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Transactions of the Royal Martian Geographical Society: The Journal Of Victorian Era Roleplaying Volume One
by Lou C.
Publisher: Heliograph, Inc.
Date Added: 11/21/2016 10:44:14
Transactions of the Royal Martian Geographical Society: The Journal Of Victorian Era Roleplaying Volume One The Transactions are a valuable resource for any GM and any version of Space 1889. I run a campaign using the Ubiquity version of the game, and I continue to dig into the Transactions for ideas, background, and hooks. Just last night, I called up the article on Strongmen during the Victorian age from volume 2, while a party attempted to recapture the HMS Majestic which originally was inspired by the campaign found in volume 1.

Rating:
[5 of 5 Stars!]
Heroic Maps - Shrine of the Bronze Dagger
by Ken J.
Publisher: Heroic Maps
Date Added: 11/21/2016 10:30:31
Heroic Maps - Shrine of the Bronze Dagger A self-contained shrine with the attendant support that a shrine would have is a very nice free gift from this publisher. Congratulations on your 3rd anniversary and thank you for an excellent encounter map. Paging through your products (of which I have a good part of ownership) from the beginning to present day, it is nice to see your growth in offerings and quality. Obviously, this map is meant to be a location that is known or as a destination for pilgrims or worshipers. I am using this as a hidden thieves guild location. While the exposed double doors would not be the best for a hidden location, I have set up a “maze” of cliff sides and trails exterior to this location where guards and gatekeepers (what is the secret password?) are stationed before entering the big meeting. As I am not running a VTT, one common wish I have for your products, is a blank background pattern (i.e. just of your cliff, cave, dungeon, ice, etc) to print out and cover areas not yet exposed to the ...

Rating:
[5 of 5 Stars!]
7th Sea Core Rulebook (Second Edition)
by Customer Name Withheld
Publisher: John Wick Presents
Date Added: 11/21/2016 10:25:11
7th Sea Core Rulebook (Second Edition) One must understand two things about 7th Sea: Second Edition before playing it. 1) This is not the same game as 1st edition, so prepare for the big bad change monster 2) This RPG, like pretty much every RPG out there, is not for everyone The faster that those two facts are realized and accepted, the easier it is to fall in love with this game. I truly believe that 7th Sea: 2nd Edition is one of the most brilliant systems I've ever seen. Since 1st edition, John Wick has clearly become much more of a storyteller. I don't think it's even possible for a rule in this game to stop play for more than 45 seconds. The system is so intuitive that the action can just keep on going. Seriously, players could probably achieve campaign-level drama/adventures in the time it takes players to go through a dungeon in D&D. It all just depends on the GM, which brings me to my next point. The raises system is really neat and it adds a small metagame to rolling dice that's just easy enough to...

Rating:
[5 of 5 Stars!]
Steampunk Adventurers (5E)
by Chad M.
Publisher: Tribality Publishing
Date Added: 11/21/2016 08:21:42
Steampunk Adventurers (5E) A nice supplement full of useful elements for a steampunk/old west/20's era game. It kind of makes me wonder what Tribality might do if they tried to do Occult-style material. I was pleased with the array of weapons, especially the chain saw, cane weapons, many guns, and riding crop. The Assassin's armor is great and its nice to see the buckler, but I feel like the Masterwork Coat was a missed opportunity, being more expensive, but lighter, than leather isn't really all that great. I'd suggest making it an action to don and doff like PF's armored coat. The Backgrounds are ok, though the features could be better worded. Adventuring Gear such as photographic cameras and wristwatches are nice flavorful items to have, but I wish there was more there (corset, typewriter, bicycle, ballon/dirgible). Oddly, steamer trunk, tool/utility belt, and wristwatch are listed at the bottom of the Tools table. Of the feats Firearms Expert is good and necessary with the array of guns made available, b...

Rating:
[4 of 5 Stars!]
Legendary Villains: Vigilantes
by Russell Y.
Publisher: Legendary Games
Date Added: 11/20/2016 21:18:55
Legendary Villains: Vigilantes This book had a lot of options that my players and I have wanted to see, and you can see a lot of creativity in what's included. Favorite probably had to be Shadow Savant for a real fun shadowmancer style character. The new vigilante talents opened up a ton of options too, I really liked Rip and Tear for basically helping to use a chainsaw on a stick with the ripsaw glaive. Finally the sample character and flavor text were awesome, and really helped draw me into the book, making it a great purchase, especially if you picked up Legendary Vigilantes....

Rating:
[5 of 5 Stars!]
Eldritch Role Playing System (Revised)
by Clarissa M. A.
Publisher: Crossroads Games
Date Added: 11/20/2016 20:24:13
Eldritch Role Playing System (Revised) The new revised edition of Eldritch Role Playing is a fast playing, high-fantasy, action role playing game. Character creation is quick and streamlined. The system is simple, yet effective, allowing players to focus on the journey rather than the roles. I have enjoyed playing the game and am looking forward to even further adventures in this world and new material and campaigns in the future.

Rating:
[5 of 5 Stars!]
Dragons: 2.5D Model Kit
by Customer Name Withheld
Publisher: Trash Mob Minis
Date Added: 11/20/2016 20:10:13
Dragons: 2.5D Model Kit I've bought every set released here. They are all excellent! Full of character and colour, with front and backs to each model. My favourite designer of paper minis by far. Keep it up.

Rating:
[5 of 5 Stars!]
LFNE Campfire Tales #3: The Longest Night of Your Life
by Jacek R.
Publisher: FunSizedGames
Date Added: 11/20/2016 16:38:05
LFNE Campfire Tales #3: The Longest Night of Your Life It was the first "Campfire Tales" I have bought. It's a fine, short scenario, I think it could be a good introduction to the world of "Little Fears" :) It's quite short (20 pages), but complete enough for a GM to guide :)

Rating:
[5 of 5 Stars!]
Cepheus Engine Character Sheet
by Raymond T.
Publisher: Moon Toad Publishing
Date Added: 11/20/2016 16:36:12
Cepheus Engine Character Sheet All the details you need to run your game and track your characters. No muss, no fuss and well laid out.

Rating:
[5 of 5 Stars!]
Hobsons Colony
by Alexandre D.
Publisher: Felbrigg Herriot
Date Added: 11/20/2016 14:35:45
Hobsons Colony Found it extremely lacking in hooks or ideas. Although it does describe the Colony and colonits it doesn`t offer any hooks as to what might come next. It doesn`t describe the world in any details or offer alternatives to how the game could evolve, not even in general broad strokes. The author simply stated, this is the monster and the players should find a way to kill it. Very dissappointed in the lack of structure and lack of pointers as to how the author suggests or imagines this adventure to play through....

Rating:
[1 of 5 Stars!]
Nightmares on Parade
by Thilo G. [Featured Reviewer]
Publisher: Playground Adventures
Date Added: 11/20/2016 11:16:30
Nightmares on Parade An Endzeitgeist.com review This module clocks in at 35 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 30 pages of content, so let's take a look! This review was moved up in my review-queue as a prioritized review at the request of my patreons....ah, who am I kidding? After the absolutely super Pixies on Parade, I would have covered this as fast as possible even without that. Speaking of which - I strongly suggest playing Pixies on Parade before this one. While it can stand alone easily, I do believe that it has an added sense of gravitas when played as a kind of sequel - the pdf makes use of the concept of imagination magic and the inclusion of the dream-subtype should make pretty clear that yes, this will have an excellent reason for championing a thus more mutable reality. ...and this is as far as I can go without SPOILING anything. Potential players SHOULD jump to the conclusion....

Rating:
[5 of 5 Stars!]
New Paths 9: the Priest (Pathfinder RPG)
by Thilo G. [Featured Reviewer]
Publisher: Kobold Press
Date Added: 11/20/2016 11:11:22
New Paths 9: the Priest (Pathfinder RPG) An Endzeitgeist.com review This installment of the New Paths-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 2/3 of a page SRD, leaving us with 8 1/3 pages of content, so let's take a look! The priest class receives d6 HD, 4 + Int skills per level and gets 1/2 BAB-progression, good Will-saves and proficiency in only simple weapons. The class begins play with an aura as per the cleric's default and bonus languages include the respective languages of the alignment-related outer planes. Similarly, the restrictions we know regarding opposed alignment spells still apply. A priest draws her spells from the cleric spell list and must prepare them in advance; however, they are not expended upon being cast, instead consuming a spell slot available. The governing spellcasting attribute for the priest would be Wisdom and the priest begins with 1 + 1 spells of first level prepared, +4 orisons. Obviously, as a full caster, she progresses to learn up...

Rating:
[5 of 5 Stars!]
Purple Duck Storeroom: Tiny Elementals
by Thilo G. [Featured Reviewer]
Publisher: Purple Duck Games
Date Added: 11/20/2016 11:06:18
Purple Duck Storeroom: Tiny Elementals An Endzeitgeist.com review This installment of Purple Duck games' Purple Storeroom-series clocks in at 10 pages, 1 page front cover, 2 pages of SRD (though one of these has a bit of flavor text), leaving us with approximately 7 pages of content, so let's take a look! Porphyra is suffused by elemental lore and the conflict of the NewGods and their servants with the Elemental Lords - hence it should come as no surprise that tiny elementals should exist in such a context. So, what do the elementals do? Torch tykes, at CR 1, are adept at imitating torches and, in Porphyra, are often kept as a kind of slave/utility kept by erkunae commoners to ignite hearth fires, for heat, light, etc. Rock Runts, at CR 1, gain earth glide and earth mastery and may trip Medium creatures - cranky and not too nice, they are still employed due to their earth gliding in mining operations and beyond. Also at CR 1, water wimps may dazzle foes by squirting water in their eyes, drench up to Medium fire...

Rating:
[4 of 5 Stars!]
Campaign Events: Prison Break
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 11/20/2016 11:03:32
Campaign Events: Prison Break An Endzeitgeist.com review This installment of Raging Swan press' Campaign events-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let's take a look! We begin this installment with a massive table of 100 entries for general prison break dressing: Rust-corroded door-hinges, greasy fingertips on iron bars, barely perceivable cracks in the perimeter, grids on administrative desks with hundreds of numbers, emptied iron flasks, detailed codices with prison numbers, metal mouthorgans left on prisoner cots - the table generates some nice dressing, though I do have a bit of a complaint - some entries, to me, feel more like they are relevant for a prison break that has happened some time ago, whereas others feel more "fresh" -splitting the table may have been a prudent move here. A table of 50 minor events to encounter during a prison break, on the other hand, feel...

Rating:
[4 of 5 Stars!]
Tavern Tales - Mini Adventure #2: What a Trip! (5e)
by Thilo G. [Featured Reviewer]
Publisher: Dire Rugrat Publishing
Date Added: 11/20/2016 10:59:18
Tavern Tales - Mini Adventure #2: What a Trip! (5e) An Endzeitgeist.com review The 5e-version of this tavern tales-mini-adventure clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 2 pages for the adventure. The module is intended for 1st level characters and is basically an expansion/tie-in of "Simon's Dinner Theatre", featured in the Tangible Taverns-series. It should be noted that you most definitely get the most out of this one when using it in conjunction with the aforementioned supplement. You do not, however, need it, since it does not take place in the establishment and instead begins when the tavern's musician Cerulean contacts the PCs... ...and this is as far as I can go sans SPOILERS. Potential players should jump ahead to the conclusion. ... .. . All right, only GMs around? Great! So, a show's approaching and Marlowe's nervous...but more so is Cerulean, who has forgotten his bag of shrooms at home...and, dude, they totally help him mellow out an...

Rating:
[5 of 5 Stars!]
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