folks who do Savage Insider decided to take the rest of the material and compile it into a single, stand-alone Deluxe format. This makes a great jumping-on point for the series of products.

Classement:
[5 sur 5 Etoiles!]
Hands of Fate Core Rules
par Ben O.
Editeur: Audio Samurai Games
Date Ajoutée: 05/21/2013 18:23:56
Hands of Fate Core Rules This is one sweet system. Sure I am a little biased as I am one of the play tester and the author is my GM but I can tell you that this has years in the making. The blood on the cover is from playing card paper cuts. Jimmy (the author) has been GM'ing his entire life; as have all the testers. This is a cumulation of all the best features of all our favourite games. The system has brand new concept and system unlike anything else. The author has been tirelessly tweaking this for ever. After finally getting your hear around not saying 'roll the dice' I can guarantee all your other games will end up on the shelf next to that 1st edition D&D that you hold on too just for sentimental reasons. Everything becomes either too simple or too complex and you will start dreaming about playing that Jack of spades as a dramatic lead at that most opportune moment. I know this, as I do. Buy this book. Tell your friends to buy this book. Or may your hand be forever full of 2's....

Classement:
[5 sur 5 Etoiles!]
BLUEHOLME Prentice Rules
par Timothy B. [Featured Reviewer]
Editeur: Dreamscape Design
Date Ajoutée: 05/21/2013 14:00:36
BLUEHOLME Prentice Rules At 60 pages it is a small but complete retro-clone of the Holmes Basic game. The price is great. If you are looking to get into the Old School Renascence and play some old-school games, then this a great place to start.

Classement:
[5 sur 5 Etoiles!]
Fantasy Women Clipart Volume 6
par Timothy B. [Featured Reviewer]
Editeur: Art Fantasies
Date Ajoutée: 05/21/2013 13:57:34
Fantasy Women Clipart Volume 6 11 hi-res Computer 3-D images. Both in JPG and TIFF formats. Easy to understand and use license. Images are predominately fantasy and maybe even a little Cheesecake. But that is what it says it is on the cover, so that is exactly what I was wanting/buying. Vague anime feel to all the images, again, to be expected and what I was looking for. But not as much as previous volumes in this series. You can see the growth of the artist(s) in these. Not sure where I'll use them yet, but I have them for when I do....

Classement:
[5 sur 5 Etoiles!]
Fantasy Women Clipart Volume 5
par Timothy B. [Featured Reviewer]
Editeur: Art Fantasies
Date Ajoutée: 05/21/2013 13:56:20
Fantasy Women Clipart Volume 5 11 hi-res Computer 3-D images. Both in JPG and TIFF formats. Easy to understand and use license. Images are predominately fantasy and maybe even a little Cheesecake. But that is what it says it is on the cover, so that is exactly what I was wanting/buying. Vague anime feel to all the images, again, to be expected and what I was looking for. Not sure where I'll use them yet, but I have them for when I do.

Classement:
[5 sur 5 Etoiles!]
Fantasy Women Clipart Volume 4
par Timothy B. [Featured Reviewer]
Editeur: Art Fantasies
Date Ajoutée: 05/21/2013 13:55:17
Fantasy Women Clipart Volume 4 11 hi-res Computer 3-D images. Both in JPG and TIFF formats. Easy to understand and use license. Images are predominately fantasy and maybe even a little Cheesecake. But that is what it says it is on the cover, so that is exactly what I was wanting/buying. Vague anime feel to all the images, again, to be expected and what I was looking for. Not sure where I'll use them yet, but I have them for when I do.

Classement:
[5 sur 5 Etoiles!]
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