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Four Horsemen Present: Young Character Options
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 05/08/2016 15:34:15
Four Horsemen Present: Young Character Options An Endzeitgeist.com review This pdf clocks in at 15 pages, 1 page front cover, 2 pages of SRD/editorial, leaving us with 12 pages of content, so let's take a look! This pdf was moved up in my review-queue as a prioritized review at the request of my patreons. We begin this pdf with several observations regarding how childhood in a quasi-medieval setting would look like - and if you're a bit of a history buff, you'll know that even games thus basically focus on teaching skills. In a given fantasy setting, this is twice as important - after all, the world is a dangerous place. The age-range for children of the various core-races receives a more fine-grained coverage and the respective entries do cover how the respective childhoods do look like - the cultural specifics ring true and sound. It should be noted that this pdf does champion an approach that eliminates the penalties associated with young characters per the rules of Ultimate Campaign. Note, however, that this i...

Rating:
[5 of 5 Stars!]
Mini-Dungeon IWG03: The Jotunn Encampment
by Thilo G. [Featured Reviewer]
Publisher: AAW Games
Date Added: 05/08/2016 15:31:47
Mini-Dungeon IWG03: The Jotunn Encampment An Endzeitgeist.com review This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com's shop and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Additionally, it should be noted that this is intended for use in conjunction with the upcoming "Into the Wintery Gale"-saga. This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. ... .. . Still here? All right! The adventure assumes that the adventurers have returned to Völfsheimr with Jarl Vornig's artifacts - in their absence, a s...

Rating:
[4 of 5 Stars!]
Mage the Awakening 2nd Edition
by Rand B.
Publisher: Onyx Path Publishing
Date Added: 05/08/2016 14:36:13
Mage the Awakening 2nd Edition For a long time people have been saying "I hear Mage is great, but the corebook is awful." So then they made this book to replace it. So, if you're wondering whether this book makes Mage sound entertaining and easy to understand and good? The answer is yes. If you're already familiar with the present state of the setting from last edition, there are no big changes that will surprise you. It's just cleaned up and spruced out and the Atlantis myth has been chained up in an appendix rather than eating wordcount everywhere else. Little things that developed over the course of the line, like the details of the Guardian's religion, are now in the core. Mechanically, the magic system got a big cleanup, and the divide between covert and vulgar has been eliminated. Paradox risk now derives entirely from overreaching your grasp of your magic and from the presence of Sleeper witnesses. Spells often invoke Conditions or Tilts in order to provide a standard base for effects, which you may or ...

Rating:
[5 of 5 Stars!]
Mage the Awakening 2nd Edition
by Andrew A.
Publisher: Onyx Path Publishing
Date Added: 05/08/2016 14:34:02
Mage the Awakening 2nd Edition **** I played the earlier edition and this is a great improvement. The rules are slightly different but the evocative description and the setting changes are worth a lot. It feels more open ended than the first edition - more capable of inserting Brakebills or Unknown Armies into the play. I like the art, and the writing is stellar. If you liked other White Wolf games, if you played Unknown Armies and liked it then you will like this. And I liked it lot!

Rating:
[5 of 5 Stars!]
Exalted 3rd Edition
by Peter C.
Publisher: Onyx Path Publishing
Date Added: 05/08/2016 12:21:19
Exalted 3rd Edition A Huge book full of Exalted goodness. I love the new systems that supplant the massive complexities of the old. I also like some of the new Exalted types they have introduced - but Im not holding my breath for seeing books about them anytime soon - prove me wrong please. Yes, as others point out Charm diagrams would have been nice. However this is a better effort all round. The only thing I really miss? The comic art at the beginning of each chapter!

Rating:
[5 of 5 Stars!]
FRONTIER - Black Zephyr
by Stephen Y.
Publisher: Pixelcraft games
Date Added: 05/08/2016 11:02:00
FRONTIER - Black Zephyr Out of 52 pages, 45 are the content. Quite similar to WEG's D6 sysyetm, but using D8's instead. Page 18 is handy, as it shows the meaning of the dice icons. Having played Star Wars D6 some time ago, this system seems a little familiar. It does show some promise. Artwork: hand drawn, seems OK. Frontier describes 'The Commonwealth', with it's 9 peoples. There is a red border on most of the pages that might use up a bit of the ink (at a guess). There are 6 character sheets at the back (5 pre-made for the adventure, and 1 blank). A recommended purchase....

Rating:
[4 of 5 Stars!]
Call of Cthulhu Quick-Start Rules
by Darren M.
Publisher: Chaosium
Date Added: 05/08/2016 11:00:13
Call of Cthulhu Quick-Start Rules So I like role playing games and game mechanics. I remember a time when game mechanics and adventures were easy to engage with and referee. This adventure reminds me of that time. The rules that are included make sense for beginners and vetrans who want to strip it down. The adventure itself is easy to follow and contains many hooks for further exploration into the Cthulhu pantheon of materials and adventures. Recomend this product highly! Fun easy engaging, worth the look!

Rating:
[5 of 5 Stars!]
Breakfast Cult
by Rand B.
Publisher: Jacob Randolph
Date Added: 05/08/2016 09:54:31
Breakfast Cult *Breakfast Cult* combines the high-school drama of *The Breakfast Club* with the cosmic horror of the Cthulhu mythos and also with the cosmic horror of Japanese animation. The result is a fun time for the whole family! Players take on the roles of students at Occultar Academy, a school in the far future where prodigies are taught just enough occult science to advance human knowledge without getting into trouble. Then, they get in trouble anyway. If you like the idea of being a really good sorceress who would *like* to be a really good rapper, or a sugar-dependent high school superdetective, this game is for you. If you dislike people with a tentacle instead of a face, people with really big adorable eyes, or fun, this game may not be for you. Consult your doctor before playing *Breakfast Cult.* If you hear voices, stop reading *Breakfast Cult.* Unless they are the voices of your gaming group. In that case, you should help them make a character. The results can only be good for...

Rating:
[5 of 5 Stars!]
Ruins of the Undercity
by Daniel C.
Publisher: Kabuki Kaiser
Date Added: 05/08/2016 00:08:34
Ruins of the Undercity Ruins of the Undercity is a great module to use in a solo Labyrinth Lord campaign. The Undercity has plenty of old school atmosphere, particularly for a randomly generated dungeon. You can take the results of the dice rolls and use your imagination to make it your own unique Undercity.

Rating:
[5 of 5 Stars!]
DDAL04-03 The Executioner (5e)
by Paige L.
Publisher: Wizards of the Coast
Date Added: 05/07/2016 22:49:00
DDAL04-03 The Executioner (5e) The plot of this adventure makes absolutely no sense. In essence, the PCs must watch the plot unfold, and can do absolutely nothing meaningful to interact with it. Regardless of what the PCs do, they cannot alter the outcome in the least. This is terrible storytelling, and NOT what I expect from the adventurer's league. I'm going to have to completely reinterpret this adventure ot have it make any sense for my players.

Rating:
[1 of 5 Stars!]
Mage the Awakening 2nd Edition
by Rory H.
Publisher: Onyx Path Publishing
Date Added: 05/07/2016 21:03:07
Mage the Awakening 2nd Edition As with the previous 2nd editions of Chronicles of Darkness games, this is a highly polished effort with improved art direction, tidy rules and by it being a self contained game.The gnostic backstory is well telegraphed, however, which means holding mysteries from anyone who's seen The Matrix can be a challenge! Notably, this Mage game is only half the size of it's intimidatingly huge cousin, Mage: The Ascension, and will be certainly easier to play for newcomers. It manages this by missing out on much of the more gonzo, philosophical and real world culture referencing material of the former though - and may feel a bit bland by comparison for the original game's fans. It's a toolkit for running modern magical stories alright, but it's not a game that seeks to make you believe in a magical world or look at the real world with a new perspective. Regardless, it's a great addition to the Chronicles of Darkness line, which is consistently improving levels of excellence....

Rating:
[4 of 5 Stars!]
Trapsmith (Pathfinder RPG)
by James E.
Publisher: Kobold Press
Date Added: 05/07/2016 20:03:24
Trapsmith (Pathfinder RPG) *Disclaimer:* I purchased this PDF as part of a Deal of the Day special, so while I did not pay the normal cover price, I *did* pay for it. Now, Endzeitgeist has already done his usual outstanding job of examining the product, and most of the things he said I agree with. To put it into my own words, though... As the name implies, this book is more than just a collection of traps. Now, don't get me wrong, having lots of traps is worthwhile in its own right, *especially* if your group is one where they'll actually go off now and then. I wouldn't advocate instant-death traps being a sure-fire thing, but come on, what's the fun of putting them in if they never actually get triggered? *Trapsmith* takes it a step further, though, by guiding you through the process of sensibly setting and using traps. In other words, you shouldn't just toss in a CR-appropriate trap and call it a day. Instead, think about which sorts of traps would be most sensible in a given way and build them up from t...

Rating:
[5 of 5 Stars!]
QAGS Second Edition Qik-Start Rules
by Michael J.
Publisher: Hex Games
Date Added: 05/07/2016 19:01:59
QAGS Second Edition Qik-Start Rules A first rate rules lite game usable in most, if not all genres. Uses the actual attibute number, for all rolls. You just roll under the attribute plus or minus modifiers on a d20 to succeed. And thank goodness they got rid of the gratuitous curse words and foul language of the first edition.

Rating:
[5 of 5 Stars!]
Spellbound Kingdoms Combat Primer
by Michael J.
Publisher: T. Shield Studios
Date Added: 05/07/2016 18:36:07
Spellbound Kingdoms Combat Primer Ok, I really liked it better until I saw Turbobeholder's review and realized I hadn't noticed them in my reading it. I reminds me of the system in the old game 'En Guarde', which was a Three Musketeers style RPG that I used to like. it too had pauses, feints, etc. though nowhere near as much styles of fighting as you do. Still I liked it a lot.

Rating:
[4 of 5 Stars!]
Brave New World
by Jason C. [Featured Reviewer]
Publisher: Alderac Entertainment Group
Date Added: 05/07/2016 18:35:45
Brave New World Because of its recent inclusion in a Bundle of Holding, it seems an apropos time to talk about Brave New World, perhaps the first RPG ever to be unfairly scuttled by the Internet. BNW eschewed the "everything and the kitchen sink" approach of prior superhero RPGs, most of which were aping the bizarre, unplanned conglomerations called the Marvel and DC universes. Just thinking through how the Marvel and DC universes happened (mergers! soft reboots! hard reboots! office coups! lawsuits!) should have been a huge warning sign to RPGs that maybe this was not the needle we wanted to try to thread. But okay, we wanted to know whether Superman or the Hulk was the strongest, and hadn't noticed that the answer to that question depended on the dramatic needs of the comic book creators instead of a beep boop computer analysis of how many pascals are exerted by a Hulk punch. The result was Champions and its successors, which I regard with the kind of reverence reserved only for the accomplishme...

Rating:
[5 of 5 Stars!]
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