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Appendix N Adventures #2: "The Vile Worm"
by Tamas I.
Publisher: Brave Halfling Publishing
Date Added: 07/27/2016 03:04:06
Appendix N Adventures #2: "The Vile Worm" The Vile Worm introduces a cool background and an interesting villain, then throws them out of the window right at the beginning of the adventure in favor of a short and linear sidetrek that lacks challenge and originality. See my full review [here](http://vorpalmace.blogspot.ca/2016/07/review-appendix-
-n-adventures-2-vile-worm.html).

Rating:
[2 of 5 Stars!]
Earthdawn: The Age of Legend (English)
by Roger L. [Featured Reviewer]
Publisher: Vagrant Workshop
Date Added: 07/27/2016 03:00:32
Earthdawn: The Age of Legend (English) http://www.teilzeithelden.de/2016/06/25/ersteindruck-earthda-
wn-the-age-of-legend/ Earthdawn: The Age of Legend erscheint als eigenständiges englisches Regelwerk bei Vagrant Workshop. Dabei setzt es auf dem frei verfügbaren Regelleichtgewicht Freeform/Universal von Nathan Russell auf, das es um verschiedene Elemente des ursprünglichen Earthdawn-Regelwerks erweitert. Vagrant Workshop plant für 2017 die deutsche Fassung Earthdawn: Das Zeitalter der Legenden. Das klassische Earthdawn erscheint in seiner 4. Edition derzeit weiterhin bei Fasa Games und in deutscher Lizenz bei Ulisses Spiele. Die Spielwelt Auf wenigen Seiten wird der Hintergrund der Welt von Earthdawn knapp präsentiert. Durch den Anstieg des Magieniveaus war es den sogenannten Dämonen möglich, die Barriere zwischen Astralraum und physischer Welt zu durchdringen, so dass sich die Bewohner der beschriebenen Provinz Barsaive für Jahrhunderte in unterirdischen Kaers verstecken mussten. Nun ist diese Plage vorbei und ma...

Rating:
[4 of 5 Stars!]
Worlds of Adventure: Fantasy Realms
by James G.
Publisher: Applied Vectors
Date Added: 07/27/2016 02:47:38
Worlds of Adventure: Fantasy Realms A great looking game. I am looking forward to playing this as I have backed the Kickstarter so I totally recommend giving this a look.

Rating:
[5 of 5 Stars!]
Kor-Vademecum (PDF)
by Roger L.
Publisher: Ulisses Spiele
Date Added: 07/27/2016 02:24:44
Kor-Vademecum (PDF) Im aventurischen Pantheon der Zwölfgötter heißt es, dass sich die ehrenvolle Göttin des Krieges Rondra den löwenköpfigen Hohen Drachen Famerlor zum Gemahl auserkor. In einer stürmischen Gewitternacht, als das Brüllen der Löwin wie Donner über den Himmel rollte, gebar sie einen Sohn – Kor. In den Adern Kors fließt das aufrechte Kriegsblut seiner Mutter, jedoch hat er auch das kalte Karfunkel-Herz seines Vaters geerbt und kennt daher keine Gnade. Er ist der unbarmherzige Wächter über das göttliche Wort und der erste Streiter in den Heerscharen seiner Mutter. Söldner, Gladiatoren und Scharfrichter haben ihn sich zum Gott erwählt und ihm Beinamen, wie Herr der neun tödlichen Streiche, Geifernder Schnitter, Donnernder Himmelsreiter oder Bruder des Blutes verliehen. Neben den Aspekten des „guten Kampfes“, des Sieges und der Kampfeslust werden ihm aber auch die Aspekte des „guten Goldes“, der Vertrags- und Worttreue, der Beute und des Soldes zugeschrieben. Außer dem astrologischen Göttersy...

Rating:
[5 of 5 Stars!]
World of Darkness: God-Machine Rules Update
by Micah H.
Publisher: Onyx Path Publishing
Date Added: 07/26/2016 23:25:54
World of Darkness: God-Machine Rules Update A very nice update to the WoD 2.0 rules. Makes things a little more streamlined mechanically, while anabling players to customize their characters more and encouraging them to seek out character drama in their role-play. Kudos to Onyx Path for making this update free, reading this definitely got me more interested in the WoD 2nd edition Chroincles of Darkness line.

Rating:
[5 of 5 Stars!]
Godbound: A Game of Divine Heroes (Deluxe Edition)
by Jim S.
Publisher: Sine Nomine Publishing
Date Added: 07/26/2016 22:00:08
Godbound: A Game of Divine Heroes (Deluxe Edition) I am very impressed with production quality and writing of this, clear a master, system designer. My children (14 and 8) are able to grasp the concepts in this book (with only very little RPG experience) and had an absolute ball playing Godbound characters. The simple mechanics and storytelling descriptions of the characters actions make for a great story, and there is a lot of hidden depth in the extras (I backed the deluxe edition). Well done.

Rating:
[5 of 5 Stars!]
MechaForce Tactical Combat Game
by Jeremy F.
Publisher: Robertson Games
Date Added: 07/26/2016 21:27:46
MechaForce Tactical Combat Game The core ideas make for a nice, light, mecha game, packed down to a 6 page rulebook. The game could use some scenerios, but is worth the cost. One rules problem, what is the cost of non mecha troops? They are stat blocked and treated like mecha (but can't brawl,) but there is no cost listed for them and they don't fit in the mecha construction rules. As someone with lots of A&A Minis, I would love to have them fight my mechs. Also if someone could make a excel sheet to make mechs, that would be AWESOME....

Rating:
[4 of 5 Stars!]
The Hunter - A Dungeon World Playbook
by Christian H.
Publisher: Dwarfare Games
Date Added: 07/26/2016 12:15:36
The Hunter - A Dungeon World Playbook With a good base class and tons of extras this might be my favourite of Dwarfare Games' playbooks. The book opens up with a cmall text writeen from a hunter's point of view, which gives a nice feel for what this class is all about. I would have liked a few lines of introduction on sources of inspiration, design philosophy and style but there is nothing lacking as such. We move right to the class, which moves make me think of a Hammer Horror version of the Ranger. There is a feel to this class not unlike the world of Geralt's 'Witcher' universe or the Winchester brothers' 'Supernatural'. A flexible class that can see a lot of different uses. The Hunter's base damage seem a bit on the low side. I would personally raise it by a dice type. This might be because the Hunter is intended to work in accord with a more hardcore warrior type, for me it stuck out. The Artowrk is limited to the frontpage impression of a Hunter (nice!) and some watermarks showing preusmeably also Hunter type...

Rating:
[5 of 5 Stars!]
Warhammer Fantasy Roleplay 2nd Edition: Tome of Corruption
by Michael D. S.
Publisher: Fantasy Flight Games
Date Added: 07/26/2016 12:08:16
Warhammer Fantasy Roleplay 2nd Edition: Tome of Corruption **A Good Release, but not without Issues** I love the WarPG 2nd Edition source books. They are always written with a stunningly grounded and coherent tone that really helps the world and the setting come to life. This book is no exception, in that it does a wonderful job getting into the nitty gritty about Chaos in the Old World, and most importantly, delving into the details that a cursory understanding of the setting might overlook. As an example, in discussing the cults of Chaos, the book talks about the worship of Slaanesh, and how or why one might fall under his sway. The average gamer, slightly familiar with the setting, will know Slaanesh as "the perverted God", who's all about drugs, sex, and rock and roll. The Tome of Corruption dismisses that theory, and details each of the Gods as a fleshed-out and understandable concept, which could serve as a believable point of worship for characters who don't have to be cartoon evil. That's the best thing this book does. It ...

Rating:
[4 of 5 Stars!]
The Chronomancer - A Dungeon World Playbook
by Christian H.
Publisher: Dwarfare Games
Date Added: 07/26/2016 11:52:39
The Chronomancer - A Dungeon World Playbook The Chronomancer is a solid playbook for adding some Dr. Who to Dungeon World! And as a fan of Dr. Who I see no downside to this. We get a short introduction to the concept and after that it is right down to the crunch. The mechanics are interesting enough, there's lots of good time shenanigans to plahy around with that makes for interesting time travel related possibilities at the table. Chronomancers store resonance energy equal to either Wis, Int or Cha dependent on their background, using t to fuel their abilities. This is a departure from a straight up spell list that I would usually associate with any class ending on '-mancer'. Alternatively, the Chronomancer can use a system where Resonance is aquired through a move and can cause Paradox, which attracts weird situations and a penalty to making new changes in the timeline. I thought that was brilliant, and I would really have liked to see the Paradox mechanic more fleshed out. The book ends with a small section on new gear,...

Rating:
[4 of 5 Stars!]
The Barbarian - A Dungeon World Playbook
by Christian H.
Publisher: Dwarfare Games
Date Added: 07/26/2016 11:36:24
The Barbarian - A Dungeon World Playbook The Barbarian is a staple of fantasy litterature, and it is good to see it get some attention in this playbook. Dwarfare's take on the Barbarian is a little different from what yo might usually see in other games. There's an emphasis on leadership through the 'Chieftan' background and assorted moves. This is an interesting angle, and unfortunantly it's not very well explored in the playbook, lacking some more supporting moves. That being said the Barbarian also has the kind of thing you'd expect if you have ever played the world's most famous roleplaying game, new and old players can feel right at home. I was disappinted the playbook feels too short. There's no introduction, the book goes right into the class, and no real effort to explain moves and the reasoning behind them, something I really like in my DW playbooks. The books ends with a short section on artifacts that seem misplaced. I would have preferred using that space to go into depth with the philosophy behind the cla...

Rating:
[3 of 5 Stars!]
Shadows over Vathak: Ina'oth - Player's Guide
by Thilo G. [Featured Reviewer]
Publisher: Fat Goblin Games
Date Added: 07/26/2016 09:32:57
Shadows over Vathak: Ina'oth - Player's Guide An Endzeitgeist.com review The second Player's Guide to the disturbing regions of the Shadows over Vathak setting clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 29 pages of content, so let's take a look! After an excerpt from the journal of Yarick Eastermann - which, as another, handout-style piece of parchment elucidates, is not in as happy a state as he should be. After a brief introduction for players, we get to know Ina'oth - situated at the southwestern corner of the continent, is protected by the Black Sky mountains...isolated, one could say. Before madness came upon the Bhriota, they settled, breeding with the romni stock - and, in fact, Ina'oth may almost seem like a paradise, compared to other regions of Vathak. The land has seen its fair share of death, though, and as the vindari enacted the genocidal "great cleansing" in the name of their One True God, the land took a breath; of particularly ...

Rating:
[5 of 5 Stars!]
Kemonomimi - Moe Races (PFRPG)
by Thilo G. [Featured Reviewer]
Publisher: Amora Game
Date Added: 07/26/2016 09:29:58
Kemonomimi - Moe Races (PFRPG) An Endzeitgeist.com review This pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages, so let's take a look! "When the kami placed their thumbprint unto the forehead of man, bretahing life into the husks of flesh, they wept tears of sorrow. Looking upon their children playing upon the ground, rolling in the fields of grass and running alone through lush tracks of wilderness, the Kami felt the hollowness of the human heartbeat, thumping alone." This is the beginning of the legend that talks of the creation of the kemonomimi, and it is but the beginning of a rather flavorful origin-myth, which is subsequently enhanced via age, height and weight tables before diving into the respective races. Each of the racial write-ups comes with information on physical descriptions of the races, their society, relations, alignment and religion and adventurers as well as with, obviously, racial traits. However, beyond these, neither favored cla...

Rating:
[4 of 5 Stars!]
Advanced Arcana Volume III
by Megan R. [Featured Reviewer]
Publisher: Necromancers of the Northwest
Date Added: 07/26/2016 08:36:05
Advanced Arcana Volume III Like the previous two volumes, this one opens with a letter to a student mage from a well-wishing family friend (or is it his step-father... the friend seems close to his mother and there's been mention that his father is dead?), enclosing the gift of a rather tasty spellbook... the rest of the volume being the spellbook itself. As before, the spells therein are organised around several innovative themes. This time they are 'opportune' spells that can be cast speedily when specific conditions arise, 'arcane well' spells that give access to unlimited use of a minor effect but only until you cast the parent spell, metamagic spells which alter other spells (somewhat akin to metamagic feats) and 'ascension' spells which are more than one level at once. You may well ask how that works... The foreword by Kabaz Anvitz is even more philosopical than before, speculation on the nature of spells and of magic itself, and again makes for a good read and inspiration for those spellcasters who ...

Rating:
[5 of 5 Stars!]
Emerson Class Starship General Plans
by S. J. R.
Publisher: Universe of Action, LLC
Date Added: 07/26/2016 08:08:00
Emerson Class Starship General Plans The style is straightforward and functional, and it's easy to see that some thought went into this ship as both a useful map and as a gaming environment. Good stuff.

Rating:
[5 of 5 Stars!]
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