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Chivalry & Sorcery Essence
by Customer Name Withheld
Publisher: Brittannia Game Designs Ltd
Date Added: 02/22/2017 07:01:57
Chivalry & Sorcery Essence Chivalry & Sorcery Essence is an elegant, simplified version of the Chivalry & Sorcery game. It has everything you need to run realistic-feeling medieval fantasy at a personal level with a system which is just "crunchy" enough to appeal to me without being overwhelming. I'd love to see this approach expanded to include similarly elegant mass combat and land-holding rules - then it would really feel "complete" as a C&S ruleset. I bought it in both print and PDF. My only criticism is that some of the art is slightly low resolution in the print version, but given the low price and the quality of the rules themselves, I couldn't bring myself to take a star off for this. Other than in the print version of the character sheet, I don't find it distracting, and I am not going to use the print version of the character sheet anyway (I'll print my own character sheets - who actually photocopies these from rulebooks anymore?)....

Rating:
[5 of 5 Stars!]
Robert E. Howards CONAN Roleplaying Game Quickstart
by Customer Name Withheld
Publisher: Modiphius
Date Added: 02/22/2017 03:35:34
Robert E. Howards CONAN Roleplaying Game Quickstart Still I do not understand how you can combine, in 2017, a setting so gorgeous (from a literature so strong) with a game system as childish (and outdated as a gaming concept) instead of another who prefers the story.

Rating:
[1 of 5 Stars!]
Psionics Augmented: Mind And Soul
by Thilo G. [Featured Reviewer]
Publisher: Dreamscarred Press
Date Added: 02/22/2017 02:52:12
Psionics Augmented: Mind And Soul An Endzeitgeist.com review This installment of Dreamscarred Press' Psioncis Augmented-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 14 pages of content, so let's take a look! We begin this pdf with a welcome and well-explained discussion of the basic differences between psionics and psychic magic: As noted by yours truly before, psionics are drawn from an internal power, while psychic magic channels effects and draws its potency from an external source of power - but beyond that, the pdf goes on to discuss the interaction of both and the potential that can be drawn from their interaction in both narrative and mechanical terms, discussing how class features and overlaps do work between the two. (For an example how AMAZING this blend can be, look no further than the glorious Living legend penned by Forrest Heck...) Now, that may all be nice and all, but let's look at the archetypes contained herein, shal...

Rating:
[5 of 5 Stars!]
Tower of the Stargazer
by Thilo G. [Featured Reviewer]
Publisher: Lamentations of the Flame Princess
Date Added: 02/22/2017 02:50:59
Tower of the Stargazer An Endzeitgeist.com review This module clocks in at 34 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page b/w-version of the cover, 1 page back cover, leaving us with 28 pages of content, though these pages are A5-booklet-sized (6'' by 9''), which means you can fit about 4 of them on a given sheet of paper, provided your eyesight is good enough. This review is based primarily on the print-version with new layout from 2014, though I took the electronic version for reference purposes. So, first things first: This is intended as an introductory module...perhaps not necessarily for gaming as such (more on that later),but for LotFP's distinct style of design. What do I mean by this? Well, this module is suffused with numerous designer's notes that elaborate on specific design decisions and rationales, helping the referee understand why and how certain things are the way they are. At the same time, if you're expecting copious read-aloud text or the like, you're ...

Rating:
[3 of 5 Stars!]
Advancing with Class: The Witch
by Thilo G. [Featured Reviewer]
Publisher: The Knotty-Works
Date Added: 02/22/2017 02:48:01
Advancing with Class: The Witch An Endzeitgeist.com review This installment of the Advancing with Class-series clocks in at 27 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 21 pages fo content, so let's take a look! All right, after a brief and solid piece of introductory prose, we begin with 5 different patrons, with 3 being tied to fey, one representing a more scholarly bent and one being an antithesis of winter. More interesting than these (though their spell selection is pretty interesting) would be the metric ton of hexes that can be found herein, which are further categorized by theme - Eldritch, Fey, General and Shadow would be the respective leitmotifs. Fey hexes are restricted to fey with a fey patron, shadow hexes are restricted to witches with the shadow patron - simple and makes sense, though, as a minor complaint, last time I checked it was "patron" and not "patron theme" - but that's just cosmetic and hence will not influenc...

Rating:
[2 of 5 Stars!]
Battle Quest
by jon s.
Publisher: Crystal Star Games
Date Added: 02/21/2017 23:27:24
Battle Quest Keel Game! If you think this game is too minimal I think you missed the point.

Rating:
[5 of 5 Stars!]
Observer - A Dungeon World Playbook
by Carl A.
Publisher: Jordan Prokosch
Date Added: 02/21/2017 22:42:52
Observer - A Dungeon World Playbook When I saw this playbook I wasn't sure what to expect and passed it by. When I finally read the description and realized it was about playing Beholders, I was on board. It does a good job of translating the concept of a floating sphere with eye stalks that have various magical effects, all while putting their own twist on it. You get 4 of the eye beams to start, with moves granting you the others, and the ones you have access to are called "Awakened Eyes". This terminology is important because for each Awakened Eye you also gain extra visual abilities. For example, with the disease eye you can microscopic sight. To balance all of this power with other playbooks, when you use your eye beams you have a good likelyhook that it will have to close for a while to rest, which means you lose the sight ability you gained with it during that time, too. This nicely forces you to use all of your eyes and not become overly dependant upon the same one or two all of the time. There is one mi...

Rating:
[4 of 5 Stars!]
The Everyone Everywhere List
by Colin H.
Publisher: Erik James Olsrud
Date Added: 02/21/2017 19:52:23
The Everyone Everywhere List The name lists are good. However, the PDF itself is poor quality. Some of the pages are text, but most are images that appear to be scanned. The image pages are slightly tilted and greyed out, and it is not possible to select the names (since there is no embedded text).

Rating:
[3 of 5 Stars!]
Blades in the Dark
by Karl M.
Publisher: One Seven
Date Added: 02/21/2017 14:58:09
Blades in the Dark My new favorite RPG. Best thing since Apocalypse World. This is still what I would consider a Rules Light system although there are more rules here than AW but they do such a wonderful job structuring the play and laying down more "track" than the players can run down so it's always leaving you wanting more. The One More Turn idea so lovingly a part of Civilization video games is here so strongly you can taste it. The system is a limited dice pool with lots of fun options. The world is crisp and lively with lots of options and room for what ever your group would like to add. It's light enough detailed to give you an idea for yourself but not enough detail to tie you down to pages and pages of lore. This system looks to be a new standard model, John should have coined a system with this when he published it deserves it. ...

Rating:
[5 of 5 Stars!]
7th Sea Core Rulebook (Second Edition)
by Megan R. [Featured Reviewer]
Publisher: John Wick Presents
Date Added: 02/21/2017 13:36:22
7th Sea Core Rulebook (Second Edition) The opening fiction sets the scene for the sort of epic swashbuckling action this game inspires... indeed the cover layout, looking like a film poster, suggests the cinematic exploits the party can perform. Wit, swordplay, acrobatics, poise and sheer adventurous fun is what this game is all about! Chapter 1: Welcome to 7th Sea sets the scene. Swashbuckling, sorcery, piracy, adventure, diplomacy, intrigue, romance, revenge, archæology and exploration all have their place in this almost-17th-century-Europe where new ideas challenge accepted dogma, lost secrets are coming to light, and dramatic swordplay carries the day and often wins fair lady too (unless she's the one waving a sword around...). There's a brief explanation of what role-playing is all about, and how the party are designed to be Heroes with a capital H - they may be rogues or rascals, they may dice with the law, but they are not evil people. We'll leave that to the Villains, thank you very much. There's a very brief ove...

Rating:
[5 of 5 Stars!]
Vulcan Class Logistical Production Unit
by william b.
Publisher: Mongoose
Date Added: 02/21/2017 13:21:42
Vulcan Class Logistical Production Unit # Well thought out, with useful information and suggestions for both Ref and Player. Even thug there are no deckplans included it isnt a problme for this particular vessel. Since it is likely that every vessel of this type will be different and players will not be spending a great deal of tie aboard the vessel. A Quick tuhmbnail sketch of the interior created by the Ref should be all a game session might need.

Rating:
[4 of 5 Stars!]
Dragon Drop Adventures 5e
by Hugo C.
Publisher: Dragon Turtle Games
Date Added: 02/21/2017 12:50:02
Dragon Drop Adventures 5e awsome adventures. My kids really enjoyed them! keep up with the good work!

Rating:
[5 of 5 Stars!]
Ryuutama : Natural Fantasy Roleplay
by Sam H.
Publisher: KOTODAMA HEAVY INDUSTRIES
Date Added: 02/21/2017 12:46:17
Ryuutama : Natural Fantasy Roleplay This is an excellent and charming little game. The art's uniformly great and the rules hang together well. It's a simple game, best suited for beginning players or groups who're interested in something lighter. I usually run much "darker" or at least more serious games and Ryuutama offers a charming alternative. I ran it over the course of two sessions with five players (all of them experienced in RPGs) and I will say that with that the "balance" seems to break down in the travel minigame. With enough characters there are a good number of combos to mitigate most failures. The enemy types provided in the base game also don't provide much of a challenge to that many characters, unless you throw in quite a few of them. This wasn't a huge problem for me--combat's not really the point of the game, nor is grueling travel always desirable. But the occasional dash of peril is still important, even to a gentle game like this. Sticking with three player characters might be the best strategy, unt...

Rating:
[5 of 5 Stars!]
Psychopod
by Sl J.
Publisher: Rarr! I'm A Monster Publishing
Date Added: 02/21/2017 12:46:09
Psychopod Bill D. gave a perfect review. This one is superfluous. But if you want to read a second review... I love Psychopod. At first I said wtf is this, then I realized this is what Steve Jackson used to do in the 1970s: design brilliant (mini) games. SJ would have put it in a baggie with some cardboard chits and a folded hex sheet and charged $6-8 back then (e.g., Ogre, Car Wars, Melee, Wizard). SJ is still selling those same old brilliant pieces of pop art, gussified and commercialized for the modern buyer for $20+. Here you have everything you would get from a SJ (mini) masterpiece, except you have to do some minor assembly. All the essentials are there. And, if the concept is the right one for you, you will be excited to add your own energy to make gameplay phenomenal. How do you know whether Psychopod is the right concept for you, though? If you read this far and have $1, you've answered the question for yourself. But, to help a poor gamer out, if you like sci-fi and/or horror movi...

Rating:
[5 of 5 Stars!]
Classic Fantasy Expert Set - TDM501
by Michael D.
Publisher: Design Mechanism
Date Added: 02/21/2017 11:41:19
Classic Fantasy Expert Set - TDM501 Design Mechanism does it again. Here are rules for PSIONICS. If you remember AD&D, you remember that Psionics were part nightmare, part party, part... well, you get the idea... Now, we can have MIND FLAYERS... Errr... Sorry... MIND SLAYERS... in D100. These are the star villains of any campaign... even when dealing with level taking monsters in the old school editions... Here are creatures that not only eat your brain... but steal your mind... or worse, control those who work for and with you. Now you can take your old editions that detailed these aggressive, dimension hopping creatures... and bring them into your D100 world. Imagine it... Orcs, Hobgoblins, etc... and Dark Elves... just pawns of a far more villainous evil. Cthulian by nature... these are the stuff of real nightmares... they are coming to eat your brain... after they steal your mind and turn everyone against you. I look forward to setting D100 players against them... and their plots for multiversal domin...

Rating:
[5 of 5 Stars!]
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