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Achtung! Cthulhu: Trellborg Monstrosities - Call of Cthulhu
by Megan R. [Featured Reviewer]
Publisher: Modiphius
Date Added: 12/09/2014 08:15:37
Achtung! Cthulhu: Trellborg Monstrosities - Call of Cthulhu In this adventure, intrepid investigators are sent to the frozen wastes north of the Arctic Circle in 1943 to hunt for mysteries behind enemy lines in Norway and Finland. Resistance reports have alerted the British intelligence services to unusual activity - and the presence of a well-known German occultist - in the vicinity of the village of Trellborg in Finland. After an outline of what is going on, the mission briefing is supplied in two versions: one for military characters (who could be the pre-generated ones provided) and one for non-military investigators - who will find themselves being sent on a crash course in winter survival, canoeing and Nordic skiing before they are sent on the mission. They also meet a mysterious specialist who will accompany them whose name is Seraph and who is indeed 'on the side of the angels'. The adventure itself is a reasonably linear narrative that builds to an epic climax, but there's plenty of flexibility built in to give characters freedom...

Rating:
[4 of 5 Stars!]
Winds of the Ice Forest
by Damon D.
Publisher: Random Order Creations
Date Added: 12/09/2014 06:56:06
Winds of the Ice Forest Winds of the Ice Forest is a winter-themed adventure module for Labyrinth Lord suited for first to third level characters, and is structured as a series of random encounters, with several possible goals and adventure hooks to get the party started. It is very unlikely that players will experience everything this adventure has to offer; there are multiple adventure hooks that each provide unique goals and NPCs, and encounters which change depending on those goals, and the order in which they are experienced. While written as an old-school adventure, it isn't quite as unforgiving as the modules of old. There are plenty of mechanisms within the adventure that allow characters to recover hit points at a decent rate, though combat can still be very lethal if players don't use their wits, and one trap in particular will one-hit kill a first level character if used as written. The art isn't brilliant, but provides enough flavor and detail to establish the atmosphere of the adventure. An...

Rating:
[4 of 5 Stars!]
KOBOLD Guide to Combat
by Damon D.
Publisher: Kobold Press
Date Added: 12/09/2014 06:17:19
KOBOLD Guide to Combat While by no means a bad book, the Kobold Guide to Combat is far from the series' best. Overall, it feels like the publishers were hard pressed for content. Many of the articles, while interesting in their own right, are either too broad or limited in scope, or are only tenuously relevant to fantasy role playing games. Having read most of the articles, and having skimmed the rest, I don't get the impression that the subject of combat justified the length, if the seemingly hodgepodge collection of articles is any indication. If you are a long time fan of the Kobold Guides, you can do a lot worse than picking this one up, but if you've never picked up a book from this series, I'd highly suggest checking out the Kobold Guide to Game Design, or the Kobold Guide to World Building, first or skip this one altogether....

Rating:
[3 of 5 Stars!]
Ossuarite Druid Archetype
by Thilo G. [Featured Reviewer]
Publisher: Forest Guardian Press
Date Added: 12/09/2014 03:21:31
Ossuarite Druid Archetype An Endzeitgeist.com review This archetype clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 3 pages of content, so let's take a look, shall we? The ossuarite druid receives diminished spellcastng and has the usual alignment restrictions that apply to druids and their spellcasting canceled out -all the alignments are available. As you can imagine in the face of diminished spellcasting, the ossuarite does receive something rather unique - a skeletal animal companion. (Here a nitpick that won't influence the final rating -the companion receives the skeleton-template, not the skeletal template...) - and thankfully DR is postponed for the immunity-studded, intelligence and skill retaining cute skeletal animal until 5th level. The ossuarite also receives 3+wis mod times detect undead instead of wild empathy. At 3rd level, the companion damages all foolish enough to attack it with unarmed or natural attacks with untyped damage - thankfu...

Rating:
[5 of 5 Stars!]
Subterranean Enclave: Mith'Varal
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 12/09/2014 03:18:20
Subterranean Enclave: Mith'Varal An Endzeitgeist.com review This second installment of Raging Swan Press' Subterranean Enclave-series clocks in at 10 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let's take a look! Mith'Varal, literally meaning "mithril" and "mine" in Dwarven, was once a frontier's town nestled at the shore...wait, what? Yes, thankfully, this subterranean enclave becomes interesting almost immediately by virtue of its uncommon geography - founded underground on a mithril-rich peninsula, a river runs through it and it saw its heyday of prosperity. Alas, this time has waned, the fate of all mining towns - one fine day, the ore ran out. Mining continues to this day, but Mith'Varal's name has taken on an ironic shine and slowly, a sense of desperation creeps into those still here, still hoping for a reversal of fortunes. Which also makes for a portion of the town's internal strife - most mi...

Rating:
[5 of 5 Stars!]
Time Of The Dying Stars: Book One (PDF)
by James S.
Publisher: Small Niche Games
Date Added: 12/08/2014 22:31:00
Time Of The Dying Stars: Book One (PDF) Pete Spahn's Time of the Dying Stars is a brisk, pulpy read with noir overtones set in the Small Niche Games setting of Amherth - more specifically, the City of Dolmvay. While this work of fiction stands on its own as an enjoyable, light read it also serves as a vehicle for enterprising game masters looking to infuse a bit of urban adventure into their Labyrinth Lord games. Spahn's stories are a kind of "lead by example," and the fiction presented here is ripe with story seeds, NPCs and plot hooks ripe for the picking. It's offered as a pay what you want product, but certainly worth a few bucks. When combined with his Guidebook to the City of Dolmvay, a campaign almost builds itself. Well worth a look....

Rating:
[5 of 5 Stars!]
Player Paraphernalia #1/2
by Amanda P.
Publisher: The Knotty-Works
Date Added: 12/08/2014 13:26:29
Player Paraphernalia #1/2 This is a small booklet, but it's well laid out and well thought out. It's really only one new rule, but it's a good one. I would be willing to use this rule option in a home game, though I may do a little alteration of which skills apply to which classes. This makes a nice alternative to a dip into multi-classing.

Rating:
[4 of 5 Stars!]
Achtung! Cthulhu: Heroes of the Sea - Call of Cthulhu
by Megan R. [Featured Reviewer]
Publisher: Modiphius
Date Added: 12/08/2014 09:04:12
Achtung! Cthulhu: Heroes of the Sea - Call of Cthulhu Set amidst the turmoil of the Dunkirk evacuations, this adventure sets the heroes against more than the Nazi hordes. Sent into Dunkirk just as most of the British were leaving, the intrepid investigators are in search of a missing secret agent who has vital intelligence regarding a threat known only as Operation Needle. It opens with notes from the author about the delights and dangers of setting an adventure against the backdrop of World War 2 - to catch the excitement and make a good game without trivialising a time when many good people lost their lives - before launching into the background of the adventure itself. Section D, the characters' employer, does not know much about what their missing agent has discovered but are convinced that it's something that they need to know, hence the mission with which they will be tasked. This is followed by details of what is actually going on, a foul plot indeed to drown the escaping British troops by arcane means. The scene is set well, wi...

Rating:
[5 of 5 Stars!]
ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins (Pathfinder)
by Thilo G. [Featured Reviewer]
Publisher: EN Publishing
Date Added: 12/08/2014 05:09:18
ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins (Pathfinder) An Endzeitgeist.com review The massive collection of the first Act of the Zeitgeist AP clocks in at 559 pages, 1 page front cover, 1 page editorial, 6 pages of ToC, 1 page back cover, 1 page SRD, leaving us with 549 pages of content. So let's...wait. Let me get this straight - this is the compiled version of the first 5 Zeitgeist-adventures PLUS Crypta Hereticarum, Player's Guide and Campaign Guide; It also includes (with 2 hick-ups) cleaned up nomenclature regarding elves/eladrin high/wood elves that resulted from conversion. All of these components are simply glorious - 5 stars + seal of approval badassery in its truest form. I've also reviewed all of the modules, so if you require details, please check those out. The book also contains "Seas of Zeitgeist", which provides the quick and dirty (imho VERY BAD) naval combat rules of "Admiral o' the High Seas" for the AP -and constitutes the one component of the AP I don't love o death. In design philosophy quite remote...

Rating:
[5 of 5 Stars!]
ZEITGEIST #5: Cauldron-Born (PATHFINDER RPG)
by Thilo G. [Featured Reviewer]
Publisher: EN Publishing
Date Added: 12/08/2014 05:07:21
ZEITGEIST #5: Cauldron-Born (PATHFINDER RPG) An Endzeitgeist.com review The latest installment of EN Publishing's Zeitgeist-AP clocks in at 95 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 90 pages of content, so let's take a look, shall we? It's been too long since I took a look at one of the Zeitgeist-modules, but before I do, here the obligatory warning - this review contains SPOILERS. Potential players should jump to the conclusion. ... No, really. Jump to the conclusion. ... Only DMs left? Good. This adventure is the conclusion of the first act of the epic ZEITGEIST-saga, and as such, provides guidance of running it stand-alone (or the first campaign-act alone - just eliminate the conspiracy elements and there you go!) - which renders it longer than one would have expected. The constables of the RHC will have A LOT on their hands, so better hope they have honed their investigative skills. A peace-summit is looming between the nation o...

Rating:
[5 of 5 Stars!]
The Antipodist - Radiant Shadowsage
by Thilo G. [Featured Reviewer]
Publisher: Interjection Games
Date Added: 12/08/2014 05:04:59
The Antipodist - Radiant Shadowsage An Endzeitgeist.com review This base-class clocks in at 28 pages of content, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 25 pages of content, so let's take a look, shall we? The antipodist base class receives d6,1/2 BAB-progression, no good saves and a locus-progression of level 1 to level 4 and 2+Int skills per level. Antipodists are proficient with simple weapons, but not any armor or shields - no here's an interesting cincher - they double the point costs of their loci when wearing armor they're not proficient in, but are otherwise not hindered by them - meaning that you're only a feat away from armored casting with these guys - sans penaltes. The Antipodist receives two pools - a radiance pool equal to class level + wis-mod and a shadow pool equal to class level + int mod. These replenish after 8 hours of consecutive rest. If you're familiar with Interjection Games classes, you'll notice a similarity with the edgewalker here - and thankfully, mult...

Rating:
[5 of 5 Stars!]
Book of the Warlord
by Todd R.
Publisher: Nocturnal
Date Added: 12/07/2014 21:23:18
Book of the Warlord An excellent sourcebook for Pendragon 5.1. It's a wonderful source for "scaling up" the game to play as powerful Lords (and their officers), and expands the scope of the game beyond the default "adventuring knights" setup. A must have for players and GM's of Pendragon. For non-Pendragon fans, it represent an excellent source for an early medieval kingdom. How the Barons and Dukes are organized and relate to each other, how exactly various Counties are organized, and the effort necessary to run a domain are all in there. The tables and rules are easily translated to any system, but it's really the information and knowledge in the book that gives you an in-depth understanding of how a kingdom is organized, and how it's various power players and families interact with each other. It's truly useful for an medieval/fantasy role-playing game....

Rating:
[5 of 5 Stars!]
OneDice Pirates & Dragons
by christopher c.
Publisher: Cakebread & Walton
Date Added: 12/07/2014 14:18:37
OneDice Pirates & Dragons Awesome read, wonderful game! Simple yet intelligent rules ! Would love to see modules and solo tables for those of us who do not have groups !

Rating:
[5 of 5 Stars!]
The Genius Guide to the Talented Ranger
by Ivan J.
Publisher: Rogue Genius Games
Date Added: 12/07/2014 14:07:33
The Genius Guide to the Talented Ranger The Genius Guide to the Talented Ranger The latest product in the Talented line by Rogue Genius Games seems to be best so far. The work that Owen Stevens constantly puts out is of outstanding quality and it should be seriously considered by all experience gamers as the basis for Pathfinder upgrade. In a way, it would be quite difficult for potential Pathfinder 2.0 to completely assume RGG’s Talented system, but as time progresses I’ve come to look at RGG Talented line as sort of Pathfinder version of Arcana Unearthed. I seriously recommend that RGG considers putting out there a hard-cover book that combines at least all Talented martial classes, but that is neither here nor there. I must say that the ranger is my favorite class and it remains one of the most utilized classes in my games. The reason for that is its versatility, excellent fighting ability and skill selection, as well as animal companion that can sometimes make a life and death difference for the smaller parties. ...

Rating:
[5 of 5 Stars!]
Alfeimur Valorosi e Farabutti - Avventurieri dell'Ultima Crociata
by Marco L.
Publisher: L&A Media
Date Added: 12/07/2014 08:07:14
Alfeimur Valorosi e Farabutti - Avventurieri dell'Ultima Crociata Questo manuale può essere usato sia da chi non ha l'Ambientazione ma vuole giocare la bellissima campagna sia da chi ha l'Ambientazione ma vuole fornire ai propri giocatori un manuale più light da usare per creare i personaggi. Una curiosità - per le descrizioni delle razze e le regole "avanzate" su chierici e magia arcana è indispensabile il manuale dell'Ambientazione - ma se volete fare una campagna con solo classi mondane e PG umani questo manuale è più che sufficiente. Cinque stelle sia per le classi che per il tono che riesce a trasmettere....

Rating:
[5 of 5 Stars!]
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