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DDAL4-01 Suits of the Mists (5e)
by Derrick C.
Publisher: Wizards of the Coast
Date Added: 09/12/2017 11:09:36
DDAL4-01 Suits of the Mists (5e) I typically enjoy these type of modules, as the 1 hour adventures make running easy. The combat can be trying, some nice roleplay. Only downside is being trapped in barovia

Rating:
[4 of 5 Stars!]
A Breath of Fresh Air
by Customer Name Withheld
Publisher: Monte Cook Games
Date Added: 09/12/2017 10:32:40
A Breath of Fresh Air I discovered this adventure via a review shared in a Numenera/Cypher System community. The many positive reviews it was receiving convinced me to take a look. It proved to be a great adventure! While I could see this adventure being adapted to a variety of settings, it's absolutely perfect for Numenera. It features wondrous technologies; strange and beautiful lifeforms; and an ethical dilemma that feels very true-to-life. Numenera is a setting that is supposed to ask tough questions, at times. This adventure does so brilliantly. The challenge arises naturally, with no railroading or arm-twisting required. I look forward to working this into a campaign. I'm actually a bit sad that I'll never discover at the table as a player. It's a very well executed adventure that could've been pretty thrilling to experience first as a player. I highly recommend this adventure. It's simple, thorough presentation and execution; the impressive moral quandary; and the creatively designed "alien"...

Rating:
[5 of 5 Stars!]
Conan: Gamemaster Screen + Gamesmaster Toolkit - PDF
by Arto S.
Publisher: Modiphius
Date Added: 09/12/2017 10:13:51
Conan: Gamemaster Screen + Gamesmaster Toolkit - PDF A great resource for Conan GMs. It has very thematically and mechanically fitting materials to be used when creating own Howardian adventures.

Rating:
[5 of 5 Stars!]
Starlight Manifesto
by Alex G.
Publisher: Dancing Lights Press
Date Added: 09/12/2017 10:11:22
Starlight Manifesto Berin Kinsman's latest tour de force from Dancing Lights Press, Starlight Manifesto ventures into science fiction roleplaying - a genre dominated by Traveller and other SF games. The characters are Peacekeepers of a galaxy-spanning interstellar organisation, in the manner of Starfleet officers from Star Trek or the Earthforce from Babylon 5. They are explorers, problem solvers, ambassadors and occasionally warriors. The Starlight Union is not a perfect organisation, but they do have a system - and it works. The underlying philosophy behind the Union is outlined, and echoes both Trek and Babylon 5 in that it paints a future of inclusivity and cooperation, driven forwards by reason and optimism. The characters' role is exemplified by the virtues espoused by Doctor Who - never being cruel, never being cowardly, and recognising fear as a companion and teacher rather than a threat to be met by a hail of plasma fire, an attitude seen all too often in other SF roleplaying games. ...

Rating:
[5 of 5 Stars!]
DDAL06-02 The Redemption of Kelvan (5e)
by Customer Name Withheld
Publisher: Wizards of the Coast
Date Added: 09/12/2017 09:00:53
DDAL06-02 The Redemption of Kelvan (5e) This module is puzzle heavy and trap heavy . There is not a lot of role-playing. It is enjoyable on the first go through but does not have a lot of replayability without the DM adjusting the room significantly. Some of the puzzles don't really match what is going on with the theme. After playing at once and dming it three times I can say it's not one of my go-to Adventures.

Rating:
[3 of 5 Stars!]
Mecha — A Field Guide
by Customer Name Withheld
Publisher: Rising Phoenix Games
Date Added: 09/12/2017 08:34:52
Mecha — A Field Guide Disclaimer: I received this copy for free for the purposes of reviewing it. Here we have the Starfinder compatible Mecha: A Field Guide from Rising Phoenix Games by author Rodney Sloan and artist Bob Storrar. We have a cover page, inside cover, ToC, and 6 pages of ad and back cover leaving a total 35 pages of content. I would like to start out with saying artist Bob Storrar has done a fantastic job. While the header/footer (which alternates every other page) are a tad big to my liking, the wide side margins and background are great and the character models and weapon/armor art is spot-on and the two column layout is nice and clean. I will say I noticed a couple of boob armors, a pet peeve of mine, but it wasn't in your face. There is also some odd extra-beefy muscles for a normal sized neck/head but that's completely a style choice. I did notice a bit of a lack of alien characters but that's not a deal breaker in any way. Seriously, great artwork. The first page of text we ge...

Rating:
[4 of 5 Stars!]
Slaughter at Splinterfang Gorge (PF/5E)
by Thilo G. [Featured Reviewer]
Publisher: Total Party Kill Games
Date Added: 09/12/2017 06:50:57
Slaughter at Splinterfang Gorge (PF/5E) A Endzeitgeist.com review This dual-statted module for PFRPG and 5e clocks in at 73 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, so let’s take a look! So, dual-statted – what does this mean in the context of this module? Basically, throughout the pdf, you’ll have black boxes that note environmental effects for the PFRPG-system, red boxes that do the same for 5e – so yes, actual strategy-relevant terrain and environmental effects can be found within. The statblocks adhere to a similar dual-formatting, though it should be noted that the 5e-statblocks don’t italicize the respective special abilities and actions; similarly, e.g. Hit is not italicized – this remains a cosmetic glitch, though. Magic items, where encountered, are presented for both systems – big plus: The respective rules-language is proper and well-done for these, though there are a couple of instances, where the wording is a bit wonky – the cloak of blood-matted fur’s ...

Rating:
[4 of 5 Stars!]
Everyman Minis: Gnoll Options
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 09/12/2017 06:48:56
Everyman Minis: Gnoll Options An Endzeitgeist.com review This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 4 pages of SRD, leaving us with 2 pages of content, so let’s take a look! We begin this pdf with a brief introduction that also recaps the racial traits of the gnolls, before we are introduced to a total of 5 alternate racial traits. The first of these would be the feral gnoll, who gains Snapping Jaws as a bonus feats, but takes a -2 penalty to Intelligence. Feycursed gnolls replace their ability-score modifiers, instead gaining their choice of +2 to Intelligence or Charisma and -2 to Strength. They also receive Eldritch heritage with the fey bloodline as a bonus feat and ignore the Charisma prerequisites of feats that build on it. This one replaces natural armor. Speaking of which: Instead of the natural armor bonus, gnolls may choose Slaver Magic, which nets a +1 bonus to the DC of enchantment (compulsion) spells cast and they treat their CL for...

Rating:
[4 of 5 Stars!]
Four Horsemen Present: Hybrid Class: The Psychemist
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 09/12/2017 06:46:45
Four Horsemen Present: Hybrid Class: The Psychemist An Endzeitgeist.com review This hybrid class clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 13 pages of content, so let’s take a look! So, the psychemist would be a hybrid of alchemist and medium and chassis-wise, gets d8 HD, 4 + Int skills per level, proficiency with simple weapons and light and medium armor, but not shields. The class gets a ¾ BAB-progression as well as good Will-saves. The psychemist is defined by using occult alchemy, which theme-wise, is based on the harnessing of spirits and their energy. Psychemists may use spell-trigger items if they are included on the class’s list, but not spell-completion items The extract-equivalent of the class would be pnumea, beginning play with two + Charisma modifier 1st level pnumea, and each new level provides +1 pnumea of his choice of any level he can distill. As with extracts, the psychemist learns to distill up to 6th level pnumea. As a minor complaint – the vials containing ...

Rating:
[3 of 5 Stars!]
5E Mini-Dungeon #047: Stowaway on the Singing Sea
by Thilo G. [Featured Reviewer]
Publisher: AAW Games
Date Added: 09/12/2017 06:44:33
5E Mini-Dungeon #047: Stowaway on the Singing Sea An Endzeitgeist.com review This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map as well as a high-res GM map for VTT-use – kudos! Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great! This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. ... .. . Still here? All right! And now for something completely, radically different! This adventure takes place mostly with the PCs cooped up in a crate, with rations, portable hole for...ahem...necessiti...

Rating:
[5 of 5 Stars!]
Dime Adventures: Pulp Alternate History Roleplaying
by Roger L. [Featured Reviewer]
Publisher: Tab Creations
Date Added: 09/12/2017 04:44:56
Dime Adventures: Pulp Alternate History Roleplaying http://www.teilzeithelden.de/2017/09/12/ersteindruck-dime-ad-
ventures-mit-karten-und-coolness-in-die-parallelwelt/ Was wäre, wenn? Das durch Crowdfunding finanzierte Pulp-Rollenspiel Dime Adventures spielt im Jahr 1904, allerdings in einer Welt, in der die Geschichte anders – nämlich bedeutend cooler – verlaufen ist. Mit vier furchtlosen Spielern habe ich mich in die Paralleldimension gewagt und das System einmal angespielt. Braucht die Welt wirklich ein weiteres Pulp-Action-Steampunk-Abenteuer-Rollenspiel? Die Macher von Dime Adventures fanden: ja, unbedingt. Und zwar so dringend, dass sie es auf sich nahmen, selbst eines zu schreiben und eine Kickstarter-Kampagne dafür ins Leben zu rufen. Herausgekommen ist ein System, in dem statt Würfel zu rollen Pokerkarten umgedreht werden, und ein Setting, in dem die Weltgeschichte ganz anders verlaufen ist. Inzwischen kann man das Machwerk als PDF oder Hardcover (oder auch in Kombination) über DriveThru-RPG beziehen. Die Spielwelt Ir...

Rating:
[3 of 5 Stars!]
Lost Artifacts of Greyghast - A 5e Magic Item Compendium
by Lee P.
Publisher: Many-Sided Dice
Date Added: 09/12/2017 02:19:29
Lost Artifacts of Greyghast - A 5e Magic Item Compendium An absolutely fantastic resource of not only magical items from varying degrees of power but every one with history to give you ideas for plot hooks and campaigns. each item has is fantastic artwork and a notes box for you to keep track of what you used them for our to put I your own amendments The printed book itself is over an inch thick, I couldn't believe it when it arrived. Excellent quality thanks many sided dice for your hard work increating it and putting it all together

Rating:
[5 of 5 Stars!]
DDEX1-02 Secrets of Sokol Keep (5e)
by CHUNGMING Z.
Publisher: Wizards of the Coast
Date Added: 09/11/2017 15:17:56
DDEX1-02 Secrets of Sokol Keep (5e) This module does a better job as an introductory module than DDEX1-1. Great for new players, enjoyable by veterans. Opening the module in a tavern is a smart move, allowing time for the players to interact with the barkeep and the other players in a more casual setting, which is a good introduction to roleplaying. A good ol’ tavern brawl is always appreciated, with one of my players betting with one of the NPCs on the result of brawl. I made a little adjustment to the brawl so that the players would roleplay the brawl instead of making it a combat with initiatives and rolls. The following interactions that allows them to gather information from various NPCs are also nice, especially when the different NPCs have distinctively different personalities to keep the conversations fresh (looking at you fellow DMs, voice-act the heck out of them). The Sokol Keep itself has the right balance between non-linearity and details for them to explore. With the right amount of content and flexib...

Rating:
[5 of 5 Stars!]
DDEX1-04 Dues for the Dead (5e)
by CHUNGMING Z.
Publisher: Wizards of the Coast
Date Added: 09/11/2017 14:23:51
DDEX1-04 Dues for the Dead (5e) As an RP module, it lacks the non-linearity and the RP possibilities that it needed to succeed. As a combat module, the pace and urgency is heavily slowed down by the many chambers of the catacombs. Stuck between “exploring a massive underground catacomb” & “cleansing a graveyard plagued with undeads”, the module kind of achieved neither. Exploring an underground graveyard sounds fun on paper, as the chambers of the catacomb shed a lot of light on the history of Phlan, but most of them are not very lore significant. Besides, the “sight-seeing tour” vibe given off by the wall painting counteracts with the sense of urgency that should be associated with cleansing the undead, slowing down the pacing greatly. The sense of exploration is also limited by the relatively linear design of the dungeon, with the puzzle solving leaving something to be desired. Also, one of my runs involved my table finding the passage that runs straight into the boss chamber and essentially skipped the entir...

Rating:
[2 of 5 Stars!]
Seashore Trinkets and Pocket Finds Vol 01
by Akeisha R.
Publisher: The Grinning Frog
Date Added: 09/11/2017 14:16:51
Seashore Trinkets and Pocket Finds Vol 01 A nice collection of fun, aquatic-themed items to present to your players the next time they ask "What do we find?"! :)

Rating:
[5 of 5 Stars!]
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