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Gods and Icons (13th Age Compatible)
by Customer Name Withheld
Publisher: Dread Unicorn Games, LLC
Date Added: 09/26/2016 16:17:43
Gods and Icons (13th Age Compatible) This is an overall excellent title, and a “must-have” as far as third-party supplements go! While it is primarily billed as a collection of deities to add to your game world, it is actually so much more. Perhaps the real meat of the book is the expanded system for Icon Relationship rolls. What is probably 13th Age’s defining—and lest understood—mechanic is thoroughly explored and explained within "Gods and Icons". It doesn’t change the core mechanic so much as quantify exactly what it is capable of. This is great for defining the level of rewards and setbacks that relationship rolls should entail, without players perceiving the system as vague or nebulous as it sometimes was before. It also offers a nice balance of content for players and game masters alike, so no one is left out in the cold. There are three fully fleshed out pantheons at your disposal and an entirely new set of Icons. Each has enough fluff to be used exactly as presented, but there are more than enough individu...

Rating:
[5 of 5 Stars!]
Uncharted Worlds
by Russell B.
Publisher: Sean Gomes
Date Added: 09/26/2016 15:58:32
Uncharted Worlds I love that the more recent Powered by the Apocalypse world are doing such a great job of supporting story, and Uncharted Worlds is probably the best example yet. Almost every move creates a narrative option, and very few just add modifiers, ets. The excellent two-plus dimensional character creation system (two "classes," a background, a work station, and faction "debt") left me working out how I would create all the characters on Firefly - and Serenity itself - it was awesome. Uncharted Worlds does a great job of boiling things down to the essential elements of science fiction stories....

Rating:
[5 of 5 Stars!]
World of Greyhawk Fantasy Game Setting (1e)
by Forest B.
Publisher: Wizards of the Coast
Date Added: 09/26/2016 14:21:42
World of Greyhawk Fantasy Game Setting (1e) The scans are good quality, except for one thing. The map scans show no quality control. The originals were identically sized in the boxed set and could be mounted side-by-side, were scanned as two different resolutions in this PDF (22.18 x 34.85 in and 26.04 x 40.47 in, respectively). So much for printing in color and framing as poster to recreate the original. I would not have bought had I known how far off it was...and since its PDF, I cannot even attempt to scale it in Photoshop. Wish I could refund, is of no use to me as is....

Rating:
[1 of 5 Stars!]
Rabbits & Rangers
by Chad K.
Publisher: Random Order Creations
Date Added: 09/26/2016 13:21:17
Rabbits & Rangers Wow! Great fun for all ages. A good start for youngsters to begin RPGs or just a fun night of gaming away from your regular gritty campaign. Lots of animal characters to choose from. Well worth the price. I liked the PDF so I ordered a print copy.

Rating:
[5 of 5 Stars!]
Ultramodern5 (5th Edition)
by andrew g.
Publisher: Dias Ex Machina Games
Date Added: 09/26/2016 02:20:35
Ultramodern5 (5th Edition) Ultramodern5 is a toolkit. It is not complete by no means. So why five stars? Because it does what it does so well. it allows You to play and run almost any type of modern or future game. It is missing rules for supers cyberpunk and starships. However we are assured they will appear in an expansion at a later date. The rules blend seamlessly with the 5th edition ruleset and there are some great additions in there. Everything seems well balanced. This product replaces d20 modern with a slicker faster ruleset. Go buy it! ...

Rating:
[5 of 5 Stars!]
Items in a Wizard’s Chamber
by Buko S.
Publisher: dicegeeks.com
Date Added: 09/26/2016 01:23:20
Items in a Wizard’s Chamber Nice collection for inspiration! - Lots of cool stuff! Thanks for sharing your resources!

Rating:
[5 of 5 Stars!]
Heroic Maps - Giant Maps: Kittywitch Woods Night
by Customer Name Withheld
Publisher: Heroic Maps
Date Added: 09/25/2016 14:13:05
Heroic Maps - Giant Maps: Kittywitch Woods Night Another great map from Heroic Maps with a lot of amazing details. This will work very, very well in the VT program I am using. My group will be stoked.

Rating:
[5 of 5 Stars!]
Angels, Daemons & Beings Between: Dagon Edition
by Customer Name Withheld
Publisher: Shinobi 27 Games
Date Added: 09/25/2016 13:19:40
Angels, Daemons & Beings Between: Dagon Edition Angels, Daemons & Beings Between: Extended Otherworldly Edition I own the original PDF format of the book and this print only edition blows the PDF version away on every level. Comparison: the PDF format has 13 patrons the EOE print version has 24. What's better than gaining 11 more patrons is that the new patrons seem so much more usable than the original 13. Lovecraft gets a starring role in the new edition with Dagon as a fully imagined Patron. Moorcock is not left out either. Purchasers get Umwansh, Father of the Waves and Mulferret, Queen of Weasels. Plus a great addition from Irish mythology. But wait there's more! Paul Wolfe's ruminations on lesser patrons (called Demi-Patrons) is given full attention in this edition of AD&BB. A local god or force can be given lesser levels of power and grow with the characters (and make them into depraved sycophants). Dave fisher has added more art and having a printed copy has never felt so damn good. Looks great and a...

Rating:
[5 of 5 Stars!]
Gods and Icons (13th Age Compatible)
by Timothy S.
Publisher: Dread Unicorn Games, LLC
Date Added: 09/25/2016 09:42:39
Gods and Icons (13th Age Compatible) Great book. I've only had time to skim through but I've encountered several ideas tha i intend to use this week. I coundn't be happier with the quality of the content.

Rating:
[5 of 5 Stars!]
Totems of the Dead: Game Master's Guide to the Untamed lands
by Olivier S.
Publisher: Gun Metal Games
Date Added: 09/25/2016 08:42:54
Totems of the Dead: Game Master's Guide to the Untamed lands **Totems of the Dead : Game Master's Guide** begins with a section giving very generic advice for the Gamemaster. I honestly feel disappointed by this section that doesn't give me the answer to "How can I make a ToD adventure different from any adventure in another setting ?" This part of the book looks unorganized : we get one page of "Brief History" while the main details are present... in the Players' guide ! Likewise, the very short summary of (uncredited) Joseph Campbell's *The hero with a thousand faces* (the "hero's journey") doesn't tell me what is specific to gaming in the Untamed Lands. The bestiary makes the bulk of the book, as well as its main interest. Here you can find a full menagerie tailored for this fantasy world based on Pre-Columbian America. This is followed by a shorter section with stock characters for all cultures of that world. The adventure generator is quite original, while the "Nameless Horror generator" remains interesting, but it is close to what is a...

Rating:
[3 of 5 Stars!]
BLUEHOLME Prentice Rules
by dave a.
Publisher: Dreamscape Design
Date Added: 09/24/2016 22:42:09
BLUEHOLME Prentice Rules First impressions. May not be correct. Page 5 has no modifiers for strength listed. Movement is unclear. Is running is permitted in combat or only sprinting? Charging into combat? Fleeing from combat? What is the movement rate? pg. 12-13 Running for armoured man is 540 ft per turn (normal turn or combat turn?) 1 round =10 seconds normal turn = 60 rounds =10 minutes combat turn =10 rounds =100 seconds So an armoured man can run 54 ft per round? As opposed to 15 ft sprinting per round? Many tabletop gamers use the 1 inch = 5 feet rule. It might be neater if all movement were a multiple of 5. The 7 ft move of an armoured and loaded character for example. pg. 14 Armour Class What is the base AC of an unarmoured character? AC 9? There is a table of adjustments, but it's not stated what you are subtracting them from. A listing of AC per amour type would be good. What actions are permissible in a round? Can you move then attack (melee/missile/spell) in th...

Rating:
[3 of 5 Stars!]
The Quiet Year
by Customer Name Withheld
Publisher: Buried Without Ceremony
Date Added: 09/24/2016 17:46:41
The Quiet Year Played at PAX and loved it. Purchased because I would love to play it again. My only reason for not giving this a solid 5 stars is that the purchaseable product is formatted as a chart where you can lookup results using poker cards. I would have liked to have seen a printable deck that I could cut out for a more seamless play experience.

Rating:
[4 of 5 Stars!]
Battle! Studio Paper Miniatures: Human Adventurers
by Evan H.
Publisher: Battle! Studio LLC
Date Added: 09/24/2016 17:23:03
Battle! Studio Paper Miniatures: Human Adventurers Good product, a nice range of classic character classes are represented. The skin tone variation is a nice touch, you don't always get that. The minis look nice on cardstock and fold well. The basing type is a bit unusual, but it works.

Rating:
[5 of 5 Stars!]
Battle! Studio Paper Miniatures: Guards & Bandits
by Evan H.
Publisher: Battle! Studio LLC
Date Added: 09/24/2016 17:20:07
Battle! Studio Paper Miniatures: Guards & Bandits Pretty much as advertised. The same page of bandits in three colors, and the same page of guards in three colors, plus line art of each. The minis look good printed out, and they assemble well on cardstock. My group is going to be fighting with and/or against these guys in the future.

Rating:
[5 of 5 Stars!]
Otherverse America Campaign Setting
by Marja E.
Publisher: Skortched Urf' Studios
Date Added: 09/24/2016 15:10:45
Otherverse America Campaign Setting In Otherverse America, Chris A. Field describes a future where the culture wars have exploded into civil war, followed by tense cold war; meanwhile psionics, biotechnology, and cybertechnology have developed. Otherverse America doesn’t explain everything about the setting. It seems to be aimed at superhero campaigns, rather than harder speculative-fiction campaigns. It often refers to lifechains, without explaining who they are. Otherverse America includes supplemental rules for campaigns using d20 Modern. The supplemental rules rely on classes, levels, and feats, so it wouldn’t be practical to adapt them to d6 Adventure, Shadowrun, Twilight: 2000 II/Traveller: TNE, etc. I think Technology Unleashed includes supplemental rules for campaigns using either Pathfinder or Dungeons & Dragons, but I don’t know if they would allow people to play Otherverse America. One big question: does this setting, does this future, have room for people like me? I am a Christian who values bodily a...

Rating:
[3 of 5 Stars!]
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