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Gateway Pass Adventure Path Part 1: Brighton Road (PFRPG)
by Thilo G. [Featured Reviewer]
Publisher: Rite Publishing
Date Added: 04/21/2017 11:18:46
Gateway Pass Adventure Path Part 1: Brighton Road (PFRPG) An Endzeitgeist.com review This module clocks in at 44 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 40 pages of content, so let's take a look! Well, before we dive into the nit and grit: To me, an adventure path is a campaign that covers the majority, at least 2/3rds, of an adventurer's career. I get why many a publication uses the AP-moniker, but personally, I'd consider anything less than that an arc. I know, I know, not too relevant, but I still felt the need to spell that out. Anyways, what do Star Trek, Twin Peaks, Esoterrorists in station duty mode, Red Dwarf and daily sitcoms have in common? Simple: A central location. Many a campaign has a hub, from Lankhmar to Feeport and this location and its quirks and NPCs slowly grow upon the PCs, It's one of the points of criticism fielded against the otherwise excellent CotCT-campaign that the PCs had to leave their home. It thus should come as a surprise, that so far no series ...

Rating:
[4 of 5 Stars!]
Skyrider Hybrid Class
by Thilo G. [Featured Reviewer]
Publisher: Wayward Rogues Publishing
Date Added: 04/21/2017 11:16:36
Skyrider Hybrid Class An Endzeitgeist.com review This hybrid class clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let's take a look! The skyrider base class received d10 HD, proficiency with simple and martial weapons, full BAB-progression, good Fort- and Ref-saves and proficiency with all simple and martial weapons as well as light and medium armor and shields, excluding tower shields. How much skills per level, you're asking? NO IDEA. That info is missing from the pdf. Blergh. The class gains challenge at first level, +1 daily use for every 3 levels beyond first. The skyrider also chooses an order at first level. Two specific skyrider orders are included here, with the first being the order of the zephyr, who increases the movement rate of skyrider and mount when moving towards the target of a challenge (+10 ft., +20 ft. and 30 ft. at 7th and 15th level). Skill-wise, the order nets Perception and Survival a...

Rating:
[1 of 5 Stars!]
Mini-Dungeon #052: Look Not With Thine Eyes But Thine Mind
by Thilo G. [Featured Reviewer]
Publisher: AAW Games
Date Added: 04/21/2017 11:14:50
Mini-Dungeon #052: Look Not With Thine Eyes But Thine Mind An Endzeitgeist.com review This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains...*drumroll* a .jpg-version of the map! Yeah, that's pretty amazing! Better yet: GM-friendly version of the jpg's included as well! Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great! This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. ... .. . Still here? All right! This mini-dungeon can be played as a sequel to "There are more Things in the Planes and the Earth"...

Rating:
[5 of 5 Stars!]
Mini-Dungeon #051: There Are More Things in the Planes and the Earth
by Thilo G. [Featured Reviewer]
Publisher: AAW Games
Date Added: 04/21/2017 11:11:36
Mini-Dungeon #051: There Are More Things in the Planes and the Earth An Endzeitgeist.com review This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains...*drumroll* a .jpg-version of the map! Yeah, that's pretty amazing! Better yet: GM-friendly version of the jpg's included as well! Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great! This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. ... .. . Still here? All right! This can be used as a sequel to the previous mini-dungeon "When goblins die, no comets are seen", ...

Rating:
[4 of 5 Stars!]
DDEX1-01 Defiance in Phlan (5e)
by Donald P.
Publisher: Wizards of the Coast
Date Added: 04/21/2017 11:10:23
DDEX1-01 Defiance in Phlan (5e) This is my second favorite intoductory season module, behind Season 5's, though I think that this module does a better job balancing roleplay and combat scenarios. Good mix of types of adventures to be found. Several of the scenarios will force new players to get out of their comfort zones and roleplay a bit. There are a couple of classic dungeon crawly, hack-n-slash scenarios for balance as well. This is a really good type of module to run when time is questionable. Having each scenario break down to ~1hr really lets DMs and players be flexible. You will have to push a bit to complete them all in a normal 4 hour con timeslot. ...

Rating:
[4 of 5 Stars!]
Three Sorcerous Arts (5E)
by Customer Name Withheld
Publisher: Tribality Publishing
Date Added: 04/21/2017 09:01:15
Three Sorcerous Arts (5E) The man walked in the inn. He was plain, at least at a first glance. But as soon as people saw him better, there was something special about him. Noone could tell, but there was this...quality. Two hours later, the man stepped out of the inn. People followed, they followed their king. "You'd better not upset her", said Draph to Kenrick. "You know how she is when she's upset and the moon is not full, yet". Kenrick snorted as a reply. "Yo Kessa, be a good girl and fetch me the bladder, will ya?" A spray of water right on the chest and a close meeting with the back wall was all the response he got. It was said that the Ice Mages came from the wastes en masse. The legends say of these mages that shaped ice as they willed and they stopped their foes on their tracks just by looking at them. Up to this day the Ice Mages were but a myth. Up to this day though, no one had seen a cadre of Elite Guards frozen in place, or huge ice bridges melting under the summer sun. The latest Tr...

Rating:
[5 of 5 Stars!]
Three Sorcerous Arts (5E)
by Sean H. [Featured Reviewer]
Publisher: Tribality Publishing
Date Added: 04/21/2017 08:45:25
Three Sorcerous Arts (5E) Three Sorcerous Arts: Three Sorcerous Origins for Firth Edition provides some excellent options for sorcerers in 5E and expands the range of choices for that class. Everything seems well balanced and if you like playing sorcerer, or using them as rivals to the players, give this product a look. Three Sorcerous Arts: Three Sorcerous Origins for Firth Edition by Brandes Stoddard and published by Tribality Publishing is just that, three new Sorcerers’ origins (or bloodlines as they would have been called in some other sources) and some supporting magic items. The layout is clear with thematic color photographs for illustrations. After a very brief introduction to the product, it presents Royal Sorcery, the blood of queens and kings flows through you and imbues your magic. Royal Sorcery provides an interesting mix of increased combat abilities, ally support and Charisma tricks which some payers will delight in, especially though that like to take a leadership role in a game. Ti...

Rating:
[5 of 5 Stars!]
NeuroSpasta (5E)
by Aurican's L.
Publisher: Dias Ex Machina Games
Date Added: 04/21/2017 08:20:48
NeuroSpasta (5E) I captured a full review of this awesome product on my blog. If you want to check it out here is the link. I will post some of it below as well: https://auricanslair.wordpress.com/2017/03/28/cyberpunk-your-
-dd5e-neurospasta-for-ultramodern-5-overview/ **Overview*-
* What is up with the goofy name that sounds like Mind Spaghetti? It is actually a Greek word for “Drawn by Strings” or aka a “Puppet”. This fits in with the Dystopian Future setting of most Cyberpunk adventures. Puppets are referred to in regards to the people being oppressed by corporations (or government) or also by cyborgs or robots being controlled or also oppressed. **Neurospasta Rule Variants** (in conjunction with UltraModern 5, which again is necessary) **New Races:** Races in NeuroSpasta represent the general phenotypes available to a transhuman future. They do not represent distinct ethnicities, which are better represented non-mechanically or by the life-path rules presented in Ultramodern5. These ne...

Rating:
[5 of 5 Stars!]
Book of Lairs
by Daniel D.
Publisher: theskyfullofdust
Date Added: 04/21/2017 08:16:39
Book of Lairs This thing is perfect for populating a sandbox game. Print out a map and its key 2 images to a page, and place the lairs all over your overland map.

Rating:
[5 of 5 Stars!]
Trail of Cthulhu: Mythos Expeditions
by Megan R. [Featured Reviewer]
Publisher: Pelgrane Press
Date Added: 04/21/2017 08:08:04
Trail of Cthulhu: Mythos Expeditions This massive tome is all about exploration, about mounting expeditions to the furthest-flung corners of the world - and being Trail of Cthulhu finding stuff that it might be better to leave undisturbed. There are a full ten complete adventures to keep your Investigators out of mischief, as well as loads of information about running expeditions in your game, whether you use these adventures or come up with your own. The adventures provided can be woven into a regular campaign as you see fit, perhaps planning ahead and foreshadowing the need to go exploring - or dropping it on the party suddenly as prefered. Or perhaps your group are professional explorers, and travel in search of interesting places to go... they will find them here with expeditions to outer Mongolia, Rhodesia (the place now called Zimbabwe), underwater in Bermuda, Paraguay (in the middle of a war with Bolivia of course), the Yutacán, the Punjab in India, Greenland, New Guinea (head-hunter territory, of course), Irela...

Rating:
[5 of 5 Stars!]
Session Zero Issue 1 - The Smoldering Swamp
by Logan H.
Publisher: Brian Holland
Date Added: 04/21/2017 08:00:23
Session Zero Issue 1 - The Smoldering Swamp This zine is full of cool ideas! You can drop this into a campaign or just borrow all your favorite bits. It might even change the way you handle converting materials from other sources to DW.

Rating:
[5 of 5 Stars!]
DDEX2-05 Flames of Kythorn (5e)
by Matthew S.
Publisher: Wizards of the Coast
Date Added: 04/21/2017 05:54:22
DDEX2-05 Flames of Kythorn (5e) Flames of Kythorn is a great story and has a lot of potential as an adventure, but falls down in places in terms of execution. Pros: the opening is strong, painting a vivid scene through which to draw the players in; most of the places in the investigative section, and the NPCs, are interesting and unique; and the ending is one of the more memorable scenes I've encountered in a D&D adventure. Neutral: the ending combat was a hard fight for our group when we played it. This was definitely at least in part due to party composition and bad luck, but there's a definite chance of PC death thanks to the enemies' special abilities, as well as not having the chance to take a rest between it and the penultimate combat. YMMV on whether your group enjoys combat challenges or not (ours did, which was nice). Cons: firstly, it can be a bit of an issue at the start to get all the PCs to be where they need to be when they need to be there, depending on how they function in social situations. ...

Rating:
[3 of 5 Stars!]
DDEX2-10 Cloaks and Shadows (5e)
by Matthew S.
Publisher: Wizards of the Coast
Date Added: 04/21/2017 03:37:23
DDEX2-10 Cloaks and Shadows (5e) There are a lot of good things to say about this game; it's creative, well-written, and has more than enough information included for the DM to make it an engaging and enjoyable time for their players. Highlights are definitely the investigative phase near the beginning, which includes encounters with some very interesting NPCs and at least two cool places to explore, and the final combat, which is thematically very strong and has some very interesting interactions between the environment and the enemies. If things play out right, there are even some unique mechanics that can really add to the players' experience. A word of caution, though: this expedition does suffer if the DM hasn't had much prep time, particularly that final combat. DMs, you won't regret making sure to read over the end, and taking some time to think over the map and mechanics - it'll make your life a lot easier. Overall, the writing is very cinematic, which I personally enjoyed and felt added a lot to my ...

Rating:
[5 of 5 Stars!]
CASTLE OLDSKULL - The Classic Dungeon Design Guide
by Emily B.
Publisher: Kent David Kelly
Date Added: 04/21/2017 02:55:26
CASTLE OLDSKULL - The Classic Dungeon Design Guide Dungeon design guides are fairly common, but most of them dwell on minutae already covered in Dungeon Master's Guides. This product is especially useful because it ignores most of that stuff in favor of things that haven't been adequately covered. It also presents some easy organization techniques to manage information overload and streamline the dungeon creation process. Some highlights of the product are: -Advice on making semi-realistic caves, tombs, castles, and manor houses. "Semi-realistic" is explicitly stated as the goal here, as opposed to completely abstract or restrictively realistic designs. -Random inspiration and idea tables that are both evocative and flexible. Most random tables don't work well for me because they either assume a very specific setting, contain a bunch of really bland concepts, or both. But this book has long tables with lots of genuinely creative ideas. -A streamlined method for figuring out the dungeon's history and construction. I usually min...

Rating:
[5 of 5 Stars!]
Paranoia Forms Pack
by Eric A.
Publisher: Mongoose
Date Added: 04/20/2017 20:45:16
Paranoia Forms Pack So I got these pretty much expressly for the purpose of printing them out but they aren't scaled for 8.5x11? Which strikes me as a weird choice. Also, because this is a digital file, there's no reason to give me multiple copies of the same form in one massive file. It's a digital file. I can reproduce it for personal use. A collection of form fillable single files would be way more useful. Or an editable header system that I can fill in to make custom forms would have been great. As it stands I have a few forms repeated a LOT seemingly just to bump up the page count, no way to use them as digital files since they're all merged and no way to print them without messing around in my printers size scaling settings for awhile to get something close to what I want. Like, what I assume happened was they made this as if it was a physical book and then just uploaded the PDF without considering what the actual needs of someone getting this as a digital file would be. Which is sloppy and pretty ...

Rating:
[2 of 5 Stars!]
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