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Dungeon Masters Guide (1e)
by Josh J.
Publisher: Wizards of the Coast
Date Added: 08/28/2015 21:33:43
Dungeon Masters Guide (1e) The joy of not having someone's notes on artifact powers scratched into an old scan is just part of the happiness of getting a much more legible, searchable and better indexed version of this old faithful. Great work to ehoever managed it. Now, when in Gygax's name are we getting the Unearthed Arcana scan? There's never been a good, legal version of that book, and it's sorely needed. The original physical book was so badly bound that pages fell out from regular use! The new physical reprint is superb, but I really want an electronic edition, so it can fit on a tablet. Does anyone out there know what's going on?...

Rating:
[5 of 5 Stars!]
Southlands Campaign Setting
by Tim W.
Publisher: Kobold Press
Date Added: 08/28/2015 17:14:46
Southlands Campaign Setting Warning this review is totally biased. As an ongoing patron of Kobold Press products, I was not surprised by the HIGH QUALITY ART, roster of DISTINGUISHED GAME DESIGNERS, and excellent detailed CAMPAIGN SETTING materials. This resource over-brims with Egyptian-themed, African-themed and Arabic-themed fantasy. Speaking of high quality art, the CARTOGRAPHY in this tome is superb. If it were completely perfect, I would be overdoing the praise to the point of fibbing. That being said, I found that the few typos throughout the book were minimal and on par, make that well above par, with any good RPG book that actually delivers when they say they will. Huzzah! Kudos! and Thanks for this wonderful sacrificed preserved dead tree that I will treasure for many years!...

Rating:
[5 of 5 Stars!]
Marauder Ship Paper Model
by Peter S.
Publisher: Dave Graffam Models
Date Added: 08/28/2015 15:54:11
Marauder Ship Paper Model This is a must have model for any rpg scenarios containing ships. If you already have WWG's Maiden or Fat dragon's Cog then you must get this as a smaller opponent to them. Dave has given you several different layers and I have built 4 different versions so far. I plan to allow my pc's to steal one of these in order to assault either of the larger ships I mentioned above and then use 3 more of these for npc's to assault the pc's once they capture either of the larger ships. These will fit in both my pirate and middle age fantasy campaigns. Hats off to Dave and 5 stars for his best ship to date....

Rating:
[5 of 5 Stars!]
Ronden Marr Player's Guide
by Brian B.
Publisher: Morgajel
Date Added: 08/28/2015 15:41:00
Ronden Marr Player's Guide I've been playing through this campaign since it was available to me, and have thoroughly enjoyed it. I found it incredibly challenging because you can't really "escape" the consequences of your actions. If you make poor decisions, you pretty much have to deal with them. It makes for fantastic roleplay! At the same time, it's not completely inflexible. If you've burned too many bridges, you can try to retreat to the undercavern and let things cool off. This is a great campaign for experienced D&D players and newcomers alike!...

Rating:
[5 of 5 Stars!]
Yet Another Fantasy RPG
by Mathew M.
Publisher: Meridian Arc Studio
Date Added: 08/28/2015 13:03:08
Yet Another Fantasy RPG as a collector of gaming systems, ever on the search to define a perfect one, this is a good addition.

Rating:
[4 of 5 Stars!]
Safari on the Styx
by ben B.
Publisher: Brian Seligman
Date Added: 08/28/2015 13:01:52
Safari on the Styx Poorly written. Outside of truly fiendish laws and tax collectors it had all the sophistication of a teenager trying to impress his friends.

Rating:
[1 of 5 Stars!]
Iron Kingdoms Unleashed Roleplaying Game Core Rules
by Carlos F.
Publisher: Privateer Press
Date Added: 08/28/2015 12:33:53
Iron Kingdoms Unleashed Roleplaying Game Core Rules This is a great add on to the regular IK rpg or great as a stand alone. It provides great rules for playing the wilder side of civilization in the Iron Kingdoms. For those who do not know the IKRPG system. It is a 2d6 model with a more abstract progression system that mimics but is unlike leveling. Unlike other systems players are larger than life and truly Heroic. If D20 is like lord of the Rings, this is a Marvel Movie. Both GREAT but for very different reasons. The rules are much the same as IKRPG (as is expected) and they do a very good job of fleshing out the cults and tribes that you can play as. Though just like its Predecessor, IKRPG, there will be quite a bit of house ruling needing to be done. Some entries are written with errors or vague enough that for the wargame are sufficient, but in an area that requires imagination this book gives very little to assist. Also another area that needs house ruling is the classes. Why are some race restricted? Slaught...

Rating:
[4 of 5 Stars!]
Dungeon Masters Guide (1e)
by Robert H.
Publisher: Wizards of the Coast
Date Added: 08/28/2015 12:31:50
Dungeon Masters Guide (1e) For me, this is where it all started-- The Dungeon Master's Guide-- I first read it in 1980 when I was 10. So finding this here was wonderful. The PDF version is superb-- it's not just a scan, the font's a selectable and crisp. It's wonderful to have this-- than you for putting it out!

Rating:
[5 of 5 Stars!]
The Carcass, GMZero RPG 4
by Timothy H.
Publisher: post world games
Date Added: 08/28/2015 10:29:24
The Carcass, GMZero RPG 4 I have played several games of Carcass, each was so completely different. One was all about surviving the world, the next was all about fighting other factions and tribes, the next all about fighting each other. Tremendous replayability and a host of engaging character classes available. Of the GMzero games, this has the greatest potential to play like a campaign. Players create longer term goals and objectives then work to bring those plans to light.

Rating:
[5 of 5 Stars!]
One Day Digs 5
by Chad K.
Publisher: Outland Arts
Date Added: 08/28/2015 10:01:25
One Day Digs 5 Another awesome adventure for Mutant Epoch. I dont want to get into details, but it uses two common foes in the game. For the Game Master -you even get a choice of what the big bad guy really is at the end. A few minor typos, but nothing major. Great art & maps. Can be easily used for any post-apoc RPG, like Gamma World or Mutant Future.

Rating:
[5 of 5 Stars!]
Grin
by Russell D.
Publisher: Arcana Games
Date Added: 08/28/2015 08:52:55
Grin GRIN brings something different to the table. It's easy to compare it to DREAD as it's a horror game, where the mechanics imply "Succeed until you die or go crazy." It's only one page of rules, just enough for you to grasp but lite enough where you can't help but want to tinker and expand it some. This wasn't a bad thing for me, as I like "building up" with my rules. If you grab the additional supplements (Torchlight and Asylum) you get a glimpse at how to modify the system for the story you're running. But focusing on this core document on its own: -> Really concise, everything you need rules-wise in a single page. -> Narrative Horror RPG that has more in common with games like Fiasco, where it's intended more for one-shots than campaign play. Also the players (in these rules) don't really have a character sheet aside from a name and a concept. ->Mechanics are a risk-taking "succeed or die." There's a buffer in the way you shuffle the deck to ensure there's game time before te...

Rating:
[4 of 5 Stars!]
Dungeons on Demand: Volume Two
by Sebastian R. R.
Publisher: Dan Coleman Productions
Date Added: 08/28/2015 08:51:17
Dungeons on Demand: Volume Two Great adventures. For players of many levels, you will find a nice dungeon to tackle no matter what! Hope to see more soon!

Rating:
[5 of 5 Stars!]
Arcknight Tokens: The Grove
by Customer Name Withheld
Publisher: Arcknight
Date Added: 08/28/2015 08:17:13
Arcknight Tokens: The Grove Nice selection for a forest adventure with animals, fantastic creatures, and characters. Overall the art is well done with images similar to those in a graphic novel. The fronts and backs of the high-res images are in separate files so you'll need to print then glue/tape them together to if you're playing face-to-face. VTT players can use them as is.

Rating:
[4 of 5 Stars!]
Into The Breach: The Alchemist
by Thilo G. [Featured Reviewer]
Publisher: Flying Pincushion Games
Date Added: 08/28/2015 05:31:28
Into The Breach: The Alchemist An Endzeitgeist.com review The latest installment of the "Into the Breach"-series clocks in at 34 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, leaving us with 29 pages of content, so let's take a look! This review was moved up my queue as a prioritized review at the request of my patreons. As always, we begin this pdf with an array of archetypes, the first of which would be the Academician. These guys get all Knowledge-skills as class skills and Skill Focus for one of their choice at first level instead of Throw Anything. Instead of making regular bombs, academicians can create explosive traps they can place as standard actions that provokes AoOs - such traps can be triggered either via a timer, proximity or a remote detonation, the former requiring a swift action to be executed while within 10 ft. per class level. If a given trap is not detonated within 10 minutes per class level you have, it harmlessly expires. Perception and Disable Device-check...

Rating:
[4 of 5 Stars!]
Mini-Dungeon #020: Sepulchre of the Witching Hour's Sage
by Thilo G. [Featured Reviewer]
Publisher: AAW Games
Date Added: 08/28/2015 05:29:52
Mini-Dungeon #020: Sepulchre of the Witching Hour's Sage An Endzeitgeist.com review This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com's shop and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great! This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. Still here? All right! Sometimes, the PCs need answers at any cost. Thus, they enter a two-way portal in a cemetery near the ruins of an ancient civilization and enter the sepulchre - where they will soon notice that entering specific rooms may deal small amounts of ne...

Rating:
[5 of 5 Stars!]
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