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Mini-Dungeon #032: Howling Halls
par Thilo G. [Featured Reviewer]
Editeur: AAW Games
Date Ajoutée: 07/28/2016 11:12:36
Mini-Dungeon #032: Howling Halls An Endzeitgeist.com review This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. It should be noted that this one's hyperlinks have a couple of omissions, i.e. not working, underlined hyperlinks. This does not really influence the usefulness of the file, though. Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great! This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. ... .. . Still here? All right! The Howling Halls can easily be inserted into the context of a grander dunge...

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[4 sur 5 Etoiles!]
Psionics Augmented: Focused Disciplines
par Thilo G. [Featured Reviewer]
Editeur: Dreamscarred Press
Date Ajoutée: 07/28/2016 11:10:11
Psionics Augmented: Focused Disciplines An Endzeitgeist.com review This installment of the Psionics Augmented-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let's take a look! So, what are these? Focused disciplines, basically are advanced disciplines; ability-array that modify the discipline in question's non power-related abilities. As such, each has replacement abilities they replace with the new ones. Each discipline (minus athanatism) gains 4 such focused disciplines, so let's take a look! Clairsentience begins with the aura sight ability at 8th level - as long as you maintain psionic focus, you can see the alignment of creatures, with the expenditure as a swift action allowing you to see the intensity of the aura, 14th level lets you smite evil at 1/2 class level 1/day (+1 every 4 levels thereafter), except it applies to any creature with an alignment different than yours. I'm...not a fan of this one, to say the l...

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[3 sur 5 Etoiles!]
Fifth Edition Feats (5e)
par Mikael H.
Editeur: Total Party Kill Games
Date Ajoutée: 07/28/2016 03:21:14
Fifth Edition Feats (5e) Was very dissapointed by this product. it is a very sloppy cut n' paste/search n' replace hack of the 3.5/Pathfinder SRD. The translation to 5e is really just above the minimum neccessary and lack any imaginative use of the 5e system. This product need a total rework to be concidered worth the money. Just to mention the most (to me) glaring problem, the graininess. A Feat in 3.5 etc is usually one or sometimes two per level, in 5e it is one per fourth (about) and REPLACE a stat increase. It shouldn't be just a little fnutty plus in something, it should be a major flavour choice of the character! Not all Feats in 5e manage that, it is true, but this product fails it constantly... Should have seen the signs, because they are written all over the wall, but my Feat-hunger got me into a buying frenzy. Designers should really try to break out of the 3.5 mindset for the 5e, actually the freeform of the OSR is a better source of ideas currently....

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[2 sur 5 Etoiles!]
Spirit of the Season
par Myron B.
Editeur: Evil Hat Productions, LLC
Date Ajoutée: 07/27/2016 21:30:51
Spirit of the Season *Spirit of the Season* is a somewhat tongue-in-cheek supplement for the *Spirit of the Century* game. Don't get me wrong its well done, and more than a little fun, but turning Santa into a gadgeteering pulp hero is a bit out of the ordinary. The booklet provides a nice selection of Christmas and Hanukkah-themed characters. Nick Saint, for example, is assisted by his Reindeer Men—each of whom is written up a playable character. If the book has a weakness, its that most people are only going to be interested in its theme once a year. Even so its a fun addition to *SotC* and at a bargain price to boot!...

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[4 sur 5 Etoiles!]
Fate Worlds: Worlds on Fire
par Myron B.
Editeur: Evil Hat Productions, LLC
Date Ajoutée: 07/27/2016 21:04:46
Fate Worlds: Worlds on Fire Worlds on Fire gives you six cool new settings to play in: *Tower of the Serpents, White Picket Witches, Fight Fire, Burn Shift, Wild Blue*, and *Kriegszepplin Valkyrie*. I'm a sucker for both pulp (*Kriegszepplin Valkyrie*) and post-apocalypse (*Burn Shift*) adventure so I was sold on this book from the get go. *Wild Blue*'s "superheros of the Old West" setting is also lots of fun. But I'd have to say the setting that stands out the most is* Fight Fire*. With it's customized skill set, it really highlights the ways you can tweak the Fate system to drill down and focus exactly on what you want your story to be about—in this case putting out fires and rescuing people....

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[5 sur 5 Etoiles!]
Exalted 3rd Edition
par Brendan T.
Editeur: Onyx Path Publishing
Date Ajoutée: 07/27/2016 18:16:18
Exalted 3rd Edition Simple phenominal. Well put togeather book with a multitude of interlocking systems that mesh perfectly and encourage mechanics to not only function, but be part of the storytelling experience. Thanks!

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[5 sur 5 Etoiles!]
A Brother Lost (5th Edition Compatible)
par James H.
Editeur: A Hole In The Ground Terrain & Games
Date Ajoutée: 07/27/2016 16:37:55
A Brother Lost (5th Edition Compatible) Very good one-on-one adventure for a young new player. I played this through with my 11 year old nephew, and he enjoyed it and wants to play D&D again. The hook was compelling for someone of his age, the regular binary choices and the variety of combat / traps / puzzles kept things interesting. We played in 90 minutes and were both satisfied. **One word of warning:** Both the "corrosion monster" and the "defender of the dead" are really tough opponents for a single 1st level fighter, and my nephew's character would have died had it not been for me clearly explaining his options (withdraw, dodge, exploit its weakness), and even then I had to fudge one dice roll after he had exhausted his healing potion and his second wind. By the DMG, they are off the scale of difficulty for 1st level (as 100 XP is deadly, not accounting for the 1.5 x modifier for being a single PC), and so it might be worth toning them down to avoid the disappointment of death on the PC's first mission and the player'...

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[5 sur 5 Etoiles!]
Matters of Vengeance (3.0)
par Megan R. [Featured Reviewer]
Editeur: Wizards of the Coast
Date Ajoutée: 07/27/2016 10:40:47
Matters of Vengeance (3.0) Set in and around the village of Three Forks, you can place this adventure in any remote section of your campaign world that is a few days' ride from a city. The area you select should feature nearby forested regions and be able to accommodate an abandoned village and a nearby manor house as well. The adventure is best run during the winter, but can be run at whatever time of the year suits your campaign best. An extensive background for the DM reveals a bitter tale of lost love and vengeance and undeath some two hundred years old. Now a descendant of the former lord of the manor seeks to regain his domain... Several hooks are supplied or you can merely have the party hired to rid the old manor of an infestation of undead. Ideally, even if you have attracted their attention through one or more of the hooks, they need to meet with the aspiring lord of the manor before getting involved as this will give them a better idea of the underlying history behind the events that are about t...

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[5 sur 5 Etoiles!]
Lochfell's Secret (3.5)
par Megan R. [Featured Reviewer]
Editeur: Wizards of the Coast
Date Ajoutée: 07/27/2016 10:37:00
Lochfell's Secret (3.5) This adventure tells the tale of the small port of Lochfell, which has been seeing some problems of late. The background describes, for the DM's benefit, what is actually going on: all the locals know is that people are vanishing, a few folks have reported seeing a monster, and they need some help to deal with it. Several hooks are provided to bring this matter to the party's attention. However you get them there, the adventure begins when the party arrives in Lochfell. The town is buzzing with rumour, as not only is there a possible monster on the rampage, someone has started grave robbing as well. There are opportunities to ask around a bit, which should lead the party to the place most people seem to have been near when they disappeared. Going there will lead to a good brawl and a lair to explore... and that has a few surprises, including several exotic monsters and someone hatching a plot that even the original monster didn't know about! The lair complexes are clearly mapped ...

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[4 sur 5 Etoiles!]
Stark Space
par Gabriel F.
Editeur: Magic Pig Media
Date Ajoutée: 07/27/2016 09:50:21
Stark Space I'm going to make this short. I love the simplicity of White Star but I'm not a big fan of its classes and implied setting. I'm looking for a more Traveller-like setting with classes to suit. The replacement classes and races in this book are exactly what I'm after. It has Brain, Face and Muscle for classes plus androids and psionicists as "races". It covers cyberware too. It has enough stuff that I would've used Traveller or Stars without Number for but a lot simpler and rules light. Exactly why I wanted to use White Star in the first place....

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[5 sur 5 Etoiles!]
Gunfighter Class (5E)
par Thilo G. [Featured Reviewer]
Editeur: Tribality Publishing
Date Ajoutée: 07/27/2016 09:38:11
Gunfighter Class (5E) An Endzeitgeist.com review This pdf clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let's take a look! This review was moved up in my review-queue as a prioritized review at the request of my patreons. The review is based on V.1 of the pdf. We begin this class with a brief, concise introduction to the subject matter at hand, including advice on creating a gunfighter and quick-build information. Gunfighters begin play with the option to create ammo and the like, with a nice, suggested alternate rule based on Intelligence modifier. In a minor nitpick, the material cost and maintenance-section of the item mentions $1.00 of the item's market value - a conversion rate of $1 = 5 gp is provided, but generally, considering the setting-agnostic nature of the class, this may be perceived as a needless complication by some. I won't penalize the pdf for it, but it is something to keep in mind. If a PC is not using at least 1 hour in a long ...

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[4 sur 5 Etoiles!]
Delta Green: Agent's Handbook
par Neal D.
Editeur: Arc Dream Publishing
Date Ajoutée: 07/27/2016 09:38:05
Delta Green: Agent's Handbook This is a great book and my favorite interation of the BRP rules for a Mythos game and it does an incredible job of bringing personal horror to the Mythos and the impact that doing the DG job has on the characters. In addition to this, it is one of the best books for information on US government agencies, both foreign and domestic, as well as information on the military. Even if you don't want to play an DG game, you could use this for a military or federal agent game. Some of the best mechanical parts of the game include how Sanity and the Breaking Point works; Bonds that represent the relationships that PCs have with family, friends, and organizations that can be used as a source of strength, and will deteriorate over time as the PCs continue to hold back the dark; and Lethality ratings for weapons which is a percentage chance for some weapons to automatically kill a target (mostly human targets), and makes combat deadly which is appropriate for the setting. Overall, it is ...

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[5 sur 5 Etoiles!]
Occult Character Codex: Spiritualists
par Thilo G. [Featured Reviewer]
Editeur: Legendary Games
Date Ajoutée: 07/27/2016 09:33:07
Occult Character Codex: Spiritualists An Endzeitgeist.com review This installment of Legendary Games' collection of Occult Adventures pre-built NPCs clocks in at 36 pages, 1 page front cover, 1 page editorial, 2 pages of how to use/introduction to the subject matter, 1 page ToC, 1/2 a page blank, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 27 1/2 pages of content, so let's take a look! Okay, it has been a while since I covered one of these, so let's recapitualte: The Occult Character Codex-series basically provides NPC-codex style entries for the respective class, utilizing automatic bonus progression as introduced in Pathfinder Unchained as well as buffing featured in the respective statblocks. The statblocks themselves feature a pre-buffing section where applicable and, for ease of reference, save DCs come with F, R, and W as shorthand for the saves in the respective spell etc. entries, allowing for an easy reference. CR-wise, the NPCs herein range from CR 1/2 to CR 19, covering the ...

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[3 sur 5 Etoiles!]
Appendix N Adventures #2: "The Vile Worm"
par Tamas I.
Editeur: Brave Halfling Publishing
Date Ajoutée: 07/27/2016 03:04:06
Appendix N Adventures #2: "The Vile Worm" The Vile Worm introduces a cool background and an interesting villain, then throws them out of the window right at the beginning of the adventure in favor of a short and linear sidetrek that lacks challenge and originality. See my full review [here](http://vorpalmace.blogspot.ca/2016/07/review-appendix-
-n-adventures-2-vile-worm.html).

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[2 sur 5 Etoiles!]
Earthdawn: The Age of Legend (English)
par Roger L. [Featured Reviewer]
Editeur: Vagrant Workshop
Date Ajoutée: 07/27/2016 03:00:32
Earthdawn: The Age of Legend (English) http://www.teilzeithelden.de/2016/06/25/ersteindruck-earthda-
wn-the-age-of-legend/ Earthdawn: The Age of Legend erscheint als eigenständiges englisches Regelwerk bei Vagrant Workshop. Dabei setzt es auf dem frei verfügbaren Regelleichtgewicht Freeform/Universal von Nathan Russell auf, das es um verschiedene Elemente des ursprünglichen Earthdawn-Regelwerks erweitert. Vagrant Workshop plant für 2017 die deutsche Fassung Earthdawn: Das Zeitalter der Legenden. Das klassische Earthdawn erscheint in seiner 4. Edition derzeit weiterhin bei Fasa Games und in deutscher Lizenz bei Ulisses Spiele. Die Spielwelt Auf wenigen Seiten wird der Hintergrund der Welt von Earthdawn knapp präsentiert. Durch den Anstieg des Magieniveaus war es den sogenannten Dämonen möglich, die Barriere zwischen Astralraum und physischer Welt zu durchdringen, so dass sich die Bewohner der beschriebenen Provinz Barsaive für Jahrhunderte in unterirdischen Kaers verstecken mussten. Nun ist diese Plage vorbei und ma...

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[4 sur 5 Etoiles!]
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