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Lone Wolf Adventure Game - Magnamund Menagerie
by Customer Name Withheld
Publisher: Cubicle 7 Entertainment Ltd.
Date Added: 11/17/2017 15:48:10
Lone Wolf Adventure Game - Magnamund Menagerie The Magnamund Menagerie is well illustrated throughout except the maps at the end which are a little disappointing (especially as the others are well defined.) The information within is useful if a tiny bit on the short side. A useful addition for those who run the game but, with a little bit more work, could have been outstanding.

Rating:
[4 of 5 Stars!]
DDAL07-01 A City on the Edge (5e)
by Alexis G.
Publisher: Wizards of the Coast
Date Added: 11/17/2017 15:33:14
DDAL07-01 A City on the Edge (5e) This is the first AL module I've DM'd. A general comment first: as others have said, these run far longer than the specified 1 hour. If you are mixing in hardcover information for a richer role-play experience it will take even longer. As it was, I was not successful in mixing in plot hooks for other potential adventures (Guild Adept content & Tortle package) prior to starting the actual hardcover as they served to derail the actual missions. The hooks : these are a bit vague, but I guess serve as alternates to those in the ToA hardcover. Arrival and general info about Port Nyanzaru (PN): I found the arrival description text, and quick info about the various sections of town to be useful as I constantly referred to them as quick refreshers when asked about various sections of town. Mission 1: I felt that the brigands were too easily bypassed, and that there were insufficient consequencse to setting off all the traps (seriously, my party found all the traps, then tripped the...

Rating:
[4 of 5 Stars!]
Glow in the Dark
by Mark G.
Publisher: Don 't Roll a One
Date Added: 11/17/2017 15:20:45
Glow in the Dark An excellent resource for Blades in the Dark. It's easy to understand, fast enough to pick up within five minutes, and build exciting characters in the post-apocalypse. Art was great, factions were interesting, and I think that it covered most of what you need in the radioactive wastes. Recommended if you like your futures dark and your irriadiated glow bright.

Rating:
[5 of 5 Stars!]
Risus: The Anything RPG
by Customer Name Withheld
Publisher: Cumberland Games & Diversions
Date Added: 11/17/2017 14:39:26
Risus: The Anything RPG What are you left with after you strip away all the familar parts of an RPG? Fun. You run, not walk, through a Risus game. Full speed, non-stop, gaming. Without the need to reference charts and tables, without arguments over nuanced interpretation of rules, without expectation of what a character should be.The only thing left is the game. Play the game.

Rating:
[5 of 5 Stars!]
Phoenix: Dawn Command Manual
by Teos A.
Publisher: Twogether Studios
Date Added: 11/17/2017 14:23:11
Phoenix: Dawn Command Manual Phoenix: Dawn Command is an excellent RPG that I highly recommend. It takes a typical RPG and changes a number of factors to create a truly unique experience. You know that campaign where the apocalypse is coming and only a huge epic sacrifice might save the world? In Phoenix: Dawn Command, each adventure is one of those epic moments! The PCs are heroes who died in a memorable way, and have been reborn as Phoenixes. They can die a total of seven more times and have superhuman capabilities – they would barely take a scratch from fighting off threats that would fell a mortal. However, they face the supernatural and overwhelming threat of the mysterious Dread. Nearly each adventure features challenges so epic that one or more PCs are likely to die. Instead of worrying about whether you might die, here you worry about making each death truly change the course of the apocalypse. PC death is built into the game. With each death, you level up. The game is, interestingly, played with car...

Rating:
[5 of 5 Stars!]
DDAL05-16 Parnast Under Siege (5e)
by Jeremy J.
Publisher: Wizards of the Coast
Date Added: 11/17/2017 14:14:34
DDAL05-16 Parnast Under Siege (5e) I ran this adventure with 6 players at one table. We were able to complete the adventure in 5 hours. It will challenge your DM to pick the best section in Part 2 that will be best suited for his or her group of adventures. I wasn't able to complete all the tasks in Part 2 because of the time limit (which sucked). I do wish that the mod will tell you what and when to use the maps given and when to use your own. Overall I loved SKT hardcover and I was able to transition into this mod seamlessly. Highly recommend this if you like big battle scenes....

Rating:
[4 of 5 Stars!]
Bladestorm Quick-Start Rules
by 11 1.
Publisher: Metal Express
Date Added: 11/17/2017 11:13:13
Bladestorm Quick-Start Rules I still have a copy of the original from the 90s and I was curious about the second edition. When comparing the second edition to the first, it seems to be more of a reissue than a new edition, but that's not a bad thing. Maybe the full ruleset for 2E will have more changes than the Quick Start, I'm not sure. I still like Bladestorm since the rules are well-designed, it plays quickly, can be used for either large or small games, and you can use whatever miniatures that you have on hand. I would recommend this game....

Rating:
[5 of 5 Stars!]
DDEX1-12 Raiders of the Twilight Marsh (5e)
by Mark S.
Publisher: Wizards of the Coast
Date Added: 11/17/2017 09:33:19
DDEX1-12 Raiders of the Twilight Marsh (5e) This module may not have had the best writing, but it was entertaining to run, regardless. Having the situation with the second group was very interesting, since that encounter triggers events later on in the module. Most of my players were a little disappointed with how the module ended, though one of them (who has been a long-time player) figured it out very quickly. Overall, it was very fun to run.

Rating:
[4 of 5 Stars!]
DDEX1-07 Drums in the Marsh (5e)
by Mark S.
Publisher: Wizards of the Coast
Date Added: 11/17/2017 09:29:21
DDEX1-07 Drums in the Marsh (5e) Recently ran this, and the players had fun, even though the game ran fairly quickly. Some of the encounters were a little tough for the group, though that was mostly because the group were all low level. The fact that the module gives groups a lot of leeway in how to approach the two later encounters was a big plus. It gave the party the ability to resolve the situation without being forced into combat.

Rating:
[4 of 5 Stars!]
Everyman Minis: Malborgoroth
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 11/17/2017 05:37:58
Everyman Minis: Malborgoroth An Endzeitgeist.com review This Everyman mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look! So, what is a malborgoroth? Something really cool. You know how the cult-critter flumph is a representation of the weird good guys, the foes of the Dark Tapestry. Okay, now combine these with one of Final Fantasy’s most notorious foes – the Marlboro/Morbol! Add a dash of lovecraftiana et voilà – we have the critter in question! The creature clocks in at CR 13. Its stingers inject acid for continuous damage, which is nasty; they can bury their tentacles into the ground to duplicate black tentacles and remain stationary. They are poisonous and have starflight, can emit entangling, acidic belches and are capable of starflight. The critter has impressive defensive capabilities, ensuring that it won’t be killed right off by potent PCs…and even better, the creature gets the FF-mon...

Rating:
[5 of 5 Stars!]
Perfugia-Class Space Station
by Ace M.
Publisher: Nienhaus Games
Date Added: 11/17/2017 04:13:22
Perfugia-Class Space Station An absolutely absurd number of separate files, totally 114, that can only be downloaded 10 at a time. But as if that wasn't bad enough, when downloading from the DriveThru RPG library, Selecting "Next ten files" to select the next set of ten in order; It will instead download the same files of your first set, despite having the checks of the next 10 selected. The only workaround I found was to add EVERY SINGLE PDF file to Drop box, by clicking the "Send to dropbox" button, and hitting the approval prompt. For every. single. file. 114 files. Once you've done that, only then can you batch download this product all at once. The thing keeping me from using a 1 star is that I feel the author of this map and content are very dedicated, and dispite the above gripes, it is a quality map and sci fi content to build a station. The categorizing, of the mind-boggling number of map sections (The way the pdfs are named) is a bit esoteric and impenetrable, combined with the above complain...

Rating:
[2 of 5 Stars!]
Jadetech: Multi-Jade
by francois e.
Publisher: Reroll Productions
Date Added: 11/17/2017 02:43:20
Jadetech: Multi-Jade Just bought it and it is too expensive for what's inside. And I also rank down the lack of follow up and delivery on the game. I posted when there was still a forum and never was answered and nowdays there is no longer a website...

Rating:
[2 of 5 Stars!]
Into the Breach: The Kineticist
by Adam S.
Publisher: Flying Pincushion Games
Date Added: 11/16/2017 23:45:42
Into the Breach: The Kineticist A lot of material here. As a fan of the kineticist I liked several of the options in this book. The thing I found disappointing is that all the archetypes and prestige classes are element specific.

Rating:
[4 of 5 Stars!]
DDAL07-05 Whispers in the Dark (5e)
by Aaron T.
Publisher: Wizards of the Coast
Date Added: 11/16/2017 23:33:55
DDAL07-05 Whispers in the Dark (5e) Finally a DDAL07 adventure that finally challenged this party. I enjoyed the story this added to Season 7, and the early misdirection for the Soulmonger. Let me just say that Wadumu will become a recurring NPC. I love that character.

Rating:
[5 of 5 Stars!]
DDAL07-04 A Walk in the Park (5e)
by Aaron T.
Publisher: Wizards of the Coast
Date Added: 11/16/2017 23:30:01
DDAL07-04 A Walk in the Park (5e) I really loved the characters reaction to the section were the street urchins are found. This adventure plays quickly, the combat here was to easy for a Very Strong Party however, If you have a very strong party add 2 Purebloods instead of 1 and it should keep the balance a little better. Loved the description of the Googles btw.

Rating:
[5 of 5 Stars!]
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