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The Last Parsec: Core
by Peter C.
Publisher: Pinnacle Entertainment
Date Added: 04/15/2016 12:41:16
The Last Parsec: Core A Savage Worlds fairly by -the-numbers science fiction setting with the usual assortment of aliens,hyper ftl spaceships,robots and all that. The deaders are one example-worms that attach themselves to the recently deceased and use the bodies in a parasitic /symbiotic manner. Support includes short fiction and the one story I read involved a Deader who avenges its host's recent death so a bit too like Dax from Deep Space Nine. I wonder whether the pitcher has been to this well too many times...

Rating:
[4 of 5 Stars!]
Privateers and Pirates
by Vincent W.
Publisher: FJ Gaming
Date Added: 04/15/2016 12:34:28
Privateers and Pirates Absolutely love this game!! It's everything i was looking for in a Pirate theme RPG

Rating:
[5 of 5 Stars!]
Codex Infernus: The Savage Guide to Hell
by Eric R.
Publisher: Gun Metal Games
Date Added: 04/15/2016 12:12:23
Codex Infernus: The Savage Guide to Hell Awesome product a great supplament for savage worlds.

Rating:
[5 of 5 Stars!]
00Games Presents: Wondrous Stash Volume 01
by Megan R. [Featured Reviewer]
Publisher: 00Games
Date Added: 04/15/2016 07:29:20
00Games Presents: Wondrous Stash Volume 01 There's no beating about the bush here, this product just jumps in with both feet and opens with the listing for the first wonderous item - an aberrant mask. That's pretty wierd, so I think I'll move on swiftly to the next, which is rather neat: animated caltrops. You all know what caltrops are, right? Four spikes so arranged that one is always pointing upwards - very bad for horses' hooves or anyone going around barefoot. These ones come in a box and by use of various command words they will distribute themselves according to your desires and even tidy themselves away back into the box afterwards. With each item there's a description of what it does, often an illustration, and three novel things: optional quirks, optional flaws and a quote that sums the item up quite neatly. So for the aforementioned caltrops, the quirk is that the user tends to expect everyday objects to do what they're told and the flaw is that some of the command words are tricky to pronounce and you may have to...

Rating:
[4 of 5 Stars!]
Places of Power: Valley of the Rocks
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 04/15/2016 06:26:57
Places of Power: Valley of the Rocks An Endzeitgeist.com review This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let's take a look! This review was moved forward in my review-queue as a prioritized review at the behest of my patreons. Sheltered away within the wooden ranges of hills untouched by current civilization, a steep-sided, deep valley's ancient, sculpted rocks bear witness to the ages, remnants of a civilization long gone, flanked by majestic cliffs and clad in perpetual shadows. A living, breathing temple to nature itself, the wondrous valley contains huge falls where the Malinrae river tumbles down the steep cliffs. Within the shadows of this gorgeous place, moss-covered lupine statues, untainted pools and mystic rocks carved in the likeness of deer and bear await the intrepid explorer, while willow-fringed Lake Vontyr awaits explorers. PCs ...

Rating:
[5 of 5 Stars!]
Zauberer Hybrid Class
by Thilo G. [Featured Reviewer]
Publisher: ARMR Studios
Date Added: 04/15/2016 06:24:46
Zauberer Hybrid Class An Endzeitgeist.com review This PWYW-class-pdf clocks in at 11 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let's take a look! Zauberer (German for Wizard, btw. - and the same word in singular and plural) would be a combination between sorceror and magus. Class-chassis-wise, the Zauberer received d8 HD, 3/4 BAB-progression, good Fort- and Will-saves, 4+Int skills per level, proficiency with simple and martial weapons and light armor. Zauberer do not incur spell failure while in light armor and yes, the rules-language is precise enough and allows for no means to cheese this via multiclassing - kudos. Zauberer cast spells from the Sorceror spell-list and begin with 3 cantrips known and receives spontaneous spellcasting of up to 6th level, governed by Charisma and drawn from the Sorceror's spell-list. At 1st level, he gains a so-called Mag pool equal to 1/2 class level + Charisma modifier. He may expend...

Rating:
[5 of 5 Stars!]
Call to Arms: Bracers of Armor
by Thilo G. [Featured Reviewer]
Publisher: Fat Goblin Games
Date Added: 04/15/2016 06:22:27
Call to Arms: Bracers of Armor An ENdzeitgeist.com review This installment of the Call to Arms-series clocks in at 15 pages, 1 page front cover, 1 page SRD, 3/4 page blank, leaving us with 12 1/4 pages of content, so let's take a look! We begin this smaller installment of the Call to Arms-series with a brief summary of bracers versus vambraces in the context of both reality and the game system, including a brief history of bracers in game. The pdf then goes on to provide a new mundane item, the archery bracers, which make sense from a simulationalist position - seeing how the bowstring may hit the unprotected string, lack of bracers can be translated to a penalty to subsequent attack. This btw. also makes for a nice balance-tweak regarding the power of ranged bow characters. The second item would be armored vambraces, which defines them and acknowledges that they're already part of most armor. As far as magical bracers are considered, the bracers come in steps from +1 to +8, allowing for significant pro...

Rating:
[3 of 5 Stars!]
Madame Mombi's Forbidden Tomes
by James E.
Publisher: Fat Goblin Games
Date Added: 04/14/2016 22:25:26
Madame Mombi's Forbidden Tomes Disclaimer: I received a free copy of this product for the purpose of writing this review. Also, I love me some creepy books. Seriously - I've got a huge soft spot for anything even vaguely Lovecraftian, and I've even thrown the occasional grimoire into my campaigns somewhere. This is an 8-page product, with six pages of content, a cover, and as always, the OGL. Inside are ten spellbooks (most useful for prepared arcane casters, obviously), each with a different selection of spells. They range from the cheap and simple (The Baseborn Baron) to the genuinely powerful (The Hypostatical Golden Fragments), and most of the books in question have preparation rituals that give some interesting bonuses. They also have physical descriptions for flavor, as well as brief histories that can be used to properly integrate them into the setting. Note that most of the books are dangerous, and can cause sanity loss among characters - they're best used with those mechanics in play, and their examin...

Rating:
[5 of 5 Stars!]
Fat Goblin Travel Guide To Hell
by James E.
Publisher: Fat Goblin Games
Date Added: 04/14/2016 22:15:36
Fat Goblin Travel Guide To Hell Disclaimer: I received a free copy of this product for the purpose of writing this review. The Traveler’s Guide to Hell is a setting book for the Vathak campaign setting (a world produced by Fat Goblin Games). It can be adapted for use in other settings, but was not specifically made for them. However, many character options ARE system-neutral, and the rest can be adapted with minimal trouble - and let's face it, anyone using this book in the first place probably isn't going to be bothered by that sort of thing. XD Now, this is a 58-page product, most of which is content. After a brief explanation of how this product integrates with the Shadows Over Vathak campaign, we get started with some prose, then an in-depth explanation of how this particular version of Hell fits into its local cosmology. In this case, Hell is not a separate plane, but is literally a place in the core of the planet, a sort of mini-planet in its own right. Details on reaching it are also provided, as well as...

Rating:
[5 of 5 Stars!]
Fat Goblin Games Presents - Creating New Armors
by James E.
Publisher: Fat Goblin Games
Date Added: 04/14/2016 21:05:10
Fat Goblin Games Presents - Creating New Armors Disclaimer: I received a free copy of this product for the purpose of writing this review. Creating weapons and armor is... interesting. If you set aside the names of items and just look at the statistics, what you usually find is a collection of subtle adjustments showing a balance between factors like cost, weight, penalties, and actual defensive ability. It's true that some armors are generally considered the 'best' in their class because of a specific combination of factors, but what if there's nothing that quite matches what you want, or you're looking for something entirely new? Enter this. In this 12-page supplement (8 pages of content, 4 pages of stuff like the cover and OGL), Fat Goblin Games offers a simple system for creating shields and armor. As with many other item design systems, this one uses a point-based system (with a reward for NOT using points, by the way - if you don't use all of them, you get to lower the cost by a set amount per point unused). Better armor...

Rating:
[5 of 5 Stars!]
Kobold
by Shannon J B.
Publisher: mz4250
Date Added: 04/14/2016 18:34:11
Kobold Excellent little mini. Great work on separting the parts btw. Just printed it on my MakerGear M2. Took 23 minutes and cost a whole 4 cents to make :) Looking forward to seeing more!

Rating:
[5 of 5 Stars!]
Neath the Shadow #2 (zine)
by Stephen Y.
Publisher: Crooked Staff Publishing
Date Added: 04/14/2016 17:07:46
Neath the Shadow #2 (zine) At 32 pages, 28 are the content. The ezine contents are: a small dungeon, which can easily be expanded upon. A new undead hazard to harass your players. New weapon enchantments. Creating Beastling characters and NPCs (feline, canine, etc). Plot-hooks and encounter ideas while on the road. Some nice artwork throughout the PDF. There is also a separate colour cover (nice); and a handout. At £1.76/$2.50, it's worth a look.

Rating:
[5 of 5 Stars!]
The One Ring - Journeys and Maps
by Gilles S.
Publisher: Cubicle 7 Entertainment Ltd.
Date Added: 04/14/2016 14:44:49
The One Ring - Journeys and Maps This product give you map in use for The One Ring Journey Rule and it is usable even in the electronic form. However, if you are fond of high quality map, you have to purchase the product directly in hardcopy, and not in electronic form. That's say, it's a nice addition for the rule and for mapping Middle Earth.

Rating:
[4 of 5 Stars!]
Inked Adventures Map and Dice Playing Cards
by Michael T.
Publisher: Inked Adventures
Date Added: 04/14/2016 12:57:54
Inked Adventures Map and Dice Playing Cards Just a quick note to say these are VERY cool. Better than I was expecting actually. Most 'geomorph' cards like this (and there are quite a few here) have pretty uninteresting pieces, but each card is unique and each card has a very interesting 'section'. It could be used to quickly create a dungeon or even combined with other geomorophic cards. I like the fact that the card suits are here as well - at the very least they could be used with Savage Worlds. I'm not sure why the dice are there. Useful I supposs, just not particularly 'neccessary'. There are no instructions on how to use the deck...but really, it's pretty easy to figure out, though it would be interesting to see what the origionators idea on using them was. The back of the cards are just plain dull but that's no big deal. Just a note that not even a 'brand identity' is here. Very much the best card set for RPG's I've bought here - and I've bought a few! I hope we can see more 'geomorphic' cards from ...

Rating:
[5 of 5 Stars!]
Fantasy AGE Basic Rulebook
by Robert L.
Publisher: Green Ronin
Date Added: 04/14/2016 12:09:42
Fantasy AGE Basic Rulebook This review appeared originally at www.forgotmydice.com In a world where D&D exists, one of the questions I often find myself asking when I read fantasy RPG systems is this: Why am I playing this when I could be playing D&D? It’s a simple question, and not every game system has a satisfactory answer. Fantasy Age, however, is one system that not only do I like a lot, it also has two answers to that eternal question. Firstly, there are three classes in the game, and none of them are a cleric. It is a system that from the ground up has no plans for the divine world and the player character world ever touching. You can make that happen obviously, but again it’s not baked in. Secondly, Fantasy Age reminds me a lot of the old D&D Rules Cyclopedia. It is a complete RPG system in one book, which is helpful when you want something a little lighter. The Basics Fantasy Age is the core rule book of the AGE system, which stands for Adventure Game Engine. It is the system that was first used ...

Rating:
[5 of 5 Stars!]
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