I was very impressed with this kit. I printed it on a laserjet and then stuck the parts onto foam board. This caused a few adjustments as teh foam board was 3mm but I like the result it gives. Overall I would rate this excellent.
This is a really fun supplement with some great ideas in it! I am currently in a DnD campaign where we were taking off in a steampunk airship for adventures, I got this for my DM and am very glad for the ideas and the roll tables. It discusses how to make your Aerial environment hard and gritty, or more cinematic and how to have a happy medium. It's really pretty inside too, the graphics are great. Altogether just a great supplement - I'd look through it for the pictures alone!
Looking for a good Demon, tired of a player studying all the creatures in your game books and his character has "Insight" on your boss villain. This not only has great artwork, but a simple easy to use flow that will add depth to your campaigns. If you play off the cuff and your players ask questions you haven't planed for this is a must have for creating Demons, without fooling with chalk, salt, candles and what not.
Times of strife or turmoil or civil unrest are perfect for vampires: when people are dying or even better disappearing in great numbers it becomes very easy to cover their tracks. Some say that throughout history vampires have even brought about trouble, they've certainly taken advantage of it. Many vampires who were themselves Embraced in such times find them to their liking and will seek them out or even cause them in nights to come. In this book we meet several such, fully detailed with stat blocks, background information and more. Perhaps what they are getting up to will have an effect on your coterie or the chronicle you are running, or at least reading about them may spawn your own ideas.
Each clan's approach is discussed. For some, like the Assamites, civil unrest or outright war is an absolute gift - there's always work for assassins! Giovanni look for opportunities to acquire stuff whilst its owners are distracted, or have been slain or displaced. And so on. Their approach ...
This product appears to offer almost nothing that you do not get from the "into the deep" book. You even get the same words. "No one knows the history of the octopi, and they aren’t telling. What they do say is that they have always been as sophisticated and advanced as they are now. They have, in their own minds, no origin tale." etc. Same artefacts etc... yes there are some additions but minor.
I've never bought a numenera product that seemed a complete waste of money, but this is it. What where they thinking of? This kind of thing destroys trust....
Again, not to make two reviews sound the same, but I've read a number of books on building characters, not just for rpgs, but also for general stories. Most have different takes on the various archtypes, but this book combines alot of that information into a very easy to read synopsis. It also gives a ton of great ideas for character interactions and setting up the NPCs in a campaign for getting the most out of interactions, as well as between the characters. I highly recomend this book.
I've read a number of books on setting, "world building" and putting together campaings, this book is very thorough, at 105 pages, with very little fluff. The information is useful for beginners and for more experienced gamers that I know I'll be refering back to quite often as I work on my own campaign.
**Mythras Imperative** is the new "RuneQuest 6 Essentials" this time a significantly abridged version of the full Mythras rules, which as of writing has not yet been published. Although Imperative is only 32 pages I noticed that with the new approach to layout the word count seems to have roughly doubled(!) on a typical page, it looks great. (Edit: it's actually about 1/3 more dense)
The implied setting for Mythras Imperative is wider than an ancient setting and includes things like firearms and high tech armour. Character creation takes up about half the book and is pretty close to the previous RuneQuest Essentials but this time abridged and condensed. Passions have been moved up into character creation and look like more like part of the core rules. The rules here do not cover the magic systems and the creature listing is much reduced, making me think of what kind of an adventure you could run ..."A Bear, a Lizardman and a Xenomorph walk into a bar...they had a lovely night out". ...
I just ran this last night and this is my first review. Overall, I loved the quality of this adventure and the story was excellent. I will definitely be looking at others created by this publisher.
*** Excellent artwork and organization:** The maps and monster information were professionally done. The whole thing was laid out great and I never had a problem finding anything.
* **Plot (No Spoilers): **The story was tight and easy to understand. There was a chart at the end to give you multiple options for the cause of the issues. Instead of just one villain/ally, there are multiple choices that can go either way.
* **Variety:**There was a good selection of puzzles, traps, environmental effects that could be inserted wherever you choose. A combination of village/NPC interaction and dungeon crawling. The monsters were unique twists on basic creatures that really added to the flavor.
* **Level requirements:** I had a party of five level 7 players and they comp...
At first I wasnt sure what would await me in the upstream of the recent TBH game expansions, but I must say that Mirrorshades realy got me excited. Its not only well written but also containts a fascinating amount of details about cyberpunk gaming within its pages. Its a valuable source not only for TBH gamers but for everyone who likes to have a great introduction into the cyberpunk genre.
Also worth of note is its well designed layout which put it way ahead of similar DIY publications, which dont dont enough time and afford on designing their PDFs. Yet this fullfills all my need as a GM/player and is well made overall....