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MC7 Monstrous Compendium Spelljammer Appendix (2e)
par Paul M.
Editeur: Wizards of the Coast
Date Ajoutée: 08/25/2015 20:29:11
MC7 Monstrous Compendium Spelljammer Appendix (2e) A solid product let down by poor scanning. There's really no other way to put it. The creatures in this compendium are creative and interesting for the most part, though there are occasionally a few that are just plain silly. (A race of space gorillas? Really?) I especially like the Plasmoids--curious, blob creatures with human intelligence and some surprisingly interesting quirks. The infinity vine is another standout and demonstrates the neat mechanics that went into Spelljammer. Unfortunately, this entire product is let down by the quality of the pdf. Even at 100%, the text just doesn't look very clean. The pictures of the creatures that go along with each entry have also suffered and sometimes are so dark that it's hard to pick out the details that exist in the physical edition. To be fair, I know it's not always easy to scan a black and white document, but when comparing this compendium to the gorgeous scans of 3rd and 4th edition products on this site, the different really is obv...

Classement:
[2 sur 5 Etoiles!]
After the Bomb RPG
par Henry B.
Editeur: Palladium Books
Date Ajoutée: 08/25/2015 19:29:20
After the Bomb RPG I have been a lover of Palladium Books for a long time and when Palladium came out with this new version of a post apocalyptic game to replace or supplement a great game that had been taken off the shelf (a sad day) I was hopeful and Palladium Books didnt disappoint Erick wrote a beautiful creation and expanded the After the Bomb world with a whole new way of creating a unique mutant that could be used for this game and the entire megaverse. Just fun stuff.

Classement:
[5 sur 5 Etoiles!]
Better Angels: No Soul Left Behind
par Jason S.
Editeur: Arc Dream Publishing
Date Ajoutée: 08/25/2015 18:20:05
Better Angels: No Soul Left Behind This book is everything my black heart ever desired and more. I listened to the original playtest campaign over at RPPR--Role-Playing Public Radio--and was instantly jealous of all the hilarious shenanigans the players got up to. As someone who sidestepped the crucible of student teaching by majoring in Literature instead (Winning move there!) but had a front-row seat to the trials of his roommates, who did not, this campaign book is exactly the kind of creative expression of pent-up frustration and nerdrage my friends need. It's absolutely stuffed with content, from fun writing to fantastic artwork to extra rules and powers and aspects...and then, of course, there's the actual ten-part campaign (Which, with the enormous number of optional sideplots provided, could easily double in length at the table!), which includes scenarios (And suggestions on making them one-shots) characters (Everything from Brighter Futures students and staff to rival Hellbinders to angelic singing bodybuild...

Classement:
[5 sur 5 Etoiles!]
Streets of Zobeck (PFRPG)
par Megan R. [Featured Reviewer]
Editeur: Kobold Press
Date Ajoutée: 08/25/2015 10:23:55
Streets of Zobeck (PFRPG) If you like adventures grim and gritty, enjoy the odd heist, and are not too particular as to which side of the law your characters might be on, this collection of adventures set in the Free City of Zobeck may be just up your street. Set in the underbelly of the city, the characters will need to be cunning, tricky, ruthless and smart to survive... but if they do, who knows, they may end up rich! This is more than a collection of adventures, however. It starts with some beautifully-detailed and colourful characters and fascinating locations for use both in these adventures and ones of your own. Each NPC comes with notes on their motivations and goals, their long-term activities, and on 'schemes and plots' - ideas for how they might be incorporated into or even spawn an adventure here and now. The location entries also have adventure ideas as well as floorplans and notes on the folk that you might find hanging around. Standout here is the Silk Scabbard, a fight club/brothel... the ent...

Classement:
[5 sur 5 Etoiles!]
Heroic Maps - Spacecraft: The Magpie
par Andrew T.
Editeur: Heroic Maps
Date Ajoutée: 08/25/2015 10:21:37
Heroic Maps - Spacecraft: The Magpie This is a really nice little product. I already have the Rooms and Corridors sets and this is an excellent addition, a small grungy spaceship ideal for the Firefly, Bulldogs! or Red Dwarf RPGs. Just one thing, where's the fresher? I suppose I can just pee out of the airlock...

Classement:
[4 sur 5 Etoiles!]
Dark Albion: The Rose War
par Timothy B. [Featured Reviewer]
Editeur: DOM Publishing
Date Ajoutée: 08/25/2015 10:04:43
Dark Albion: The Rose War War is always a good backdrop to a fantasy campaign. There is so much chaos and change and opportunity that a group of adventurers could make their way from nobodies to national heroes..or villains. That is one of the basic conceits of +Kasimir Urbanski's aka RPGPundit's latest book Dark Albion: The Rose War. Published by DOM Publishing, the same that gave us Fantastic Heroes & Witchery. Overtly the book is for FH&W, but it can be played with any Retro-Clone or original D&D game you wish. In fact I am going to jump ahead and say that it would work with any version of D&D you choose, including 5th Edition. But for me the game seems like it would shine under Original Edition. But more on that later. I am reviewing the PDF only at this point. I don't have a copy of the printed book yet. The PDF is 277 pages; 275 of content plus cover and a hyperlink page that we also saw in FH&W. It's a nice touch. Before I get into the meat I want to about the art and layout. The art is pre...

Classement:
[5 sur 5 Etoiles!]
The Void Core PDF
par Russell G.
Editeur: WildFire
Date Ajoutée: 08/25/2015 07:22:00
The Void Core PDF I just got around to downloading and looking at this and I regret not doing so sooner. This is was the "hard sci-fi meets the Cthulhu mythos" RPG I was looking for. The rules have found that oh-so-rare perfect mixture of crunch and ease-of-use, the setting isn't so fleshed out that it's a straight jacket and isn't so vague that it can just be ignored. When you add the expanded character creation rules (different book) there is literally no background a character can't come from... so if the idea of playing highly skilled space-cops doesn't appeal to you and you're looking for something where the characters don't necessarily have the best available backgrounds to meet the threat, that option is available too. Loved the setting, the mechanics, everything cover-to-cover and the fact that it's free on .pdf is perhaps the best advertising for a game I've ever heard of... all of my players can have a copy loaded onto their Kindles or e-readers, etc. (though I fully intended to buy the PO...

Classement:
[5 sur 5 Etoiles!]
Call of Catthulhu Book III: WORLDS OF CATTHULHU
par Alexander L. [Featured Reviewer]
Editeur: Catthulhu.com
Date Ajoutée: 08/25/2015 06:30:44
Call of Catthulhu Book III: WORLDS OF CATTHULHU Originally posted at: http://diehardgamefan.com/2015/08/25/tabletop-review-call-of-
-catthulhu-deluxe-book-iii-worlds-of-catthulhu/ One of the most popular games in my household is Call of Catthulhu. Even my wife and her friends, who do not roleplay, love the game and find it creepy and adorable at the same time. I reviewed the basic version of the game nearly two years ago and the first two books of the deluxe version (The Nekonomicon and Unaussprechlichen Katzen) in Q2 2014. Worlds of Catthulhu is very different from previous Call of Catthulhu releases. This book is not needed to play the game by any means. Instead, it is a collection of nine different worlds or settings to play in. Think of it in the same way Dungeons & Dragons has Ravenloft, Forgotten Realms, Greyhawk, Planescape, Spelljammer, Dragonlance, Dark Sun, Mystara, Birthright, Maztetica and other very different settings in which you can use the core rules. Eight of the settings in Worlds of Catthulhu are very brief, ...

Classement:
[4 sur 5 Etoiles!]
Monster Advancement: Enhanced Fey
par Thilo G. [Featured Reviewer]
Editeur: Purple Duck Games
Date Ajoutée: 08/25/2015 03:02:34
Monster Advancement: Enhanced Fey An Endzeitgeist.com review The second installment of the Monster Advancement-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 2 pages SRD, leaving us with 15 pages of content, so let's take a look, shall we? In case you haven't read my review of the previous Monster Advancement-installment - the basic premise of this series is simple: provide a concise, template-based toolkit to customize your creatures and make them more interesting than slapping a bland simple template on it - instead, the goal of these book and their achievement lies within the construction of a concise, big toolkit for GMs to use when crafting the respective monsters. As in the previous installment, novice GMs do receive some advice on properly codified DR-stacking and researching the unique abilities sported by the modified fey featured herein and yes, there are obviously some thematic overlaps with the previous installment on undead - you will find breath weapons herein (again, wit...

Classement:
[5 sur 5 Etoiles!]
Mythic Minis 66: Sorcerer Feats
par Thilo G. [Featured Reviewer]
Editeur: Legendary Games
Date Ajoutée: 08/25/2015 03:00:11
Mythic Minis 66: Sorcerer Feats An Endzeitgeist.com review All right, you know the deal - 3 pages - 1 page front cover, 1 page SRD, 1 page content, let's go! -Create Sanguine Elixir: You do not lose access to a bloodline power when making a sanguine elixir whose minimum level is less than tier; less than 2 x tier when expending mythic power. Imbibers may also delay the onset of the elixir's effects by tier rounds; the drinker's effective level would be your sorceror level or HD + 1/2 tier, whichever is lower. Damn cool one! -Destructive Dispel: +1/2 tier to DC versus the stun; non-mythic creatures extend the stun/sickened duration to 1/2 tier rounds. When using an area dispel, expend mythic power stagger and sicken targets until your next turn, with fort to negate for mythic creatures, partially negates for non-mythic foes. Nice! -Dispel Synergy: Penalty of the opponent extends to all spells, not just your own, for 1/2 mythic tier rounds. -Evolved Familiar: Adds either 2 1-point or a 2-point ev...

Classement:
[5 sur 5 Etoiles!]
Dragon Brigade: The Affair of the Orb Adventure
par Konrad Z.
Editeur: Margaret Weis Productions
Date Ajoutée: 08/25/2015 02:04:15
Dragon Brigade: The Affair of the Orb Adventure A great variant of Cortex Plus Action Roleplaying. 8 Pages of rules, 4 pages of setting background, 16 pages dedicated to a rich character build system, and then a 40 page adventure. About the only thing missing here are character advancement rules, but these are easy enough to extract from one of the other Cortex Plus action rulesets. And at $5.00 you are not going to find a cheaper introduction to the Cortex Plus system, which is a lot of fun and makes for fast engaging games.

Classement:
[5 sur 5 Etoiles!]
Complete KOBOLD Guide to Game Design
par Txabier A.
Editeur: Kobold Press
Date Ajoutée: 08/24/2015 23:02:07
Complete KOBOLD Guide to Game Design A great product, full of many interesting ideas and specialized knowledge offered by many of the industry's top talents, whose proven track record alone makes it a worthwhile read. Everything that will help any aspiring professionals to better present their ideas is there. Whether it is pitching them, building more coherent and cohesive systems or come up with a print-worthy and publication ready products all on their own, should they decide to do so, you will most certainly find it here. Do mind, though: this goes beyond "simple" adventure design in a snap. While you most certainly can use it as a great source for (greatly) improving your regular gaming, all of the information contained herein is aimed at helping you plan, produce and streamline your material, from vague idea all the way up to finished product. I, for one, am using many of its finer points as "pointers" that help me focus my novel-writing, and most of its "hardcore" design rotes as unavoidable landmarks in th...

Classement:
[5 sur 5 Etoiles!]
Bandit's Nest (Level 1 PCs)
par Porter W.
Editeur: Dan Coleman Productions
Date Ajoutée: 08/24/2015 15:12:22
Bandit's Nest (Level 1 PCs) A well-written low-level adventure with all the tools provided I expect from a digital adventure product (ie - player-facing maps, and such). Definitely something you should throw a few bucks at!

Classement:
[5 sur 5 Etoiles!]
Days of Fire
par manuel h.
Editeur: White Wolf
Date Ajoutée: 08/24/2015 14:52:10
Days of Fire First of all, a clarification. I was expecting a novel about demon, but this is not the case. Instead, this book is rather the Demon version of the Book Nod. So, after this little surprise, it was still a good book and worth reading. The first and largest part consists of the actual "days of fire" text, written in verses, describing the whole story from the creation of the world until the time of judgement. The text is often very cryptic, I didn't understand all of it. One needs a lot of background knowledge about the whole world of darkness, not only Demon: the Fallen, but also the other game lines. So you learn also something about vampires, werewolves etc. Still, most of the times I could get an idea, what the text was about. Just to make it clear, this book is not for newbies, but interesting for people who know already a lot about world of darkness. The second part repeats some selected verses from the first part and shows images matching to the verses. The style of these dece...

Classement:
[4 sur 5 Etoiles!]
The Fallen World Chronicle Anthology
par manuel h.
Editeur: Onyx Path Publishing
Date Ajoutée: 08/24/2015 14:27:06
The Fallen World Chronicle Anthology I am not too familiar with Mage Awakening. I read the core book (1st edition) and bought this anthology to get a better feeling for the setting. While some stories were a bit confusing, all in all this book gives decent impressions of Mage Awakening. Some comments on specific stories: The Hanged Woman is about a character trying to cope with a murder. It was a bit weird, not the type of stories I usually read. Open Carry and The Intruder were good for starting, they give an idea, what mages are capable of and how they do it. Crimson Lips - this one a liked very much, for an interesting antagonist. Obedience is written from the perspective of the Seers, which are typically antagonists. It is always good to have such a story, where perspectives are changed. The Storyteller - I simply agree with the other reviews, great story! The Unmurdered Man was rather complicated, many changes of view and I guess, it would help to know more about the setting for this story. The Wheel ...

Classement:
[4 sur 5 Etoiles!]
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