Editeur: CM Games
Date Ajoutée: 12/16/2017 08:24:23
Spy Master is a rules-light setting where you are playing International spies. Right off the bat, this caught my eye as I do enjoy some good spy games antics. Yet sadly, often they are bogged down with too much crunch to enjoy. Refreshingly, this is where Spy Master stands out from the crowd!
Spy Master is at its heart a love letter to the James Bond era of suit wearing, casino royale backdrops of cash guns and high stakes adventure. Spy Master thrives in a world where your so good you not only confront the bad guy at his own party, you sit down with him over drinks and tell him just how you are going to take him down to his face over a game of cards.
How is it played?
Well, the absolute best possible way that a 1970s spy movie game could ever be played that's how WITH CARDS! You read that right, In Spy Master, if you want to complete a task in the game you're playing Black Jack against the Director (GM)
My full review can be found on my blog at Runkle Plays Games. Thank yo...
Editeur: White Wolf
Date Ajoutée: 12/16/2017 06:41:03
This is a well written and presented adventure that goes into a lot of detail, and has a host of NPCs suitable for the scenario in question but that can also be reused. I only had one minor criticism and that was that there were too many NPCs each with a lot going on. Nothin insurmountable with a bit of prep, but it was a tad overwhelming on a first read. You can read my full review [HERE](https://itsmorethanjustgaming.com/2017/12/16/new-bloo- d-a-storytellers-vault-review/)
If you're expecting an adventure that can be set in a well-known 2d6 universe, don't buy this - however if you want a homage to the TV series Space 1999 and love the idea of having a homebase the size of THE Moon flying through a hostile universe and some fun ideas then this is definitely for you. Be warned despite the page count there is a lot of information crammed into 2 pages and is obviously a work of love.
Admit it - you watched Alien(s), Outland, Blade Runner, and many other 1970's and early-1980's sci-fi films. You loved them. You've always wanted to run role-playing games in their settings. There was once a relatively obscure Aliens RPG published in 1991. Classic Traveller also comes quite close to Alien(s). However, none of them captures the spirit of these "retro-industrial" hard-line 1970's universe as brilliantly as HOSTILE does.
The entire thing oozes atmosphere. It is clear that the author knows the milieu like the back of his hand and has analyzed it, dissecting it to its most basic elements: a focus on work and working-class heroes; industrialization and an "industrial" look and feel; danger lurking in the many corners of space; anthropocentric milieu; retro-futurism; and a hearty dose of cynicism. It provides a list of several movies inspiring HOSTILE games, from Alien to Elysium.
Also, it lists Red Dwarf as inspiration! And also mentions it again as a source of adventu...
I love the system behind this "game" that is used in Star Wars.
But the star wars books (all 3 cores of them) are complete games. This is not.
Obviously a generic system such as this needs some work to run, but this needs tonnes. I could take Fate core and run it because the system is so simple that its easy to mod and stat villains etc. Savage worlds has a number of companion books that flesh it out, but even the base game has enough to run with.This does not. The cypher system core book (whose system i hate) tries to do the exact same thing as this book, but does a better job.
The supposedly simple rules and character creation run to >100 pages. Then there are the Settings chapters. I was expecting these to be massive, but each setting gets about 2 pages of explaining the tropes, then a page of example setting, some races, a few pages of gear and one page of antagonists. That's it. I don't think any one of the settings is particularly useful as they are given so little space....
Date Ajoutée: 12/15/2017 23:14:36
Overall, totally awesome!
I cannot say enough great stuff about these pieces! They have served as a spark, and set fire to my imagination.
-1 for learning curve. I'm relatively new to isometric dungeons, and I got this set with the hopes of using it in my Roll20 campaigns, which meet every other week. However, getting the pieces to line up in GIMP and then convert over into a map has eaten up ALL of my prep time.
A Read Me file with info on how to adapt to Roll20 would have been fantastic....
This made me smile, gave me ideas, and is a nicely conceived and well done microsetting. *Space: 1999* for Traveller, sorry 2d6 SF role playing, for less than a quid in just 2 pages. Now if I can just meet Maya, I'll be more than happy... ;-)
A labor of love from an undisputed master of the RPG! Satyros Phil Brucato slams together rock and rpgs, stirs them in a mosh pit of magic, and creates a high-energy game. The pairing is so natural we have to wonder why no one thought of it before. The art is as dazzling as the writing, and the rules are tight and fast paced-- with an emphasis on playability. The lessons of earlier games like Mage are clearly on display here, as their excesses have been pared back to focus on compelling gameplay first and foremost. It's a number one hit. ...
This mission is poorly written. It's full of sterotypical tropes: the hypersexualized female contact, an alternate bid for the mission property, a poorly set up ambush that any player could see from a mile away, a 'rescue' from said poor ambush (that should almost never go off because the party avoided the ambush), and an overly deadly final combat with stats that can't actually exist in the game rules. Avoid this mission.
While there is tons of wonderful map options on DriveThru, it's Heroic Maps that really speaks to my aesthetics and keeps me coming back for more. Always high quality art and concepts. They really listen to their fans and their needs and desires. They are work horses to produce amazing products that comes out fast.
The modular kits are my favorite as I tend to prefer the maps I buy to be generic enough that they can be used frequently for different genres or settings. Worth the money every time.
I have an original setting that I've been working on over the last two decades and Heroic maps always seem to read my mind about how I want things to look and they give me the freedom to use their vision in my own arrangements....
This adventure was a blast to run. It's slightly more roleplay than most adventures. I've also the (mis)fortune of running and playing it multiple times, and each time has been slightly different.
Ultimately, the PCs have the choice of what order to explore the place, which is good for PCs but may confuse novice DMs on what to do. The burgomaster's house can be skipped, but it's also a blast if there are any non-lawful members of the party and want to do good. This one also ties in with DDAL4-02 The Beast, but it is not necessary to run or play that adventure before playing this one.
As with all of the season 4 adventures, this one has the slight disadvantage of being trapped in Barovia if a player plays this scenario. Also, this adventure might be hard for anybody who prefers linear adventures. For everybody else, this is a fun advture to run....
The Beast was a good adventure to run, and fun for the players. It is scheduled to only be two hours long, and unlike some "two hour" adventures, this one can be fit in a two hour session, with advice on how to expand it timewise by roleplaying the creepiness in the forest. I really like the potential to weaken the final encounter by using possible lore from the beginning of the adventure (even if my PCs did not do that). I also like the replayability by having semi-random encounters in the forest. The ending is sad no matter what the players do, but with an adventure in Barovia that is to be expected.
If there is any problem with this scenario, it is the fact that this adventure effectively traps the character in Barovia until they can escape. So if you have a character you want to play in other adventures, make sure you have enough downtime to exit the Mists....