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Best Friends, Protocol One-Sheet
by Patrick H.
Publisher: post world games
Date Added: 11/29/2016 10:55:54
Best Friends, Protocol One-Sheet This game: Creepy, quirky, fun. Protocol system: Pretty good! Feels a little bit like Final Girl, a little bit like the story components of Savage Worlds (i.e. without all that math). Quick & easy.

Rating:
[4 of 5 Stars!]
Tweaks
by Patrick H.
Publisher: Rarr! I'm A Monster Publishing
Date Added: 11/29/2016 10:54:10
Tweaks Competent & functional. Contains just enough setting, plus a few vague story prompts; enough to go on but you can do whatever you want with it. One flaw: Characters start with an amount of money between $111 and $444, which is *maybe* enough to buy one upgrade. So it's either street-level teenage shenanigans, or you'll want to make some allowances for starting equipment.

Rating:
[4 of 5 Stars!]
Orc Hospital, Protocol Game Series 55
by Patrick H.
Publisher: post world games
Date Added: 11/29/2016 10:51:48
Orc Hospital, Protocol Game Series 55 This game: Exactly as weird as you think it will be. A delight. Protocol system: Pretty good! Feels a little bit like Final Girl, a little bit like the story components of Savage Worlds (i.e. without all that math). Quick & easy.

Rating:
[5 of 5 Stars!]
Schoolgirl RPG
by Patrick H.
Publisher: Yaruki Zero Games
Date Added: 11/29/2016 10:49:43
Schoolgirl RPG Well, it does what it says on the tin, I'll give it that.

Rating:
[3 of 5 Stars!]
HOT CHICKS: The Roleplaying Game
by Patrick H.
Publisher: Dakkar Unlimited
Date Added: 11/29/2016 10:47:22
HOT CHICKS: The Roleplaying Game I know what you're thinking! You're thinking, "This must be so bad it's good!" Nope. Sorry.

Rating:
[1 of 5 Stars!]
Septimus
by Patrick H.
Publisher: West End Games
Date Added: 11/29/2016 10:44:56
Septimus Ugh. I tried. I really did. But after 90 pages of setting that's presented like you're supposed to already know the history, I couldn't take it anymore. Or maybe it's the fact that nearly every enumeration is sevenfold. Think I'm kidding? The Seventh Empire has existed for seven centuries and is divided into seven regions. After fighting a war on seven fronts, it's dying, so people are heading for this mysterious alien Dyson Sphere they've just found, which has seven planets orbiting within it and was colonized by a group of humans who promptly built seven cities. The name of the Dyson Sphere? *Septimus*. Also, if the Dyson Sphere is 1AU from its star, which is established very firmly, how are there seven habitable planets within the half-AU they have left to move? I don't normally insist on good science in a science fiction setting because it's fiction, but if you're going to give me all these measurements, don't expect me to overlook that they don't make sense....

Rating:
[1 of 5 Stars!]
Doll
by Patrick H.
Publisher: Ginger Goat
Date Added: 11/29/2016 10:34:51
Doll Okay, I need to acquire a creepy doll to take to cons with me so I can get in as much of this game as possible. Trust me, you will get *way* more than $4 worth of fun from this game, as long as you're willing to obey rule #1: Play in public.

Rating:
[5 of 5 Stars!]
Exalted 3rd Edition Charm Cards (Set 2)
by Jürgen C.
Publisher: Onyx Path Publishing
Date Added: 11/29/2016 10:10:43
Exalted 3rd Edition Charm Cards (Set 2) Although Charm Cards are a very good idea, the way these Charm Cards are done is kind of a missed opportunity. Currently I´m judging with having the pdf only, it may be not as drastic in the PoD version. The cards are simply the Charms copied onto cards in a small font. If the Charm is especially lengthy this text is abbreviated and followed by the sentence "See the full text of this Charm on page ...". Also the depicted Cards with the Ability name on it are at least not part of the pdf. There you have only a full page sized cover with "Charm Cards Set One". Additionally every last page of an ability has blank card spaces, so that a new ability does start at the top of a page. Don´t know how that gets sorted out in the PoD deck, but I imagine a lot of cutting scrap. Also I´d advise against printing them yourself, because the design is going right to the edge, so you´d have to be very precise in your cutting in order to have good looking cards. Please note also that these cards do ...

Rating:
[2 of 5 Stars!]
Exalted 3rd Edition Charm Cards (Set 3)
by Jürgen C.
Publisher: Onyx Path Publishing
Date Added: 11/29/2016 10:10:28
Exalted 3rd Edition Charm Cards (Set 3) Although Charm Cards are a very good idea, the way these Charm Cards are done is kind of a missed opportunity. Currently I´m judging with having the pdf only, it may be not as drastic in the PoD version. The cards are simply the Charms copied onto cards in a small font. If the Charm is especially lengthy this text is abbreviated and followed by the sentence "See the full text of this Charm on page ...". Also the depicted Cards with the Ability name on it are at least not part of the pdf. There you have only a full page sized cover with "Charm Cards Set One". Additionally every last page of an ability has blank card spaces, so that a new ability does start at the top of a page. Don´t know how that gets sorted out in the PoD deck, but I imagine a lot of cutting scrap. Also I´d advise against printing them yourself, because the design is going right to the edge, so you´d have to be very precise in your cutting in order to have good looking cards. Please note also that these cards do ...

Rating:
[2 of 5 Stars!]
Exalted 3rd Edition Charm Cards (Set 1)
by Jürgen C.
Publisher: Onyx Path Publishing
Date Added: 11/29/2016 10:09:59
Exalted 3rd Edition Charm Cards (Set 1) Although Charm Cards are a very good idea, the way these Charm Cards are done is kind of a missed opportunity. Currently I´m judging with having the pdf only, it may be not as drastic in the PoD version. The cards are simply the Charms copied onto cards in a small font. If the Charm is especially lengthy this text is abbreviated and followed by the sentence "See the full text of this Charm on page ...". Also the depicted Cards with the Ability name on it are at least not part of the pdf. There you have only a full page sized cover with "Charm Cards Set One". Additionally every last page of an ability has blank card spaces, so that a new ability does start at the top of a page. Don´t know how that gets sorted out in the PoD deck, but I imagine a lot of cutting scrap. Also I´d advise against printing them yourself, because the design is going right to the edge, so you´d have to be very precise in your cutting in order to have good looking cards. Please note also that these cards do ...

Rating:
[2 of 5 Stars!]
Realms of Understreet
by Andrew N.
Publisher: dicegeeks.com
Date Added: 11/29/2016 09:51:51
Realms of Understreet Full disclosure: I know the author. But because of that, I can tell you that if we can get more of this filled out it will be incredible. The guy knows how to world-build. My biggest complaint is having another amazing world that I feel like I just have to play.

Rating:
[5 of 5 Stars!]
Nations of Théah: Castille (Book 5)
by Megan R. [Featured Reviewer]
Publisher: John Wick Presents
Date Added: 11/29/2016 09:39:09
Nations of Théah: Castille (Book 5) Castille, an abundant country full of contradictions, home of the church yet with a thriving scientific community despite church opposition, friendly and welcoming people unless you happen to be a foreigner, full of celebrations and fun amidst cruelty and hardship. Here you find passion, loyalty and devotion to duty. Cherishing tradition, the people of Castille embrace life to the full... but now they are at war, and everything seems to be teetering on the brink of destruction. The Introduction sets the scene before launching you into four sections designed to present Castille as a living, breathing element of your game world. First up is Castille. Here you can read about the nation's long and noble history, with culture and government, noble families and interesting places all covered. Its history is one of repeated conquest, just about every civilisation that lays claim to greatness has invaded at some point (and now Montaigne are trying to do the same...). We meet the eight great...

Rating:
[5 of 5 Stars!]
Letters from the Flaming Crab: Hygiene
by Thilo G. [Featured Reviewer]
Publisher: Flaming Crab Games
Date Added: 11/29/2016 09:36:33
Letters from the Flaming Crab: Hygiene An Endzeitgeist.com review of the revised edition This installment of Flaming Crab Games' delightfully oddball Letters-series clocks in at 28 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 24 pages of content, so let's take a look! As always, we begin this installment with a nice letter from the planeshopping vessel, thankfully salvaged for our collective delights by J Gray. Now we've all been there: The PCs have just battled through a horde of foes, are covered in blood and guts...and then, they walk into a tavern. As if that does not look weird. And no one cares. We begin this pdf thus, appropriately, with a nice and handy table pertaining social modifiers - these can be added or subtracted, depending on the context, from the respective social skills: A foppish Taldan dandy may indeed consider someone covered in gold dust to warrant +4...while the savage orc chieftain will be more inclined to hand an asswhooping to the pansy that came before him...

Rating:
[5 of 5 Stars!]
Veranthea Codex: Lost Legends of Urethiel
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 11/29/2016 09:25:55
Veranthea Codex: Lost Legends of Urethiel An Endzeitgeist.com review This supplement for Veranthea Codex clocks in at 41 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, leaving us with 36 pages of content, so let's take a look! So, what do we get here? Well, we get a massive, high-concept NPC Codex/bestiary with a WuXia-theme. From the mountains of Nestraka, the CR 8 Amigara hail, deadly constructs that encase mortals to use them to tap into the life energy of mortals entombed in their bodies - they can be found in the canyon of the spiral, which features a total of 3 short descriptive sketches to use in concert with the critter. The pdf continues to provide the Fukujin subtype - native outsiders that embody the virtues of good fortune, with two such entities provided, both of which should put a smile on the faces of genre-aficionados: Benzaiten and Hotei, both at a nasty CR 15, make for powerful, benevolent entities. The Fire Naga at CR 12 comes with a new spell that is basi...

Rating:
[5 of 5 Stars!]
Divergent Paths: Roil Dancer
by Thilo G. [Featured Reviewer]
Publisher: Dreamscarred Press
Date Added: 11/29/2016 09:21:30
Divergent Paths: Roil Dancer An Endzeitgeist.com review The first installment of Divergent paths clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 5 pages of content, so let's take a look! So, what is this guy? The short reply would be that this is a kineticist archetype employing the Path of War rules. As such, the roil dancer's power-level adheres to the increased power assumed by Path of War and obviously is intended for high-power gameplay. Low fantasy/power-rounds need not apply. The pdf assumes that you have Path of War Expanded and if you do like the Path of War system, there is frankly no reason you shouldn't have that one already. Roil Dancers add Perform and Spellcraft to their class skills and, discipline-wise, may choose Elemental Flux, Mithral Current, Solar Wind and Thrashing Dragon. A roil dancer begins play with 3 maneuvers known, all of which may be readied. He learns up to 15 maneuvers and may have 7 readied at any given ...

Rating:
[5 of 5 Stars!]
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