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Bandit's Nest (Level 1 PCs)
by Dominic A.
Publisher: Dan Coleman Productions
Date Added: 08/15/2015 16:12:26
Bandit's Nest (Level 1 PCs) A well-made adventure perfect for level 1 characters.

Rating:
[5 of 5 Stars!]
The Thin Blue Line - A Detroit Police Story - Player's Guide
by Richard W.
Publisher: Melior Via
Date Added: 08/15/2015 14:16:28
The Thin Blue Line - A Detroit Police Story - Player's Guide Another excellent product from Melior Via (the company behind Accursed). The Thin Blue Line is a modern urban fantasy setting, which focuses on the paranormal investigations of the psychically gifted police officers of Corktown Precinct. The player's guide is packed with useful information about the history and key locations of Detroit, and covers character creation and the various setting rules, including a wide range of new psychic abilities.

Rating:
[5 of 5 Stars!]
Monster Manual (1e)
by Dan K.
Publisher: Wizards of the Coast
Date Added: 08/15/2015 13:15:10
Monster Manual (1e) Very well put together. PDF copies show up great on my mobile device, allowing me to DM my 1e group with just a tablet.

Rating:
[5 of 5 Stars!]
The Sandbox #2
by forest r.
Publisher: Sine Nomine Publishing
Date Added: 08/15/2015 13:08:38
The Sandbox #2 I really like this format that Kevin is using. This will allow for support for all of his fine products not just Stars without numbers (my favorite sci - fi game.) Now as for the content the quick generation tables will be a nice addition to the standard rules and will add spice to any game. I look forward to future issues.

Rating:
[5 of 5 Stars!]
Southlands Bestiary
by Gregg B.
Publisher: Kobold Press
Date Added: 08/15/2015 12:14:36
Southlands Bestiary I'd grade this a solid B. It's chock full of quality creatures -- many of which are variants of existing creatures (e.g., varieties of undead that died in various specific ways). Although there are plenty of quality creatures, there's not a lot here that is truly novel or indispensable -- which is why I wouldn't give it an A. Based on the volume of entries, I wouldn't have any problem forking out the $ 14.99 that's currently being charged on DriveThruRPG.com.

Rating:
[4 of 5 Stars!]
High Elves Set
by Andrew A.
Publisher: Arion Games
Date Added: 08/15/2015 10:31:54
High Elves Set Well I weekend and purchased this set to complement the dark elves. Good standard images, although I still love the Dark elves so a little biased. Worth the money hell yes even if I never get any password for this so called bonus area I still like these products.

Rating:
[4 of 5 Stars!]
Chronicle of Sorcery
by Shawn A.
Publisher: Green Ronin
Date Added: 08/15/2015 08:50:47
Chronicle of Sorcery I really loved ASOIF and Night's watch. Both had really well designed, and that made for great gamebooks and a solid system. Chronicle of Sorcery doesn't. Weighing in at a meager 47 pages, Chronicle of Sorcery hedges out the barest of the bare bones for a system. It gives a handful of "example lores," with no functional magic attached, three common lores, some rules for casting magic, and finally, five holdings. Furthermore, there's almost nothing to explain how to build balanced magic, leading to a situation where the Storyteller/GM has to make a judgement call on what works. That's it. The common lores appear to be mostly written, but appear appear to have been designed with a book containing the rest of the example lores. It lacks substance and anything that could be used to justify a five dollar pricetag. For what I got, I'd expect to pay .99 cents....

Rating:
[1 of 5 Stars!]
Elemental Evil Player’s Companion (5e)
by ewan g.
Publisher: Wizards of the Coast
Date Added: 08/15/2015 08:04:59
Elemental Evil Player’s Companion (5e) Hi Unfortunately my review will only be short, as i can not really critique this particular edition. I myself having only played AD&D which started about 2 years ago when i was 14. For me a review like this could have been better if more of the story was compiled this would entice the reader and frankly endorse more response. As for the races and various spell i feel there are to many, but this is of course as a result of my limited knowledge. However the backstory's for the races where compelling and a good read. Hopefully this helped a bit. Kind regards Ewan Gillies...

Rating:
[4 of 5 Stars!]
Lankhmar: Savage Tales of the Thieves Guild
by Cedric C. [Featured Reviewer]
Publisher: Pinnacle Entertainment
Date Added: 08/15/2015 04:23:20
Lankhmar: Savage Tales of the Thieves Guild Lankhmar: Savage Tales of the Thieves Guild is one of the best city adventure supplements I've read, and can be used in any high-magic city. I think my only criticism of the adventures is that they don't expose the gamemaster or players to anything particularly unique to Lankhmar or Nehwon. Still, not only does the supplement have a good variety of tales, but the adventures should give a gamemaster an idea of how to use a player's guild to hook the party into a scenario, as well as what subterfuge various city factions can engage in -- with the player characters as pawns and peripherals. Several of the adventures include additional mechanics for various thief and city situations (eg. heists, demagoguery). The supplement itself is about one-hundred pages long, with fourteen scenarios. I liked three of them in particular. The Crimson Barge: The supplement calls The Crimson Barge a "sandbox". Specifically, the Thieve's Guild has declared the luxury ship's maiden voyage fair game to gui...

Rating:
[5 of 5 Stars!]
Lankhmar: City of Thieves
by Cedric C. [Featured Reviewer]
Publisher: Pinnacle Entertainment
Date Added: 08/15/2015 04:21:53
Lankhmar: City of Thieves Lankhmar: City of Thieves is a 98-page supplement for the Savage Rules game system, adding new rules for Lankhmar roleplaying, as well as an overview of the city Lankhmar and the world of Newhon. The supplement includes additional rules for general city adventuring. The source material can be changed to suit the GM's needs. Introduction: The introductory chapter provides an overview of Fritz Leiber's Fafhrd and the Gray Mouser series. Characters: This chapter starts off with a description of the archetypes in the City of Lankhmar, most of which, of course, can be used in any large city (eg. bandit, explorer, guard, noble). The chapter then reviews character generation, with race, new hinderances, and new edges. Races are limited to humans, ghouls, and ratlings, with humans culturally divided into Lankhmar, Kleshite, Northerner, and Mingol. Most of the new hinderances and edges can also be used in generic fantasy roleplaying. Gear: This chapter begins with short rules for sel...

Rating:
[4 of 5 Stars!]
G1-3 Against the Giants (1e)
by Earl W.
Publisher: Wizards of the Coast
Date Added: 08/15/2015 03:43:15
G1-3 Against the Giants (1e) played these years ago great to see them again and now i can play them as well to kool thank you .... giants !!!!! ;)

Rating:
[5 of 5 Stars!]
What Came Before: 25 Backgrounds for 5E
by Kyle C.
Publisher: Lupus Rex Games
Date Added: 08/14/2015 18:45:17
What Came Before: 25 Backgrounds for 5E I love this supplement. It will help add a fresh twist for all of my players!!

Rating:
[5 of 5 Stars!]
Lankhmar: Savage Foes of Nehwon
by Mark S.
Publisher: Pinnacle Entertainment
Date Added: 08/14/2015 17:53:53
Lankhmar: Savage Foes of Nehwon This is an excellent product for any Savage Worlds GM hoping to run a campaign in Lankhmar. After going through the list of NPC "friends and foes" I actually changed when my campaign was running to before Swords of Lankhmar so that I could use more of the NPC's and creatures detailed in the product as I had forgotten so many of them over the years since I had read the books (which I'm now planning on re-reading). The Bestiary is also extremely helpful and well done and offers some great challenges to players. One thing that I found very interesting and fun was the Adventure Generator - with a few die rolls and a bit of quick writing it was possible to easily make some simple adventures for my group that really had that 'Lankhmar' feel to them. It also opened some great opportunities for the players to meet more of the denizens of the city and even leave it. I highly recommend this product....

Rating:
[5 of 5 Stars!]
New Gods of Mankind Character Sheets
by Marcus H.
Publisher: Dark Skull Studios
Date Added: 08/14/2015 17:33:27
New Gods of Mankind Character Sheets It's fine. No issues. The typable boxes seem a little off before you start typing, but the lettering lines up fine.

Rating:
[5 of 5 Stars!]
Shadowrun: Shaken (No Job Too Small)
by Dirk L.
Publisher: Catalyst Game Labs
Date Added: 08/14/2015 16:37:28
Shadowrun: Shaken (No Job Too Small) This is what a Shadowrun novel should be like. Shaken tells a story in the life of PI/vigilante/runner Jimmy Kinkaid, a near-burnout street mage with an attitude, the mentor to match, and the hots for his ally spirit. This alone all but guarantees I like this book. But it's narrated interestingly, the protagonist is appropriately biased, the book does give him is share of sucker-punches - and I really like the narrative flow, even if it may seem a little slow to some. It's not Michael Bay, it's Fargo. It's a voyage through the decrepit, broken world of Jimmy Kinkaid and damn, it's a nice ride. The best part about this novel - and I'm saying this on top of excellent immersion, well-written characters, and similar world-building - is the fact it is very Noir, very hard-boiled, without neglecting typical tropes and elements of cyberpunk in general and Shadowrun in particular. Jimmy Kincaid is the archetypical Noir protagonist - an anti-hero, a broken, damaged man, struggling as best...

Rating:
[5 of 5 Stars!]
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