Very good, very good.
The "Replay" section helps clarify play greatly, and so you can find yourself completing your first Fiasco within an hour and a half of opening the book.
Great replayability, with plenty of fanmade playlists available online.
Well worth the money.
Love it! Looks great with my superhero figures all over and around the buildings. Buildings are easy to put together and look great when printed out. The only glitch I came across was when I printed out the side walls for building number 2 for some reason they were a slightly larger scale then the front or back so what I did was scale them down from 100 to 95 percent and they then worked great. I also recommend putting some bracing inside the buildings using either foam board or corrugated cardboard because even printing them out on 110 lb cardstock they were still pretty flexible The only other thing I would have liked to have had with this set is a fire escape model for two or three of the buildings....
Publisher: White Wolf
Date Added: 05/10/2013 15:25:53
I was sucked in by the prologue: the story is simple, it's a day in the life of a ghoul named Ward, told through a series of time stamped entries.
I found the book describe ghouls in an unsettling human way, but the book also hammered home the point that ghouls are ghouls first, humans second. I found it oddly enlightening. I hope to capture the sort of feeling this book captured in its prologue in future games I run with ghouls. I think that's a good testament to this book's standard. I found the systems in the books interesting, especially in regards to ghoul families. It's very detailed and thought-provoking throughout.
Finally I like the overall quality and usefulness of the book. I like this book enough it's one of the few books I feel bothered to write a review about....
A well rounded system with a straightforwardness I like. Through listing of character options, environmental modifiers and combat options which would make it easy to balance cinematic situations with mechanics creating scenes with tension for the players. The magic system is complicated enough that no two magic users will look a lot a like (unless the players want them to).
Publisher: White Wolf
Date Added: 05/10/2013 13:38:55
This document includes ALL the rules updates and tweaks to the World of Darkness rules that are introduced in the God Machine Chronicles book. It is only missing the setting materials. I'm very glad that White Wolf decided to put this material out for free; it allows their fans to update their games to the state-of-the-art, so to speak, without shelling out for an expensive book.
The rules changes themselves will take some getting used to. Many are large changes that will impact games greatly. However, on the whole, they do both simplify the game and work better to produce the tone that they are going for....
Publisher: SSDC, Inc.
Date Added: 05/10/2013 13:34:56
This has just the proper amount of old school and new school game mechanics to cover virtually any science fiction scenario. The races, background and 'mechs give this a flavor unique to itself, a cross between MechWarrior, Cyberpunk and Space Opera. Overall, well worth the purchase.