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Frostgrave: Sellsword
by charles L.
Publisher: Osprey Publishing
Date Added: 08/30/2016 08:41:59
Frostgrave: Sellsword An excellent additon to the core ruleset with some interesting elements to the game - in particular the Captain giving the ability to customise and characterise a non wizard character. we will def be trying this out in our games. Contents: Full rules for the Captain. "Wrong" "With magnetic Force" new scenarios - always welcome Pits of Null inlcudes new anti-magic threats - which is cool Pack rounds out with a new wizard/ warband sheet. Good buy.

Rating:
[5 of 5 Stars!]
Miracles of the Solar Exalted
by Customer Name Withheld
Publisher: Onyx Path Publishing
Date Added: 08/30/2016 07:18:18
Miracles of the Solar Exalted Adds a bunch of really useful charms to the Exalted 3ed roster. Especially one of the craft charms (which allows you to retroactively apply craft) is amazing, and just what the ability needed. Low price for the pdf and a vaste increase in the usefulness of charms, I highly recommend this for any circle of Solars traversing the plane of Creation.

Rating:
[5 of 5 Stars!]
The Adventurers' Guide to Herbalism & Alchemy for FG&G
by Derek H.
Publisher: The Hawk Wolf Network
Date Added: 08/30/2016 06:30:10
The Adventurers' Guide to Herbalism & Alchemy for FG&G This is a hard book to review. In some ways it has earned 4 stars and in others 1. I also know the primary author, but that will have no bearing on what I post here. The good includes how broad it is. There are chapters on herbalism, alchemy, greek fire, smoke powder and fire arms, and artificial life. The examples include a lof of text in their creation and use. The character options are not mechanically explained (i.e. they are not class write ups), but are interesting enough to encourage DMs to do so on their own. Or at least use them in game as is. The okay is mostly related to the art. It looks like a alchemy text from the 1600's printed with modern technology. You may like or not. There are a few typos here and there, but nothing egregious. The layout is very much within the OSR ethos, which may or may not be to one's liking. It is not a pretty book, but it isn't hideous either. The bad is how thin it is. Unlike The Compleat Alchemist, an obvious inspiration, there are r...

Rating:
[3 of 5 Stars!]
The Invisible Hand
by Megan R. [Featured Reviewer]
Publisher: 0one Games
Date Added: 08/30/2016 06:25:14
The Invisible Hand When a greedy ghost and a bunch of goblins get together, it's not surprising that there's soon a situation that requires a party of adventurers to deal with it. The adventure background outlines what has been going on and provides several hooks to get the party involved. The adventure outline is simple: the party should track some rather organised (for goblins) goblin raiders back to their lair, then explore the caverns beneath to find a long-lost underground temple. These locations are mapped clearly (and quite beautifully... although all secrets are revealed, these are DM maps rather than ones you can show to your players), with plenty of detail about who and what can be found there and likely reactions to the party's arrival. In places, advancing the adventure depends on a successful skill check (generally Perception) so it's worth thinking about other ways of keeping things moving if everyone flubs their rolls. There's also a quite difficult puzzle to solve at one point. This...

Rating:
[4 of 5 Stars!]
Savage Rifts: Coalition Field Manual
by Peter S.
Publisher: Pinnacle Entertainment
Date Added: 08/29/2016 23:10:34
Savage Rifts: Coalition Field Manual It's a great book if you're a player, if you're a GM then most of the stuff in here is already in the Coalition Section of the Savage Foes of North America book. There are a few additions however like the big nasty bot on the cover of The Coaltion War Campaign, the Super SAMAS and I think a few new weapons but the rest is stuff you've already got.

Rating:
[3 of 5 Stars!]
Heroes of Thornwall
by Nathan L.
Publisher: Mechanical Muse
Date Added: 08/29/2016 19:24:13
Heroes of Thornwall Wow fantastic product! Beautiful presentation and very theroughtly thought out. I look forward to using this setting and adventure in a campaign. Looking forward to your Kickstarter.

Rating:
[5 of 5 Stars!]
Strike Legion: Skunk Works
by Customer Name Withheld
Publisher: Legionnaire Games
Date Added: 08/29/2016 16:41:49
Strike Legion: Skunk Works I am a long term war gamer and retired military. I really like these rules. Well balanced and fun to play. The graphics and charts are very well done. I and my war game group played Dirt Side 2 for a quite some time and this beats Dirt Side 2 on a number of levels. The game vehicle design engine is very good, and provides for a great balanced vehicle, gun, or infantry unit, but you need to almost build a spreadsheet to support the design engine, which I did, and now this is the only sci fi 1/285 rules I play. I was able to taylor design all the miniatures I have now....

Rating:
[5 of 5 Stars!]
Shadowrun 5 Grundregelwerk
by Markus K.
Publisher: Pegasus Press
Date Added: 08/29/2016 15:26:37
Shadowrun 5 Grundregelwerk VERALTETE AUFLAGE Hier wird Ende AUGUST 2016 noch ein pdf der 2. Auflage verkauft, obwohl dafür ein 14 Seiten starkes Erratadokument existiert und seit LANGEM (2015?) die 3. Druckauflage verfügbar ist, in welcher die vorbenannten Errata korrigiert sind. Wenn das ein Scherz sein soll, habe ich ihn nicht verstanden und veralbern kann ich mich selber.

Rating:
[1 of 5 Stars!]
Solar Echoes Player's Guide
by Timothy S.
Publisher: Corefun Studios, LLC
Date Added: 08/29/2016 14:58:26
Solar Echoes Player's Guide I was about 10 when I started role playing, my first game being Dungeons and Dragons back in 1979, but I also discovered Traveller back then and after that always preferred science fiction role playing games. I had taught my kids some games in the past, both D&D and a few RPGs designed specifically for children, such as Mermaid Tales and Camp Myth. My 10 year old daughter and 12 year old son discovered Solar Echos at Balticon this last year (2016) and after playing a few sessions there encouraged me to buy them a copy of the game. The rules are simple enough to allow playing with minimum set up time for the players and were easy for my children to read and understand. My ten year old has run a few adventures for us since buying the game. The real depth of the system thought, I discovered when my son started to try to create his own content. In order to understand the information provided for each of the alien races, he read up on astronomy and star types, and he notice...

Rating:
[4 of 5 Stars!]
Faserip
by Zenith C.
Publisher: Gurbintroll Games
Date Added: 08/29/2016 14:22:36
Faserip It is no secret that anyone who knows me knows that the original MSH was my go-to superhero game for over 20 years (1988 - 2010 respectively) and I was never able to understand the hate and dislike this amazing (50) game recieved by Champions snobs and later M&M players. Well thank goodness the internet exists, because this remarkable (30) game has grown a massive and loving community that has really come together to keep it alive. Then this happened... and I couldn't be happier! This version of the base system may very well be one of the best. Certainly leaps and bounds ahead of the 4C fiasco of a few years ago. If you love old school superheroes and aren't looking to lego build your characters, this is the game for you! Fast, exciting and oh so heroic! Cheers!...

Rating:
[5 of 5 Stars!]
Savage Rifts: The Tomorrow Legion Player's Guide
by John P.
Publisher: Pinnacle Entertainment
Date Added: 08/29/2016 13:56:25
Savage Rifts: The Tomorrow Legion Player's Guide I wanted to wait until I had a chance to play the game before I rated it. Now that my gaming group has six sessions under their belt, I figured it was a good time to chime in. I too played Rifts in the 90's and a bit after. I have a wall full of books that I just love. However, I've not really played much in the last 15-20 years simply because I couldn't get past the power creep and I couldn't find a group that wanted to deal with some of the older-style rules. No more! This has become a favorite of my group and they've already forgotten the last campaign we left so we could try out Savage Rifts. This book kicks it all off and in great fashion. I'll do my best to summarize what you get with this book. Chapter One Characters: The creating of a character is slick and easy. The inevitable support from Hero Labs and similar is likely coming and will turn a half hour process (once you know what you're doing) to about 10 minutes. They have it all from the Classic Core Book and ...

Rating:
[5 of 5 Stars!]
Chet Reads Breakfast Cult
by Anna J.
Publisher: Jacob Randolph
Date Added: 08/29/2016 12:29:02
Chet Reads Breakfast Cult This is actually both 1. really hilariously narrated and 2. extremely useful for learning the rules. FIVE STARS!!!!!

Rating:
[5 of 5 Stars!]
One Night at the Red Vampire
by Megan R. [Featured Reviewer]
Publisher: 0one Games
Date Added: 08/29/2016 12:21:50
One Night at the Red Vampire There's a lot packed into a few pages here, a nice little adventure to spring on your party when they are travelling and welcome the sight of a welcoming inn on a remote road... The background lays out concisely why all thoughts of a quiet's night rest are out of the question. Whilst the background is quite specific as to names and places, it ought not to be too difficult to change them to fit in with your campaign world - all you need is a fairly wild forest on the borders of civilisation which has a road through it that sees at least some traffic (else why attempt to run an inn there?). A couple of hooks are provided if you want the party to have more reason than a routine rest-stop on their travels for being here. The adventure itself is quite simple. The adventure opens with a bit of socialising with other guests and an opportunity to find out about the history of the establishment. The place used to be the home of a vampire, now dealt with... but somehow some of his spawn ge...

Rating:
[5 of 5 Stars!]
ZEITGEIST #11: Gorged on Ruins (Pathfinder RPG)
by Thilo G. [Featured Reviewer]
Publisher: EN Publishing
Date Added: 08/29/2016 11:43:25
ZEITGEIST #11: Gorged on Ruins (Pathfinder RPG) An Endzeitgeist.com review The 11th module of the groundbreaking Zeitgeist AP clocks in at a massive 90 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 85 pages of content, so let's take a look! This is an adventure-review and as such, it contains SPOILERS. Potential players should definitely jump to the conclusion. You do NOT want to SPOIL this saga for yourself. ... .. . All right, only prospective GMs around? Sure? All right! The sun and stars are gone and the dread conspiracy of the Obscurati control the world, with the nation of Risur being the sole bastion against the powers that redefined a world's very fundamental rules. In the last adventure, Godmind, the PCs not only will have duked it out with creatures far beyond what most APs deliver as final bosses; they also saved Cherage, capital of Danor, from a fate most horrific and undermined the conspiracy's influence in global politics...and if D...

Rating:
[5 of 5 Stars!]
Remedial Tinkering - Obligatory Lovecraft Expansion
by Thilo G. [Featured Reviewer]
Publisher: Interjection Games
Date Added: 08/29/2016 11:30:54
Remedial Tinkering - Obligatory Lovecraft Expansion An Endzeitgeist.com review This expansion of the tinker-class clocks in at 5 pages, 1 page front cover, 1 page of SRD, leaving us with 3 pages of content, so let's take a look! "It had to be done." This simple sentence and the very title made me smile. It takes cojones to choose such a title...and make its very introductory title actaully kinda funny. So yes, this would be the "obligatory Lovecraftian expansion" of the tinker's options...but is it on par with the more evocative tinker-expansions? As we have so far established a ton of new descriptors in the expansions and the pdf thankfully collates all of them for your convenience; the content herein ties into the absolutely GLORIOUS Happy Little Automata-expansion (aka provide unique paint-jobs that allow for combo-tricks!) - and if you don't have that one yet, you should certainly get it. If you absolutely don't want to, you don't have to, though - only one of the inventions herein has the paint descriptor. The pdf intr...

Rating:
[5 of 5 Stars!]
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