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Read What Others Are Saying
Dark Sun Creature Catalog (4e)
by Darren P.
Publisher: Wizards of the Coast
Date Added: 12/18/2014 06:52:37
Dark Sun Creature Catalog (4e) When you need something new, whether it is set in Athas or not, this is full of new creatures, with some excellent twists on old favourites. I use it all the time to generate opponents. Be afraid, be very afraid... Very nice artwork too. My players all want to be Muls...

Rating:
[5 of 5 Stars!]
Dark Sun Campaign Setting (4e)
by Darren P.
Publisher: Wizards of the Coast
Date Added: 12/18/2014 06:50:11
Dark Sun Campaign Setting (4e) This is an excellent, sinister setting. We use the Eberron Campaign setting so I use this for Sarlona and the Riedran culture which has worked well so far. Some excellent new additions in terms of classes and backgrounds. No-one who plays likes the Templars (boo hiss).

Rating:
[5 of 5 Stars!]
H1 Keep on the Shadowfell & Quick-Start Rules (4e)
by Darren P.
Publisher: Wizards of the Coast
Date Added: 12/18/2014 06:48:02
H1 Keep on the Shadowfell & Quick-Start Rules (4e) Looks like they saved the best until last. This is really well written and our players are enjoying it immensely. Slotted pretty easily in to our Eberron world setting.

Rating:
[5 of 5 Stars!]
Dungeon Delve (4e)
by Darren P.
Publisher: Wizards of the Coast
Date Added: 12/18/2014 06:46:26
Dungeon Delve (4e) Excellent bit of kit for those nights when you weren't able to write anything yourself or if only a couple of players turned up.

Rating:
[5 of 5 Stars!]
Entropic Gaming System
by Robert S.
Publisher: Mystical Throne Entertainment
Date Added: 12/17/2014 21:49:20
Entropic Gaming System This is not a full review, but I am so intrigued by the EGS system, I have to place a comment here. For me this generic RPG system is the EABA, a perfect blend of the old Cortex, Savage Worlds and Master Book systems. Basically characters have an Ability and a Skill, all measured from d4 to d12 and you combine these two in a way that suits the situation. After that you roll both dice and compare them to a Target Number, usually 7. But there is a lot more to this system. The combat system is not a plain „roll-hit-damage“ thing, but offers tactics, strategies, qualities and hero points to make combat entertaining and memorable. Especially I like the Fear Dice Pool for monsters and the Heroic Dice Pool for the characters. An additional layer of brilliance and fun. I would say these rules are not overly complicated and can be put in the rules medium section, same as I would put Savage Worlds. But this is NOT Savage Worlds, although it might look similar on the surface. It is dif...

Rating:
[5 of 5 Stars!]
Holiday Heroes & Horrors
by William W. [Featured Reviewer]
Publisher: Octopus Apocalypse
Date Added: 12/17/2014 20:41:07
Holiday Heroes & Horrors (Originally posted to the Contemporary Quixotist: http://quixotist.wordpress.com/2014/12/17/1d12-days-of-chris-
tmas-day-3-holiday-heroes-horrors/ ) The next goody under the angry treant stuck in the little pot in our living room is Holiday Heroes & Horrors, a holiday and arctic themed supplement for the Pathfinder RPG from the wonderfully named Octopus Apocalypse. Packed in the 18 pages are details of a new arctic region called “White Hell,” rules for snow blindness, a new item, item quality, and item material, two new magic items, three new spells, two new races, and a bunch of new monsters to top it all off. As with many holiday themed products, the material and illustrations are a bit whimsical, but if you’re looking to bring some lighter fun to your Pathfinder games, then this would be three bucks well spent....

Rating:
[4 of 5 Stars!]
Town Square Clock Tower
by tim w.
Publisher: Mystic Mountain Productions
Date Added: 12/17/2014 13:44:11
Town Square Clock Tower The clock tower is of good quality detail and makes an attractive model to use for either a diorama or gaming. Construction was straightforward as well. Would recommend.

Rating:
[5 of 5 Stars!]
Hc Svnt Dracones
by Ethan T.
Publisher: Weapons Grade Funk
Date Added: 12/17/2014 08:50:24
Hc Svnt Dracones I backed this on kickstarter when it was first starting up (Being a massive fan of ShadowRun I had to) and I can honestly say the $50 that I put towards this project was well spent it's got interesting lore, game play, and a different (albeit odd) races to play. Overall I enjoy the game and hope that they will expand on it further with more races, weapons, and intrigue.

Rating:
[5 of 5 Stars!]
Achtung! Cthulhu: Investigator's Guide
by Megan R. [Featured Reviewer]
Publisher: Modiphius
Date Added: 12/17/2014 08:35:13
Achtung! Cthulhu: Investigator's Guide Aimed at players - whether of Call of Cthulhu or Savage Worlds - this book contains a wealth of material to help them understand the alternate history of a World War 2 with added Cthulhu Mythos elements, and hence to play their characters more convincingly. Chapter 1: Welcome to the Secret War sets out the basic premise, beginning with a timeline of events running from November 1918 to April 1945. Despite comments about Mythos involvement, this is straight history... the weird bits get mixed in later! After all, to begin with the characters probably know nothing about it. Next, Chapter 2: Keep the Home Fires Burning looks at life on the 'home front' - as opposed to the battlefield - telling how the war affected those not actively involved in combat just as much as it did those in uniform. There's a lot here from working life to fashion and food, even popular music of the day. Again this is historically accurate without the merest taint of Mythos, just as is intended for the game:...

Rating:
[5 of 5 Stars!]
Mythic Magic: Ultimate Spells I
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 12/17/2014 05:20:25
Mythic Magic: Ultimate Spells I An Endzeitgeist.com review This installment of the Mythic Magic-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page linked ToC (allowing you to jump immediately to the spell you're looking for!), 2 pages introduction, 2 pages of advertisement and 1 page back cover, leaving us with 23 pages of pure content, so let's take a look! So here we go - Mythic Magic, once again, thanks to Legendary Games' exceedingly successful kickstarter. But what does that mean? Well, as we all know, Paizo makes per se great rules-systems...but the support for them, due to a need to also cater to the core-audience, not always is enough for the discerning gamer - take Mythic Adventures. In it, mythic versions of spells were provided...but not for all spells. Legendary Games, back in the day, embarked on the monumental task of filling that gap, providing mythic versions of all the missing core spells and generating thus essentially an all but required book, core by ...

Rating:
[4 of 5 Stars!]
10 Dragon Magic Items (PFRPG)
by Thilo G. [Featured Reviewer]
Publisher: Rite Publishing
Date Added: 12/17/2014 05:16:29
10 Dragon Magic Items (PFRPG) An Endzeitgeist.com review This installment of Rite Publishing's 10-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content - quite a bunch for the low price point So magic items for dragons? Yep, beyond the obvious option to use them in conjunction with Rite Publishing's excellent "In the Company of Dragons" or Rogue Genius Games "Dracomancer", the items should be considered a treasure trove for DMs - take the barbules of missile nullification, which net a 75% miss chance versus non-ray ranged attacks...which is powerful, but the beauty here would be in the fluff - the barbules are adamantine spikes that are drilled into the scales of a dragon, emitting missile-hampering force pulses - awesome imagery! An item that allows dragons to receive the compression ability (extremely useful for dungeoneering dragons - all but required, in fact!) would also be damn cool. The aforementioned Tanimin from ItC:D can enhanc...

Rating:
[5 of 5 Stars!]
The Quiet Year
by William C.
Publisher: Buried Without Ceremony
Date Added: 12/17/2014 01:58:06
The Quiet Year I love this game. It's very simple and allows for an insane amount of creativity. It a fusation of board game and rpg, not quite one and not quite the other. I have run this at three conventions as well as for friends and significant others of gaming friends who are not 'into' games and they all had a blast. While people mind find it daunting Rp'ing Grignar the Mage of the Three Spheres of Dawn, its a lot less stressful saying "Uh..the new scarcity is...hammers." and then draw a small hammer with an X through it or deciding that the new danger to the community is "Um...giant..crawfish..are..in the river and attacking our sheep!" and then draw a big old crawfish on the map. There are no numbers or columns and tons of dice to confuse or fret over. The act of drawing and watching things grow and change really draws everyone one. The game recommends using a piece of printer paper or loose leaf paper, which works fine, for the map. I personally use one of those large wet erase ...

Rating:
[5 of 5 Stars!]
Ye Nerterological Abecedarium: A is for Arjetkainen
by Jeff W.
Publisher: Black Goat Games
Date Added: 12/17/2014 01:21:10
Ye Nerterological Abecedarium: A is for Arjetkainen Are you tired of throwing two scoops of garden-variety undead at your party each session? Longing for something to make them sit up and take notice? Fret not; Black Goat Games is here with the Arjetkainen! Picture if you will.. A powerful lich confronts the noble band of adventurers, begging for assistance. "You gotta help me.. I don't even LIKE cats! It's in my headheadheadheadheadhead oh hello Mr Goose! Let me sing you the song of my people." And then the lich, known far and wide as the scourge of the northern wastes, spends 3 hours desperately singing arias to a flock of confused geese. If you think the adventurers will be confused, imagine how the lich feels! Hungry. He feels hungry. He hungers for flesh, and his favorite spice is madness. Hey now.. adventuring could be considered a form of madness, right? Yeah! What sane person would delve into unknown, trap-filled murder holes in search of probably-not-there reward? No sane person, that's who. Yeah, lets eat the adventu...

Rating:
[4 of 5 Stars!]
Vampire: The Masquerade - Revised Edition
by Joseph P.
Publisher: White Wolf
Date Added: 12/16/2014 20:10:38
Vampire: The Masquerade - Revised Edition The book and material itself is great, and honestly, I think I prefer it t the 20th Anniversary edition over all. The main issue is that this scan is poorly done. Pease redo this for quality, and also add in some bookmarks please. Still, it's a great product and worth the price. It's just in comparison to other White Wolf/Onyx Path products I've gotten via DriveThru, the digital aspects are on the poorer side.

Rating:
[3 of 5 Stars!]
Achtung! Cthulhu: Keeper's Guide
by Megan R. [Featured Reviewer]
Publisher: Modiphius
Date Added: 12/16/2014 08:22:07
Achtung! Cthulhu: Keeper's Guide This tome is intended as the essential reference work for mixing the Cthulhu Mythos with World War Two - primarily aimed at the GM/Keeper but providing a lot of detailed background for anyone wishing to explore adventuring in a 'weird war' style. After a brief Introduction by Chris Birch, instigator of the concept, it's on to Chapter 1: From the Shadows. With a brief piece of atmospheric fiction, it launches into an explanation of what this game is designed to present: an alternate history of WW2 in which the Nazis are attempting, through their known interest in the occult, to recruit the forces of the Mythos to aid their quest for world domination. Whilst most of the material is generic, specific game mechanics are provided for both Call of Cthulhu and Savage Worlds, with tags to indicate them in the text as well as game-specific chapters to deal with topics like combat, strategy and Sanity loss. It then jumps into a timeline from 1907 through to April 1945, weaving fact with ficti...

Rating:
[5 of 5 Stars!]
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