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Shadowrun: Cutting Aces (Deep Shadows Sourcebook)
par Sean H. [Featured Reviewer]
Editeur: Catalyst Game Labs
Date Ajoutée: 05/20/2017 14:52:35
Shadowrun: Cutting Aces (Deep Shadows Sourcebook) Shadowrun: Cutting Aces is a sourcebook for Shadowrun and provides an odd mixed bag of information on the metaplot and setting which providing more options for social-based characters and challenges. As it covers some neglected aspects of the Shadowrun world, such as the Middle East and social skills, it is probably a good investment for a GM but the book is so unfocused unless cons or Constantinople are the focus of your campaign, I cannot say that it should be a priority to acquire. Shadowrun: Cutting Aces, is a Deep Shadows Sourcebook for the 5th edition of Shadowrun, this particular book covers a variety of sins, confidence games and swindlers, Constantinople (formerly Istanbul) and a bit more about current events in the Sixth World. The book begins with one of the ubiquitous fiction sections, then moves into what is going on with the big megacorporations and the world, including the special election for the Governor of the Seattle Metroplex, what is going on with Spinrad In...

Classement:
[3 sur 5 Etoiles!]
Mutant Chronicles Universal Index
par Fabio Z.
Editeur: Modiphius
Date Ajoutée: 05/20/2017 12:43:59
Mutant Chronicles Universal Index Fucking Awesome. A printer friendly version would be very appreciate.

Classement:
[4 sur 5 Etoiles!]
Perils of the Endless Megadungeon - Series II: Caverns (24 VTT Maps)
par Jon L.
Editeur: Pathstoadventure.com
Date Ajoutée: 05/20/2017 12:41:10
Perils of the Endless Megadungeon - Series II: Caverns (24 VTT Maps) They are very specific maps for undergorund use. But if you want to be able to create a dungeon from scratch without having go through and create maps on your own, these are great for such a thing. They also work good for advenures like Out of the Abyss since there is not a lot of maps available for that adventure as far as the random encounters travelling from place to place.

Classement:
[5 sur 5 Etoiles!]
DRAGONLOCK Ultimate: Village Buildings 1
par Gregory W.
Editeur: Fat Dragon Games
Date Ajoutée: 05/20/2017 12:41:02
DRAGONLOCK Ultimate: Village Buildings 1 Hello There; I have used the Dragon Lock Tiles for about 3 months, having 7or8 packs I have printed more than 500 tiles for Our D&D Group, We ALL Love the 3d experiances. We have been together more than 30 years, starting with pen and paper D&D on to minature on acitate/grid/grease pencil. 3 Months i got a FlashForge Creator Pro, and the softeware from Fat Dragon Games...Great Great Great... Keep bringing the Dungeon experiences!

Classement:
[5 sur 5 Etoiles!]
Praxis: The Black Monk
par Matt T.
Editeur: post world games
Date Ajoutée: 05/20/2017 12:33:04
Praxis: The Black Monk Here's the thing. Pinto is insane. I'm not talking about the fun type of insane either, I mean like walking through a strobe-lit hall of mirrors, backwards, with "They're coming to take me away" playing in the background and blood running up the walls and into randomly-sized disembodied eyeballs type of insane. It's probably why he writes such interesting games. I backed the kickstarter for the first set of *Praxis* games, which included this one. The *Praxis* rules are based around a group of players constructing a scene together, using a deck of standard playing cards to determine objectives, relationships, and story milestones; and a pool of six-sided dice to determine outcomes. Players construct the game world around them as they play. Think about a standalone novel or movie - when the first scene starts, you know nothing other than what you can see and hear at that moment, and any background unravels as the plot progresses. As that background hasn't been seen in-ga...

Classement:
[5 sur 5 Etoiles!]
V20 Dark Ages Companion
par Karl E. L. H.
Editeur: Onyx Path Publishing
Date Ajoutée: 05/20/2017 11:45:23
V20 Dark Ages Companion Onyx Path yet again comes with another good entry to the V20 Dark Ages line. This type of book in the terms of it's location focus is not really my thing. However i have to say this book did do a lot of needed things, as it for one helped build a lot of regions that have been written either sloppily or not given a proper write up at all. India finally got a proper write up and we revisit Africa once more to see the Laibon. That i could also see Bjarkøy get it's own setting write up in the world of darkness amuses me as a Norwegian to no end. Now where the book really hits it's stride is in the Apocrypha sections at the end of the chapters along with the domain building chapter. It is here that we can finally see more cultural systematic add ons to various clans and bloodlines. The Ramanga get a very interesting expansion of their true nature, their strange variant discipline Aizia and how it differs from Obtenebration. We finally get some updated insight into the role of House Treme...

Classement:
[4 sur 5 Etoiles!]
Foe File 01: Omni-Primus
par Ken L.
Editeur: Monkey House Games
Date Ajoutée: 05/20/2017 09:33:37
Foe File 01: Omni-Primus I remember being drawn to the game by this villain on the cover of the box V&V set. His outlandish costume was a perfect fit for the super hero genre, especially back in the 80s. Glad to see a write up for what I've always considered to be a major cannon, though mysterious, characer for the game. I like the stand alone write up line in general, but feel that not having a page or two of pregenerated plot hooks, or even a random chart of how OMNI PRIMUS can be introduced in a game, is a missed opportunity. So, I'm only giving it 3 stars, but it is still worth a buck....

Classement:
[3 sur 5 Etoiles!]
Gottheit
par Megan R. [Featured Reviewer]
Editeur: Alderac Entertainment Group
Date Ajoutée: 05/20/2017 07:43:04
Gottheit Travelling through a dark and misty night, the party is looking forward to finding a place to stop for the night... but when the town of Gottheit comes into view, the settlement appears deserted and derelict. Or is it? Designed to accompany Alderac Entertainment Group's Undead sourcebook, the adventure seeks to answer the question, what happened to the people of Gottheit? The DM's Background explains why a peaceful (if somewhat over-religious) community has turned into the dismal wreck the party arrives at, and prepares you to run the adventure. It has an interesting structure, in that although it appears to the players that it's a location-based adventure as they wander the town, it is actually event-based, with a series of events that occure in a set sequence with it not mattering just where the party is when each event occurs! A town plan and location descriptions are provided, then the encounters are presented in the sequence in which they should take place, leading the party...

Classement:
[4 sur 5 Etoiles!]
Victorian Era Tokens (Set A)
par Pier L. Z.
Editeur: rpg.works
Date Ajoutée: 05/19/2017 19:10:07
Victorian Era Tokens (Set A) Tokens use evocative images that show the patina of time. Perfect for gaslight and 20s - 30s adventures.

Classement:
[5 sur 5 Etoiles!]
Stinky Jack's Goblin Emporium PWYW PREVIEW
par Bret B.
Editeur: Aegis Studios
Date Ajoutée: 05/19/2017 16:25:25
Stinky Jack's Goblin Emporium PWYW PREVIEW I really like the product. I thought the cards were well done. I can't wait for the full set!

Classement:
[5 sur 5 Etoiles!]
Shadowrun: Fifth Edition Core Rulebook (Master Index Edition)
par Simon S.
Editeur: Catalyst Game Labs
Date Ajoutée: 05/19/2017 15:45:40
Shadowrun: Fifth Edition Core Rulebook (Master Index Edition) No problem with the PDF on Android 7 or latest iOS. I use the built in PDF viewer in Dropbox without a problem. As much as I love the printed books, PDF is so much easier to search.

Classement:
[5 sur 5 Etoiles!]
Dragon Age RPG Core Rulebook
par Brandon W.
Editeur: Green Ronin
Date Ajoutée: 05/19/2017 13:03:32
Dragon Age RPG Core Rulebook During its original publication run, many people became frustrated with how long it took Green Ronin to release the individual box sets that comprised the Dragon Age core rules. While that's understandable, we should also evalute the quality of the end result. The Dragon Age Core Rulebook might be the single best RPG product ever concieved by humans. This one book provides comprehensive lore on Thedas. The tome also gifts us with complete rules on every possible encounter type, from blood soaked alleyway combat to political intriegue in a ball room that Marie Antoinette would call decadent. In one release, Dragon Age becomes more layered and detailed then most long game lines. The vast majority of core rulebooks claim to have everything you will ever need. This one delivers. This book is so good, its ruined other products for me. Read this, and your definition of "world building release" will change forever. Its not the cheapest core on DriveThruRPG, but spend the thirty bones. You wil...

Classement:
[5 sur 5 Etoiles!]
DDEX1-02 Secrets of Sokol Keep (5e)
par Justin D.
Editeur: Wizards of the Coast
Date Ajoutée: 05/19/2017 11:53:55
DDEX1-02 Secrets of Sokol Keep (5e) This is one of my go to adventures for players just getting into 5e. It has a great mix of RP and combat, some story rewards for doing bad things and a ton of interesting story points. Much like most adventures, the RP is up front and the combat is in the second half after exploring the depths of the keep itself (mostly the Jade Temple). The spirit is a nice touch as well and helps explain away any other way the adventurers try to light the lighthouse again. Supernatural beings make this super easy. The exploration of the keep is fun and fast paced. Easy to understand and you can really picture what's in most room through the descriptions while leaving plenty of room for custom elements to be added....

Classement:
[5 sur 5 Etoiles!]
DDEX2-15 Black Heart of Vengeance (5e)
par Justin D.
Editeur: Wizards of the Coast
Date Ajoutée: 05/19/2017 11:20:32
DDEX2-15 Black Heart of Vengeance (5e) Looking at this module after running it in season 5, this module has 2 distinctive elements to it that seem to stand out for me. First the mystery element that encompases the first part of the module is fun though I have not had a group that has run it come to the proper conclusion without quite a biit of handholding. Sometimes they outright insulted those running the town and nearly where imprissoned and forgotten. (That could have been awekward). If you run this module, expect to provide some more obvious clues to speed things up a bit. The second part is the combat in the underground cave system. This part was really fun as the environment came into effect a lot more. Pushing people off cliffs, Narrow cooridors causing line of sight issues and genuinly strong enemies. Compared to later seasons, the enemies here are quite tanky which takes parties by surprise as well as the ability to heal up unconscious enemies to bring them back in the fight had players going for a double t...

Classement:
[4 sur 5 Etoiles!]
King for a Day
par Dave C.
Editeur: post world games
Date Ajoutée: 05/19/2017 09:44:27
King for a Day I've never bothered to 'formally' review anything I've read in RPGs in the 30+ years that I've been gaming. "King For A Day" seeks to change that apparently - because this setting deserves to be talked about more than it is. I am, personally, a devotee of the OSR and a number of indie press games - this transcends my little niche and has the potential to work for any referee/gamemaster who doesn't mind getting the dirt of worldbuilding under their nails. All the reviews address the expansiveness of this setting - a regional sandbox, full of early medieval social malaise, hidden agendas, fractured hopes and dreams washing away in contaminated streams - and an evil that defies it's own definition, despite the illusion creating its own deceptive shadows over a slowly crumbling society. "King For A Day" (KfaD) is the proverbial onion, layers peeling away until you're at the rotten core. Everything seems so consistent within the implied setting, an Anglo-Saxon backwater mining...

Classement:
[5 sur 5 Etoiles!]
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