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DDAL05-05 A Dish Best Served Cold (5e)
by Kal G.
Publisher: Wizards of the Coast
Date Added: 04/15/2017 15:50:46
DDAL05-05 A Dish Best Served Cold (5e) Great adventure with lots of rp. The random encounters are fun and can be quite amusing if run right. My party took longer to run than 2 hours, it's a lot to fit in.

Rating:
[5 of 5 Stars!]
DDAL04-09 The Tempter (5e)
by Kal G.
Publisher: Wizards of the Coast
Date Added: 04/15/2017 14:47:55
DDAL04-09 The Tempter (5e) Fun adventure, it connects really well with the DDAL04-08. Could use a better story hook.

Rating:
[5 of 5 Stars!]
Sienna in the Stars
by Andy S.
Publisher: Games 4 Geeks
Date Added: 04/15/2017 13:40:39
Sienna in the Stars A work of genius! I also have never beaten the designer despite many attempts and various strategies.

Rating:
[5 of 5 Stars!]
The Crypt of St Bethesda
by Megan R. [Featured Reviewer]
Publisher: Alderac Entertainment Group
Date Added: 04/15/2017 13:15:29
The Crypt of St Bethesda This is an adventure to drop on your party when they think they are safe relaxing and drinking the profits of their latest exploits in a city somewhere in your campaign world (it needs only be large enough to have reasonably powerful law enforcement!). The Player Introduction, printed on the cover of the module, sets the scene: after a good evening carousing, the party is making their way home taking a short cut through or near a cemetary. Probably a bit tipsy they fall over a corpse... just as a patrol comes upon them and promptly accuses them of murder! The DM Introduction continues setting the scene and explains what is really going on. There is also advice on what to do if the party does not immediately leap into action to investigate with the hope of clearing their names. Basically whatever they do, their only options are to get killed on the spot, to rot in gaol until executed or to investigate a slime trail from the body leading somewhere in the bowels of a nearby abandoned c...

Rating:
[5 of 5 Stars!]
DDAL05-17 Hartkiller's Horn (5e)
by Justin D.
Publisher: Wizards of the Coast
Date Added: 04/15/2017 10:18:15
DDAL05-17 Hartkiller's Horn (5e) This is one of my favorite T2 Modules. It's one of those ones with a good mix of role play, critical thinking and interesting problems to solve. **The Good** Lots of interesting things going on. This one has environmental hazzards in combat and it's great! I always love it when the environment comes into play. And that happens in multiple locations! **The Bad** One part that I didn't like is tha ability to kill off a character if they try to be heroic. And I mean completley kill them not even wish can savethem kill them. Not only that bit it dosn't have much warning either. Perhaps if these kinde of conciquences are put in future modules, there could be a sidebar suggesting how the GM could explain the potential lethality of the players action. **The Scary** I have to say though, that Beast is CRAZY! An evil GM could easily TPK the whole party. The breath Attack alone... and as a legendary action... If your group is not high T2, this would be a very difficult fight. ...

Rating:
[5 of 5 Stars!]
Exalted 3rd Edition
by Andras T.
Publisher: Onyx Path Publishing
Date Added: 04/15/2017 09:43:37
Exalted 3rd Edition I've ordered both the standard version of the book and the digital download. It took a while to receive the printed book as it got lost somewhere on th eway to my place. The artwork is a bit mixed, mostly stunning but there are a few misses - I guess this is a matter of taste, though. There's a lots of fluff in the book, you will find all the essentials for running your campaign and playing. This brings me to the next subject of my review: sizes and the practicality: I've been reading the physical book for a while and I've notived that it is actually hard to read because of its sheer size. You can't just chuck it in to your backpack and read it on the train or bus, unless you're a fan of commuter workouts... :-) This brick weights 4 kilogramms. It is thick, wide, tall - it is B. I. G. . This book is a printed weapon in itself. It's a monster. Also, you can't simply find information in the sea of fluff. This book is about 700 pages long. For that I would recommend fo...

Rating:
[3 of 5 Stars!]
Deadly Gardens: Faerie Circle Stalker
by Thilo G. [Featured Reviewer]
Publisher: Rusted Iron Games
Date Added: 04/15/2017 06:09:57
Deadly Gardens: Faerie Circle Stalker An Endzeitgeist.com review This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page of SRD, leaving us with 3.5 pages of content, so let's take a look! All right, as almost always in the series, we begin with new magic items - this time around, the first would be the stranglewhip, a whip made from assassin vine, with the wielder using his character level as base for the CMB of the grappling and the option to release the vine whip and have it continue strangling the target. Vests of the seasons are amazing - they require a bit of sunlight unless in winter and changes its properties depending on the season and also allows for a AoE 1/day energy burst. Nice one!! The pdf also features a total of 7 different natural items, the first of which would be the couatl headdress, which can provide perfect memory for the respective moments and may also act as a kind of substitute spell-book...which is cool, but unfortunately, the headdress does n...

Rating:
[5 of 5 Stars!]
Village Backdrop: Bleakflat
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 04/15/2017 06:08:33
Village Backdrop: Bleakflat An Endzeitgeist.com review This installment of RSP's Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let's take a look at the settlement! Bleakflat! What a name. I have rarely read a village with a name that evoked desolation quite to the extent as this does, so from a nomenclature angle, we're off to a good start. From barren soil rises a rocky bluff far from any dungeons, ley lines, trade routes, or, yes, reasons to traverse the desolate waste. And the leitmotif carries over to the local populace, who, with relatively listless gait, slurp watery mutton soups in silence. Bereft of special talents, armed forces or the like, one cannot help but wonder how the local population manages to fend off the wolves and giant bats that seem to have no compunctions about attacking travelers. Well, the reason is as easily evident as the expert roleplayer may...

Rating:
[5 of 5 Stars!]
Village Backdrop: Bleakflat System Neutral Edition
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 04/15/2017 06:07:21
Village Backdrop: Bleakflat System Neutral Edition An Endzeitgeist.com review This installment of RSP's Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let's take a look at the settlement! Bleakflat! What a name. I have rarely read a village with a name that evoked desolation quite to the extent as this does, so from a nomenclature angle, we're off to a good start. From barren soil rises a rocky bluff far from any dungeons, ley lines, trade routes, or, yes, reasons to traverse the desolate waste. And the leitmotif carries over to the local populace, who, with relatively listless gait, slurp watery mutton soups in silence. Bereft of special talents, armed forces or the like, one cannot help but wonder how the local population manages to fend off the wolves and giant bats that seem to have no compunctions about attacking travelers. Well, the reason is as easily evident as the expert roleplaye...

Rating:
[5 of 5 Stars!]
Village Backdrop: Bleakflat (5e)
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 04/15/2017 06:05:00
Village Backdrop: Bleakflat (5e) An Endzeitgeist.com review This installment of RSP's Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let's take a look at the settlement! Bleakflat! What a name. I have rarely read a village with a name that evoked desolation quite to the extent as this does, so from a nomenclature angle, we're off to a good start. From barren soil rises a rocky bluff far from any dungeons, ley lines, trade routes, or, yes, reasons to traverse the desolate waste. And the leitmotif carries over to the local populace, who, with relatively listless gait, slurp watery mutton soups in silence. Bereft of special talents, armed forces or the like, one cannot help but wonder how the local population manages to fend off the wolves and giant bats that seem to have no compunctions about attacking travelers. Well, the reason is as easily evident as the expert roleplayer may...

Rating:
[5 of 5 Stars!]
N.E.W. The Science Fiction Roleplaying Game
by Customer Name Withheld
Publisher: EN Publishing
Date Added: 04/15/2017 05:37:17
N.E.W. The Science Fiction Roleplaying Game I love this rules system. It gives you everything you need to have to play a game straight out of the core book. Reading through it the artwork is good and I got the feeling that with a little imagination I could run any sci fi game I could think of and there would be rules to cover whatever i thought up. It is the next game I am bringing out to my group.

Rating:
[5 of 5 Stars!]
DAWG: the RPG
by William L.
Publisher: Kenzer & Company
Date Added: 04/14/2017 23:28:50
DAWG: the RPG THis is a very neat game. To be clear, this is not dogs in waistcoats. This isn't "The Winds in the Willows" with talking animals stealing cars. This is playing dogs doing doggy things. You are defending your home, chasing cats, and running off strays. You are trying to please your human, or you are living the free life on the streets or out in the woods. It's a dog eat dog world...and you are striving to be top dog. The system itself has a nice level of complexity but is still easy to understand and quick to learn. It provides a wide range of types of dogs to play, and there is a great deal you can do to make your character unique. The book is not exactly beautiful, but it is very well laid out and nicely written. It has a tongue-in-cheek humor that comes across endearingly. I found myself chuckling at several points as I read it. I can see a lot of enjoyment from this game. So I recomemd going out and living a Dawg's life....

Rating:
[4 of 5 Stars!]
The Ghost and the Peddler (5e)
by dave b.
Publisher: Goblin Stone
Date Added: 04/14/2017 22:38:41
The Ghost and the Peddler (5e) This has been one of the most fun 5e adventures I've had. Our group has loved it, and had a great time figuring out the "ghost" part. They sure hated to leave Jack and Seamus behind. Maybe we'll see them again sometime, it's a wide, wide world out there. Absolutely great adventure!

Rating:
[5 of 5 Stars!]
Sord Pf
by 4610460937815694 J. T.
Publisher: Myth Merchant Press
Date Added: 04/14/2017 21:34:30
Sord Pf This is a remarkably well put-together document, with everything being easilly to find and reference. My review would be a bit higher, yet for some bizarre reason, the Diplomacy check modifiers and DCs are completely abscent - an oversight that you won't notice until you're in-game and need the information.

Rating:
[3 of 5 Stars!]
Awaken - Core Rulebook
by James S.
Publisher: The Games Collective
Date Added: 04/14/2017 20:48:46
Awaken - Core Rulebook I'm pretty disappointed. What billed itself as "Slavic-inspired story-oriented gaming" turned out to be ... (a) The protagonists are just Exalted. There's a Light God and a Dark God, and the intermediaries between the Light God and the people have divine gifts. They died out long ago, and now suddenly people are being awakened as these intermediaries-come-again. (b) It reads as typical fantasy. There's a Good God and a Bad God and one wanted to lift people up and the other wanted nameless slaves and then there was a war and the Bad God got chained in the earth and the Good God eventually got sad and stopped talking to folk. There are some Slavic names attached to stuff, but it all feels like a re-trod of stuff that's already been visited and re-visited. Maybe I just missed something? I admit, once I read the intro mythology and looked over the mechanics I pretty much checked out. (b)(2) I didn't get a good sense of place/flavor from it. It reads to me like fairly typical fanta...

Rating:
[2 of 5 Stars!]
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