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Shadowplans - Tileset 1
by Eric F.
Publisher: Shadowplans
Date Added: 06/18/2018 11:02:19
Shadowplans - Tileset 1 I really like the look and feel of the Shadowplans products. If someone is searching for cyberpunk/modern times floorplans, please look into these floorplans. They are absolute TOP!

Rating:
[5 of 5 Stars!]
Conan the Barbarian
by Megan R. [Featured Reviewer]
Publisher: Modiphius
Date Added: 06/18/2018 10:24:28
Conan the Barbarian Being a barbarian isn't about being rough, rude, violent and uncultured... it speaks of a rugged vitality that more civilised places seem to have lost. This book surveys the 'barbarian' lands of the north: Asgard, Vanaheim, Hyperborea, and Cimmeria (where Conan himself came from). Legends, lore and facts swirl together to present new realms in which adventures may be set, along with a complete system for barbarian raids, and much more. After a brief introduction showing how the north has been the subject of academic study from Conan's time onwards, we launch into Chapter 1: Barbarian Characters. This is filled with detailed notes and resources for anyone wanting to play a barbarian character, including backgrounds and castes specifically suited to them. The idea is that you use the standard system as given in the core rulebook, but swap in the new options as appropriate. New archetypes include bards and slavers, and there's plenty more to help you create an effective barbarian-theme...

Rating:
[5 of 5 Stars!]
Alone Against the Tide
by Michael F.
Publisher: Chaosium
Date Added: 06/18/2018 09:49:17
Alone Against the Tide Alone Against The Tide is my personal favorite outing for solo investigations for Call of Cthulhu. I have played all three of the current products available for 7th: Alone Against The Flames, Alone Against The Dark, and this one. This investigation represents a nice mid-range experience that feels meatier than Flames, yet not as daunting as Dark. It includes classic Call of Cthulhu investigative aspects, use of a broad range of skills, and some harrowing decisions. I played through my first time as a private investigator, and that seemed like the ideal profession for the nature of the story and the skill requirements. Yet, I felt like other archetypes could be successful and I will select new professions on subsequent playthroughs. There is a nice mix of professional and social skills used in the investigation. Choose Your Own Adventure-style games like this one benefit from branching pathways and this investigation does it in three ways. First, there are entries that you will g...

Rating:
[5 of 5 Stars!]
Dark Astral - ZWEIHÄNDER Grim & Perilous RPG
by Ron S.
Publisher: Grim & Perilous Studios
Date Added: 06/18/2018 07:21:19
Dark Astral - ZWEIHÄNDER Grim & Perilous RPG As somebody mentioned in another one of the Reviews this particular book is more or less ripped straight from the bowels of the Warhammer 40k franchise. It's a bit embarassing. There's certianly a niche and a desire for games such as this one but with the 4th edition of the warhammer fantasy game coming out soon I was really hoping that you folks would step up your game and create something all your own and unique. You've only changed the setting of choice and instead of renaming/copying the Warhammer Fantsay trappings you've done it again with Warhammer 40k. Not impressed by this product....

Rating:
[1 of 5 Stars!]
Rude Awakening
by Thilo G. [Featured Reviewer]
Publisher: Gamer Printshop
Date Added: 06/18/2018 06:33:13
Rude Awakening An Endzeitgeist.com review This module clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover/advertisement, leaving us with 12 pages of content, so let’s take a look! All right, first of all, this is FREE. Originally created as a One-Page-Dungeon, it surprisingly does not show this humble origin; the adventure is intended for 4 1st level characters, and sports a detailed read-aloud introductory text, that presumes that the PCs are in cryosleep, something allowed by the cryogenic pods, bulk 4, which is introduced herein. Once common, in a post-drift era, these have become more rare, and for a reason. The pdf also notes the details for good crew berths and the turbo caterpillar drive, which allow for underwater movement. The pdf also provides detailed rules for long cold sleep – while death is possible, it is EXTREMELY unlikely, and the pdf provides a variety of mental effects…and there may be special effects, like temporarily gaining the abil...

Rating:
[4 of 5 Stars!]
Star Log.EM-016: Stellar Revelations
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 06/18/2018 06:29:49
Star Log.EM-016: Stellar Revelations An Endzeitgeist.com review This expansion for the Solarian-class clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look! After the introduction, which also discusses the dualistic nature of the class, we move straight into the new stellar revelations of the class, with graviton and pulsar revelations both sporting a “G” or “P” to denote their respective type. We begin with 2nd level, where 3 revelations are provided, 2 of which are proton revelations: Proton blast lets you fire plasma as a laser small arm, with an item level no greater than one below your solarian level. This cannot have autofire, does not require charges, and inflicts E& F damage. Solar weapon and manifestation apply their benefits to this blast. Proton lash acts similarly, using a taclash as a basis, using Charisma bonus instead of Strength bonus, with the tweaks otherwise being similar. The Graviton defender revelation, alas, i...

Rating:
[3 of 5 Stars!]
High Fantasy Magic: A Simple Magic System for Fate Core & Accelerated
by Geoffrey S.
Publisher: Nathan Hare
Date Added: 06/18/2018 04:06:41
High Fantasy Magic: A Simple Magic System for Fate Core & Accelerated I do not like the magic systems presented in Fate Core or in Fate toolkit. But THIS magic system for FATE is excellent. Simple, flexible and not overpowered. And it can probably be hacked in few minors ways to represent other magical traditions (low fantasy, rituals, psionics...). So definitely worth your time if not your money, if you are into the FATE systems.

Rating:
[5 of 5 Stars!]
Racial Ecologies: Living Dolls
by Derek B.
Publisher: Fat Goblin Games
Date Added: 06/18/2018 00:35:33
Racial Ecologies: Living Dolls Good concept, but needed that little bit extra. I love the concept, and the pdf, but it feels like it needs more. I'd love to see a feat that gives more construct points. At least 4 more at a time. Right now, a living doll can't be brought to life AND have superior darkvision? A living doll isn't a construct of any kind? What's it's type? One of the feats, Masterwork, says "Living Doll or other Construct", so is it a construct too? They're "constructed", but gain no benefits of a construct. How are they healed? Is it with a variant of *repair damage* (3.5 spell)? How about a sewing kit that is the equivalent of the healer's kit? And if you use two uses of it, allows you to reattach missing appendages. As good as this is, it's needs more for its price. A web enhancement that gives us monstrous dolls, or the ability to change limbs (see Toy Story and the Lego movies), would be great. More feats so you can enhance the doll, and even a conversion of the slaymate (Libris Mortis) and c...

Rating:
[3 of 5 Stars!]
DDAL07-03 A Day at the Races (5e)
by Allen M.
Publisher: Wizards of the Coast
Date Added: 06/18/2018 00:21:29
DDAL07-03 A Day at the Races (5e) I found this to be a very fun module to run, though there are some concerns. The module is in two main parts, the race and the fight. The race, and the preamble to it, were overall very good. As others have said, the "hook" is rather weak, especially for PC's "new to town." The betting system is particularly weird with multiple dinos all possible winners. We explained this away by saying you were placing more exotic bets, but regardless the end result is unsatisfying. The actual race was a blast to run, and my players all said they really enjoyed it. It was a lot of fun to just make up descriptions to what the dinos were doing, what the PC's efforts were resulting in, and what their opponents were doing. The race did end up being swingy, with my group doing well out of the gate and on the pteranadons, but it took a lot longer than it probably should have to find the right bricks under water. I found that I had to fudge the other teams' dice so they would either stay com...

Rating:
[4 of 5 Stars!]
RPG Geek Random Tables
by Chris B.
Publisher: Zoid Enterprises
Date Added: 06/17/2018 22:42:37
RPG Geek Random Tables This suffers from the "Lol we are so random" mindset that the early 2000s had. The tables are not put in a way that it is easy to read either.

Rating:
[1 of 5 Stars!]
DDEX1-12 Raiders of the Twilight Marsh (5e)
by Heath B.
Publisher: Wizards of the Coast
Date Added: 06/17/2018 18:37:27
DDEX1-12 Raiders of the Twilight Marsh (5e) This adventure is better than I was able to run it. It's got a strong, clear story with lots of room for player engagement. The sense of urgency is developed early; the motivations of the NPCs are clear and the untrustworthiness of their nature makes every encounter, whether combat or negotiation, excitingly perilous. I recommend, when DMing, that you pay close attention to the time-tracking system included on the last page, and decide ahead of time how you will run the two or three possible resulting scenarios. Also, there are some monsters that have been re-mixed and understanding the difference between the different subgroups is critical for an informed and exciting battle. In a gamestore setting, with an unpredictable mix of PCs, it can be difficult to keep all the encounter interactions clear in your head, especially as what happens in early encounters can have dramatic implications for the setup of later encounters, and their resolution. Don't be afraid to take your time a...

Rating:
[5 of 5 Stars!]
ViewScream
by Tomer G.
Publisher: Neoplastic Press
Date Added: 06/17/2018 18:08:15
ViewScream Had a great time playing this game. I love the concept of online-specific role playing games and LARPs, and really like what this has done in that arena. The mechanics are almost non-existing, but there are story hooks and threads and some very minimal goals for the player characters, and the fascilitator. The fascilitator themself gets to play a character and have goals, even though that's slightly different from the rest, and helps both keep things moving along, and lets them participate in character. It's a very well thought out game, and I highly recommend it. Here's my writeup playing it online with The Gauntlet: http://www.supernovembergames.com/tomes-of-tomes/2018/6/17/v-
iewscream-black-widow-brown-recluse...

Rating:
[5 of 5 Stars!]
DDAL07-01 A City on the Edge (5e)
by Thomas P.
Publisher: Wizards of the Coast
Date Added: 06/17/2018 15:50:11
DDAL07-01 A City on the Edge (5e) As a group I found these adventures to be a fun way to introduce players to the city of Port Nyanzaru. Warning, Spoliers ahead! I've run this adventure three times now and still enjoy it each time. The structure of introducing the faction agents one at a time with thematic missions made for a great overall experence. Each of the faction contacts had interesting details to help them stand out. Of the bunch, I've had the most fun with mission 2, Grand Prize of the Oracle. While the logistics of the race felt a little confusing the first time, players had fun coming up with insults and other ways to mess with the opposing team. It felt a little odd that it only mattered which individual finished the race first. Once one racer gets ahead the rest of the race doesn't really matter. It may have been better to require the team to place ahead on average instead. The cage match is always exciting! However, it seems all too easy to forget about the plants. I think including an indication on ...

Rating:
[5 of 5 Stars!]
DDAL05-02 The Black Road (5e)
by James B.
Publisher: Wizards of the Coast
Date Added: 06/17/2018 15:10:15
DDAL05-02 The Black Road (5e) This was a super fun adventure. It is really unique in that is near impossible to have the players actually 100% win. The players have to actually choose what they value and what they're willing to sacrifice. I think some very clever players might get away with more, but if the party isn't smart about what they're doing, the consequences are real. It was also unique in that it really gave the players several ways forward. A lot of modules are very linear in that the player is told to go from a to b to c to d etc., but this adventure gives them options. Ultimately it of course leads to the same result, but it's the journey that counts! The end reward is also very nice, as it is a one of a kind item. You'll probably have several players fighting over it......

Rating:
[5 of 5 Stars!]
DDEX2-10 Cloaks and Shadows (5e)
by James B.
Publisher: Wizards of the Coast
Date Added: 06/17/2018 15:04:19
DDEX2-10 Cloaks and Shadows (5e) This is by far my favorite adventure to date. This was so well written and so much fun to do. A murder mystery set in the city? Um...yes! Dodging patrols while trying to solve the mystery of you being framed!? YES! Every player I have ever run through this adventure has agreed that it is the best one they've ever been in. It's exciting, rewarding, spooky, and full of moral dilemma! I would warn that this does take quite a long time to run if you do it properly. You can rush the players and give them hints and whatnot, but it is by far best if you give yourself 5-6 hours for this adventure and really let the players figure it out. I am really hoping that with the new organized play in season 8, these types of adventures will become the norm. It is always nice to have a dungeon delve, but a city crawl muder myster was such a fresh and unique adventure......

Rating:
[5 of 5 Stars!]
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