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WK3 Revenge of the Over-Kobold (PF)
by Martin S.
Publisher: Cut to the Chase Games
Date Added: 12/08/2016 09:39:34
WK3 Revenge of the Over-Kobold (PF) The last installment of the Wrath of the Kobolds trilogy begins with the characters returning to the town of Ormkirk which is featured in the first module of the series. The group is welcomed by the new townmaster (assuming the characters managed to find proof of the previous townmaster's involvement in the events of WK1). As they are dining with Layla Havenstein, the new townmaster, chaos erupts in Ormkirk as a small army of kobolds is attacking the town. As buildings burn and people flee from the kobolds onslaught, there are six events in which the characters can play a role to save Ormkirk, or as much as can be saved. In my opinion, this type of event is usually pretty hard to play in game in which events are turn based. It usually is challenging to convey a sense of everything happening at once and letting the characters decide how to handle the situation. Over the years, I saw many systems to handle such occurrences and each time it felt as if the antagonists were waiting for t...

Rating:
[4 of 5 Stars!]
7th Sea Adventures: Mightier than the Sword
by Megan R. [Featured Reviewer]
Publisher: John Wick Presents
Date Added: 12/08/2016 07:38:49
7th Sea Adventures: Mightier than the Sword In this book are two complete adventures for 7th Sea, both of which promise some entertaining escapades for your party. The first is 'The Music of the Spheres' and it is intended to give the party a range of things to engage with - mystery, intrigue, politics, exploration, and combat. This is good if you either have a mixed bunch who like different aspects or people who like a rounded adventure with plenty to exercise the mind and voice as well as the sword-arm. It takes place in the Montaigne capital, Charouse... so someone who can at least speak the language would be useful. The matters to be dealt with reach to the level of the Emperor himself, so Montaignian nobles may be glad of the opportunity to please him - or regret it if everything goes wrong. If the first encounter - a bandit attack - goes well, the party will get invited to court and may even attend a magnificent masked ball. Stir in a missing beautiful young lady and the adventure is soon afoot... The second adventur...

Rating:
[5 of 5 Stars!]
Villain Codex II: Adversaries for Advanced Heroes
by Thilo G. [Featured Reviewer]
Publisher: Outland Entertainment
Date Added: 12/08/2016 02:53:00
Villain Codex II: Adversaries for Advanced Heroes An Endzeitgeist.com review The second installment of the Villain Codex-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page of introduction, 1 page of SRD, leaving us with 15 pages of content, so let's take a look! We begin this pdf with Evetta Laxley, a changeling dreamweaver witch, running an inn as a front for her nefarious operations. Solid one. Ferracyr would be a metal elementalist wizard...but he actually is a venerable elf, which is an interesting twist on what you'd expect - and yes, the ancient pioneer has schemes to prolong his life in nasty ways...but may his mind perhaps even warrant it? Interesting angle! Speaking of interesting: Nagasorko the Unblinking would e a nagaji mesmerist (a natural fit in concepts), his operations include raids on the nearby settlements and operating a diamond mine...and considering implanted suggestions etc., I can envision a complex escape scenario here...nice. Bimsen Malfilex, a tiefling skald raised by trav...

Rating:
[5 of 5 Stars!]
Places of Power: Penitent's Rest
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 12/08/2016 02:51:59
Places of Power: Penitent's Rest An Endzeitgeist.com review This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let's take a look! Penitent's Rest, also known as Alikandra Lat, is a remote wilderness temple, named after a paladin seduced to the side of evil, who journeyed to this far-away place to atone for her sins. To this day, the temple is the goal of repentant pilgrims seeking redemption - and it is said, as mentioned in the lore provided, if the PCs do their research, that the paladin's spirit still shows herself to those praying at her cenotaph, sometimes possessing willing supplicants for quests of utmost importance. This would btw. be one of the 6 events provided and, as often, whispers and rumors are provided. As a pilgrimage site, it only makes sense that there is a fluctuating array of people coming through, with a total of 11 penitents com...

Rating:
[3 of 5 Stars!]
Mythic Minis 84: Kineticist and Occultist Feats
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 12/08/2016 02:50:21
Mythic Minis 84: Kineticist and Occultist Feats An Endzeitgeist.com review All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content ...though it should be noted that 2 feats can be found on the SRD-page. Got that? All right, let's go! -Delay Blast: When delaying a blast from 1 to 5 rounds, you can trigger it as a swift action; if you instead trigger it as a standard action, you may instead alter previously made choices, like target positions, infusions and shaping the area; you may also select your current position as point of origin. You also add tier to the blast's dispel DC. For mythic power, you may delay the blast for up to tier hours. AMAZING one; very powerful, very flexible. Two thumbs up. -Efficient Focus Shift: +1/2 mythic tier daily uses, +1 use per non-mythic iteration of the feat beyond the first. Also gain +1/2 tier as bonus to concentration after shifting focus. Nice one that rewards more flexible playstyle. -Extend Resonant Power: You may extend t...

Rating:
[5 of 5 Stars!]
Mythic Minis 83: Mesmerist Feats
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 12/08/2016 02:46:50
Mythic Minis 83: Mesmerist Feats An Endzeitgeist.com review All right, you know the deal by now, right? 4 pages, 1 page front cover, ~1.5 page SRD/editorial, leaving us with 1.5 page content - so let's go! -Bleeding Stare: Add +1/2 mythic tier to bleed inflicted; makes it harder to resist/cure the bleed. Solid. -Compounded Pain: Lets you switch stares if a target resists one via save, immunity, etc. Cool! -Demoralizing Stare: Suppresses morale bonuses of those affected; additionally imposes the shaken condition; via mythic use expenditure, you may bypass fear immunity or bonuses. Nice. -Excoriating Stare: Sickens target; if it has less HD than you, it is sickened even on a successful save. Cool: When an ally crits a creature, you may use the stare upon the target, even if you have already used painful stare before. A creature can only be affected by this once per round, avoiding stunlocking via crit-fishing. -Extended Stare: Range increases by 20 ft instead; for one use of mythic power, you...

Rating:
[4 of 5 Stars!]
Primeval Thule Traveler's Guide
by Ismael A.
Publisher: Sasquatch Game Studio
Date Added: 12/08/2016 02:37:18
Primeval Thule Traveler's Guide Look, this is an amazing setting, and this book is a great showcase of that. I was on the fence about the 5th edition kickstarter, but then I saw that this primer was free and I grabbed it. I was instantly hooked. This is the setting for which I am most anticipating running a game, and it is because of the way that they have set the world up to be compelling. Not only is this setting about "Conan Meets Chthulhu", but it is also about playing in an age before recorded history when magic is real, but fading, and monsters stalk the Earth for another few heartbeats of history. Glaciers slowly encroach upon humanity like a sword of damocles and the world is equally at risk of falling into barbarity, depravity, or insanity. Are you bad ass enough to carve a piece of Thule for yourselves, save the day, or just earn enough treasure to ride out the wintery apocalypse? Play the game and find out. Seriously, this introduction to the setting should be enough to make you want to buy one of...

Rating:
[5 of 5 Stars!]
Werewolf: The Apocalypse (Revised Edition)
by Ismael A.
Publisher: White Wolf
Date Added: 12/08/2016 02:31:08
Werewolf: The Apocalypse (Revised Edition) This is the version of Werewolf on which I cut my teeth, and on which I based a Colorado game that occured after I witnessed a terrible forest fire. Werewolf the Apocalypse is, in brief, a great game of existential dread and perceived physical power raging against a force of corruption that is beyond any sinew or physical act. It somehow encompasses the daily struggle that we have with the darkness within us while also being about a group of super powered eco-terrotists that kill monsters and sabotage corpotate bullies. Basically, it's a marshmallow sandwich of delicious storytelling and empowerment. If you like werewolves, the environment, or feeling good about being a literal underdog of sorts, you owe it to yourself to get this or some other iteration of the game. The general plot of this book is better than that of the Werewolf: the Forsaken version, but the new rule set will suit this story just as well (or better). 5 stars....

Rating:
[5 of 5 Stars!]
Caves of Shadow (3.0)
by Ismael A.
Publisher: Wizards of the Coast
Date Added: 12/08/2016 02:22:20
Caves of Shadow (3.0) An interesting primer to the 3.0 ruleset. Though I imagine that this was at one time printed and laid out for free, perhaps, to draw people into the game, the layout itself is attrocious. Still though, the content was good for its time, and the methods they employed to teach the game were laudible.

Rating:
[3 of 5 Stars!]
Blood in the Chocolate
by David W.
Publisher: Lamentations of the Flame Princess
Date Added: 12/08/2016 02:20:14
Blood in the Chocolate Another high-quality nightmare from Lamentations of the Flame Princess. As a Referee, you'll enjoy running this. This is a **very** well designed module, on all fronts: the presentation & layout are excellent information design, the story itself has great historical-fantasy verisimilitude, and it's filled to the brim with some highly creative weirdness from the mind of Kiel Chenier. I felt ready to run it after only a quick skim, something I can't say about most modules at all. There's minimal prep needed, if any is needed at all. There's a solid and simple "hook" to get a party involved, and although it takes place in a "real enough" historical Europe you could drop this into any Fantasy campaign just by changing a few names. There's even a thoughtful "Conclusions" portion, in case anyone survives. The superb "cheat sheet" style reference pages in the back of this should also become an industry standard. It all involves exploring one fully-mapped and very well described loc...

Rating:
[5 of 5 Stars!]
Scroll of Heroes
by Ismael A.
Publisher: White Wolf
Date Added: 12/08/2016 01:59:47
Scroll of Heroes This book is of limited scope and use, depending on your assumptions of the 2nd edition ruleset. As it is, mortals and even god-blooded are not anywhere near relevant enough for any game but one with lower level beings (Dragon Kings, Dragon Blooded) or similar. This might be a good minion book, perhaps.

Rating:
[3 of 5 Stars!]
Thousand Correct Actions
by Ismael A.
Publisher: White Wolf
Date Added: 12/08/2016 01:51:15
Thousand Correct Actions I really feel like they could have just pointed you at a copy of Sun Tsu's the Art of War. This is good, but it could have been included or paired with another product and been less of a production. I honestly don't think that the team at this time was up to task to make a book that is on par with "The Book of Nod" or other books in this series of "in universe fiction" that were so steller in the past.

Rating:
[3 of 5 Stars!]
New World of Darkness Rulebook (1st Edition)
by Ismael A.
Publisher: White Wolf
Date Added: 12/08/2016 01:49:37
New World of Darkness Rulebook (1st Edition) It is very difficult to be as into World of Darkness as I am and NOT write a review for this book. Though it has been updated many times since its release many years ago, I feel like it was at least a breath of logic into the then cluttered ruleset that encompassed the so-called old world of darkness. This rulset was, in my opinion, a very good step in the right direction, having been made from experience and good sense, created as a succinct version of a set of rules that had been applied in various ways to other rule books in the past. And while it has been updated, and while some pine for the old rules that preceeded it, there remains a certain shine to this book that glimmers with both nostalgia and an amazing design ethic that is simple and elegant....

Rating:
[5 of 5 Stars!]
Blood in the Chocolate
by Zedeck S.
Publisher: Lamentations of the Flame Princess
Date Added: 12/08/2016 00:21:06
Blood in the Chocolate Would be fun to play this with a bowl of Cherry Ripes on the table. A big, never-ending bowl.

Rating:
[5 of 5 Stars!]
Secrets of the Covenants
by Stephen J.
Publisher: Onyx Path Publishing
Date Added: 12/08/2016 00:08:42
Secrets of the Covenants When it comes to the new Lore and Fluff, which is 4/5ths of this book, I feel they've done an excellent job. It really brings out the various ways the Covenants work, and provides excellent inspiration for both players and STs. I'd give that part 5/5. For the new rules however I'm vastly disapointed. There is no thought to game balance, or things making logistical sense. It seems to be a collection of random ideas from various sources, with many providing the opportunity to easily throw a game out of wack. There's one or two nice things per Covenant, but the rest is just silly. I'd give this part 1/5. Overall I'd recommend it if you want some excellent creative writing for each of the Covenants. If you were hoping for something that would expand well upon the various Covenant powers however, I'd say you're better off coming up with your own material and saving your money....

Rating:
[3 of 5 Stars!]
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