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DDAL04-03 The Executioner (5e)
by Kenneth B.
Publisher: Wizards of the Coast
Date Added: 05/03/2016 08:33:41
DDAL04-03 The Executioner (5e) This is an adventure with a great concept and a very flawed execution. It is rife with errors (including experience minimum and maximum), it has continuity errors with the previous adventure, and the basic concept of the adventure is not support by the components within it. If this adventure received an extensive rewrite, it could be quite good. As is, even with excessive guideance and preparation, it is not a lot of fun.

Rating:
[1 of 5 Stars!]
Dungeon Questing
by Nathan E.
Publisher: MHGames
Date Added: 05/03/2016 07:57:11
Dungeon Questing Good light rule-set. It is a good blend for those who are familiar with Dungeon World and with FATE. It is more crunchy than DW because it allows more discrete progression, but it is good for those who want more D&D/OSR goodness in their game.

Rating:
[5 of 5 Stars!]
The Dragon's Hoard: Magic Arms & Armor
by Thilo G. [Featured Reviewer]
Publisher: Flaming Crab Games
Date Added: 05/03/2016 04:25:30
The Dragon's Hoard: Magic Arms & Armor An Endzeitgeist.com review The first collection of magic items released by Flaming Crab Games clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let's take a look! We begin this installment via 6 new magic armor special abilities: Featherlight armor duplicates featherfall and has reduced armor check penalty and increased maximum Dexterity bonus. Analogue to this, sea-faring armor provides water breathing and easier Swimming. While light resting armor allows the user to expend a move action to mitigate the armor's arcane spell failure for enhancement bonus rounds. I'm not a big fan of giant wrestling armor - it ignores the size modifier to CMD and CMB when fighting foes at least one size category larger: Considering the often horrible values for Dex, this is a bit inexpensive at +2. Salving armor can end bleed damage as a move action, which generally is appropriate, unless using bleed-heavy system modifications su...

Rating:
[4 of 5 Stars!]
Faserip
by Franklin H.
Publisher: Gurbintroll Games
Date Added: 05/02/2016 22:00:46
Faserip This is by far the best fleshed out retro FASERIP ruleset. I was impressed with its clarity, production quality, and self-contained campiagn ideas. I am looking forward to further publications in this line, including a remake of the Ultimate Powers Book.

Rating:
[5 of 5 Stars!]
The Haunting of Creedmore Asylum
by Terrence H.
Publisher: Monte Cook Games
Date Added: 05/02/2016 14:23:34
The Haunting of Creedmore Asylum My friend purchased this scenario and we played it over the weekend. What a great time! We had so much fun that I had to purchase it for myself as well. It took us about 5 1/2 hours to play, but that included character creation (which was great, by the way - more on that below). All in all, our group of 7 had an absolute blast (the game says it supports up to 6, we played with 7 - including the GM - and it worked out fine). Some highlights of why we loved it: * Character creation - The author provides some starting info for the characters (names, focus, descriptor, type, etc.) then you get to customize the rest. It made it easy, especially with 2 new players, while still giving us ways to personalize play style. * Creepy factor to the extreme! It definitely has a Lovecraftian theme to it, which my group definitely enjoyed, but it's definitely NOT a "cthulhu" game. The story is really self-contained and focuses on the events of Credemore. * Roleplaying! The story really lets the...

Rating:
[5 of 5 Stars!]
DDAL04-02 The Beast (5e)
by Heath B.
Publisher: Wizards of the Coast
Date Added: 05/02/2016 12:02:04
DDAL04-02 The Beast (5e) Excellent adventure for Organized Play. A table of random players can easily complete this adventure in two hours. Optional encounters let a DM tailor the event to the group at hand, maximizes its replayability, and each works to enhance the tone of the season. My only quibble is the hazy motivations and actions of the central NPC couple, which as written seem chaotic and plot-driven rather than character-driven.

Rating:
[4 of 5 Stars!]
DDAL4-01 Suits of the Mists (5e)
by Heath B.
Publisher: Wizards of the Coast
Date Added: 05/02/2016 11:52:32
DDAL4-01 Suits of the Mists (5e) Bite-sized missions whose target audience is new-to-D&D players, this adventure succeeds in being different from what has come before. The theme, while present, encourages DM input and isn't as heavy-handed as Season 1's introductory adventure, for example. There are gaps in the connective tissue between missions, that a DM can fill in satisfyingly if they know the whole piece. The timeline raises questions, as it sounds like four inciting incidents have already happened when the players arrive though the players can only take on one at a time, but that doesn't bring down the flavor and spirit of a game for Level 1 PCs....

Rating:
[3 of 5 Stars!]
Random Solo Adventure: Jungle Quest
by Customer Name Withheld
Publisher: PenguinComics.com
Date Added: 05/02/2016 10:40:19
Random Solo Adventure: Jungle Quest Not much of a story and quite repetetive. The art is appropriate to the theme, but the style is inconsistent.

Rating:
[3 of 5 Stars!]
The Alchemist's Eyrie (3.0)
by Megan R. [Featured Reviewer]
Publisher: Wizards of the Coast
Date Added: 05/02/2016 10:25:01
The Alchemist's Eyrie (3.0) This is a brief adventure that ought to last but a single session. It's basically a delve, even if it involves a tower rather than an underground complex. The DM is provided with plenty of background as well as a synopsis and several potent hooks to get the party involved - if you are using this as part of a campaign, read it well before you intend to use it as there are several suggestions for foreshadowing, thus making it seem integral to your plot rather than a side-trip. However it will serve just fine as a side-trip or a one-off if that's what you need. Although the background does give some indication of the tower's location, the adventure proper starts with the party approaching it. This should make it relatively easy to find an appropriate place in your campaign world to situate it. As well as the current residents and assorted traps left by the original alchemist, one difficulty many characters may find is that the tower was built with dwarves in mind and there's not much h...

Rating:
[4 of 5 Stars!]
DDAL04-03 The Executioner (5e)
by Bryce L.
Publisher: Wizards of the Coast
Date Added: 05/02/2016 06:24:40
DDAL04-03 The Executioner (5e) This is one of the worst adventures written. By Jerry LeNeave WOTC D&D 5E Level 3 The locals are spreading rumors of the emergence of an age-old relic in a remote farming village. Surely you won’t be the only one to seek it, but can you afford to not be successful in this mission? And why haven’t they claimed it for themselves? You know the drill. 31 pages, the first nine of which are (mostly) garbage and the last eleven are reference, leaving about eleven pages for two hours of adventure. Suck it you Adventurer’s League fools! Beg to pay for your weekly abuse from WOTC! Bwahahahahahahahaha! Hmmm, a little harsh. There is a nice little adventure overview section and an NPC reference in the back reference material. Five of the Seven NPC’s presented are not present in the adventure, which means several of the NPC’s that ARE present in the adventure are not mentioned. The hook is either “you’re already in the village” (from the last adventure) or “mists transport you.” The...

Rating:
[1 of 5 Stars!]
Alternate Dungeons: Frigid Ice Cave
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 05/02/2016 02:54:38
Alternate Dungeons: Frigid Ice Cave An Endzeitgeist.com review This installment of Raging Swan Press' Alternate Dungeons-series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let's take a look! The frigid caves of eternal ice inspire anyone who has ever ventured atop a glacier and beyond that - as a dungeon backdrop, they present unique challenges, which this pdf is designed to address: With cliffs and their scaling DC, chasms and ice-sheets, ledges and levels, there is a lot of cool terrain to consider, all presented with tight and concise mechanics to back up the evocative imagery. Similarly, this acts as a concise GM-cheat sheet, listing the effects of environmental cold, starvation and supplies and crumbling columns and stalagmites, going so far to even include the dangers of ice-cold water. As has become the tradition with this series, we do receive information regarding the sacking of the dunge...

Rating:
[5 of 5 Stars!]
The Geomancer's Handbook
by Thilo G. [Featured Reviewer]
Publisher: Drop Dead Studios
Date Added: 05/02/2016 02:53:08
The Geomancer's Handbook An Endzeitgeist.com review The first sphere-specific expansion book for Drop Dead Studios' excellent Spheres of Power-system clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 26 pages of content, so let's take a look! After an aptly-written piece of introductory prose, we dive into the sphere magic here, which begins with the option-array for metal geomancing via the nature sphere, allowing the spherecaster to draw forth metal from the ground and featuring a rather neatly-detailed table. Have I mentioned that this has the options to magnetize metal and throw it, with maximum item-size influenced and governed by level? On a more critical side (haha) - per concentration, metal weapons may be influences as a standard action to increase threat range, though thankfully featuring anti-abuse caveats. At the cost of an additional spell point, metal geomancy allows the object drawn forth from the earth to take the shape of a closer appr...

Rating:
[4 of 5 Stars!]
Far Away Land RPG: Core Rules
by Jose F.
Publisher: Simian Circle Games
Date Added: 05/02/2016 00:50:53
Far Away Land RPG: Core Rules Fantastic little game. The author calls it fantasy heartbreaker-esque but it's not as it doesn't resemble D&D at all. It has simple rules which make sense and intentionally vague definitions to harken back to the old school days. The art has a wonderfully unique style too but don't be too fooled by it, it may be a little frightening for younger children.

Rating:
[5 of 5 Stars!]
Savage Thunderscape: Character Sheet
by Deb Z.
Publisher: Kyoudai Games
Date Added: 05/02/2016 00:31:35
Savage Thunderscape: Character Sheet Awesome! This will be great as I alreqady have the book for the Pathfinder version. Now I can do the Savage Worlds one too!

Rating:
[5 of 5 Stars!]
Shadowplans - Pack #1
by Erich W.
Publisher: Shadowplans
Date Added: 05/01/2016 23:33:55
Shadowplans - Pack #1 There are a view different "views" of each map. The are Basic, Blue, and White. Basic is the "full art". Though it looks like there are things like furniture and desks and such drawn in the images are so saturated/dark these details are nearly invisible. I feel like I need a virtual flashlight. :) They are virtually unusable as drop in play maps. I just can't see any detail. Blue are a blueprint style, that is just room and wall outlines with doors and windows marked via thicker/different color lines. White appears to be a printer friendly version of blue with a white background (This was a nice touch). The low rating is due to the very poor visibility of the "Basic" i.e. full art maps. The preview images here in the product description are what you get. (I naively assumed they were "blacked out" as sample images to prevent piracy). The blue and white "blueprints" are very basic but seem funcitonal as something to print out and sketch or make notes on....

Rating:
[2 of 5 Stars!]
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