Adds a fun Old School twist to your ICRPG gaming. The only thing you need now to complete the old school feel are some dice you have to crayon in the numbers yourself. Thanks for making these available.
So worth every penny. Adds a solid handful of new stuff for players then jumps right into the meat of building worlds and adventures. A well-thought out design helps keep things terse but memorable in each entry throughout the 3 DIFFERENT worlds presented.
It's like someone took Elmore Leonard's famous writing advice "Leave out the parts people skip" and applied it as a principle to RPG rules.
This system came from outta nowhere and rocked my world. Simple, clever techniques baked right in to keep things moving. A just crunchy enough system with a few elegant guiding principles that allow you to add more crunch to just the parts you want to, when you want to. For the first time in too many decades, I'm not focused on building my own system anymore... able to just play with an RPG that "gets it" ... and it's GLORIOUS....
What a brilliant idea! The way these seamlessly integrate into the ICRPG philosophy is ingenious. I tend to be a more "constructed plot" GM but still find these handy for resolving lots of questions I didn't plan for.
A great introduction to a system (dare I say philosophy) that achieves a perfect blend of crunch and "get out of the way, let's play!"
Some pages are behind the updates in Core but once you read this you'll be hot to pick up Core. And then Worlds. and then???
A very simple, silly game played with 1d6 where the PCs are turkeys fighting back against mankind/ farmers/ processing plant employees. Each Turkey PC rolls a d6 to determine if they're for or against party unity. Missions include: attacking polititians coming to "pardon" turkeys, freeing farm turkeys, and getting revenge on processing plant.
Overall a rediculous, probably very short game and looks like a lot of fun. Can't wait to break this out in November.
Another beautiful and inspirational product from Runehammer. This would be more useful to my party if it included more female characters but that is easily remedied in the next Heroes book! Thanks Runehammer for pushing the envelope of character creation.
I enjoyed the board game but loved the RPG. It’s a well written rule set along with fantastic back ground and fluff. The 2D20 system makes this game exactly what it should be fast and brutal.
I would like to thank Red Scar for bring this RPG to life.