Close
Close
Browse
Free StuffFour Horsemen Blog











Read What Others Are Saying
Gods and Icons (13th Age Compatible)
by Timothy S.
Publisher: Dread Unicorn Games, LLC
Date Added: 09/25/2016 09:42:39
Gods and Icons (13th Age Compatible) Great book. I've only had time to skim through but I've encountered several ideas tha i intend to use this week. I coundn't be happier with the quality of the content.

Rating:
[5 of 5 Stars!]
Totems of the Dead: Game Master's Guide to the Untamed lands
by Olivier S.
Publisher: Gun Metal Games
Date Added: 09/25/2016 08:42:54
Totems of the Dead: Game Master's Guide to the Untamed lands **Totems of the Dead : Game Master's Guide** begins with a section giving very generic advice for the Gamemaster. I honestly feel disappointed by this section that doesn't give me the answer to "How can I make a ToD adventure different from any adventure in another setting ?" This part of the book looks unorganized : we get one page of "Brief History" while the main details are present... in the Players' guide ! Likewise, the very short summary of (uncredited) Joseph Campbell's *The hero with a thousand faces* (the "hero's journey") doesn't tell me what is specific to gaming in the Untamed Lands. The bestiary makes the bulk of the book, as well as its main interest. Here you can find a full menagerie tailored for this fantasy world based on Pre-Columbian America. This is followed by a shorter section with stock characters for all cultures of that world. The adventure generator is quite original, while the "Nameless Horror generator" remains interesting, but it is close to what is a...

Rating:
[3 of 5 Stars!]
BLUEHOLME Prentice Rules
by dave a.
Publisher: Dreamscape Design
Date Added: 09/24/2016 22:42:09
BLUEHOLME Prentice Rules First impressions. May not be correct. Page 5 has no modifiers for strength listed. Movement is unclear. Is running is permitted in combat or only sprinting? Charging into combat? Fleeing from combat? What is the movement rate? pg. 12-13 Running for armoured man is 540 ft per turn (normal turn or combat turn?) 1 round =10 seconds normal turn = 60 rounds =10 minutes combat turn =10 rounds =100 seconds So an armoured man can run 54 ft per round? As opposed to 15 ft sprinting per round? Many tabletop gamers use the 1 inch = 5 feet rule. It might be neater if all movement were a multiple of 5. The 7 ft move of an armoured and loaded character for example. pg. 14 Armour Class What is the base AC of an unarmoured character? AC 9? There is a table of adjustments, but it's not stated what you are subtracting them from. A listing of AC per amour type would be good. What actions are permissible in a round? Can you move then attack (melee/missile/spell) in th...

Rating:
[3 of 5 Stars!]
The Quiet Year
by Customer Name Withheld
Publisher: Buried Without Ceremony
Date Added: 09/24/2016 17:46:41
The Quiet Year Played at PAX and loved it. Purchased because I would love to play it again. My only reason for not giving this a solid 5 stars is that the purchaseable product is formatted as a chart where you can lookup results using poker cards. I would have liked to have seen a printable deck that I could cut out for a more seamless play experience.

Rating:
[4 of 5 Stars!]
Battle! Studio Paper Miniatures: Human Adventurers
by Evan H.
Publisher: Battle! Studio LLC
Date Added: 09/24/2016 17:23:03
Battle! Studio Paper Miniatures: Human Adventurers Good product, a nice range of classic character classes are represented. The skin tone variation is a nice touch, you don't always get that. The minis look nice on cardstock and fold well. The basing type is a bit unusual, but it works.

Rating:
[5 of 5 Stars!]
Battle! Studio Paper Miniatures: Guards & Bandits
by Evan H.
Publisher: Battle! Studio LLC
Date Added: 09/24/2016 17:20:07
Battle! Studio Paper Miniatures: Guards & Bandits Pretty much as advertised. The same page of bandits in three colors, and the same page of guards in three colors, plus line art of each. The minis look good printed out, and they assemble well on cardstock. My group is going to be fighting with and/or against these guys in the future.

Rating:
[5 of 5 Stars!]
Otherverse America Campaign Setting
by Marja E.
Publisher: Skortched Urf' Studios
Date Added: 09/24/2016 15:10:45
Otherverse America Campaign Setting In Otherverse America, Chris A. Field describes a future where the culture wars have exploded into civil war, followed by tense cold war; meanwhile psionics, biotechnology, and cybertechnology have developed. Otherverse America doesn’t explain everything about the setting. It seems to be aimed at superhero campaigns, rather than harder speculative-fiction campaigns. It often refers to lifechains, without explaining who they are. Otherverse America includes supplemental rules for campaigns using d20 Modern. The supplemental rules rely on classes, levels, and feats, so it wouldn’t be practical to adapt them to d6 Adventure, Shadowrun, Twilight: 2000 II/Traveller: TNE, etc. I think Technology Unleashed includes supplemental rules for campaigns using either Pathfinder or Dungeons & Dragons, but I don’t know if they would allow people to play Otherverse America. One big question: does this setting, does this future, have room for people like me? I am a Christian who values bodily a...

Rating:
[3 of 5 Stars!]
Infected Zombie RPG
by Sompoch T.
Publisher: Immersion Studios
Date Added: 09/24/2016 10:45:36
Infected Zombie RPG It's good system, not simple but not difficult to understand, and easy to modified for fit in any themes.

Rating:
[5 of 5 Stars!]
The Imperial Age: Hell Hath No Fury
by Customer Name Withheld
Publisher: Adamant Entertainment
Date Added: 09/24/2016 06:22:15
The Imperial Age: Hell Hath No Fury Characters start with a locked-door mystery, and end up with a monsterous twist. A very Combat-lite,Roleplay-heavy plot, which I was looking for to ease new players in to the hobby. Newer GM/DMs will need to step up *their* game to make sure the NPCs are portrayed correctly. Over all; Excellent and Well done! Very printer friendly, except for the beautiful cover art. Lets face it all cover art, if done right, is not exactally printer friendly anyway. All the artwork within the pages is also beautiful and done well, it definately adds to the flavor of the setting, I just wanted a bit more of it. I wanted a couple of pieces of "Show 'Em" type artwork or maybe a couple of handouts too. As for the letters and the telegram used in the story, they aren't something that I can't reproduce on my own. I enjoyed the callback to the Thrilling Tales adventure and it has a really nice alternative set up for the next printed adventure (The Price of Immortallity) as well, so you could run the...

Rating:
[4 of 5 Stars!]
Faserip
by Paxton K.
Publisher: Gurbintroll Games
Date Added: 09/24/2016 05:58:16
Faserip I am not a super hero fan; however, due to plarer request, I ran the original "back in the day". Due to how well the original rules covered the topic, it was not as painful as it could be. the rules were easy to to follow, simple and did not have the "rules lite" feel. Make no mistake, Faserip is for Super Hero roll playing. The rules aren't meant to be used for a spy game or horror. They are for Super Heroes and they cover the topic perfectly. This doesn't mean your Supers camapaign can't focus on these elements, just that it will be Super hero spies or Super Heroes vs. Blthulu. In tradtion with the original, the rules are tight and simple; but still allow the creation of almost any type of Super Hero. Attributes and powers are handled randomly. This can create some problems with someone getting stuck with a Hero that they have no "connection" or desire to play. Faserip, however, leaves many options that will allow the player to alter their character abillities to make something th...

Rating:
[5 of 5 Stars!]
Hot Pursuit: ON FOOT
by Customer Name Withheld
Publisher: Adamant Entertainment
Date Added: 09/24/2016 05:55:18
Hot Pursuit: ON FOOT I have been using the Hot Pursuit rules for vehicle chases for years, and I finally found this! So many badguys are going to start RUNNING away too...

Rating:
[4 of 5 Stars!]
Musha Shugyo RPG: Hyper Armor
by Customer Name Withheld
Publisher: Acchiappasogni
Date Added: 09/24/2016 05:23:21
Musha Shugyo RPG: Hyper Armor **TOTALLY AWESOME! ** The game mechanics are so cool, lots of depth is added to the standard **[Musha Shugyo RPG](http://www.drivethrurpg.com/product/142717/Musha-Shugyo-
)** game! Also, this fits perfectly fictions like those from Samurai Trooper of Saint Seiya! And illustrations are simplu gorgeous, an amazing work and can't believe it's free!

Rating:
[5 of 5 Stars!]
Sinister Serpents: New Forms of Dragonkind
by Joseph C.
Publisher: Fat Goblin Games
Date Added: 09/24/2016 03:03:30
Sinister Serpents: New Forms of Dragonkind [Disclosure: I was sent a complimentary copy of this ebook by the author in exchange for this review.] Sinister Serpents: New Forms of Dragonkind is 29 pages long - 24 pages of content plus five of front and back matter - and it contains Labyrinth Lord-compatible write-ups of 38 new types of dragons. As you'd expect, the statblocks are very minimal (and, frankly, you could usually have worked out most of the stats yourself based on the accompanying descriptions), so essentially you're paying $6 for thirty-eight two-to-four-paragraph dragon ideas. This makes me slightly wary of saying too much about the dragons themselves, as basically every time I mention one I'm giving away just under 3% of the book's content for nothing... ...so. Dragons. They live at the bottom of your dungeon, sleeping on a big pile of treasure and waiting for greedy and/or high-level PCs to sneak in and get eaten. As niches go, it's a pretty small one, and yet D&D and its derivatives has hundreds of differen...

Rating:
[4 of 5 Stars!]
10 Dungeon Maps with Seed Ideas
by Kyle F.
Publisher: dicegeeks.com
Date Added: 09/23/2016 23:12:36
10 Dungeon Maps with Seed Ideas Brilliant maps I got it free but plan to buy it when I can.

Rating:
[5 of 5 Stars!]
MgT Traveller Character Sheet
by Customer Name Withheld
Publisher: Mongoose
Date Added: 09/23/2016 22:46:04
MgT Traveller Character Sheet The positive design elements are numerous. •Excellent choice of fonts as well as backgrounds and delineators •All information of primary importance is located on the front page; well laid-out and uncluttered •Excellent use of spacing on the back page, especially the Lifepath section •Great flowchart showing each of the steps and options involved in character generation with page references

Rating:
[5 of 5 Stars!]
Displaying 1 to 15 (of 45785 reviews) Result Pages:  1  2  3  4  5  6  7  8  9 ...  [Next >>] 
0 items
 Hottest Titles
 Gift Certificates
Powered by DrivethruRPG