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Warrior Prestige Archetype: The Gold Legionaire
by Sérgio T. d. S.
Publisher: Purple Duck Games
Date Added: 08/29/2015 22:27:05
Warrior Prestige Archetype: The Gold Legionaire With regards to layout and art, this file has a well-done 2-column layout you might know from other Purple Duck Games products, and the one illustration's on the cover, which depicts Uriska Vanguard, given a background and shown at levels 1, 5, 10, and 15 in the book's back. From now on, this review is going to be ridiculously rules-centric - I guarantee I am not neglecting to talk about flavor aspects, and instead am talking about all there are: this class is a Good-aligned, melee-focused combatant that has abilities for protecting allies (and a small measure of offensive support to weapon-using allies). The fact that the flavor about ends there may be regarded as the first problem. (I actually don't, because I might reflavor anything anyway, but "a class being 'just mechanics'" is a relatively common complaint.) The class requires being Good, and has: d12 HD, full BAB, good Fortitude (it does gain other save bonuses, so it's not a glass cannon saving-throw-wise), and a base of ...

Rating:
[3 of 5 Stars!]
Mundus RPG - Quickstart
by Michael J.
Publisher: Northern Realms
Date Added: 08/29/2015 18:34:10
Mundus RPG - Quickstart The artwork is perfect, really hitting the time and area. This gives lots of maps and other helps. Examples and character write ups. So a first rate intro to the game.

Rating:
[5 of 5 Stars!]
Masters of Umdaar • A World of Adventure for Fate Core
by Michael J.
Publisher: Evil Hat Productions, LLC
Date Added: 08/29/2015 18:15:40
Masters of Umdaar • A World of Adventure for Fate Core I do like it. The set up uses the TV shows of the 70's and 80's adventure shows. Although the pictures show a lot of humans and the rules seem to imply they are rare.

Rating:
[5 of 5 Stars!]
The Lost Crown of Tesh-Naga
by Peter H.
Publisher: DDE Adventures
Date Added: 08/29/2015 16:36:26
The Lost Crown of Tesh-Naga There's a lot of content here, lots of well-described dungeon areas, many new monsters, and some magic items. I'm looking forward to running this adventure. As a new DM, I found this product to be helpful for learning how to write/plan Torchbearer adventures. I prefer a more gritty/art style but I really can't complain, as it is PWYW. I hope DDE adventures will release more Torchbearer content.

Rating:
[5 of 5 Stars!]
Psionics II: Warriors of the Mind
by Sophia B.
Publisher: DYS Games
Date Added: 08/29/2015 14:11:07
Psionics II: Warriors of the Mind http://dieheart.net/psionics/ ------------------------------
--- This supplement is similar to the previous one. The author created two new classes: the human Psionic Warrior and the Alien Psionic Warrior. They resemble the Star Knight more than the above mentioned Psion. The Psionic Warrior uses the same XP table as the Star Knight which seems fair. Weapon and Armor restrictions etc. are also very akin. The Alien Psionic Warrior caps at level 8 but his XP requirements are considerably higher than one of the standard Alien Classes. He gets Alien Racial Benefits depending on what species you choose. For example, the Avians are winged and can fly and the Armed have some kind of natural weaponry with 1d6 damage. There are 11 species to choose from. Both classes have Warrior Focus: at 1st, 4th, 7th and 10th (for Humans) level they gain one point of Focus, i.e. Reflexes (+1 to AC), Speed (+3 Movement) or Accuracy (+1 To Hit). Both classes have access to Disciplines. These psionic po...

Rating:
[4 of 5 Stars!]
Psionics
by Sophia B.
Publisher: DYS Games
Date Added: 08/29/2015 14:10:25
Psionics http://dieheart.net/psionics/ ------------------------------
--- The supplement details a new class, the Psion. It’s similar to the Star Knight which is understandable given the aim of this class. It goes up till level 10, but the XP-requirements are slightly lower than the Star Knight. It’s somewhere between the Mercenary (the standard fighter) and the Star Knight. Weapon and armor restrictions are also comparable to the Star Knight, however, the Psion can’t use shields. All in all, the class reminds me a bit of a mix between a Cleric and a Magic-User. Why Cleric? The Psion has access to a number of so-called Disciplines. Disciplines are scaled in level. The author created a level-less “spell system” (yay for none-vancian magic!) where higher levels in this class grant the Disciplines more power. A level 1 Psion has access to 1 power and can use it once per day. A level 8 psion knows 5 powers and can use them 8 times per day. Actually, I’m not really clear if the Psion has to cho...

Rating:
[4 of 5 Stars!]
Firefly Role-Playing Game Corebook
by David F.
Publisher: Margaret Weis Productions
Date Added: 08/29/2015 13:25:35
Firefly Role-Playing Game Corebook This book dose not disappoint. This is a great uses of the cortex system. It is newbie friendly, but has deep roots. This is a great way to introduce new players to Cortex, or even RPGs. Give this a try, it won't let you down.

Rating:
[4 of 5 Stars!]
Book 4: Psion
by Dale W.
Publisher: Mongoose
Date Added: 08/29/2015 10:43:53
Book 4: Psion An interesting look at the psionic gifts which provide many versions of them that, until this book, were only available to and the definition of the Zhodani. Well worth the purchase if psionics are something you intend to add to your Traveller Universe.

Rating:
[4 of 5 Stars!]
Mythic Game Master Emulator
by Devon K.
Publisher: Word Mill
Date Added: 08/29/2015 10:39:20
Mythic Game Master Emulator I just finished reading through the book and I'm very excited to give it a try. Not only for playing solo games, but also as a gm-ing tool at the table. The process and advice presented in the book are very well presented. Like all products, it's not perfect. I docked it one star due to the illustrations of scantily clad women throughout the text that have nothing to do with the book's text. Perhaps they are supposed to be adventures, I don't know. I found them distracting and lacking inspiration. There's no action in the art, just cheese cake....

Rating:
[4 of 5 Stars!]
Hellfrost Saga of the Frost Giants
by JK R.
Publisher: Triple Ace Games
Date Added: 08/29/2015 09:53:14
Hellfrost Saga of the Frost Giants A set of four linked adventures for the world of Hellfrost. The first two scenarios are directly linked, in that the first concerns travelling to the location of the second, but the other two are linked only by a shared master villain, and set in different parts of the world - they could easily be run with a substantial gap between them. All four adventures are tied to their setting, although some more so than others, and would be difficult (although not impossible) to translate to some other game world. In particular, of course, cold is a major theme throughout. The first adventure is quite standard fare, although well written and bringing out the atmosphere of the setting. The second concerns a siege, with the players on the defending - and apparently doomed - side. It's a good example of how to do this sort of story, something not often seen in RPG scenarios, where the PCs are more likely to be attacking somewhere from the outside. There's a nice sense of doom and battle against ...

Rating:
[4 of 5 Stars!]
Vampire: The Requiem
by Andrew P.
Publisher: White Wolf
Date Added: 08/29/2015 08:27:06
Vampire: The Requiem Excellent update to the original Requiem. Much more flavor and enhanced rules. The change to mechanics was not so great that it's unrecognizable, but many "trouble" areas were streamlined. I especially like how most experience is earned via roleplaying your character, backed up with clear mechanics to insure that there's no arguing over when players have earned it. I only have two knocks against this product. One, the inclusion of Conditions. While not necessarily a bad thing, with a list of 40 unique conditions, I foresee having to create a cheat sheet or buy the card set. Anything that slows down play bothers me. Yes, conditions are an important part of earning XP, but surely the list of 40 could have been trimmed down to a dozen or so, or at least make the mechanics between conditions similar enough that we don't have to look them up every time they come into play ala Pathfinder. Two, and the BIG one, is that the original Requiem would have been rated PG-13 in my opinion. T...

Rating:
[3 of 5 Stars!]
The Monolith from beyond Space and Time
by Troy V.
Publisher: Lamentations of the Flame Princess
Date Added: 08/29/2015 07:50:31
The Monolith from beyond Space and Time In the typical LotFP fashion, the "winning" scenario is damn near impossible, the adventure contains numerous devices which screw player characters royally, and is grimdark to a fault, replacing wit and imagination with tragedy and cruel jokes. Your characters might as well just stay in the tavern, tea house, inn, or drug den. Better yet, tell your referee to lighten up or replace your referee, and stop pulling these tasteless, depressing pranks on you and the rest of the players.

Rating:
[1 of 5 Stars!]
The Idea from Space
by Troy V.
Publisher: Lamentations of the Flame Princess
Date Added: 08/29/2015 07:49:44
The Idea from Space In the typical LotFP fashion, the "winning" scenario is damn near impossible, the adventure contains numerous devices which screw player characters royally, and is grimdark to a fault, replacing wit and imagination with tragedy and cruel jokes. Your characters might as well just stay in the tavern, tea house, inn, or drug den. Better yet, tell your referee to lighten up or replace your referee, and stop pulling these tasteless, depressing pranks on you and the rest of the players.

Rating:
[1 of 5 Stars!]
The Grinding Gear
by Troy V.
Publisher: Lamentations of the Flame Princess
Date Added: 08/29/2015 07:47:32
The Grinding Gear In the typical LotFP fashion, the "winning" scenario is damn near impossible, the adventure contains numerous devices which screw player characters royally, and is grimdark to a fault, replacing wit and imagination with tragedy and cruel jokes. Your characters might as well just stay in the tavern, tea house, inn, or drug den. Better yet, tell your referee to lighten up or replace your referee, and stop pulling these tasteless, depressing pranks on you and the rest of the players.

Rating:
[1 of 5 Stars!]
Tales of the Scarecrow
by Troy V.
Publisher: Lamentations of the Flame Princess
Date Added: 08/29/2015 07:46:55
Tales of the Scarecrow In the typical LotFP fashion, the "winning" scenario is damn near impossible, the adventure contains numerous devices which screw player characters royally, and is grimdark to a fault, replacing wit and imagination with tragedy and cruel jokes. Your characters might as well just stay in the tavern, tea house, inn, or drug den. Better yet, tell your referee to lighten up or replace your referee, and stop pulling these tasteless, depressing pranks on you and the rest of the players.

Rating:
[1 of 5 Stars!]
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