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Summon Undead
Summon Undead
$4.99 $3.99









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Dime Stories: Ain't Nothin' for Free
by Marchgo M.
Publisher: Saturday Morning Games
Date Added: 10/28/2014 19:48:53
Dime Stories: Ain't Nothin' for Free Simple system and very versatile, could be play with different world settings. I like the way all attributes and skills are d4, d6, d8, d10. As I am happy rolling different dice, I like the simplicity and fun of choosing rolling which dice to what attribute, I`m gonna use this and modified version of it in different setting. I am also thinking of using it in Horror, Zombie Apocalypse, fantasy etc. Great system! Love it!

Rating:
[5 of 5 Stars!]
Library Paper Model
by Mike S.
Publisher: Dave Graffam Models
Date Added: 10/28/2014 19:26:49
Library Paper Model The biggest Dave Graffam model I've built to date, and it's very imposing. Marginally more fiddly than most of the others I have done so far, but it won't be a challenge if you're patient and do each stage in order. Around a dozen pages, plus a couple of reinforcement pages (I'd suggest doubling up on some of these for extra rigidity, but it works perfectly reasonably as is. I've got around 20 of his models, and I am very impressed with this one.

Rating:
[5 of 5 Stars!]
Abandoned Wagon Paper Model
by Mike S.
Publisher: Dave Graffam Models
Date Added: 10/28/2014 19:22:51
Abandoned Wagon Paper Model Excellent model- I love it, and if you have a relatively recent Photoshop it's dead easy to kitbash too. I've added side walls, text livery and other stuff to some of mine, and will be doing some circus wagons, but they are great as they are. The directions aren't comprehensive, but they don't need to be. It should be really straightforward to assemble. One observation is that these are probably a little large if printed at 100% when compared with Dave's buildings, so if you need that level of accuracy then maybe print a few percent smaller. The size they are though is better for in game, if a number of 25/28mm models are to be positioned in and on them. These were a kit I wasn't going to get, and the pictures don't do them justice, but I am so glad I did....

Rating:
[4 of 5 Stars!]
The Library
by Mike S.
Publisher: DramaScape
Date Added: 10/28/2014 18:35:59
The Library The biggest Dave Graffam model I've built to date, and it's very imposing. Marginally more fiddly than most of the others I have, but it won't be a challenge if you're patient and do each stage in order. Around a dozen pages, plus a couple of reinforcement pages (I'd suggest doubling up on some of these for extra rigidity, but it works perfectly reasonably as is. I've got around 20 of his models, and I am very impressed with this one.

Rating:
[5 of 5 Stars!]
Outbreak: Deep Space
by Moritz K.
Publisher: Hunters Books
Date Added: 10/28/2014 16:56:38
Outbreak: Deep Space Let me say right away that I feel pretty let down by this book. I'll tell you why soon, but first let me list the good things about it: 1) Art. As to be seen by the cover art, this book boasts some beautiful illustrations. 2) Adaptability. With Outbreak: Deep Space you can create gaming nights with a wide variety of theme, going from the movie "Alien" to "Starship Troopers" and beyond. 3) Setting. This is really a subjective matter, but "Military Sci-Fi Survival Horror" is a fantastic combo indeed. Now let me say why despite these good things, I don't like this game. 1) Mechanics. In my mind they are atrocious. Only a few pages into the book you find yourself reading about ever-accumulative percentile checks combined with a degree-of-success system that is bafflingly complicated; you will have four (!) different ways of using a simple D6 explained to you that will make you feel like your back in school, learning about faculties in math class; you will be learning abo...

Rating:
[2 of 5 Stars!]
Shonen Final Burst
by Geremy H.
Publisher: Phillip Karnell
Date Added: 10/28/2014 12:20:28
Shonen Final Burst Shonen Final Burst is a steal for the price, a nearly 200 page book with full art, and a very unique system. I've been looking for a system that recreates the incredible powers of Dragon Ball Z and One Piece since the Fuzion DBZ game in the 90s, and none have done it as well as SFB. It does a great job of modeling the never ending increases of power characters in those genre tend to experience, as well as the sudden transformations that give them incredible sudden boosts. The game has a very unique method of combat as well, using decks of cards instead of traditional dice, and assigning a characters different powers to each suit. Players have to choose between having a strong attack, a strong block, activating a powerful special move, or "powering up" to transform or launch a super attack later. Every turn has decisions to be made by the players. The system has its flaws of course. Combat can often end up being a little samey, and relies on your players descriptions of their...

Rating:
[4 of 5 Stars!]
Mystical: Kingdom of Monsters (Pathfinder)
by Michael S.
Publisher: Northwinter Press
Date Added: 10/28/2014 11:48:11
Mystical: Kingdom of Monsters (Pathfinder) Mystical: Kingdom of Monsters is a 180 page supplement primarily built around a new class it introduces, the Monster Trainer. Along with the Monster Trainer class, this 180 page .pdf includes archetypes, new spells, and over 150 monsters both new and familiar that the Monster Trainer can capture and tame. Let's dive into the meat of this thing- The Monster Trainer is a 3/4 BAB, 6 + INT skill, 9 level caster who captures monsters and utilizes them in a symbiotic blending of man and beast. Does 3/4 BAB, good skills, a pet, and 9th level casting seem a bit much? It did to me at first too, but it make a lot more sense as you dig in to the class and mechanics. The Monster Trainer doesn't have a spell list of his own; instead, he gains knowledge of spells determined by his active monster and casts them as a sorcerer of his level. This generally means your spell list is much more limited than a true 9 level caster's, and is dependent upon the monster you're currently using. The bond betw...

Rating:
[5 of 5 Stars!]
Wisdom from the Wastelands Issue #45: Mutant Dinosaurs
by Eric F.
Publisher: Skirmisher Publishing
Date Added: 10/28/2014 11:46:27
Wisdom from the Wastelands Issue #45: Mutant Dinosaurs Issue #45 of Wisdom From The Wasteland presents mutant dinosaurs, let me let that soak into your post apocalyptic wasteland of Mutant Future. This issue presents the DM with all kinds of opportunities for mayhem and incredibly creative adventure ideas for Mutant Future. The issue is only meat and veggies for those ideas but its very well put together and thought out Mutant Future primeval madness. The everything is right there for a DM to create his or her own 'lost world' of mutants adventure. The Skirmisher crew has been doing these for a long time and knows what the hell their doing with WoW and here's another fine example. There's a ton here to use if the DM angles this and other offerings of this issue then this could well be a very nicely done Mutant Future campaign corner stone for only a dollar....

Rating:
[4 of 5 Stars!]
Ravaged Planet
by Megan R. [Featured Reviewer]
Publisher: Alderac Entertainment Group
Date Added: 10/28/2014 09:15:04
Ravaged Planet This, the Player's Guide for Brave New World, opens with in-character material from the 'DeltaTimes' underground website, setting the scene for the alternate now in which the characters live. It starts where the comic strip that opened the core rulebook left off: the capture of a delta called Patriot who'd been a leading light in Defiance, the dissident organisation opposed to the current state of affairs in America and especially the policies concerning deltas, as superpowered individuals are known in this game. This is followed by Patriot's autobiography which gives a good flavour of the recent history that leads up to the present day. It's a good tale, well told, and ought to give players enough of a feel to know which side - government, Defiance, the Mob, independent operator - they'd like their characters to be on. The clear implication, though, is that all right-thinking deltas will join Defiance. Next, and still as pages from an in-character website, Crescent City is describe...

Rating:
[4 of 5 Stars!]
HeXXen 1730 - Grundregelwerk
by Hubert W.
Publisher: Mirko Bader
Date Added: 10/28/2014 07:06:20
HeXXen 1730 - Grundregelwerk Eine tolle finstere Welt. Der Einstieg gelingt schnell dank der übersichtlichen Anordnung der Kapitel. Alles ist gut beschrieben und es bleiben keine Fragen zum Spiel offen. Das Regelwerk hällt sich an bekannte Standards und macht es Spielern und Spielleitern leicht. Volle 5-Sterne-Bewertung.

Rating:
[5 of 5 Stars!]
Moonless Night Over Grimdell
by Gonzalo D.
Publisher: GRAmel
Date Added: 10/28/2014 04:24:40
Moonless Night Over Grimdell Dim light ambients, twisted guards, silent kills (or not too silent maybe LOL), evil Lotus Master and a shocking intro for the heroes… Moonless over Grimdell is an one-session adventure for Beasts and Barbarians setting but you can set it on almost any setting. MNoG gives to your heroes an infiltration situation with very simple directions but offering several ways to accomplish the mission, two entry routes first, and full freedom once in the castle. The plot is very very simple, but you will enjoy a good game session running this adventure. The plot counts with an interesting twist but I can’t tell about it. It is a little surprise. MNoG uses some Savage Worlds good points getting interesting and fast situations. Detection tokens, Dramatic Tasks, Social Conflict, Fatigue... You get 9 pages for the adventure and 3 for stat blocks and no maps. Author claims that it is not necessary because of the little size of the castle. That is true, and MNoG gives you descriptions for...

Rating:
[4 of 5 Stars!]
Rocket Age Core Rulebook
by Rory H.
Publisher: Cubicle 7 Entertainment Ltd.
Date Added: 10/28/2014 00:56:36
Rocket Age Core Rulebook This is pretty much a perfect game for what it sets out to do. It emulates the pulp/planetary romance genre with a real warmth and enthusiasm, whilst building on a simple system and rich setting within which there is a huge variety of options for gameplay. If you find traditional sci-fi games a bit too involved, complex and serious in tone, then this may well be the antidote. The system is completely compatible with the Doctor Who range also, and the production standards (especially the layout) is topnotch. As stated, a perfect game....

Rating:
[5 of 5 Stars!]
The Sun Below: City on the Edge
by Joshua K.
Publisher: Dread Unicorn Games, LLC
Date Added: 10/27/2014 20:04:28
The Sun Below: City on the Edge There's a lot to like in this adventure. The story fits perfectly into the Ninth World setting with ancient civilizations and technologies that are fun and often just plain weird. Early story hooks lead to more complicated political struggles with factions within factions and the ending might just leave a civilization changed forever. From a GM perspective this adventure also works well. It can be a longish stand-alone adventure spanning several sessions, and hooks are also provided for fitting it into a longer campaign. The adventure can scale for characters of any tier, and it works well for any kind of character, whether your players like to tinker, schmooze, or fight their way out of problems. There are some small rule tweaks that make running the game easier, and there's a fun montage game-within-a-game that comes up when the characters are escaping from prison. Definitely highly recommended....

Rating:
[5 of 5 Stars!]
The Sun Below: City on the Edge
by Nicole B.
Publisher: Dread Unicorn Games, LLC
Date Added: 10/27/2014 16:54:32
The Sun Below: City on the Edge The Sun Below impresses me with its story-telling. You're going to meet creatures that are much more than what they seem. And beings that are weirder than you're comfortable with. You're going to dive into an ancient world, you'll find yourself in the midst of a struggle for power and freedom. Will you take sides? Are you going to trust a little girl? Your players' characters will have to make a lot of decisions without knowing the consequences, which is a lot of fun. ... Additional rules speed fight scenes up and make it easier for the GM to keep track of their NPC's, which is really nice. ... I very much enjoyed playing this adventure....

Rating:
[5 of 5 Stars!]
Mutant: Year Zero FREE Preview
by ash d.
Publisher: Modiphius
Date Added: 10/27/2014 16:07:13
Mutant: Year Zero FREE Preview Looks like a crunchier *-world. But there's so little in the preview, it's hard to tell! It looks like there's going to be lots of fun stuff in this, but everything that'd grab me is somewhere else - all the preview contains is a bog-standard intro chapter, and a chargen chapter that just seems like a collection of *-world playbooks. There's loads of references to fun ideas ("see chapter 13", "see page XX"), but nothing actually here, and the "Page XX" implies it might not actually be written yet. But they've got some fancy dice and cards to sell you that go with it well!...

Rating:
[2 of 5 Stars!]
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