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Night Horrors: The Unbidden
by Megan R. [Featured Reviewer]
Publisher: White Wolf
Date Added: 09/13/2016 08:20:55
Night Horrors: The Unbidden Opening with a weird bit of fiction - the reflections of someone around whom terrible things happen, yet they can never quite remember - the Introduction begins by talking about the rules of magic. In, that it ought to have them, and indeed does... just that they are not always clear, even to those who study magic and make use of it. Even those who practice magic only think they know what they are doing, it can be unpredictable - a bit like herding cats. This book asks what happens when magic enters the world unbidden, just as a tornado or forest fire doesn't trouble to ask before it destroys your house. Magic doesn't care, if one can anthropomorphise for a moment, whether the mage wielding it is able to control it or not. Magic changes things, sometimes for the better and sometimes not, but always for the weirder. So what does that mean for our game? Using magic is, for most mages, a pleasreable activity, a bit of a rush even - but it can so easily get out of hand. Mages can get ca...

Rating:
[5 of 5 Stars!]
Adventure Quarterly #7 (PFRPG)
by Thilo G. [Featured Reviewer]
Publisher: Rite Publishing
Date Added: 09/13/2016 06:23:35
Adventure Quarterly #7 (PFRPG) An Endzeitgeist.com review The 7th installment of Rite Publishing's quarterly magazine, their spiritual heir to Dungeon, if you will, clocks in at 63 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 57 pages of content, so let's take a look! As always, this installment begins with a brief editorial by Robert N- Emerson before diving into the modules, but let's take a look at the supplemental material first. Why? Because it is extremely useful: Steven D. Russell provides an article that helps structuring PC subplots in your campaign...and he has a 100-entry-strong table of Pre-Butt Kicking One Liners. This table is incredibly awesome: "We haven't been introduced, so I'll call you 'prey'." or "The only one who can save you now is Orcus...and since I can't bring him here, I'm going to send you to him!" - perhaps it's just me being a big fan of AHHHHNLD's one-liners, but I've been using that table quite a ...

Rating:
[5 of 5 Stars!]
Shrine of Serpents
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 09/13/2016 06:21:52
Shrine of Serpents An Endzeitgeist.com review This AP-plug-in clocks in at 23 pages, 2 pages front cover (it's also the last page of the pdf), 1 page editorial, 1 page introduction/how-to use, 1 page ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with a total of 14 pages for the module herein, so let's take a look! This module is intended to be played between module 3 and 4 of the Mummy's Mask AP and is targeted at 8-10th level PCs, but, being a dungeon, it works equally well in any quasi-Egyptian context or in any context that uses a certain Sword & Sorcery aesthetic. That out of the way, this is an adventure-review and as such, it contains SPOILERS. Potential players should jump to the conclusion. ... .. . All right, only GMs around? Apep, an ancient god of serpents and darkness those in the know regarding Egyptian mythology (or fantastic literature) should know, has remained important in the dark and despicable depth of Osirion's underbelly - there ar...

Rating:
[4 of 5 Stars!]
Village Backdrop: Feigrvidr
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 09/13/2016 06:19:27
Village Backdrop: Feigrvidr An Endzeitgeist.com review This installment of RSP's Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let's take a look at the settlement If the name of this village does sound like quasi-Norse, there is a reason for that "feigr" refers to "nar death" and has connotations with Odin's trances; "viðr" means wood - and indeed, this village would make a perfect addition to a mountainous region: Nestled in the headlands of the forbidding Titan Peaks, Svingal Halfbeard and his renegade band of (mostly) dwarven outcasts have tracked the flow of gold nuggets to this remote locale, ever since driving their mines into the depths of the mountains. What started as little more than an outcast's encampment in search for the big haul has since turned into a refuge for the persecuted. Prosperous and notorious, Feigrvidr; populace may seem rough and tumble, ...

Rating:
[5 of 5 Stars!]
Village Backdrop: Ashford (5e)
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 09/13/2016 06:18:21
Village Backdrop: Ashford (5e) An Endzeitgeist.com review This installment in Raging Swan's Village backdrop-series, converted to 5e, is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with a total of 5 pages of content for the village of Ashford, so let's take a look! Ashford may once have been a place brimming with the quiet, simple life of small towns - but no longer. Reduced to a shadow of its former state, Ashford is ravaged by the bubonic plague and the empty shells of houses stand among sad remnants that are inhabited by survivors of the plague - people with broken spirits and no hope, waiting solemnly to join their deceased friends and family in an early grave - or drowning their sorrows in alcohol. Visitors risk exposure on a daily basis. The village priest has failed to contain the plague and so hatred, rage and despair abound, as plague pits filled with the corpses of the fallen litter the landscape and th...

Rating:
[4 of 5 Stars!]
Village Backdrop: Coldwater (5e)
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 09/13/2016 06:16:27
Village Backdrop: Coldwater (5e) An Endzeitgeist.com review This installment in Raging Swan's Village backdrop-series, converted to 5e, is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with a total of 5 pages of content for the village of Coldwater, so let's take a look! Coldwater is perched upon an inhospitable, mud-drenched coast, with one access by land, its harbor is in the delta of a miserably stream that empties its contents into the sea - and if that does not reflect a place you'd like to visit, then that's pretty much a representation of how most folks see this place. Nearby caverns sport strange stair-like features that only rarely become visible and the inhabitants of the village are just as sullen and unfriendly as the weather suggests. Both village lore and demographics reflect the relative hostility and rugged nature of the village rather well, while a Finnish-inspired nomenclature emphasizes an association w...

Rating:
[5 of 5 Stars!]
Tephra: the Steampunk RPG
by Timothy S.
Publisher: Cracked Monocle
Date Added: 09/13/2016 05:14:09
Tephra: the Steampunk RPG Tephra really needs a good review. It's so unusual that it needs a good look. I'm not going to do that here, but what I am going to do is give you my honest opinion of Tephra, and recommend it. When I say it's unusual, I mean that yes, it's Steampunk and even though Steampunk has begun to take on a populus bent, Tephra covers the genre very well. It has all the tropes you would expect of Steampunk, but it definitely is not just a boring game with iron bits welded on to make it look Steampunk without actually doing it very well. Cracked Mononcle not only has created a very unusual system mechanically, but the world, the setting, and all the fantastical elements of Tephra all are like nothing you may have seen before. Simple things like how the health of the character is determined and used, and how Tephra treats magic (the Aether) are just some of the things that you'll love in Tephra. It's truly it's own game, devoted to adding to the genre without stealing the tired elements th...

Rating:
[4 of 5 Stars!]
The Therianthrope - A Dungeon World Playbook
by Andrea P.
Publisher: Awful Good Games
Date Added: 09/13/2016 04:59:41
The Therianthrope - A Dungeon World Playbook I really like this playbook. There are a lot of variations / choices. For example, you need to choose the source of your abilities (Are you cursed? Is this a family bloodline? Did you get them with magical power?), and you have lot of moves that help you to build specific, even uncommon, were-beast-men. You can build a trickster/magical one too, like the Kitsune, or a chimeric merging of more shapes. Finally, you get sweet bonuses, like specific/themed equip, variant moves, etc. You know, the things that push Awful Good Games a step higher than other playbooks. Also, as ever, impressive number of pages for the cost asked. The bad? I'm not sold with the color choices for the layout (those damn red lines... :-\ ), and the character sheet is heavily customized: you can find it better than the original ones, still the graphical style is somewhat poor, particulary if you compare it to the new revised style of the standard DW playbooks. However, matter of tastes. Disclaimer: I received ...

Rating:
[5 of 5 Stars!]
Darkfast Classic Fantasy Set Nine: Tree Folk
by Steven P.
Publisher: Okumarts Games
Date Added: 09/12/2016 18:11:14
Darkfast Classic Fantasy Set Nine: Tree Folk I seocond what Umberto said. This set is amazingly good, with four HUGE treemen, a group of a dozen "human-sized' treemen, and some small clumps of brush to use as scenery. Th elayers feature allows you to make your treemen any season from spring to fall, with a darkerr, forefoding option as well. This may be Dave's masterpiece!

Rating:
[5 of 5 Stars!]
Heroic Maps - Explorer: Wild Places 2
by Ken J.
Publisher: Heroic Maps
Date Added: 09/12/2016 13:39:08
Heroic Maps - Explorer: Wild Places 2 Wild Places 2 is a standalone set, comprising 8 10x12 battle maps. While truthful, this description does not tell the tale. Printed on a standard printer on a 11x17 sheet, either 28mm or 1" grid, these locations are beautiful. As the raw images are 300dpi, the details and colors lend to detailed and interesting backdrop to an encounter. Note I say encounter. As published, they are not battle maps in the sense of flanking and movement of a medium to large party (4-8 characters) against any other same size party. However, as a roleplaying encounter map, where a member of the party splits off from the group for a run-in with random plot moving point, or the party is meeting/planning with a NPC or alternatively, a duel/skirmish location, they are excellent as published. Now, to get the full use of this set, you need to think outside the box, and do some prep work. I took the VTT gridless images into Microsoft Publisher onto a created paper size of 20x24 and sized the image to fill ...

Rating:
[5 of 5 Stars!]
Heroic Maps - Explorer: Wild Places
by Ken J.
Publisher: Heroic Maps
Date Added: 09/12/2016 13:15:41
Heroic Maps - Explorer: Wild Places Wild Places is a standalone set, comprising 8 10x12 battle maps. While truthful, this description does not tell the tale. Printed on a standard printer on a 11x17 sheet, either 28mm or 1" grid, these locations are beautiful. As the raw images are 300dpi, the details and colors lend to detailed and interesting backdrop to an encounter. Note I say encounter. As published, they are not battle maps in the sense of flanking and movement of a medium to large party (4-8 characters) against any other same size party. However, as a roleplaying encounter map, where a member of the party splits off from the group for a run-in with random plot moving point, or the party is meeting/planning with a NPC or alternatively, a duel/skirmish location, they are excellent as published. Now, to get the full use of this set, you need to think outside the box, and do some prep work. I took the VTT gridless images into Microsoft Publisher onto a created paper size of 20x24 and sized the image to fill th...

Rating:
[5 of 5 Stars!]
Summoners
by Megan R. [Featured Reviewer]
Publisher: White Wolf
Date Added: 09/12/2016 09:13:18
Summoners Many ancient magical traditions touch on the summoning of otherworldly powers, and the Awakened too reach out to gain information, power or other favours from beings not of this world. The opening fiction tells of a strange 'prayer wheel' that is connected to some being that the protagonist's grandfather summoned and made a pact with - instead of prayers it sends forth the being's name through strange glyphs - and has, of course, an unsavoury undertone, an implied threat that means it's not really safe to meddle with such things. Indeed the dangers and risks often outweigh the benefits, not that this stops mages from dabbling, often calling upon beings too powerful for them to control, beguiled by the possibilities, the terrifying splendours, they perceive to be on offer. This book is designed as a resource for anyone going down the summoning route, building on what's in the core rulebook and presenting a whole lot of new stuff about otherworldly entities and the ways in which mages...

Rating:
[5 of 5 Stars!]
The Cthulhu Hack
by Dylan R.
Publisher: Just Crunch Games
Date Added: 09/12/2016 08:41:06
The Cthulhu Hack Brilliant! Simple, yet structured enough to keep the game interesting. If you like The Black Hack (and usage dice for resources) and have an interest in Cthulhu Mythos (or want to learn more about it), buying this book should be a no-brainer. It contains a well written primer on Cthulhu Mythos for the uninitiated. The rules also make converting adventures from other rulesets very simple (all you need for antagonists is Hit Die, and if the adventure you're using doesn't have HD, dividing an NPC's HP by 6 and round up for a HD number works well)....

Rating:
[5 of 5 Stars!]
Tattered Banners - Bandit Lords and Mercenary Captains
by Olivier S.
Publisher: GRAmel
Date Added: 09/12/2016 08:17:13
Tattered Banners - Bandit Lords and Mercenary Captains "Tattered Banners" is a Beasts & Barbarians supplement for managing mercenary and bandits companies in the Dominions' World. Publishing a book on this topic was somehow risky, for RPG gamemasters already had at their disposal a good supplement about warfare in the Sword & Sorcery genre : "The Free Companies" for Mongoose's Conan D20 RPG. So, is "Tattered Banners" still worth ? Yes it is, for both books often fill each other's gaps. "The Free Companies" is very detailed on certain points (mercenaries' missions, sieges and fortifications, adventures for warriors) while "Tattered Banners" is more generic since it can be used for bandits as well, something that, to my knowledge, no other RPG has ever addressed. For example, "The Free Companies" has rules for mercenary captains looking for a (wealthy...) client; "Tattered Banners" doesn't have it (since bandits are not concerned by such an issue) but gives excellent (and easy) rules on how to build one's band. To sum it up, bands are tr...

Rating:
[5 of 5 Stars!]
Tiefling Wizard
by Micah W.
Publisher: Dean Spencer Art
Date Added: 09/12/2016 08:14:25
Tiefling Wizard This is the first of Dean's pieces I purchased, and the level of skill and detail spurred me to become a supporter of his Patreon to get involved in the input process. His work blows all other 'stock' art away in detail and quality.

Rating:
[5 of 5 Stars!]
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