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Kingdoms
by Customer Name Withheld
Publisher: Legendary Games
Date Added: 09/10/2016 11:07:43
Kingdoms I am a D&D player and was unfamiliar with the system presented in the Pathfinder books. I am an old Birthright Campaign player however, and all my experience with Kingdom/Realm management comes from that 2E system and forms the baseline from which I gauge all other products of this type. So far, I am happy to say that I quite like what this book has to offer and I think the folks at Legendary Games have a winner with this book. I've read lots of different Realm/Kingdom systems over the years and editions, and I think KINGDOMS is one of the best and easiest systems I have come across. The forth coming expansion book/conversion from Pathfinders Ultimate Rulership is exciting, and I hope it adds another level for play. The kingdom system lets you build a settlement from scratch, and struggle to build it up over time and increase it's power, while at the same time allowing your adventurer kings to still adventure. Or you can inherit an existing kingdom, or even a small part of on...

Rating:
[5 of 5 Stars!]
Dungeon Crawl Classics #66.5: Doom of the Savage King
by Customer Name Withheld
Publisher: Goodman Games
Date Added: 09/10/2016 10:38:45
Dungeon Crawl Classics #66.5: Doom of the Savage King This is a great beginner adventure to give new players a well-rounded experience of RPGs. There is a village to experience, NPCs to meet, a dungeon to explore, treasure to find, wilderness to wander, and a Big Bad Boss to defeat. I converted this for use with D&D 5E. I also ran it as a one-shot for a group of 11 PCs. Things only really got crowded in the dungeon and I just raised the HP of the monsters to last a little longer.

Rating:
[5 of 5 Stars!]
Sector Fleet
by Michael T.
Publisher: Mongoose
Date Added: 09/10/2016 09:57:36
Sector Fleet I want to like this book, I really do. It does provide an interesting view on the inside of the Imperial Navy in the Traveller universe, but I was left wanting more. Like, what's the divisional structure of Imperial Navy Ships? What do dress and service uniforms look like? Far too much of it is written at the Fleet Level, where it's kind of out of reach to many campaigns.

Rating:
[3 of 5 Stars!]
Tome of Adventure Design
by John H.
Publisher: Frog God Games
Date Added: 09/10/2016 04:10:16
Tome of Adventure Design This book is SUPER good. It's extremely well organised and cogent throughout, and fantastically system agnostic. Strong, coherent advice backed by comprehensive nested-random tables for creating *dungeons*, *creatures*, and *adventures*. There are other great things in here as well, but those three things...these guys nailed it. This was the randomized prep book I was looking for.

Rating:
[5 of 5 Stars!]
Aventyr Campaign Setting Map
by Nathan L.
Publisher: AAW Games
Date Added: 09/09/2016 23:03:24
Aventyr Campaign Setting Map Great looking map. Both the High-Res and Low-Res are clear and easy to read.

Rating:
[5 of 5 Stars!]
Godbound: A Game of Divine Heroes (Free Edition)
by Customer Name Withheld
Publisher: Sine Nomine Publishing
Date Added: 09/09/2016 20:31:55
Godbound: A Game of Divine Heroes (Free Edition) This is a descent system to help test the waters and see if your a fan of this RPG and more importantly... if you and your group can manage a sandbox RPG. There is enough meat on this package to run a couple of sessions and the full version will certianly help... but I'll just warn some people that this system is different. You are powerful and there is more focus on the world than the combat. The Book is more of a guide than a manual. I would recemind it to others, but I would tell them that a couple of things are abstract because that's how they are soppused to be. If your a fan of wide brush strokes and building your own legacy, nation, or army then you'll have fun. If you prefer clear cut lines, and clearly defined rules then... maybe the main book might help, but I honestly don't know. Still it's a descent system and you might enjoy it enough to buy the main book. If not... well it might give you an idea or two....

Rating:
[4 of 5 Stars!]
Fragged Empire - Core Rule Book
by Tim H.
Publisher: Design Ministries
Date Added: 09/09/2016 20:22:04
Fragged Empire - Core Rule Book I'm really excited to play this system, so I'll start with the positives. It's got a rich setting which is brought to life well through the short vignettes scattered throughout the rule book, with a real focus on interesting themes (and plenty of scope to explore other ones). A lot of the mechanics looks like they should work quite well, too. It's also a pretty straightforward system, which should make it good for players newer to tabletop RPGs (there's a good chance many members of whichever group I manage to cobble together will fit this description), but with enough depth and customisation in character creation to satisfy a more experienced gamer who wants to have fun with the system. All the production values are stellar, the artwork's great and the pdf has all the bookmarks/navigation aids you could want, with a really clean, logical design. The only initial reservations I have are the resource system and odds of success/failure. The only game I've played with a similar alloca...

Rating:
[4 of 5 Stars!]
I7 Baltron's Beacon (1e)
by Bodhi M.
Publisher: Wizards of the Coast
Date Added: 09/09/2016 19:52:08
I7 Baltron's Beacon (1e) The elegant and simple, yet also surprisingly complex adventure within is a wonder to read, and astounding to play. The background is easy to fit into any world, whether it be a home brew, or one of the many D&D worlds.

Rating:
[5 of 5 Stars!]
Transactions of the Royal Martian Geographical Society: The Journal of Victorian Era Roleplaying, Volume Three
by John D.
Publisher: Heliograph, Inc.
Date Added: 09/09/2016 19:24:19
Transactions of the Royal Martian Geographical Society: The Journal of Victorian Era Roleplaying, Volume Three Lots of excellent highly-flavoured scenario setting information. Sometimes humourous, often cultured, colourful and inspiring world. Wondrous Articles like "101 Uses for Liftwood," and about the Colonial service, pirates, various scenarios, etc make this a massive tome fit for any gentleman's shelf. I think I will have to buy the other volumes soon :-)

Rating:
[5 of 5 Stars!]
Merchant's Guild
by Ray H.
Publisher: Mystic Mountain Productions
Date Added: 09/09/2016 16:44:22
Merchant's Guild THIS MODLE IS A BIT TOUGHER THAN MOST, ATTACHING ROOF ACROSS GATEWAY IS REALLY TRICKY AS THE FIRST ROOF CAN SAG AND ACCESS IS NOT AVAILABLE WHEN THE SECOND SIDE OF THE ROOF IS ATTACHED I ADDED ADDITIONAL SUPPORT IN THE MIDDLE BUT ITS NOT AN EXACT SCIENCE....i think its mainly due to abit larger size model

Rating:
[4 of 5 Stars!]
Fate Core System
by Jan M.
Publisher: Evil Hat Productions, LLC
Date Added: 09/09/2016 16:39:17
Fate Core System For me this was the very first time where I have tried a pen and paper based game. I knew some of the general rules but had no clue on how to play,what to do or how to start and end. Fate gave me a front to back explanation on how I can play a good game and gives you all the freedom you want to have if you fell like you need this . So, its great. Dont regret a thing

Rating:
[5 of 5 Stars!]
World of Darkness: God-Machine Rules Update
by Lisa A.
Publisher: Onyx Path Publishing
Date Added: 09/09/2016 16:24:29
World of Darkness: God-Machine Rules Update I like streamlined rules, so I like it. I will ignore some of the new rules for Vices, my players can pick from a list that has nothing good sounding on it. That is, unless someone comes up with a well worked out idea, that doesn't make me feel I'm looking at a character with no flaws like a persona created for a job interview. But, hey, it's a nice option, for those who like it. Likewise, I will choose whether to use the updated experience costs depending on whether I want mastery to represent something great that takes effort you can imagine doing, or rare that takes superhuman effort. Aspirations is ingenious, get the players to tell you what they want. Breaking points is a smart way to get some background on characters, skewed in a horror setting. Respec-ing merit points is great, for keeping one player from hurting another by blowing up their resources (or outing the identity of someone with social merits to an evil conspiracy, or similar). It also means that players are ...

Rating:
[5 of 5 Stars!]
Adventures in Middle-earth Player's Guide
by Jimmy P.
Publisher: Cubicle 7 Entertainment Ltd.
Date Added: 09/09/2016 16:18:40
Adventures in Middle-earth Player's Guide ADVENTURES IN MIDDLE-EARTH is a 5th edition (Dungeons and Dragons) adaptation of The One Ring. ((Art)) The art is very Tolkienesque. For those who already own The One Ring, you will see familiar artwork. The layout is very similar to the one found in The One Ring as well. Overall, the art and layout design is very appropriate for the setting. It has this old school feel that really fits here. ((Mechanics)) In ADVENTURES IN MIDDLE-EARTH, you use the standard Dungeons and Dragons rules. The book completely re-writes the classes to capture the right atmosphere for the setting. For example, you do not have fireball tossing wizards in this game. You do have Scholars that can learn a few tricks not unlike what Gandalf could pull. You could introduce spellcasting classes, but the mood and balance could be compromised. You start making your character by choosing a ''race'' such as Rohirrim, Dunedain, Bree-folk, Hobbit, Dwarves or Elves. Then you choose a ''class''. Then you choose a...

Rating:
[5 of 5 Stars!]
Mini Quest: Jaws of the Landshark
by ed n.
Publisher: Survive RPG
Date Added: 09/09/2016 16:14:55
Mini Quest: Jaws of the Landshark These adventures rock! Get them all, short with nice twists and NPCs!

Rating:
[5 of 5 Stars!]
Sky Galleons of Mars/Cloudships and Gunboats
by Bruce C.
Publisher: Heliograph, Inc.
Date Added: 09/09/2016 15:30:44
Sky Galleons of Mars/Cloudships and Gunboats Human steam-powered ironclads versus Martian windships: the basic rules are straight-forward and map out hex-based movement and combat. Once you learn these, there are rules for boaridng parties, designing new ships, new weapons, etc. The manual gives a lot of theme and steampunk flavour. The book also supplies ship damage forms, and pics of the original hex maps. If you buy this book, you will need some dice, a big hex map, and something to use as counters for the ships. I bought an original box set off eBay. Although the maps look great, the cheap plastic ship minis are chintzy and ugly. You'll want to make up some nice counters - or better yet, buy some sterampunk-looking minis for Aeronef or Dystopian Wars. I recommend Googling 'Cloudships of Mars': some fans have made some short-form torunament rules and some updated ship damage forms that work great!...

Rating:
[5 of 5 Stars!]
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