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Classes of Distinction
by Gaetan V.
Publisher: Dan Coleman Productions
Date Added: 04/21/2016 10:31:41
Classes of Distinction This is book is really a book of Archetypes. It features a good variety and balance of ideas, with at least one for most of the major classes. Often, when reviewing Archetypes, I find that independent designers go over the top. Dan Coleman does a really fair job of balancing out these options. It most cases these are "borrowed" abilities that are very similar to other things in official material. Most Archetypes simply won't make it into my game, but this book is filled with Archetypes that I would be happy to allow. Please throw a few bucks the author's way, this supplement is well worth it!...

Rating:
[4 of 5 Stars!]
Qin Bestiary
by Megan R. [Featured Reviewer]
Publisher: Cubicle 7 Entertainment Ltd.
Date Added: 04/21/2016 08:42:58
Qin Bestiary Every game needs opposition for the characters to fight against, and Qin: The Warring States is no different. This book concentrates on the mystical side, being filled with supernatural creatures, tragic ghosts, terrifying demons, corpses hungry for human flesh, animals wiser than most men, and, of course, dragons... for if you are in the slightest bit familiar with Chinese myths and legends, you'll know that these are constant companions and challenges to any hero. Every creature is provided in a standard format for ease of use. Firstly the scene is set with a paragraph or so of fiction, there are ideas for the GM on how to use that particular creature, myths and legends revolving about it and the necessary game mechanics and statistics to use it effectively. Throughout, new spells, martial techniques, weapons and powers are introduced - you can, of course, lift these out to use elsewhere in your game. If your game is to be fantastical in nature, head for the fabulous creatures, if...

Rating:
[5 of 5 Stars!]
Suzerain (Pathfinder)
by Thilo G. [Featured Reviewer]
Publisher: Savage Mojo
Date Added: 04/21/2016 07:57:36
Suzerain (Pathfinder) An Endzeitgeist.com review This massive book clocks in at 186 pages, 1 page front cover, 1 page editorial, 1 page ToC, 3 pages of SRD, 2 pages of advertisement and 1 page of back cover, leaving us with a massive 177 pages of content, so let's take a look! Well, this book has two sections - one for players and one for GMs - it should be noted that the player's version, the Suzerain Continuum Guide, can be considered a massive teaser for this book - and it's FREE! So yeah, you can take a look at what this book offers by downloading that one. But back to what this book offers, shall we? Suzerain, in a nut-shell, can be described as a kind of meta-campaign setting template; it denotes a massive collective of worlds and plains. Campaign settings are described as realms - so both Golarion and Athas could, potentially, exist within the confines of this meta-setting. Suzerain assumes that you use the hero point mechanics introduced in the APG...but goes one step further: For one, ...

Rating:
[4 of 5 Stars!]
Die Glocke
by Stephen Y.
Publisher: Pelgrane Press
Date Added: 04/21/2016 05:16:08
Die Glocke A 10 page PDF (9 are the content). Some good factual data on the device, where and what it might be. Also Call of Cthulhu ideas. Definitely worth £2.06/$2.95

Rating:
[5 of 5 Stars!]
Heroic Maps - Modular Kit: Ancient Dungeon Corridors
by john c.
Publisher: Heroic Maps
Date Added: 04/21/2016 04:52:20
Heroic Maps - Modular Kit: Ancient Dungeon Corridors Another excellent Heroic Maps pack. They proved ideal when I was stuck for a small underground shrine, just eight of these tiles (plus one from the ancient rooms) do just the job (and the grates are ideal for nasty tentacle attacks). The small supporting pillars are a little tricky to cut round, but are well worth it as (in 4th ed at least) they prevent a lot of diagonal movement round corners, and also help to restrict line of sight. The overall look is very atmospheric, and I shall be coming back to these in teh near future for larger complexes. It would be nice to have blank sheets to make my own larger rooms, and perhaps a page of 'features', rubble, stone altars etc would make this even more generally useful, but still, 5 stars as is....

Rating:
[5 of 5 Stars!]
Exalted 3rd Edition
by Gavin M.
Publisher: Onyx Path Publishing
Date Added: 04/21/2016 03:57:11
Exalted 3rd Edition An excellent high-crunch game with an intriguing and innovative combat system, a fantastic social interaction system, and one of the best written settings of all time. This was a facelift a long time in the making and it was well worth the wait.

Rating:
[5 of 5 Stars!]
Exalted 3rd Edition
by Alessandro B.
Publisher: Onyx Path Publishing
Date Added: 04/21/2016 01:27:42
Exalted 3rd Edition Exalted 3rd edition took a long time to get here, but it was worth the wait. The combat mechanics are unique and convey the theme of high octane combat quite well. There are a lots of charms, BUT almost no useless ones as even the first charm of a tree remains viable and useful all the way through. Martial arts are outstanding, managing to give a lot of flavor to combat in ways I really did not think of. Each MA has a theme and is channeling a different archetype from different mythologies, fighting styles, anime etc. For example the Void Martial Arts is a clear depiction of samurai iaijutsu. The setting really scream for more space, but of course it is not very much different from 2E, so one can just use those sourcebooks. The new locales added are quite evocative, my favorites are the Dreaming Sea in the South East, the Caul in the West and the realm of Ixcoatli in the far East. A shame some old favorites do not make an appereance yet, like The Lap or Paragon. The Soci...

Rating:
[5 of 5 Stars!]
Exalted 3rd Edition
by Nathan H.
Publisher: Onyx Path Publishing
Date Added: 04/20/2016 22:55:51
Exalted 3rd Edition Probably the best edition of the game to date (at least comparing only core books). Creation finally feels as VAST as its meant to, and the mechanics don't result in "perfect-or-die" mote attrition in combat. May be a bit too mechanics heavy for some's tastes with the massive charm list and their new paradigm of stacking with each other - but it remains a tentpole for epic fantasy roleplaying.

Rating:
[4 of 5 Stars!]
Gauntlet of Spiragos [free Scarred Lands adventure for Pathfinder]
by Peter C.
Publisher: Nocturnal & Onyx Path
Date Added: 04/20/2016 21:51:37
Gauntlet of Spiragos [free Scarred Lands adventure for Pathfinder] I was initially reluctant to read Scarred Lands material because it was published by White Wolf during the D & D 3.0 era. With Nocturnal and Onyx Path on its own, that was no longer an impediment. As for the adventure itself, the setting is moody, atmospheric dark fantasy. There is a lot of advice for integrating player characters into the setting and for modifying the adventure. The dungeon layout is unusual, a bonus, to me. The encounters are challenging, from what I read. I have one minor objection, a legacy era error from earlier editions of D & D. Instead of Challenge Rating, encounters are described by their Encounter Level....

Rating:
[5 of 5 Stars!]
Exalted 3rd Edition
by Andrew D.
Publisher: Onyx Path Publishing
Date Added: 04/20/2016 21:35:34
Exalted 3rd Edition I've been running this game for my group since I got access to the backer .pdf a couple months ago, and I've found it to be the best version of Exalted yet. Easily my favorite RPG after about twenty years of gaming. It's a bit on the heavy side, mechanically, but the mechanics seem to have been effectively engineered to *enhance* a dramatic, epic, and fast-paced game rather than get in the way or slow things down. Most of the mechanical pitfalls of previous editions that caused some very unfortunate behavior to emerge (mote attrition, paranoia combos, violent responses to social interaction, etc.) have been addressed brilliantly, and the systems for combat and social interaction in particular are some of the most inventive and fun that I've ever seen. The direction that the tone and setting lore are taking is also pretty great in my opinion, as someone who was never overfond of magitech, commodification of sorcery, or the feeling that every other supplement was an entry in an ext...

Rating:
[5 of 5 Stars!]
Exalted 3rd Edition
by Nathaniel C.
Publisher: Onyx Path Publishing
Date Added: 04/20/2016 21:28:00
Exalted 3rd Edition Tight crisp mechanics, well produced layout, hundreds of pages of kickass mythological heroes. This book is an amazing overhaul of the mechanics of 2nd edition. The lore is well written and engaging, the premise of the game is exciting, and it delivers an experience pretty unique among RPG's, the ability to play a living legend. If you ever wanted to perform the feats of hercules, rip bears apart with your bare hands and leave their bear friends looking on in horrified dismay, or have long and involved discussions about the economic viability of running an expansionistic empire that brings glory wherever they go, this is definitely the game for you....

Rating:
[5 of 5 Stars!]
Exalted 3rd Edition
by Richard C.
Publisher: Onyx Path Publishing
Date Added: 04/20/2016 20:36:03
Exalted 3rd Edition Exalted is back, with a much-needed mechanical overhaul. The all-new combat system has a marvellously dramatic feel, as combatants jockey for advantage to land a finishing blow, rather than taking turns pounding on each other until somebody collapses. Sorcerers now feel more unique (or, if you prefer, freakish), with individual quirks and advantages based on the origins of their power. Crafting and social interaction are now deeper and more interesting systems with more emphasis on roleplaying. And fluff-wise, it's still one of the most intriguing settings in fantasy gaming, and it returns the mystery and wonder of the first edition. Highly recommended!...

Rating:
[5 of 5 Stars!]
Exalted 3rd Edition
by Jay S. A. [Featured Reviewer]
Publisher: Onyx Path Publishing
Date Added: 04/20/2016 17:17:00
Exalted 3rd Edition Exalted Third Edition is the glorious return of a game that I had almost given up on. It’s funny how my experience with the game mirrored a lot of the in-game history. The first edition was my First Age, full of wonder and promise that collapsed under the weight of complexity. The Second edition was my Age of Sorrows. I wanted to like it, but it failed to capture my imagination. This latest edition however, brings back the feel and mood that I loved, while demonstrating a stronger mechanical rigor that helps it stand despite the complexity demanded by the setting. Each subsystem has been carefully considered and playtested, and adds a different kind of fun to different players. But what struck me the most was the fact that a lot of the gamey mechanics actually relied on a lot of role-play to pull off. Social Influence rules are an easy example for this, as the player must think and act like they’re really looking for social leverage before they can act, or else the odds ...

Rating:
[5 of 5 Stars!]
Exalted 3rd Edition
by Andrew S.
Publisher: Onyx Path Publishing
Date Added: 04/20/2016 16:11:44
Exalted 3rd Edition Having already played a number of sessions of this (thanks to the backer preview via kickstarter) I can say this is for me, the best edition of Exalted yet. Lots of great stuff and plenty of campaigns worth of material in this first book.

Rating:
[5 of 5 Stars!]
Scroll of Fallen Races
by Brian P.
Publisher: White Wolf
Date Added: 04/20/2016 15:46:36
Scroll of Fallen Races I remember the original teases for this book, back when it was originally going to be called "Scroll of the Lesser Races." Wow, am I glad they didn't go with that title. Beyond the obvious implications, Exalted 2e has enough problems with overtones that only a few hundred people are important to the setting and how important they are can be determined by what color they glow if someone jumps them in an alley. *Scroll of the Fallen Races* is divided into two parts, one for the Mountain Folk and one for the Dragon Kings. Both of these sections pretty much just recapitulate the information in first edition products--*Exalted: The Fair Folk* and *The Exalted Players Guide*, respectively--but update the mechanics for second edition and expand a bit on the things we already knew in the way that most of the second edition books do. For the Mountain Folk, this mostly involves making their society even more cutthroat and backstabbing and giving even more of the credit to Autochthon for inven...

Rating:
[4 of 5 Stars!]
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