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DDAL07-04 A Walk in the Park (5e)
by Tim L.
Publisher: Wizards of the Coast
Date Added: 11/08/2017 20:36:03
DDAL07-04 A Walk in the Park (5e) A good, but not great, module that fits well into the Jungle Fangs trilogy, but also suffers because of it. Plot wise, the key event happens at the end of 7-3, and resolution of said story arc does not occur until 7-5, so 7-4 is stuck as being merely the bridge from point A to point B. Basically one fight at the end with some minor environmental hazards thrown before it to fill the runtime. Reminds me of hours 1-2 of a 4h module from seasons past in that not really happens yet. Unlike 7-3, which can stand on its own, 7-4 needs to be played as part of the trilogy to get full benefit....

Rating:
[4 of 5 Stars!]
DDAL07-03 A Day at the Races (5e)
by Tim L.
Publisher: Wizards of the Coast
Date Added: 11/08/2017 20:27:41
DDAL07-03 A Day at the Races (5e) Excellent mod and great intro to the Jungle Has Fangs Trilogy. Even as a stand alone this works great, with the grand prix race being the centre of the adventure. However, it truly shines with the last second swerve cliffhanger to set up the next part of the storyline.

Rating:
[5 of 5 Stars!]
DDAL07-01 A City on the Edge (5e)
by Micah W.
Publisher: Wizards of the Coast
Date Added: 11/08/2017 19:47:42
DDAL07-01 A City on the Edge (5e) A City on the Edge is a great way to introduce new palyers to Port Nyanzaru, and some of the factions and figures of importance. It serves as a great basis to launce from, and the adventures are varied enough to ensure something for everyone. However, these are not 1 hour adventures. Especially for new players. Each took 2-3 hours of play for the group to complete. The other issue I discovered is that while varied, the disparate nature of the short scenarios was a little jarring for the players, and I spent more game time than I'd prefer making logical links betwewen them for the players. Lastly a couple of the encounter areas are not well described, and/or the provided map is confusing or cumbersome, particularly with respect to split levels and where doors are placed (upper or lower). Still these are small criticisms of an otherwise excellent set of short adentures. Definitely reccommended, but DM's should know a little work will be required. ...

Rating:
[4 of 5 Stars!]
Game Master Worksheet for ICRPG
by Kaleb C.
Publisher: Ezzerharden Games
Date Added: 11/08/2017 13:38:50
Game Master Worksheet for ICRPG They're pretty awesome. I use them all the time. If I could make a suggestion though, also put "GM" in the title because it doesn't show up if you type "ICRPG GM Sheet" and your product is awesome and I want people to find it

Rating:
[5 of 5 Stars!]
DDAL07-01 A City on the Edge (5e)
by Mark E.
Publisher: Wizards of the Coast
Date Added: 11/08/2017 12:50:49
DDAL07-01 A City on the Edge (5e) The Good. Overall the mini-adventures do a great job of introducing the players to the different locations around Port Nyanzaru and some of the encounters they could expect while adventuring in the Tomb of Annilhiation campaign. The dinosaur race was a wonderful detraction from the typical dungeon crawl flow of most adventures. The Bad. Though these mini adventures advertise that they can each be run in 1 hour, you should budget at least 2. The number of encounters (both social, combat, and traps) easily push you past the expected time limit. If you are running this adventure as part of an organized event you will have to fast-track any social encounters which some players (including myself) enjoy. I've run the sessions multiple times and so far my record is 3 mini adventures in a 4 hour time block. And that last adventure felt very rushed. Also my players were not overly excited about the rewards. Even the Volo's Guide mini adventures (also meant for level 1 play) had a...

Rating:
[2 of 5 Stars!]
FrontierSpace Player's Handbook
by William W.
Publisher: DwD Studios
Date Added: 11/08/2017 11:30:25
FrontierSpace Player's Handbook I don't write that many game reviews, but I've enjoyed FrontierSpace so much that I felt compelled to say a few words about it. The system is lite enough to be easy to pick up and play quickly, yet has enough moving parts that characters feel different and unique. The combat system is also light, yet versatile. The artwork hearkens back to my old school gaming days, and I mean that in a positive way, feels very much like the old Star Frontiers game, with a sleek, fun rules system. I would have liked the psionics abilities to have been included in this book rather than the Referee's Manual, but I understand not all Referee's will be using psionics in their games. All in all, I am quite pleased with this purchase and recommend the game for those looking for a fun, easy to play/run Sci Fi System. ...

Rating:
[5 of 5 Stars!]
The Witch preview
by Al F.
Publisher: One Dwarf Army
Date Added: 11/08/2017 11:05:22
The Witch preview It seems a little light in content and should suggest how to add from other sources. Then it should tell you how to convert a "commonly used" spell / psionic power a bewitching makeover. Next it should suggest various sources for making a fimiliar, because a witch without her demonically flying 1/2 monkey golem sainty stealling pure jet black cat is nothing. Finally a great example of combat and healing would be nice to show us how the witch fits in. You dont need a full campiagn(sp) - more, like a character desgin and situation: Name: "Crsytal" and her annoying pet: "Tesalla" Race: (Crsytal) Human Pet: (Tesalla) Iguana Job: FBI Agent (think wild wild west movie aftermath) Level 0 Spell borrowed from D&D: Light 1) Chill touch (varying level 2 frost ray) 2) Air step (Can cast on other) Trained tricks: Trip, Fetch, wear black point witch hat at embrassing moments Situation: Crsytal captured, Tesalla is busy fetching the keys, the 4 legged steampunk man is monologing(sp). ...

Rating:
[3 of 5 Stars!]
Heroic Maps - Storeys: The Ice Queen's Palace
by AlexanDer M.
Publisher: Heroic Maps
Date Added: 11/08/2017 10:41:50
Heroic Maps - Storeys: The Ice Queen's Palace After many hours searching and modifying free-to-find maps I just couldn't find something which gave the aesthetic of an Icy Fortress. And then I found this pack! They say time is money, and the amount of time saved (and the massive increase in quality over what I could achieve) made this well worth the purchase for me! Beautifully drawn, intelligently designed and a huge number of little features to trigger the creative juices. Really excellent map pack!

Rating:
[5 of 5 Stars!]
Saga of the Goblin Horde (Savage Worlds)
by Stephen H.
Publisher: Zadmar Games
Date Added: 11/08/2017 10:38:16
Saga of the Goblin Horde (Savage Worlds) Richard has probably contributed (and thats the word when you give something away) more to Savage Worlds players than anybody out there, and not just in volume. All of the free content on his site is as good looking as this, and enough to keep you busy for a very long time. i don't know why he doest sell his work, but I'll take it! He's been working on this setting fro quite a while, and it shows. There is already a lot of material for it, and it has more support than other settings out there which aren't free. Jump in and have fun in the Goblin Horde!...

Rating:
[5 of 5 Stars!]
DDAL07-03 A Day at the Races (5e)
by Erich S.
Publisher: Wizards of the Coast
Date Added: 11/08/2017 10:15:42
DDAL07-03 A Day at the Races (5e) At first read, I was worried by having a module that focused on more races. I was pleased to find that the race provided here does a great job of mixing skill checks, teamwork, and encourages creative thinking from the party. I also loved throwing a puzzle in the middle of a chase scene. I had a great time runnung and my players reported a good time playing. Thanks for that! I look forward to having another chance to run it again.

Rating:
[4 of 5 Stars!]
INDEX CARD RPG Deck of 52
by Customer Name Withheld
Publisher: RUNEHAMMER GAMES
Date Added: 11/08/2017 09:17:15
INDEX CARD RPG Deck of 52 Great quality, the cards seem like they will stand up to some heavy use. The artwork is awesome and has a perfect blend of sci-fi and fantasy.

Rating:
[5 of 5 Stars!]
ZWEIHÄNDER Grim & Perilous RPG - Core Book
by Stephen Y.
Publisher: Grim & Perilous Studios
Date Added: 11/08/2017 07:42:35
ZWEIHÄNDER Grim & Perilous RPG - Core Book A massive 692 paged (689 are the content). Pages 689-691 are blank note pages. I found a few typos (don't know if there's anymore): P268: Damage Condition Track: As character(s) carry their wounds over P342: until well after you would (have) concocted it P599: Crypt Skeleton: They (there) are also rumours Stats/attributes are: Combat Bonus (CB), Brawn Bonus (BB), Agility Bonus (AB), Perception Bonus (PB), Intelligence Bonus (IB), Willpower Bonus (WB), Fellowship Bonus (FB). Zweihander is a percentage based RPG. Artwork: Good. Does remind me of WFRP 1st Ed artwork. Action Points for combat (3AP per character). There is a damage coondition track to show the players 'health dondition'. Healing: Elixir of Benefice: You positively move 3 steps up the damage condition track positively, but suffer 3 corruption. There's no easy magical healing in this game. Getting wounded is real bad. Unlike other RPGs, your players are not powerful heroes, but normal townsfo...

Rating:
[5 of 5 Stars!]
Archdevils of Porphyra
by Thilo G. [Featured Reviewer]
Publisher: Purple Duck Games
Date Added: 11/08/2017 05:19:32
Archdevils of Porphyra An Endzeitgeist.com review This installment of the Porphyran books on potent entities clocks in at 18 pages, 1 page front cover, 2 pages of SRD, leaving us with 15 pages of content, so let’s take a look! All righty, this pdf should come as no surprise to anyone who read the Caster Prestige Archetype series – much like the installment on Demon Lords, there is a class in that series that ties directly into the portrayals herein. The archdevils within this pdf come with full Inner Sea Gods-level of support – this means that we get a reprint of the Deific Obedience feat as well as 3 boons per archdevils to add some customization options to the respective worshiper. The respective archdevil entries mention not only favored weapon, but also favored instrument and favored animal. Domain-wise, the Big chief Sathax gains 4 (as well as 4 sub-domains), with the other archdevils gaining 3 domains and subdomains, respectively. There is one exception to this rule, but I’ll get to that l...

Rating:
[5 of 5 Stars!]
Star Log.EM-001: Exocortex Options
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 11/08/2017 05:16:21
Star Log.EM-001: Exocortex Options An Endzeitgeist.com review This small supplement for Starfinder clocks in at 8 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look! So, this time around,w e take a look at new options for the exocortex choice of the mechanic – at 2nd level or higher, mechanics get 3 new choices for mechanic tricks: Enemy database builds on combat tracking: When you’re tracking a foe, you may substitute Computers to identify the tracked creature instead of using the usual skill; however, failed attempts can only be retried after 10 minutes, at which point you may take 20 on the skill as though accessing a database. The Exocortex datajack makes the exocortex count as a datajack with an item level equal to your mechanic level, allowing for combination with a custom rig. If connected to a network or data set, you may make Computers to recall information related to a variety of skills. As per the clarific...

Rating:
[5 of 5 Stars!]
Genies (5E)
by Thilo G. [Featured Reviewer]
Publisher: Tribality Publishing
Date Added: 11/08/2017 05:14:37
Genies (5E) An Endzeitgeist.com review This supplement clocks in at 22 pages, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with an impressive 19 pages of content, so let’s take a look! Know what’s curiously underdeveloped in 5e so far? Well, d’uh, genies. As such, we begin with a summary of the psyche and social organization of genie-kind, speaking of the addictive qualities of genie-power (if you’re fluent in German, the underground-rockband Caputt made a whole album on the concept: “Djinndustrie”, which translates to genie-industry…); genies are potent, but as you can e.g. tell from the efreet as depicted in Catherynne M. Valente’s second book of the Orphan Tales saga, their interaction with mortals is more complex than you’d expect – the boundaries of master and slave are fluid and their elemental natures have, for a long time, made them significantly more interesting, at least to me, than most other denizens of the elemental planes. After a brief general overview, we beg...

Rating:
[3 of 5 Stars!]
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