Follow Your Favorites!
NotificationsLog in or create an account and you can choose to get email notices whenever your favorite publishers or topics get new items!

 What's New?
Noir Knights: Chasing Rainbows
Noir Knights: Chasing Rainbows
$0.00









Read What Others Are Saying
Fantasy Women Clipart Volume 1,2,3,4,5,6 [BUNDLE]
by Timothy B. [Featured Reviewer]
Publisher: Art Fantasies
Date Added: 05/21/2013 13:46:46
Fantasy Women Clipart Volume 1,2,3,4,5,6 [BUNDLE] Bundle of 6 Fantasy Women Clipart. Not bad for the price. See individual volumes for full reviews.

Rating:
[4 of 5 Stars!]
A21: Snow White part 2
by Thilo G.
Publisher: Adventureaweek.com, LLP
Date Added: 05/21/2013 12:23:03
A21: Snow White part 2 An Endzeitgeist.com review The second part of AaW's unconventional take on the Snow-White myth is a whopping 123 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 119 pages of content, so let's take a look, shall we? This being an adventure-review, the following contains SPOILERS, not only for this module, but also for part I - potential players should jump to the conclusion. Still here? All right - the teleport has gone wrong as far as the PCs are concerned - and according to plan as far as the mastermind of Lumi's kidnapping thinks - the PCs unceremoniously are dumped by the magic in the forest. One very, very cold forest that comes with a whole page summing up environmental dangers before we get into a truly awesome first chapter - an alchemist's notebook, containing notes on 12 pieces of unique flora and fauna that potentially can be found in the haunted forest. Featuring not only interesting descriptions and usages, these pieces are...

Rating:
[5 of 5 Stars!]
The Mad Doctor's Formulary (Portrait)
by Thilo G.
Publisher: Legendary Games
Date Added: 05/21/2013 12:18:10
The Mad Doctor's Formulary (Portrait) An Endzeitgeist.com review This pdf is 16 pages long, 1 page front cover, 1 page editorial/SRD, 1 page introduction,1 page back cover, leaving us with 12 pages of content, so let's take a look! The pdf kicks off with rules for chirurgery, which is portrayed as an unpleasant ability to modify bodies in ways they were not meant to be modified in a world where magical healing is the default. Basically, it requires the skill focus (heal)-feat or at least 5 ranks in Craft (alchemy). If you meet either prerequisites, you may learn chirurgical procedures in a way similar to spells - upon learning them, though, you can use them at will. Studying from a book or another practitioner is possible and learning from corpses is harder than from live subjects. The procedures also feature a chance that you learn an imperfect version of the respective procedure, imposing a permanent malus on your check to perform it until you manage a perfect success. These procedures do spend your kits, thou...

Rating:
[5 of 5 Stars!]
The Corpseshaper's Toolbox [PFRPG]
by Thilo G.
Publisher: Interjection Games
Date Added: 05/21/2013 12:14:38
The Corpseshaper's Toolbox [PFRPG] An Endzeitgeist.com review This pdf is 6 pages long, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let's check this out! So what does this pdf do? Well, first we get an item creation feat, which allows you to modify a corpse to optimize its performance when it is revived into an undead state. Furthermore, taking this feat allows you to craft three types of corpsehaper tools. A total of 12 corpseshaper modifications are provided, each coming with 3 versions - lesser, standard and greater. The respective tools are essentially wondrous items that allow modifications to make your undead faster, file their natural attacks into being keen, act as if under haste for one round due to necromantically infused adrenal glands, enforce them with resistance to positive energy, create a mobile construct that shares its ongoing effects with its host undead, create especially perceptive undead or grant fortification to your undead slaves. You may now ...

Rating:
[5 of 5 Stars!]
Order of Black Earth: a player faction for Shadows over Vathak
by Thilo G.
Publisher: Fat Goblin Games
Date Added: 05/21/2013 12:10:52
Order of Black Earth: a player faction for Shadows over Vathak An Endzeitgeist.com review The first player faction-offering for the Vathak-setting is 13 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let's take a look! Player faction? Well, yes, for this is more than an organization - devoted to the Book of Black Earth, an ancient tome of cataclysmic prophecies unearthed from ruins led to genesis of a secret organization - on available for PCs, though personally, I'D rather suggest this ephemeral cabal more as antagonists. But more on that later: Drawing in a cool professional way on how factions in Golarion are presented, we get the basic faction rules regarding prestige explained to us before we delve into the order's history and rather disturbing indoctrination rituals. A long and concise list of benefits depending on TPA and CPA (total and current prestige awards) are there and offer some intriguing options - amongst other to exchange character traits for the two new faction-...

Rating:
[5 of 5 Stars!]
Monte Cook's World of Darkness
by Nick S.
Publisher: White Wolf
Date Added: 05/21/2013 11:12:59
Monte Cook's World of Darkness I'll get right down to it, WoD is too much for one book. This book gives an alternate setting for WoD with new themes and feelings and it is simply way to much for the limited page count here. While Monte Cook does his best, and what you have in this book is good I don't think it is nearly enough. This product seems to me will really only will appeal to people who already know WoD given how obscure it is, but since this is the ONLY book on this setting I think most WoD will want more depth and rich RP material that Monte Cook was able to compress into this volume. This might be good as a stepping stone to try and introduce a D&D group to the WoD but otherwise I can't see playing D20 WoD over normal WoD....

Rating:
[3 of 5 Stars!]
World of Darkness: Combat
by Nick S.
Publisher: White Wolf
Date Added: 05/21/2013 11:02:51
World of Darkness: Combat If you think WoD needs to run a bit more like D&D this is your book. While the combat options are decent, they are a bit clunky so expect to spend a fair bit of time, characters points and effort in combat if you want to include this module. WoD:Combat is well written dropping the RP fluff and getting right down to combat details to give you most you can get out of an RPG book but it mostly feels unnecessary for WoD so I'm not sure you will get your money's worth out of it as I can't see using these combat rules with very many stories. Exalted or D&D are much better suited to more battle heavy games with volumes of combat oriented material written for them. While WoD:Combat does add a bit of spice with new combat abilities and more detailed mechanics it still pales in comparison to games built around combat. I think for most people added extra combat rules to the World of Darkness will feel unnecessary as that isn't really what WoD is all about it. I'd wait for this one to go...

Rating:
[3 of 5 Stars!]
Project Twilight
by Nick S.
Publisher: White Wolf
Date Added: 05/21/2013 10:51:00
Project Twilight A solid book for people looking to run a character as part of the government in the World of Darkness. Usually the government is only brought up as being manipulated by the Kindred so these are a lot of good insight into human affairs in this book. The book focus on the USA and is sufficiently different Japan's from Strike Force Zero in Demon Hunter X that it stands on its own even if you already own that book. While most will prefer to play vampires, this book is a must for people looking to play a more average human fighting the good fight rather than a SFO cyber spy, Chi powered martial artist or a Supernatural style rogue hunter driving across the USA in an Impala with the Imbued power. The one downside to this book is it occasionally directs you to get more information from "Hunters Hunted" for a handful of paragraphs in that book which touched the FBI....

Rating:
[4 of 5 Stars!]
Castles & Crusades Monsters & Treasure of Aihrde
by Timothy B. [Featured Reviewer]
Publisher: Troll Lord Games
Date Added: 05/21/2013 09:51:28
Castles & Crusades Monsters & Treasure of Aihrde Castles & Crusades actually has a number of monster books. Each has a slightly different focus. This one focuses on the game world of Aihrde. The Castles & Crusades Monster stat block is a nice combination of Basic's simplicity, 1st AD&D's comprehensiveness, and some 3.x style rules. Saves are simple (Physical, Mental or both), AC is ascending and there is a "Challenge Rating" stat and XP all factored in. Honestly it really is a synthesis of the best of D&D. Grabbing a monster from another source and converting on the fly really could not be easier. At first I was not going to get this book. I had all three of the other monster books and this one seemed a bit redundant. But this one had something the others didn't; Demons and Devils. I don't want to say that this is the only reason I got it, but they were conspicuously absent from all the other books. Of course this book has more, a lot more, than just that. I did enjoy all the new dragons and like it's "parent" book, this...

Rating:
[5 of 5 Stars!]
Castles & Crusades Monsters & Treasure
by Timothy B. [Featured Reviewer]
Publisher: Troll Lord Games
Date Added: 05/21/2013 09:49:47
Castles & Crusades Monsters & Treasure This is the main monster and treasure book for C&C. Here you will find what I call the "classic" monsters from the great Monster Manual. If you are familiar with 3.x then these are all the monsters from the SRD in C&C's format. There is plenty of new text here though to make this more than just another SRD-derived book. Like all the C&C books the art and layout is great. I have the physical book, the pdf and a printout of the PDF and all read great. The Castles & Crusades Monster stat block is a nice combination of Basic's simplicity, 1st AD&D's comprehensiveness, and some 3.x style rules. Saves are simple (Physical, Mental or both), AC is ascending and there is a "Challenge Rating" stat and XP all factored in. Honestly it really is a synthesis of the best of D&D. Grabbing a monster from another source and converting on the fly really could not be easier. This book though is more than just a monster book, all the treasure and magic items (normally found in a Game Master's ...

Rating:
[5 of 5 Stars!]
Vampire: The Masquerade 20th Anniversary Edition
by Paul H. D. B.
Publisher: White Wolf
Date Added: 05/21/2013 07:09:36
Vampire: The Masquerade 20th Anniversary Edition The artwork in this book is truly compelling. The black and white edition of this book fleshes it out in the most vivid ways possible. I have seen the color edition in my friend's PDF version, but it doesn't compare. The shades and the shadows in grey-scale really bring incredible life to this book. In terms of content, the 20th anniversary edition refines and clarifies much of what was written back in 1991 to perfection. The history, clans and bloodlines are all expertly detailed and plenty of examples for narrators are given. The vampire really comes to life through the descriptions and illustrations. A cornerstone of the world of darkness, this book will help build the foundation for any story involving any of the Vampiric societies. It cannot be missed....

Rating:
[5 of 5 Stars!]
Star Explorer (Original 1982)
by john a.
Publisher: Goblinoid Games
Date Added: 05/21/2013 00:30:42
Star Explorer (Original 1982) I was expecting more of a RPG and less of a table top game. It does seem as though you get a lot for the price but the rules were a bit too simplistic for my taste.

Rating:
[2 of 5 Stars!]
The Regiment: Rolling Thunder: Compatible with Stargrunt and Dirtside II
by abraham e.
Publisher: Art of War Games
Date Added: 05/20/2013 22:19:43
The Regiment: Rolling Thunder: Compatible with Stargrunt and Dirtside II This is a booklet with some positive and some negative elements. On the positive side: The campaign system takes into account many of the issues that would really face units in a large and intense combat operation. Second, the background and general geographic descriptions are fairly useful and can easily be adapted to any set of SciFi tactical rules. Third, I like the idea of a campaign setting. Unlike single scenarios (even if they are linked), a campaign forces the players to consider how they are going to use their assets. Players can't just blitz accross the battlefield without considering the long-term results of any particular action. This is a big plus, since it requires a level of operational thought not usually found in this type of game. On the negative side: First, Maps. Except for the overall situation map, the scenarios needed illustration. It is not enough to describe the battlefield, unless the author is willing to do so in great detail. Second, TO&Es. For such a ...

Rating:
[3 of 5 Stars!]
Edge Role Playing Game
by Jeff B.
Publisher: Outrider Studios
Date Added: 05/20/2013 22:19:10
Edge Role Playing Game Edge is an example of how a game should not be written. It is 170 pages long, of which 150 pages is a very poor attempt at flowery, exciting prose and 20 pages of useful information. The grammar and attempts at background are so bad, it's embarrassing to read. For example, the section on Celestial beings spends 3 paragraphs describing how cool they are but never says *what* they are. Humans? Ghostly apparitions? Hamsters? This is a player-character race, too. Things only get worse. There are no examples of roleplay and no guidance on roleplay. The author is assuming you will play it like any other rpg, so doesn't mention details like how a party is formed or that you can describe yourcharacter's actions. There are no social skills and no advice on creating the intrigue the game claims is so abundant in the world. All character abilities either cause damage or stop damage. I couldn't find any other kind of ability. Character generation is so badly organized, it is ha...

Rating:
[1 of 5 Stars!]
WIZARDS' WORLD (Original 1983)
by john a.
Publisher: Goblinoid Games
Date Added: 05/20/2013 22:13:22
WIZARDS' WORLD (Original 1983) This game is just plain awesome! I can't find any fault with it. Thanks to Goblinoid Games for saving Wizard's World from possible obscurity and being lost to gaming history.

Rating:
[5 of 5 Stars!]
Displaying 31 to 45 (of 30984 reviews) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
 Cart
0 items
 Hottest Items

Triumphant! Super Heroic Role Playing Game

01.Triumphant! Super Heroic Role Playing Game
02.Folklore: A Rules-Light Roleplaying Game
03.d20pfsrd.com presents Open Gaming Monthly #3
04.InfestAsia: A Savage Worlds mission set in the jungles of Evil
05.Gygax magazine issue #1
06.BareBones Fantasy Role Playing Game
07.Adventures Dark and Deep Game Masters Toolkit
08.Legend
09.D&D Basic Set Rulebook (Basic)
10.High Space Core Rules (v1.0)
11.Dungeon World
12.D&D Expert Set Rulebook (Basic)
13.EABA v2.0 [augmented pdf]
14.Dungeon of the Unknown
15.The Herbalist Base Class [PFRPG + OGL 3.5]
 
Top 100 Items
 Gift Certificates
Get Your Favorite Gamers What They REALLY Want...
$10 Gift Certificate
Powered by DrivethruRPG