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Augmented Reality, The Holistic City Kit For Cyberpunk Games
par Mat K.
Editeur: Geist Hack Games
Date Ajoutée: 01/18/2018 09:32:18
Augmented Reality, The Holistic City Kit For Cyberpunk Games A very detailed compilation of random tables for everything cyberpunk-related. If you need a quick-roll NPC, cyber-location or random street scene, this is a great high-level resource for any cyberpunk game. Well done.

Classement:
[5 sur 5 Etoiles!]
Heroic Maps - Giant Maps: Ice Base Khione
par Merlin A.
Editeur: Heroic Maps
Date Ajoutée: 01/18/2018 09:23:04
Heroic Maps - Giant Maps: Ice Base Khione Their modern maps are top notch! This one is no exception. Wonderfully textured and laid out. Like the previous review, I also wish there was more modern maps to choose from. Fantasy is all over, but us Sci-fi and modern fans have so limited sources!

Classement:
[5 sur 5 Etoiles!]
Tropicana
par Olivier S.
Editeur: GRAmel
Date Ajoutée: 01/18/2018 09:19:23
Tropicana "Tropicana" is a hundred pages long RPG setting written by Mauro Longo and Giuseppe Rotondo for the Savage Worlds ruleset. This books describes the metropolis of San José and gives plenty of gamemastering material. San José is an independent city-state of Latin America, clustered on a peinisula at the foot of an extinct volcano, the rest of the territory being an impenetrable jungle. Once founded by the Conquistadores under the name of "Nueva Zamora" (lol !), this former pirate outpost managed in the last decades to turn itself into a global hub of offshore finance and entertainment. Imagine Miami mixed with Monaco, Havana and Singapore. So, this is the perfect setting for all kinds of adventures, whether you like James Bond, Indiana Jones or Miami Vice; and I'm quite sure you can adapt it to any other universe, even fantasy, with a little imagination. Chapter I gives a lengthy insight into San José's history, criminal groups and major factions. I especially liked the description o...

Classement:
[4 sur 5 Etoiles!]
Reach Adventure 4: Last Flight of the Amuar
par Megan R. [Critique vedette]
Editeur: Mongoose
Date Ajoutée: 01/18/2018 08:39:05
Reach Adventure 4: Last Flight of the Amuar This adventure sends the party into little-known space (at least as far as the Imperium is concerned) in search of a lost commercial vessel. It's designed to take several months of game time, and there's scope for adding in side adventures of your own on the way if you wish. Even their fact-finding inquiries on the places they visit in the course of this adventure may grow into something more should the mood take you and the opportunity arise. This book, though, just covers the core mission of locating the Amur and finding out what happened. Alongside this main theme, the party will have to figure out whether or not their patron is to be trusted... The adventure begins on Pax Rulin, subsector capital of the Pax Rulin subsector of the Trojan Reach sector, and takes the party through this subsector and the neighbouring Egryn one. This voyage will need a ship capable of Jump-3. If the party has one, fine, but if not their patron can supply one (and will even pay for berthing the party ...

Classement:
[4 sur 5 Etoiles!]
Space Metropolis: City of the Future
par Ross W.
Editeur: Nicky G
Date Ajoutée: 01/18/2018 08:29:18
Space Metropolis: City of the Future As the creator of a D&D 5e rules hack for playing games in the world of Fallout, I was excited to find these post-apocalyptic and science-fiction map elements. Having now purchased all 4 parts of the Apocalypse Metropolis collection, plus the Space Metropolis pack, I can say that they are good for the price (but don't click Add to Cart just yet, read my warning about the license terms below first). THE GOOD You get a large number of high quality graphic elements with which to put together your post apocalyptic maps. With a little imagination, you can easily put together buildings/scenes beyond those intended. By combining elements from multiple packs, with little to no editing on my part, I've been putting together a pretty convincing multiplex cinema. The number of assets you get in the $4.99 pack is 126, which is a little on the low side compared to the value of, say, the Apocalypse Metropolis Part I (418 assets for $7.99). However, they are good quality images and in my ...

Classement:
[4 sur 5 Etoiles!]
Apocalypse Metropolis: Part 4 Shells of the Old World
par Ross W.
Editeur: Nicky G
Date Ajoutée: 01/18/2018 08:22:07
Apocalypse Metropolis: Part 4 Shells of the Old World As the creator of a D&D 5e rules hack for playing games in the world of Fallout, I was excited to find these post-apocalyptic and science-fiction map elements. Having now purchased all 4 parts of the Apocalypse Metropolis collection, plus the Space Metropolis pack, I can say that they are good for the price (but don't click Add to Cart just yet, read my warning about the license terms below first). THE GOOD You get a large number of high quality graphic elements with which to put together your post apocalyptic maps. With a little imagination, you can easily put together buildings/scenes beyond those intended. By combining elements from multiple packs, with little to no editing on my part, I've been putting together a pretty convincing multiplex cinema. $7.99 a pack may seem expensive but considering the large number of decent quality elements included, I think it is a fair price. THE BAD 1) If you planned to use these packs to create maps for an online game, like I did...

Classement:
[4 sur 5 Etoiles!]
Apocalypse Metropolis: Part 3 Fun and Games
par Ross W.
Editeur: Nicky G
Date Ajoutée: 01/18/2018 08:21:53
Apocalypse Metropolis: Part 3 Fun and Games As the creator of a D&D 5e rules hack for playing games in the world of Fallout, I was excited to find these post-apocalyptic and science-fiction map elements. Having now purchased all 4 parts of the Apocalypse Metropolis collection, plus the Space Metropolis pack, I can say that they are good for the price (but don't click Add to Cart just yet, read my warning about the license terms below first). THE GOOD You get a large number of high quality graphic elements with which to put together your post apocalyptic maps. With a little imagination, you can easily put together buildings/scenes beyond those intended. By combining elements from multiple packs, with little to no editing on my part, I've been putting together a pretty convincing multiplex cinema. $7.99 a pack may seem expensive but considering the large number of decent quality elements included, I think it is a fair price. THE BAD 1) If you planned to use these packs to create maps for an online game, like I did...

Classement:
[4 sur 5 Etoiles!]
Apocalypse Metropolis: Part 2 Roads to Nowhere
par Ross W.
Editeur: Nicky G
Date Ajoutée: 01/18/2018 08:21:39
Apocalypse Metropolis: Part 2 Roads to Nowhere As the creator of a D&D 5e rules hack for playing games in the world of Fallout, I was excited to find these post-apocalyptic and science-fiction map elements. Having now purchased all 4 parts of the Apocalypse Metropolis collection, plus the Space Metropolis pack, I can say that they are good for the price (but don't click Add to Cart just yet, read my warning about the license terms below first). THE GOOD You get a large number of high quality graphic elements with which to put together your post apocalyptic maps. With a little imagination, you can easily put together buildings/scenes beyond those intended. By combining elements from multiple packs, with little to no editing on my part, I've been putting together a pretty convincing multiplex cinema. $7.99 a pack may seem expensive but considering the large number of decent quality elements included, I think it is a fair price. THE BAD 1) If you planned to use these packs to create maps for an online game, like I did...

Classement:
[4 sur 5 Etoiles!]
Apocalypse Metropolis: Part 1 City Limits
par Ross W.
Editeur: Nicky G
Date Ajoutée: 01/18/2018 08:21:15
Apocalypse Metropolis: Part 1 City Limits As the creator of a D&D 5e rules hack for playing games in the world of Fallout, I was excited to find these post-apocalyptic and science-fiction map elements. Having now purchased all 4 parts of the Apocalypse Metropolis collection, plus the Space Metropolis pack, I can say that they are good for the price (but don't click Add to Cart just yet, read my warning about the license terms below first). THE GOOD You get a large number of high quality graphic elements with which to put together your post apocalyptic maps. With a little imagination, you can easily put together buildings/scenes beyond those intended. By combining elements from multiple packs, with little to no editing on my part, I've been putting together a pretty convincing multiplex cinema. $7.99 a pack may seem expensive but considering the large number of decent quality elements included, I think it is a fair price. THE BAD 1) If you planned to use these packs to create maps for an online game, like I did...

Classement:
[4 sur 5 Etoiles!]
Everyman Minis: Patriotic Options
par Thilo G. [Critique vedette]
Editeur: Rogue Genius Games
Date Ajoutée: 01/18/2018 04:28:31
Everyman Minis: Patriotic Options An Endzeitgeist.com review This installment of the Everyman Minis-series clocks in at 9 pages,1 page front cover, 1 page editorial, 2 pages of advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look! All right, after a brief introduction, we begin with 5 new traits, which include being a supporter of a rebellion against an occupying force (and a +1 save bonus to one save chosen), having the ear of a powerful individual (tie-in with Fame-rules), knowing particularly much about your home (translating into skill-bonuses to two Knowledge skills), +1 skill rank and a bonus to Profession (soldier) for being a true shield of your people…and there is one trait that makes you a regional symbol and hence allows you to request small sums in goods and services. All of these traits are well-crafted, meaningful and have proper roleplaying tricks. No complaints. Beyond these traits, we also get two different story-feats (YES!): Ambassador nets you Know...

Classement:
[5 sur 5 Etoiles!]
V20 Beckett's Jyhad Diary
par Ali A.
Editeur: Onyx Path Publishing
Date Ajoutée: 01/18/2018 03:57:35
V20 Beckett's Jyhad Diary The last week was a wonderful week for me because I was reading this book, whenever I had the chance. For the fans of Vampire the Masquerade, this book is invaluable. Perfect story, excellent advices on how to use the metaplot on your games. If you are unfamiliar with the Vampire the Masquerade, Beckett is a vampire who hungers not just for blood but also for knowledge. A Historian, Archeologist and Anthropologist... This is his diary which contains his own entries, comments written by his friends, letters, transcriptions of recorded dialogues, etc. This book can be your gateway to World of Darkness. From a narrative standpoint it is similar to Bram Stoker's Dracula which in my opinion makes the story flow perfectly. I didn't want it to end and I'll definitely use this in my games. ...

Classement:
[5 sur 5 Etoiles!]
Tatzelwurm
par Sophia B.
Editeur: Matush Manhunt Publications
Date Ajoutée: 01/18/2018 00:55:50
Tatzelwurm Excerpt from a review on my blog: https://dieheart.net/tatzelwurm/ Tatzelwurm gives off a distinctive old-school feel by being geared towards a healthy Game Master (GM), use of random tables, and minimalist rules. It reminds me of Original Dungeons & Dragons, but it's evidently not a retro-clone. The straightforward task resolution, free-form magic and the fresh take on divine magic are a selling point for me. Tatzelwurm encourages rulings and a strong Game Master role. For the GM there is minimal overload when it comes to adjudicating this game - at least at the beginning. During play, the GM will have to make a lot of rulings when it comes to magic and miracles. I’m not a fan of the standard elves, dwarves, humans. The setting information is sparse, but there are some interesting tidbits, e.g., a Tibetan region. Yet this game has a lot to offer if you like a more open-ended approach to old-school gaming and are looking for something different than a retro-clone. Ful...

Classement:
[5 sur 5 Etoiles!]
Sixty Mile Sky
par Janne P.
Editeur: Benjamin Ian Arndt
Date Ajoutée: 01/17/2018 23:28:38
Sixty Mile Sky I was drawn to this product for a couple of simple reasons: I enjoy the Apocalypse World dice / move / storytelling mechanic. I enjoy science fiction. The price at 9 euros and change (on sale) was just perfect. As the preview didn't raise any concerns I went ahead and bought the PDF version. Unfortunately the preview, being so limited, doesn't really highlight the issue I came to find when I started reading through the rules - namely text formatting and layouting. And to be sure, my rating for this product has nothing to do with the rules or the actual content because the formatting is getting in my way of learning and appreciating them. This is also a HIGHLY subjective problem and not everyone will be similarly affected by such matters. My top issues (for the PDF version, as viewed on a computer, phone and tablet): 1) Headlines are using an ultralight font and tight letter spacing, making them at times difficult to pick out and read at a glance. I feel that headlines...

Classement:
[3 sur 5 Etoiles!]
DDAL05-17 Hartkiller's Horn (5e)
par Tyler D.
Editeur: Wizards of the Coast
Date Ajoutée: 01/17/2018 23:28:30
DDAL05-17 Hartkiller's Horn (5e) I loved it, party hated it. To be fair though my party died on that mountain trying to prove a point to Hartkiller. They went against the Beast of Talos way underleveled and thought after fighting normal monsters they could take this souped up one. Needless to say they failed. Had them 'finish' the rest of the module regardless and they did 'enjoy' the ending. Beast of Talos had to be my favorite part and showing that creature to fellow DM's made them want to attempt the same module. Need more terrible monsters like it....

Classement:
[5 sur 5 Etoiles!]
DDIA05 Storm King's Thunder: A Great Upheaveal (5e)
par Tyler D.
Editeur: Wizards of the Coast
Date Ajoutée: 01/17/2018 23:20:27
DDIA05 Storm King's Thunder: A Great Upheaveal (5e) Has a lot of smaller missions that work well in getting the party used to their characters. A little hard for newcomers considering the either large amount of enemies, or the higher CR of them (SPOILERS: Black Pudding anyone???) I like the tradition of getting the party advanced in levels before the 'main' campaign begins. LOVE the fact that every goblin NPC is named. My party enjoys giving them backstories if they live, often inviting them into the party (with high Charisma checks of course)....

Classement:
[4 sur 5 Etoiles!]
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