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Deep Dark Deathlike
par Camille R.
Editeur: Whimsy Machine Games
Date Ajoutée: 11/16/2017 17:24:41
Deep Dark Deathlike Deep Dark Deathlike is the perfect game to play during a windy winter night. Or perhaps to cool you down during a hot summer evening with a chill down your spine. Unlike other horror games that rely firmly on scary monsters described in intimate detail, or gory mechanics for ripping bodies asunder, DDD utilizes our own faulty memory, creating characters from a shared perspective, and facing the things in the dark that don't give a damn about you. The simple act of handing over your completed character sheet, to never look at it during play, feels a bit like handing over your own soul, especially after you have walked this character through so many obstacles and tragedies to get to the main play phase. For a 16 page game, it's full of interesting concepts, cool mechanics, and a little lesson on Cosmism and Existentialism. Deep Dark Deathlike is not a journey to take alone, and even though there is failure, there are also moments of hope in the darkness, and the feeling that with you...

Classement:
[5 sur 5 Etoiles!]
Battle For The Purple Islands
par Tamas K.
Editeur: Kort'thalis Publishing
Date Ajoutée: 11/16/2017 15:26:41
Battle For The Purple Islands This is a 22-page booklet, with great b&w interior art (by Fuzzy Big, Monstark, and Craig Brasco). It can be used as a part of your Islands of Purple-Haunted Putrescence campaign, or as a stand-alone scenario. In the beginning, there is a section for fleshing out your characters, mostly via random tables (this is usual for Venger's scenarios, and I actually like it - it is perfectly possible to use these snippets and tables as "modules" and use them when running any of the other adventures). The appendix holds some more random tables, e.g. a 1d100 hexcrawl. The scenario includes three "entry points" (hooks) for PCs, depending on whether they are veterans of the Purple Islands or newcomers, or allowing them to cross over from the Alpha Blue universe. This is very useful stuff. The story itself is then propelled by the appearance of a messenger on a quest to save the universe, none the less... but the island is an arena between various factions and wildcard tribes, who make everyth...

Classement:
[4 sur 5 Etoiles!]
The Blackwood Errantry Codex
par Charlie W.
Editeur: Mythic Gazetteer, LLC
Date Ajoutée: 11/16/2017 15:19:56
The Blackwood Errantry Codex My adventures in The Blackwood are without a doubt some of the most RPG fun I've had. I've had the opportunity to play through the main storyline as well as several one off adventures. The Blackwood is so vivid and laid out so perfectly, that even in a one off, you're able to get a real feel of the world. I've made two characters of differening race and playstyle. The book provides you plenty of information about each race, it becomes easy to build a character that fits right into the stories. I find the examples of regular phrases or names from each race to be particularly useful. The book itself is gorgeous as well. I got the hardcover premium copy and I'm glad I did. The art is gorgeous in either version, but colors and inks in the premium version stand out. It doesn't feel cheap, and has a satisfying weight when held. I have it displayed in my room like I would any poster or picture. I'm very excited to keep having adventures in The Blackwood. I'm already thinking about my th...

Classement:
[5 sur 5 Etoiles!]
He Who Laughs Last
par Mattias G.
Editeur: Weird 8
Date Ajoutée: 11/16/2017 11:22:10
He Who Laughs Last Great adventure with good hand-outs! My two concerns, that barr the 5:th star rating, is (SPOILER!) 1) why there was a need to find a glass dagger, and 2) what really happened to the comedian who turned himself in only to vanish. After all, the retired detective ran over one Laughter-spreading comedian with his car, so that seemed to do the trick, so why go about a silly ritualistic dagger made of glass..? And as for the old comedian; what happens to Rafe when his protegés don't follow through... will they start to age, or what? Continuing to be a drain on his magic points, or something, because otherwise there's really nothing restricting him to turn everyone in LA into a comedian..?...

Classement:
[4 sur 5 Etoiles!]
Blackwood: Tourist Season
par Jeffrey G.
Editeur: Mythic Gazetteer, LLC
Date Ajoutée: 11/16/2017 10:10:58
Blackwood: Tourist Season Rabbit Season! Duck Season! Tourist Season! With some implied nods to Sweeny Todd this one-sheet is both creative and could be as quick or as long as the GM and Players like. It combines social and physical conflict and a flair for investigation. It would be a good introduction to the setting, and possibly Savage Worlds 4 Stars rated as a paid product (could have a better image or two there), 5 stars as a free product.

Classement:
[5 sur 5 Etoiles!]
DDAL07-05 Whispers in the Dark (5e)
par Thomas H.
Editeur: Wizards of the Coast
Date Ajoutée: 11/16/2017 09:37:20
DDAL07-05 Whispers in the Dark (5e) This was a lot of fun for myself and the table. I really liked the encouragment from the author to make the interaction in the Fane to make things more dramatic.

Classement:
[5 sur 5 Etoiles!]
FrontierSpace Referee's Handbook
par Jeff C.
Editeur: DwD Studios
Date Ajoutée: 11/16/2017 09:30:53
FrontierSpace Referee's Handbook FrontierSpace Referee’s Handbook Wow! This book made two very strong first impressions on me. The first is the speed at which it came out. I never expected to see the Referee’s manual so fast on the heels of the FS Player’s Handbook. It’s rare to see such good production quality and well-timed execution from a game company. The second very good impression this game made on me was, at first glance, I was almost looking for a boxed set with the Player’s book, some maps, player handouts, cardboard counters, a poster, some plain dice, and a crayon to “ink” the dice. Then I realized the sheer volume of this book. While I wax nostalgic for the good old days of boxed sets which are now all but obsolete because of prohibitive costs, this really did remind me of diving into one for the first time. As gamemaster books go, this one is by far one of the most well put together, professional, and useful I have seen in the last twenty years of being a player, gm and writer. I love everything...

Classement:
[5 sur 5 Etoiles!]
The S'rulyan Vault II
par Thilo G. [Critique vedette]
Editeur: Kort'thalis Publishing
Date Ajoutée: 11/16/2017 08:58:31
The S'rulyan Vault II An Endzeitgeist.com review This review was moved up in my reviewing queue as a non-prioritized review at the request of one my patreons. So, the first thing you need to know would be that this product is a map, a massive map, to be more precise. Drafted by the talented Glynn Seal as well as Monstark and Fizzbig, this map comes in two iterations: One would be the classic blue and white – and yes, if you zoom in, you can see the squares. Zoom in? Yeah, this thing is humongous. As in: You can make that a super-sized-poster-monstrosity. The map comes in 300 dpi, so yeah – you *can* actually make that happen without everything looking bad. For the tablet-users: The blue/white classic version clocks in at about 30 mbs. Now, here I may be prejudiced, but for me, the true star would be the second version of the map – just as big, the same dungeon, but infinitely more atmospheric. Why? Because it sports a used parchment look with copious amounts of blood spatters – considering the ...

Classement:
[5 sur 5 Etoiles!]
One page Dungeon : Khem's Order
par Erik T.
Editeur: Kosmic
Date Ajoutée: 11/16/2017 08:02:02
One page Dungeon : Khem's Order Overall not a bad little adventure, especially for being only one page. The adventure itself is rules neutral so it will play well with virtually any fantasy RPG. The maps are well done and intricate enough to grab the attention. My only complaint and unfortunately it is a big one is the fact that the english version could have done with a better translation. It's serviceable, but it's going to require some interpretation and rewriting from me in order to make it easy to use in game.

Classement:
[4 sur 5 Etoiles!]
DDAL07-04 A Walk in the Park (5e)
par Nicole H.
Editeur: Wizards of the Coast
Date Ajoutée: 11/16/2017 06:48:32
DDAL07-04 A Walk in the Park (5e) I’m new to DM’s guild and this module really shows me all the great content I’ve been missing out on. First off I like the variety of ways this story can be transitioned into. Either with the first piece of the trilogy or with many story hooks to get your players to this point. I also am really happy with the overall danger level of the module. It has enough danger and risk to keep players invested, on their toes, and on the pursuit of the next piece of the puzzle. But it is not so tough as to ward off players afraid to fully dive into Chult’s deadly jungles. The story also presents a lot of whimsy and enjoyable cultural experiences as the party explores this strange new land and its peoples. It’s good clean fun, which I enjoy most of all in my campaigns (both as a player and as DM). I may very well have to seat Chult into the world of my home game so that my players can take a trip into unique world, Tomb of Annihilation or not. 5 stars! ...

Classement:
[5 sur 5 Etoiles!]
The Blackwood Errantry Codex
par Joseph S.
Editeur: Mythic Gazetteer, LLC
Date Ajoutée: 11/16/2017 03:36:22
The Blackwood Errantry Codex I'm a sucker kung-fu and folk tales. The artwork is great, the layout is pretty awesome, and the setting absolutely beautiful. The wuxia styles are badass and make for some really cool combat encounters, hell it makes non-combat encounters way more interesting! I've run dozens of adventures already and my players are loving it, they've become followers of the Way, hehe. I highly reccomend checking this game out, you can thank me later.

Classement:
[5 sur 5 Etoiles!]
Heroic Maps - Modular Kit: Abandoned Dwarven Hold Great Hall
par Andrew C.
Editeur: Heroic Maps
Date Ajoutée: 11/16/2017 01:09:58
Heroic Maps - Modular Kit: Abandoned Dwarven Hold Great Hall While the Great Hall for this Modular Kit LOOKS great, printing it myself is just horrible. I am EXTREMELY disappointed in how this prints off at the 28mm size. Lets go over a few things shal we? **Printing Instructions ** Default paper size for pdf is A4. For 28mm scale print at 100% For 25mm (1") scale print at 91% WHY A4 size? Do you realize that the A4 size for paper is NOT the standard 81/2 x 11 Inches? A4 is 8.3 x 11.7 inches. Unless your job is as a **PROFESSIONAL PRINTER**, WHO BUYS THE A4 SIZE? Standard paper size for any normal individual, INCLUDING most GM/DMs I'd imagine is the 81/2 x 11 inch paper. So...I would rather use card stock right? Who wouldn't. This is a nice looking modular tile set and printing on paper would be a waste. At least card stock can give me some rigidity when I lay down the "tiles" on the table for my players to use. So...we're not using standard 8/5 x 11 inch paper...cuz yeah..A4 SIZE?!? So the only other size of paper I have...

Classement:
[1 sur 5 Etoiles!]
Blade and Lockpick. A game engine for solo and two player games
par Dillard R.
Editeur: Nordic Weasel Games
Date Ajoutée: 11/16/2017 00:44:10
Blade and Lockpick. A game engine for solo and two player games Bottom line up front (BLUF): 6 USD is entirely too high a price for what you get. The group mechanics for overcoming challenges is interesting and looks like it could be really effective for narrative style gaming. This is a very lite set of rules. The author frequently points out that it can be used with other systems. Use the oracle with your favorite system to use those rules while running solo or use the mechanics in place of the rules of your aforementioned favorite setting. In other words this is just a quick set of rules to run your favorite game/setting using other mechanics and... There are some quick tables for jumping into a randomly generated setting. FATE does that better. The oracle could be easily replaced by Mythic or any other solo system out there (the oracle is very basic). The only really original (at least to me) bit is the dice pool system for overcoming challenges. The book lacks art. It has few (and basic) examples. There are no pre-generated PCs or settings...

Classement:
[3 sur 5 Etoiles!]
DDAL07-04 A Walk in the Park (5e)
par Customer Name Withheld
Editeur: Wizards of the Coast
Date Ajoutée: 11/15/2017 23:14:50
DDAL07-04 A Walk in the Park (5e) **A Walk in the Park** is great for giving players a taste of the dangers in **Tomb of Annhilation**. It's good to see that within a short adventure, players recieve enough description to get the flavor of three different areas of Chult. I like how the narrative fits in with the rest of the *Jungle has Fangs* trilogy. **A Day at the Races** gives a fun begining with dino races and just a tinge of mystery towards the end. **A Walk in the Park** furthers the mystery and also gives a clear indication that Chult is dangerous. **Whispers in the Dark** expands on a character introduced in **A Walk in the Park**, completes the mystery, and gives a climatic battle. I appreciate having a little narrative element that gives some continuity to each adventure and furthers the goal post of the overall story. Overall **A Walk in the Park**: A good mix of fun and deadly jungle adventuring....

Classement:
[4 sur 5 Etoiles!]
Arms of the Chosen
par Nicholas M.
Editeur: Onyx Path Publishing
Date Ajoutée: 11/15/2017 22:26:06
Arms of the Chosen Absolutely love this. The rules for artifacts are a huge improvement over the Core Rulebook. Artifact armor, which I found a little lackluster in the main book, is actually quite thematic and useful now. And the weapons (Stormcaller) are terrifyingly powerful. Most exciting are the new rules for Warstriders. IMO they are everything that they should be; expensive, powerful, awe-inspiring, but not game-breaking. It also provides some rules for siege weapons, which is nice. Overall a great addition to 3E. ...

Classement:
[5 sur 5 Etoiles!]
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