This was a worthwhile buy. I play a lot of D&D, but I don\'t usually build my own terrain--when I do, it\'s basic stuff, and shabby-looking. This set had really clear instructions so even a first-timer like me could put together some legit-looking scenery. It\'s enough to make a complete dungeon, although there are more advanced sets for unique pieces. For the best experience, I recommend getting white cardstock, super glue, and a glue accelerant.
to the DM
just read the first encounter. It\'s awesome. killed the first PC within ten minutes of gameplay and players loved it.
I like the OSR feel and classic D&D Monsters.
if you check out youtub there is a play through by wizards. if you like to lisen to actual play. SEARCH MINES OF MADNESS
I love the concept of the cards! I watched the YouTube video first. I run a high school level group. Tonight each person was dealt 3 cards. Played the cards at the beginning of the round. It was hilarious. Only criticism is there were a couple of cards with no close rpg equivalent. The kids struggled with that. It was great fun using them. Good filler. I would buy another set. A volume 2.
If you are looking for a simple yet not simplistic universal rules system that gives you plenty of tactical crunch for you combat; this is it. If you love using polyhedral dice definitely the game you want. If you are tired of getting stuck in a class based advancement system this is worth the price of admission.
This game system came out of a mix of the very detailed Deadlands and a table top game called the Great Railwars. The designers used the experience gained from the above mentioned games and came up with a streamlined rules system that covers a lot of ground and presently has dozens of settings.
This game is for gamers who like to push miniatures around on the table top, but don\'t want to spend an hour fighting a battle between a half dozen figures. I have consistenly been able to run combats with in excess of 2 dozen figures in a half hour or less. The action is Fast, Fun, and Furious. A great game for grognards and neophytes alike. ...
Simplistic not simple. I can\'t imagine why anyone...including myself spent money on this.
I checked out the quickstart. I for some reason thought that there had to be crunchier rules in the actual settings/universal rules...there aren\'t. No ranged combat. Even though weapons are given ranges. I figure the GM is supposed to SWAG that. Since it appears that despite PCs having a movement rating there seems to be no apparent reason given for having one. No rules for covering distances on foot at all. No rules for cover. Although the GM can arbitrarily determine if a roll has advantage or disadvantage. This book has no setting, but costs as much or more than the setting books. Here\'s the catch the setting books have the same set of minimal rules in them. I bought this Universal set of rules on sale for a little over 5 USD. Each setting book is regularly 7 USD. You can get the entire Fate Core set of rules and Fate Accelerated, over 400+pages of complete rules, for pay as you want. Yo...
Disappointment and buyer\'s remorse. Definitely not worth the price. This is one of two OneDice products I have bought. Neither are worth the price of admission (and I got it on sail).
The art is adequate. The production values are good. Tidy.
The setting is barely adequate. You can get a great VSF setting with a complete set of rules (on this site) for just about 8 USD (with 200+ pages). Good old Space 1889 from GDW. GDW\'s rules are clunky but can be easily replaced by other rules, but are pretty much complete.
Which brings us to OneDice Steampunk. Rules. Not complete. Simplistic not simple. Simplified to the point so as to be useless. Characters are given a movement rate. How many meters in a turn. Why? Not really sure. No rules for movement are presented; other than moving out of close combat. We aren\'t even told how to move into close combat. Ranged weapons have ranges. Awesome. Why? To what purpose? I don\'t know because they are listed but have no context or discussi...
On the surface, this is a lighthearded, rules light game for playing cyberpunk stories. If you have ever seen Lasers and Feelings, you\'ve seen this system. It fits on two pages, so the rules are workable, but not robust. Despite this lack of rules depth, they work amazingly well to quickly adjudicate a storyline.
What makes this so awesome (beyond it being free), is the cyberpunk mission generator, which is actually kind of a neat resource for ANY cyberpunk game you might be running. Add to this the fact that the artwork is great, and it\'s an amazing product that is worth your time to download and read through....
I played through this adventure as a one shot with 3 players using level 5 characters.
The adventure is well written and layed out in a way that makes running it easy and enjoyable. The combat in the publication is challenging but only as to make the party think about tactics more than simply charging in head first. Outside of the combat the premise is fun and a change of pace from the normal encounters with creatures.
I really cant say much that will add to what Jay W covered. He did a good job. I bought it at full price and thought it was worth every penny. I can only hope they make some more \'Starships & Spacemen\' game supplements.
I would state that the general theme of the story was the original Star Trek and perhaps some influences from the television cartoon series. Ive been in the mood for a good retro sci-fi and I think this would work perfectly. They add some nice racial options. Always appreciated. They added some nice space opera sock\'em rules. Then the detailed mapping of a huge sector of space. I liked all the tiny changes they made to the system and the reasons they made them. Everything only enhanced the game as a genre.
As I said before I hope they give us more material. Right off the top of my head, a Space 1999 scenario on a moon flung from its planetary orbit but have it happen in your world. You could even set it as a hundred years or so in the past. This is...
A very interesting system, with a few rough spots that are being worked out. I love the magic system, it\'s so flexible and gives low level mages some real ability to help the party out and the better the mage player\'s imagination, the more they can get out of the system. Looking forward to see what is in the latest revision.
While this book did not have all of the cool stuff that other books in the series did, the entropist is basically a new class with how different it is and the kinetic lancer is just awesome (Final Fantasy Dragoon!), while the new infusions and wild talents help round out some other elements. I would not grab this without at least having Kineticists of Porphyra II though, since to get the most out of it, you are going to need the Viscera element. Still, if you liked the series, this is gonna be an awesome book for you!...