This is a great adventure. One of the most fun I've run. Lots of room for humor and a fair amount of roleplay potential. I ran this in a game store on a Saturday afternoon when nobody had any time restraints, so I wasn't trying to keep to the 2-hour runtime. So, I ended up running it in 3 1/2 hours. I think it could pretty easily been a 2 1/2 hours or less if I was in railroad mode. But my table was having a blast, so I just let the adventure run its course. The geometry of the final battle could have made a pretty quick TPK if a couple of the more powerfull spells would have been cast in the first couple rounds of the combat (I'll leave it at that). My table was a "weak" table - I think I had 3 level 5s, a level 6 and a level 8. However, the players wanted it run as an "average" level party and it was a pretty fair fight. They could have even had a bit more of a challenge at the end. All in all, a very fun time and universally loved by the entire table. My highest recommendation. ...
I really liked being able to have my players interact with the high end monsters from Volo's guide, but I was annoyed by the lack of details inside the hag's cabin. When I initially prepared the adventure, I didn't notice that there was no description of any of the ten rooms, and I ended up having to make them up on the fly. A minor thing, for sure, but it would have been nice.
The story for this adventure develops well and gives the players challenges beyond combat, assunming they get the right random encounters. The set pieces offer a way around the potentially overwhelming combat of this module.
I really like the concept of a lifeform evolving on a comet and the long cycles that of that comet on a multiple star systems. This race is not for the technically inclinded but makes up for it is style and mystisim. Well written and illistrated. I can't wait to add these guys as NPCs and possible PCs in the near future in my games.
This is a good adventure, with a fair amount of role playing opportunities, a little bit of mystery, and a variety of options for combat and encounter solutions. This module tends to run over it's 2 hour design, unless you rush through things.
Publisher: White Wolf
Date Added: 12/08/2017 23:21:34
This was a great read, with a lot of fertile ground or some intriguing scenarios.
There is a lot of detail in here, from locations, to the people involved, as well as some very interesting pages about the logisitcs of travel for a cainite in the Old World. The travel portion alone is useul to anyone playin a V:DA campaign, it is a serious problem for an undead that deserves some screentime.
However it is not all roses, as some editing mistakes detracted from the book, as well as a lack of any interior art. Pictures help set a mood and break up the text and it would have helped here a bit, especially when discussing the aforementioned geography & travel.
Well worth the price for what you get!...
Lol, there's something about this series that is just fun to read through even if not using every idea in this book. The artwork is great, the charts work, the seeds can lead to some great color for an encounter or an adventure itself. 94, easily the most unnerving thing I can imagine happening while investigating any of the other roll results. Great series, keep em coming.
Good module, good story, appropriate difficulty. The only complaint is the length -- there's no way this is a 2 hour module. Not even with the suggested time reductions. Even the usual 50% overage is too low. Just a warning to others planning to run it on a time limited schedule.
But if you have extra time, this module is a blast! Looking forward to running the remainder of the series.
Simple and exciting, one of my favourite systems to throw newbies into, while the core book isn't perfect for learning, it's easily one of the best RPG book as reference documents I've encountered. And that's not getting into the evocative world they've built, the exciting races and just a system I love to play in.
A neuronphaser.com review
Blood Dark Thirst in a nutshell is Vampire: The Masquerade as distilled through author Venger's propensity for an extra layer of darkness or weirdness (these are blood suckers who are possessed by demons!), and a major streamlining of system and theme. This isn't a game that sells itself on its lavishly developed setting or the complex machinations of vampiric clans or houses, but instead boils everything down to the personal traits that create such beautiful conflict in the modern vampire mythos. For those seeking a quick and dark way to tell vampire stories of personal horror, you can't go wrong. For those looking for more -- more details, more traits, more than just "how does my vampire overcome or succumb to his bloodlust -- this isn't for you. And that's just fine.
Blood Dark Thirst (BDT for short in this review) is a full RPG in the usual style of Venger's other games: evocative, complete, and succinct all in one p...