SPOILERS - NOT FOR PLAYERS TO READ
The Dodo's Race is a fun five-part challenge for the AIW adventure path. I suppose you can use this as a drop-in challenge for when the characters need to get from point A to point B. For example, replace a troll bridge with this Dodo Race challenge. But it really is designed specifically to get the players from their initial entrance into Wonderland to the next stage (#4 A Message for the Duchess). The problem is that #4 is not yet available to purchase from the publishers (Playground Adventures) web site for from Drive Thru RPG.
While I highly recommend #1 in this series to introduce children to the mechanics of DnD, you might want to wait until the entire series is complete before bying #2 and #3. Also, keep in mind that for the price you are given one challenge and no printable game aids.
As a stand-along challenge, however the DoDo's Race is very fun to play through and so I give it 4 out of 5 stars.
One thing to watch out for w...
My second review for a Jack Hack product. This is a supplement to the supplement of the Jack Hack. You will need the Jack Hack and the Black Hack to play it. Set in Whitechapel 1888, during the infamous Jack the Ripper murders. This adds the supernatural to the regular misery that the player characters face. It facilitates stories like those of the gothic novels, penny dreadfuls (isn't that a TV show) and the occult. Made famous by such secretive orders as the Golden Dawn. It introduces a new usage die. The Purple. A Representation of the eldritch dread permeating the area. There are a lot of uses for this idea beyond just what is suggested. It also introduces a new class, the Mesmerist. A sort of medium. Again, it has useful random tables, ideas and new supernatural creatures to graft on to the regular game. I would have like to have seen some advice on how to bring arcane or divine magic into the game but that is not difficult to extrapolate. Unfortunately it continues with spelling ...
SPOILERS - NOT TO BE READ BY PLAYERS
I like the publisher and the series overall, so I hesitate to give only three stars, but this really should have been combined with #3 for the price. I understand that they are trying to break these up by time to play, but the amount of content is light. Most of this adventure is comping up with words based on the first letter of the word and number of sylables to feed a magic dictionary that will allow you to slowly levitate to the bottom of the rabit hole. This can take about 30 minutes with young children and much much quicker with older or more language-gifted kids.
The door challenge at the bottom was fun.
My biggest disappointment is that I bought all three of the ASA:AIW adventures, not realizing that that they have not completed the adventure path. So if you want to run this as an adventure path you can't and they are designed to flow one into the other, they are not really "drop-in" adventures. Unlike the #1, this module (#2) r...
As an introduction on how to play D&D, I give this 5 stars.
I played through it last night with my 7 and 10 year old sons.
Both have played a lot of Hero Kids, but they—especially the older one—are ready and have expressed a lot of interest in graduating to D&D. My older son just got the Starter Set of D&D for his birthday, and is eager to dive in and wants to DM, but he still needs to learn the mechanics of the game.
I ran one ad hoc D&D aventure with them that a created on the fly and they enjoyed it but much of the game remained a mystery and trying to explain even the basics can try a young person's patience.
THAT is the genious of this module. It comes with tiles you can print and set up like a board game. As you progress you will be given different types of challenges. Some require perception checks, some are skill challenges, others are combat challenges. By the time you reach the end, you will have gone through most of the major mechanics for low-level charact...
Let me start by saying that the Black Hack has been a great addition to the OSR landscape. A ton of settings to add to a simple and versatile system. The Jack Hack is by far my favorite of those. Late Victorian roleplaying dealing mostly with the seedy, criminal side of life. You play a desperate person, fallen on hard times and barely hanging on. All this against the backdrop of the Jack the Ripper murders. The unique usage dice of the white and black help to flesh out what a character was before their fall from grace and what contributed to their fall. It is gritty, street level play and very challenging the more detail you add (just look up the Victorian era legal system and range of punishments). The random tables, use of era appropriate slang and story hooks are terrific. My quibbles are small but I feel they keep this product just great and not fantastic. This REALLY needs a some editing. Numerous typos and mistakes are distracting. Some basic information about social mores, stan...
This product is well written and definately something I'll be using.
My one and only gripe (and reason for 4 stars and not 5) is that there's no table of contents, and no chapter distinctions, and no bookmarks. For example, uner the step 1 of character creation, it says to go to Chapter 7: Races for a history of each race, and Chapter 13: Advanced Races to see what other races someone can play. That leaves me a little confused if page 83 (or is it 81?) is supposed to be chapter 7 or 13. Fix the navigation and this is definatly a 5 star product....
This is a setting I bought sort of on a whim, not expecting much but a good read, and I was sort of blown away. The fluff is fantastic, and the mechanics of time travel make it actually possible to run a game, rather than being instantly sidelined by some sort of PC shennanigans. I really like the setting. I've now bought this setting three times, once in pdf and twice in print for table copies. Love it.
These are really nice pregens, but the description says they come with a printer friendly version and a regular version, as well as both Novice and Seasoned versions of the characters, but the download only comes with a regular version of each pregenerated character at Novice rank. I assume either something is mission from the file or something is lost in translation. Either way, just be aware of what you're getting when you buy this product. The characters themselves are both memorable and look correctly and effectively built. Would be happy to up the review once the download is corrected....
I had a lot of fun running this for a little over a month as a break from a "serious business" Cthulhu game. It took about half a game for the players to get a handle on the fact they had been handed the keys to infinite power (some restrictions apply, don't even worry about those restrictions, I'm sure everything will be fine because you're the best).
By the fourth game one of them had accidently created the new primary antagonist of the game. A fifty foot tall pigeon with an enhanced intelligence copy of one of the party member's minds. That's the kind of game this is and it is really, really fun....
Highly creative and evocative of much of the fiction I remember reading as a child. The author has done a wonderful job "porting" the 5e rules mostly using common sense.
There's not much in the way of rules here -- all the juice is in the setting details. It seems like there's a rich world waiting to be detailed here, and I'd love to see more!
I ran this adventure with my 7 and 9 yo. We had a blast. Love the mix of expected and unexpected monsters. This adventure gives enough variation to make it playable multiple times. My 9 yo plans to DM the next run through. We hope to see more HK compatible adventures!
Very useful for running a game with limited table space.
The cards are well laid-out in a familiar way making it easy to find the stats you need.
I had no trouble reading the cards but if you have eyesight issues a few of the cards with smaller fonts might be difficult for you.
There is no card back included but I prefer blank backs anyway to write hp and initiative on.
Again, very useful for small-sized tables. These have made running combat much less frantic for me as I no longer have to shuffle through stacks of pages to find the stat blocks I need. Great product....