Truly wonderful piece of work! Cannot speak highly enough of this system; if you wanted CoC to be a bit more detailed or for BRP to get to the point, get this.
If you love the idea of a period not often covered by the plethora of games available today (1640-1740) then get this. Even if you are just a bit curious, then, for the price, get this :)
The system was nice and clean and had a nice host of setting ideas. I also liked the Space Craft and Mecha thoughts. The 'systems for generating planets" really were nothing but a random table or two. The financial system seemed to be an afterthought without any guidance. Unfortunately, for me, the system really failed in two big areas - advancement and equipment.
Most role playing games give players a chance to advance their character and to improve. This system is one that pretty much what you start with is what you end with - there is no advancement. While I think this is fine for short convention games, I believe it falls flat in campaign settings. In addition, due to the limits in weapon use there is no future Seal equivalent, dangerous in long range, short range and melee weapons - only the specialist with one of these areas. There were no skills - only professions - with the onus placed on the GM and player as to coming up with appropriate skills a profession might have. Tho...