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Blood Dark Thirst
by Niles C.
Publisher: Kort'thalis Publishing
Date Added: 11/16/2017 18:40:38
Blood Dark Thirst Caveat: I don't like V:tM or V:tR or WoD or anything related. When Venger said he was going to write an OSR heartbreaker based on them I came up with a very involved arguement that involved waves and cycles to show that the Storyteller games couldn't be Old School until 6e D&D comes out. Turns out I was wrong. BDT works as well its own thing and, if you're less lazy and burnt out than me, would be a perfect stand alone game for as much material as you can squeeze out of it. To me it does seem to expect a basic knowledge of the WoD stuff, if only to deliberately ignore it. You can get workable characters out of it in about 15 minutes if you're distaractably watching YouTube videos. If you have no intention of running it directly then there's plenty of ideas to drop into your other OSR games. My only real complaint is that it feels unfinished. Like I've only got a third of a final game here. Hey Venger, if you ever do expansions for Werewolves and Sorcerers then let me know. Mea...

Rating:
[4 of 5 Stars!]
DDAL07-05 Whispers in the Dark (5e)
by Tim L.
Publisher: Wizards of the Coast
Date Added: 11/16/2017 18:22:00
DDAL07-05 Whispers in the Dark (5e) While this is an amazing conclusion to a phenomenal trilogy, there is one glaring issue that needs to be addressed. The puzzle: now allow me to rant for a moment-generally in D&D it is considered proper to separate character knowledge from player knowledge, however a puzzle/riddle is the exact opposite of that, a 8 Int/Wis Barbarian played by someone with a Master’s degree can solve them in his sleep, while an 16 Int/Wis Divination Wizard/Knowledge cleric played by some high school dropout will never get it. A puzzle, particularly the one here, is integral to advance the story, so if a group gets stuck, or decides to over-think things (especially if they’re wrong) just grinds the session to an absolute halt. Even if they give up and resort to blunt forcing it, most of their resources are drained right before the climactic showdown with the villain after 3 adventures. I thought this was going to be a 5 star module until I ran it, but I have to take off 1 for the puzzle....

Rating:
[4 of 5 Stars!]
Into the Breach: The Kineticist
by Jerry M.
Publisher: Flying Pincushion Games
Date Added: 11/16/2017 18:17:06
Into the Breach: The Kineticist The PDF starts off with a brief description of what the series(Into the Breach) is about and then the table of contents. Before this is the cover art and a quote from [i]The Art of War[/i] that I think is really fitting for the class. Well done there. Right after that we get to the archetypes. Aetheric Marksman is an Aether Kineticist archetype that allows you to use a longbow or shortbow(with which you are proficient now) to make your Telekintic Blast. The damage you deal changes and feats like Rapid Shot don't work with it, but Weapon Focus(Kinetic Blast) works. The range is 60ft though, not the full increment of the bow, but any enhancements on your bow(like Flaming or Holy) apply and later you get the ability to grant your bow special properties too, albeit in exchange for taking burn. Later class features include turning arrows into small area of effect damage, piercing through a target to hit another and deal bleed, and shooting an arrow that digs itself deeper into the t...

Rating:
[5 of 5 Stars!]
Deep Dark Deathlike
by Camille R.
Publisher: Whimsy Machine Games
Date Added: 11/16/2017 17:24:41
Deep Dark Deathlike Deep Dark Deathlike is the perfect game to play during a windy winter night. Or perhaps to cool you down during a hot summer evening with a chill down your spine. Unlike other horror games that rely firmly on scary monsters described in intimate detail, or gory mechanics for ripping bodies asunder, DDD utilizes our own faulty memory, creating characters from a shared perspective, and facing the things in the dark that don't give a damn about you. The simple act of handing over your completed character sheet, to never look at it during play, feels a bit like handing over your own soul, especially after you have walked this character through so many obstacles and tragedies to get to the main play phase. For a 16 page game, it's full of interesting concepts, cool mechanics, and a little lesson on Cosmism and Existentialism. Deep Dark Deathlike is not a journey to take alone, and even though there is failure, there are also moments of hope in the darkness, and the feeling that with you...

Rating:
[5 of 5 Stars!]
Battle For The Purple Islands
by Tamas K.
Publisher: Kort'thalis Publishing
Date Added: 11/16/2017 15:26:41
Battle For The Purple Islands This is a 22-page booklet, with great b&w interior art (by Fuzzy Big, Monstark, and Craig Brasco). It can be used as a part of your Islands of Purple-Haunted Putrescence campaign, or as a stand-alone scenario. In the beginning, there is a section for fleshing out your characters, mostly via random tables (this is usual for Venger's scenarios, and I actually like it - it is perfectly possible to use these snippets and tables as "modules" and use them when running any of the other adventures). The appendix holds some more random tables, e.g. a 1d100 hexcrawl. The scenario includes three "entry points" (hooks) for PCs, depending on whether they are veterans of the Purple Islands or newcomers, or allowing them to cross over from the Alpha Blue universe. This is very useful stuff. The story itself is then propelled by the appearance of a messenger on a quest to save the universe, none the less... but the island is an arena between various factions and wildcard tribes, who make everyth...

Rating:
[4 of 5 Stars!]
The Blackwood Errantry Codex
by Charlie W.
Publisher: Mythic Gazetteer, LLC
Date Added: 11/16/2017 15:19:56
The Blackwood Errantry Codex My adventures in The Blackwood are without a doubt some of the most RPG fun I've had. I've had the opportunity to play through the main storyline as well as several one off adventures. The Blackwood is so vivid and laid out so perfectly, that even in a one off, you're able to get a real feel of the world. I've made two characters of differening race and playstyle. The book provides you plenty of information about each race, it becomes easy to build a character that fits right into the stories. I find the examples of regular phrases or names from each race to be particularly useful. The book itself is gorgeous as well. I got the hardcover premium copy and I'm glad I did. The art is gorgeous in either version, but colors and inks in the premium version stand out. It doesn't feel cheap, and has a satisfying weight when held. I have it displayed in my room like I would any poster or picture. I'm very excited to keep having adventures in The Blackwood. I'm already thinking about my th...

Rating:
[5 of 5 Stars!]
He Who Laughs Last
by Mattias G.
Publisher: Weird 8
Date Added: 11/16/2017 11:22:10
He Who Laughs Last Great adventure with good hand-outs! My two concerns, that barr the 5:th star rating, is (SPOILER!) 1) why there was a need to find a glass dagger, and 2) what really happened to the comedian who turned himself in only to vanish. After all, the retired detective ran over one Laughter-spreading comedian with his car, so that seemed to do the trick, so why go about a silly ritualistic dagger made of glass..? And as for the old comedian; what happens to Rafe when his protegés don't follow through... will they start to age, or what? Continuing to be a drain on his magic points, or something, because otherwise there's really nothing restricting him to turn everyone in LA into a comedian..?...

Rating:
[4 of 5 Stars!]
Blackwood: Tourist Season
by Jeffrey G.
Publisher: Mythic Gazetteer, LLC
Date Added: 11/16/2017 10:10:58
Blackwood: Tourist Season Rabbit Season! Duck Season! Tourist Season! With some implied nods to Sweeny Todd this one-sheet is both creative and could be as quick or as long as the GM and Players like. It combines social and physical conflict and a flair for investigation. It would be a good introduction to the setting, and possibly Savage Worlds 4 Stars rated as a paid product (could have a better image or two there), 5 stars as a free product.

Rating:
[5 of 5 Stars!]
DDAL07-05 Whispers in the Dark (5e)
by Thomas H.
Publisher: Wizards of the Coast
Date Added: 11/16/2017 09:37:20
DDAL07-05 Whispers in the Dark (5e) This was a lot of fun for myself and the table. I really liked the encouragment from the author to make the interaction in the Fane to make things more dramatic.

Rating:
[5 of 5 Stars!]
FrontierSpace Referee's Handbook
by Jeff C.
Publisher: DwD Studios
Date Added: 11/16/2017 09:30:53
FrontierSpace Referee's Handbook FrontierSpace Referee’s Handbook Wow! This book made two very strong first impressions on me. The first is the speed at which it came out. I never expected to see the Referee’s manual so fast on the heels of the FS Player’s Handbook. It’s rare to see such good production quality and well-timed execution from a game company. The second very good impression this game made on me was, at first glance, I was almost looking for a boxed set with the Player’s book, some maps, player handouts, cardboard counters, a poster, some plain dice, and a crayon to “ink” the dice. Then I realized the sheer volume of this book. While I wax nostalgic for the good old days of boxed sets which are now all but obsolete because of prohibitive costs, this really did remind me of diving into one for the first time. As gamemaster books go, this one is by far one of the most well put together, professional, and useful I have seen in the last twenty years of being a player, gm and writer. I love everything...

Rating:
[5 of 5 Stars!]
The S'rulyan Vault II
by Thilo G. [Featured Reviewer]
Publisher: Kort'thalis Publishing
Date Added: 11/16/2017 08:58:31
The S'rulyan Vault II An Endzeitgeist.com review This review was moved up in my reviewing queue as a non-prioritized review at the request of one my patreons. So, the first thing you need to know would be that this product is a map, a massive map, to be more precise. Drafted by the talented Glynn Seal as well as Monstark and Fizzbig, this map comes in two iterations: One would be the classic blue and white – and yes, if you zoom in, you can see the squares. Zoom in? Yeah, this thing is humongous. As in: You can make that a super-sized-poster-monstrosity. The map comes in 300 dpi, so yeah – you *can* actually make that happen without everything looking bad. For the tablet-users: The blue/white classic version clocks in at about 30 mbs. Now, here I may be prejudiced, but for me, the true star would be the second version of the map – just as big, the same dungeon, but infinitely more atmospheric. Why? Because it sports a used parchment look with copious amounts of blood spatters – considering the ...

Rating:
[5 of 5 Stars!]
One page Dungeon : Khem's Order
by Erik T.
Publisher: Kosmic
Date Added: 11/16/2017 08:02:02
One page Dungeon : Khem's Order Overall not a bad little adventure, especially for being only one page. The adventure itself is rules neutral so it will play well with virtually any fantasy RPG. The maps are well done and intricate enough to grab the attention. My only complaint and unfortunately it is a big one is the fact that the english version could have done with a better translation. It's serviceable, but it's going to require some interpretation and rewriting from me in order to make it easy to use in game.

Rating:
[4 of 5 Stars!]
DDAL07-04 A Walk in the Park (5e)
by Nicole H.
Publisher: Wizards of the Coast
Date Added: 11/16/2017 06:48:32
DDAL07-04 A Walk in the Park (5e) I’m new to DM’s guild and this module really shows me all the great content I’ve been missing out on. First off I like the variety of ways this story can be transitioned into. Either with the first piece of the trilogy or with many story hooks to get your players to this point. I also am really happy with the overall danger level of the module. It has enough danger and risk to keep players invested, on their toes, and on the pursuit of the next piece of the puzzle. But it is not so tough as to ward off players afraid to fully dive into Chult’s deadly jungles. The story also presents a lot of whimsy and enjoyable cultural experiences as the party explores this strange new land and its peoples. It’s good clean fun, which I enjoy most of all in my campaigns (both as a player and as DM). I may very well have to seat Chult into the world of my home game so that my players can take a trip into unique world, Tomb of Annihilation or not. 5 stars! ...

Rating:
[5 of 5 Stars!]
The Blackwood Errantry Codex
by Joseph S.
Publisher: Mythic Gazetteer, LLC
Date Added: 11/16/2017 03:36:22
The Blackwood Errantry Codex I'm a sucker kung-fu and folk tales. The artwork is great, the layout is pretty awesome, and the setting absolutely beautiful. The wuxia styles are badass and make for some really cool combat encounters, hell it makes non-combat encounters way more interesting! I've run dozens of adventures already and my players are loving it, they've become followers of the Way, hehe. I highly reccomend checking this game out, you can thank me later.

Rating:
[5 of 5 Stars!]
Heroic Maps - Modular Kit: Abandoned Dwarven Hold Great Hall
by Andrew C.
Publisher: Heroic Maps
Date Added: 11/16/2017 01:09:58
Heroic Maps - Modular Kit: Abandoned Dwarven Hold Great Hall While the Great Hall for this Modular Kit LOOKS great, printing it myself is just horrible. I am EXTREMELY disappointed in how this prints off at the 28mm size. Lets go over a few things shal we? **Printing Instructions ** Default paper size for pdf is A4. For 28mm scale print at 100% For 25mm (1") scale print at 91% WHY A4 size? Do you realize that the A4 size for paper is NOT the standard 81/2 x 11 Inches? A4 is 8.3 x 11.7 inches. Unless your job is as a **PROFESSIONAL PRINTER**, WHO BUYS THE A4 SIZE? Standard paper size for any normal individual, INCLUDING most GM/DMs I'd imagine is the 81/2 x 11 inch paper. So...I would rather use card stock right? Who wouldn't. This is a nice looking modular tile set and printing on paper would be a waste. At least card stock can give me some rigidity when I lay down the "tiles" on the table for my players to use. So...we're not using standard 8/5 x 11 inch paper...cuz yeah..A4 SIZE?!? So the only other size of paper I have...

Rating:
[1 of 5 Stars!]
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